mw-rl/src/map.rs

166 lines
4.5 KiB
Rust

use std::cmp::{max, min};
use rltk::{Console, RandomNumberGenerator, Rltk, RGB};
use crate::entity::TileType;
use crate::rect::Rect;
#[derive(Clone)]
pub struct Map {
pub tiles: Vec<TileType>,
pub rooms: Vec<Rect>,
pub width: i32,
pub height: i32,
}
impl Map {
pub fn xy_idx(&self, x: i32, y: i32) -> usize {
(y as usize * 80) + x as usize
}
pub fn apply_room(&mut self, room: &Rect) {
(room.y1 + 1..=room.y2).into_iter().for_each(|y| {
(room.x1 + 1..=room.x2).into_iter().for_each(|x| {
let idx = self.xy_idx(x, y);
self.tiles[idx] = TileType::Floor;
});
});
}
pub fn apply_horiz_tunnel(&mut self, x1: i32, x2: i32, y: i32) {
(min(x1, x2)..=max(x1, x2)).into_iter().for_each(|x| {
let idx = self.xy_idx(x, y);
if idx > 0
&& idx < self.width as usize * self.height as usize
{
self.tiles[idx as usize] = TileType::Floor;
}
});
}
pub fn apply_vert_tunnel(&mut self, y1: i32, y2: i32, x: i32) {
(min(y1, y2)..=max(y1, y2)).into_iter().for_each(|y| {
let idx = self.xy_idx(x, y);
if idx > 0
&& idx < self.width as usize * self.height as usize
{
self.tiles[idx as usize] = TileType::Floor;
}
});
}
pub fn new_room_corridors() -> Self {
let mut map = Self {
tiles: vec![TileType::Wall; 80 * 50],
rooms: vec![],
width: 80,
height: 50,
};
const MAX_ROOMS: i32 = 30;
const MIN_SIZE: i32 = 6;
const MAX_SIZE: i32 = 10;
let mut rng = RandomNumberGenerator::new();
(0..MAX_ROOMS).into_iter().for_each(|_| {
let w = rng.range(MIN_SIZE, MAX_SIZE);
let h = rng.range(MIN_SIZE, MAX_SIZE);
let x = rng.roll_dice(1, 80 - w - 1) - 1;
let y = rng.roll_dice(1, 50 - h - 1) - 1;
let new_room = Rect::new(x, y, w, h);
let mut ok = true;
map.rooms.iter().for_each(|other| {
if new_room.intersect(other) {
ok = false;
}
});
if ok {
map.apply_room(&new_room);
if !map.rooms.is_empty() {
let (new_x, new_y) = new_room.center();
let (prev_x, prev_y) =
map.rooms[map.rooms.len() - 1].center();
if rng.range(0, 1) == 1 {
map.apply_horiz_tunnel(prev_x, new_x, prev_y);
map.apply_vert_tunnel(prev_y, new_y, new_x);
} else {
map.apply_vert_tunnel(prev_y, new_y, prev_x);
map.apply_horiz_tunnel(prev_x, new_x, new_y);
}
}
map.rooms.push(new_room);
}
});
map
}
}
/*
pub fn new_test() -> Vec<TileType> {
let mut map = vec![TileType::Floor; 80 * 50];
(0..80).into_iter().for_each(|x| {
map[Map::xy_idx(x, 0)] = TileType::Wall;
map[Map::xy_idx(x, 49)] = TileType::Wall;
});
(0..50).into_iter().for_each(|y| {
map[Map::xy_idx(0, y)] = TileType::Wall;
map[Map::xy_idx(79, y)] = TileType::Wall;
});
//rando-splat of walls
let mut rng = rltk::RandomNumberGenerator::new();
(0..400).into_iter().for_each(|_| {
let x = rng.roll_dice(1, 79);
let y = rng.roll_dice(1, 49);
let idx = Map::xy_idx(x, y);
if idx != Map::xy_idx(40, 25) {
map[idx] = TileType::Wall;
}
});
map
}
*/
pub fn draw(map: &[TileType], ctx: &mut Rltk) {
let mut y = 0;
let mut x = 0;
map.iter().for_each(|tile| {
match tile {
TileType::Floor => {
ctx.set(
x,
y,
RGB::from_f32(0.5, 0.5, 0.5),
RGB::from_f32(0., 0., 0.),
rltk::to_cp437('.'),
);
}
TileType::Wall => {
ctx.set(
x,
y,
RGB::from_f32(0.0, 1.0, 0.0),
RGB::from_f32(0., 0., 0.),
rltk::to_cp437('#'),
);
}
}
x += 1;
if x > 79 {
x = 0;
y += 1;
}
});
}