44 lines
1.5 KiB
Rust
44 lines
1.5 KiB
Rust
use super::{Map, Player, Position, Viewshed};
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use rltk::{field_of_view, Point};
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use specs::prelude::*;
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pub struct VisibilitySystem {}
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impl<'a> System<'a> for VisibilitySystem {
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type SystemData = (
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WriteExpect<'a, Map>,
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Entities<'a>,
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WriteStorage<'a, Viewshed>,
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WriteStorage<'a, Position>,
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ReadStorage<'a, Player>,
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);
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fn run(&mut self, data: Self::SystemData) {
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let (mut map, entities, mut viewshed, pos, player) = data;
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(&entities, &mut viewshed, &pos).join().for_each(
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|(ent, viewshed, pos)| {
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if viewshed.dirty {
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viewshed.dirty = false;
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viewshed.visible_tiles.clear();
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viewshed.visible_tiles = field_of_view(
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Point::new(pos.x, pos.y),
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viewshed.range,
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&*map,
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);
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let _p: Option<&Player> = player.get(ent);
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if let Some(_p) = _p {
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map.visible_tiles
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.iter_mut()
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.for_each(|t| *t = false);
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viewshed.visible_tiles.iter().for_each(|vis| {
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let idx = map.xy_idx(vis.x, vis.y);
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map.revealed_tiles[idx] = true;
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map.visible_tiles[idx] = true;
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});
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}
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}
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},
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);
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}
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}
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