Sorta, kinda, working version of actor model and state-dispatch model
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142
taijitu.py
142
taijitu.py
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from abots.helpers import generator
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from psutil import Process as PSProcess
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from queue import Queue, Empty
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from time import sleep, monotonic as time
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from os import getloadavg
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from collections import deque
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from multiprocessing import cpu_count
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from abots.helpers import generator, infinitedict
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#from queue import Queue, Empty
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from time import monotonic as time
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from gevent import Greenlet, sleep, joinall
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from gevent.queue import Queue, Empty
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actions = dict()
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events = Queue()
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last = time()
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ticks = deque()
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ticks.append(0)
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max_loadavg = float(cpu_count())
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threshold = 15.0
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max_cpu = 25.0
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sleeping = 0.001
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sleepings = list()
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stats = list()
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magic = 0
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step = 0.0001
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max_ticks = 0
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loops = 0
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proc = PSProcess()
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cpu = proc.cpu_percent()
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hooks = dict()
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def reducer(state, action):
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name = action.get("name")
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data = action.get("data")
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if name == "ADD":
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state["counter"] = state.get("counter", 0) + data
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return state
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@generator
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def dispatcher():
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state, action = (yield)
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state = state.copy() if state else infinitedict()
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reducer(state, action)
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dispatch = dispatcher()
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def register(func):
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actions[func.__name__] = generator(func)
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f = func()
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f.start()
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hooks[func.__name__.lower()] = f
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return func
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@register
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def push():
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message = (yield)
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time1 = round(sleeping, 6)
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time2 = round(magic, 6)
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print("push", message, time1, time2, loops, max_ticks, cpu)
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event = "pull", ticks[-1]
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events.put_nowait(event)
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def loop():
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joinall([func for name, func in hooks.items()])
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def transmit(hook_name, message):
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hook = hooks.get(hook_name)
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inbox = getattr(hook, "inbox", None)
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put = getattr(inbox, "put", None)
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if callable(put):
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put(message)
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class Actor(Greenlet):
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def __init__(self):
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self.inbox = Queue()
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Greenlet.__init__(self)
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def send(self, message):
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NotImplemented
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def _run(self):
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self.running = True
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while self.running:
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message = self.inbox.get()
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self.send(message)
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@register
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def pull():
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message = (yield)
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time1 = round(sleeping, 6)
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time2 = round(magic, 6)
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print("pull", message, time1, time2, loops, max_ticks, cpu)
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event = "push", ticks[-1]
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events.put_nowait(event)
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class Ping(Actor):
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def send(self, message):
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print(message)
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dispatch("pong", "ping")
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sleep(0)
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seed = "push", ticks[-1]
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events.put_nowait(seed)
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done = time() + 60
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prev_cpu = 0
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prev_loadavg = 0
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while True: #time() < done:
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if time() >= last + 1:
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ticks.append(0)
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last = time()
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loadavg = getloadavg()[0]
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diff_loadavg = loadavg - prev_loadavg
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prev_loadavg = loadavg
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if loadavg >= max_loadavg and diff_loadavg > 0:
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sleeping = sleeping + step * 10
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else:
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cpu = proc.cpu_percent()
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diff_cpu = cpu - prev_cpu
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prev_cpu = cpu
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if cpu >= max_cpu and diff_cpu > 0:
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sleeping = sleeping + step * 10
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elif cpu >= threshold and diff_cpu > 0:
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sleeping = sleeping + step
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elif sleeping - step >= 0 and diff_cpu < 0:
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sleeping = sleeping - step
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sleepings.append(sleeping)
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stat = sum(sleepings) / len(sleepings)
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stats.append(stat)
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magic = sum(stats) / len(stats)
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max_ticks = max(ticks)
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loops = loops + 1
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try:
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event = events.get_nowait()
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source, message = event
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action = actions.get(source)
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if action:
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action().send(message)
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except Empty:
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break
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sleep(sleeping)
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ticks[-1] = ticks[-1] + 1
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@register
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class Pong(Actor):
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def send(self, message):
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print(message)
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dispatch("ping", "pong")
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sleep(0)
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