remember player visibility, scaffolding

This commit is contained in:
Ben Morrison 2019-09-19 16:04:14 -04:00
parent d138ef8b30
commit ab050d5c89
Signed by: gbmor
GPG Key ID: 8F192E4720BB0DAC
2 changed files with 50 additions and 45 deletions

View File

@ -10,12 +10,13 @@ use crate::component::Viewshed;
use crate::entity::{Player, TileType};
use crate::rect::Rect;
#[derive(Clone)]
#[derive(Clone, Default)]
pub struct Map {
pub tiles: Vec<TileType>,
pub rooms: Vec<Rect>,
pub width: i32,
pub height: i32,
pub revealed_tiles: Vec<bool>,
}
impl Algorithm2D for Map {
@ -86,6 +87,7 @@ impl Map {
rooms: vec![],
width: 80,
height: 50,
revealed_tiles: vec![false; 80 * 50],
};
const MAX_ROOMS: i32 = 30;
@ -163,45 +165,38 @@ pub fn new_test() -> Vec<TileType> {
*/
pub fn draw(ecs: &World, ctx: &mut Rltk) {
let mut viewsheds = ecs.write_storage::<Viewshed>();
let mut players = ecs.write_storage::<Player>();
let map = ecs.fetch::<Map>();
let mut y = 0;
let mut x = 0;
(&mut players, &mut viewsheds).join().into_iter().for_each(
|(_player, viewshed)| {
let mut y = 0;
let mut x = 0;
map.tiles.iter().for_each(|tile| {
let pt = Point::new(x, y);
if viewshed.visible_tiles.contains(&pt) {
match tile {
TileType::Floor => {
ctx.set(
x,
y,
RGB::from_f32(0.5, 0.5, 0.5),
RGB::from_f32(0., 0., 0.),
rltk::to_cp437('.'),
);
}
TileType::Wall => {
ctx.set(
x,
y,
RGB::from_f32(0.0, 1.0, 0.0),
RGB::from_f32(0., 0., 0.),
rltk::to_cp437('#'),
);
}
}
map.tiles.iter().enumerate().for_each(|(idx, tile)| {
if map.revealed_tiles[idx] {
match tile {
TileType::Floor => {
ctx.set(
x,
y,
RGB::from_f32(0.5, 0.5, 0.5),
RGB::from_f32(0., 0., 0.),
rltk::to_cp437('.'),
);
}
TileType::Wall => {
ctx.set(
x,
y,
RGB::from_f32(0.0, 1.0, 0.0),
RGB::from_f32(0., 0., 0.),
rltk::to_cp437('#'),
);
}
}
}
x += 1;
if x > 79 {
x = 0;
y += 1;
}
});
},
);
x += 1;
if x > 79 {
x = 0;
y += 1;
}
});
}

View File

@ -1,4 +1,4 @@
use super::{Map, Position, Viewshed};
use super::{Map, Player, Position, Viewshed};
use rltk::{field_of_view, Point};
use specs::prelude::*;
@ -6,22 +6,32 @@ pub struct VisibilitySystem {}
impl<'a> System<'a> for VisibilitySystem {
type SystemData = (
ReadExpect<'a, Map>,
WriteExpect<'a, Map>,
Entities<'a>,
WriteStorage<'a, Viewshed>,
WriteStorage<'a, Position>,
ReadStorage<'a, Player>,
);
fn run(&mut self, data: Self::SystemData) {
let (map, mut viewshed, pos) = data;
(&mut viewshed, &pos).join().into_iter().for_each(
|(viewshed, pos)| {
let (mut map, entities, mut viewshed, pos, player) = data;
(&entities, &mut viewshed, &pos)
.join()
.into_iter()
.for_each(|(ent, viewshed, pos)| {
viewshed.visible_tiles.clear();
viewshed.visible_tiles = field_of_view(
Point::new(pos.x, pos.y),
viewshed.range,
&*map,
);
},
);
let p: Option<&Player> = player.get(ent);
if let Some(p) = p {
viewshed.visible_tiles.iter().for_each(|vis| {
let idx = map.xy_idx(vis.x, vis.y);
map.revealed_tiles[idx] = true;
});
}
});
}
}