-- update any in-progress debug animations -- return whether any work remains refresh_debug_animations = function() local a = Debug_animations_in_progress for i=#a,1,-1 do if coroutine.status(a[i].co) == 'dead' then table.remove(a, i) elseif Current_time > a[i].next_run then local status, err = coroutine.resume(a[i].co) if status == false then error(err) end a[i].next_run = Current_time + Debug_animation_period end end return #a > 0 end