mw-rl/src/rect.rs

31 lines
629 B
Rust

#[derive(Debug, Clone)]
pub struct Rect {
pub x1: i32,
pub x2: i32,
pub y1: i32,
pub y2: i32,
}
impl Rect {
pub fn new(x: i32, y: i32, w: i32, h: i32) -> Self {
Rect {
x1: x,
y1: y,
x2: x + w,
y2: y + h,
}
}
// true if the two overlap
pub fn intersect(&self, other: &Rect) -> bool {
self.x1 <= other.x2
&& self.x2 >= other.x1
&& self.y1 <= other.y2
&& self.y2 >= other.y1
}
pub fn center(&self) -> (i32, i32) {
((self.x1 + self.x2) / 2, (self.y1 + self.y2) / 2)
}
}