capture.love/run.lua

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Lua
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run = {}
Editor_state = {}
-- called both in tests and real run
function run.initialize_globals()
-- tests currently mostly clear their own state
-- a few text objects we can avoid recomputing unless the font changes
Text_cache = {}
-- blinking cursor
Cursor_time = 0
end
-- called only for real run
function run.initialize(arg)
log_new('run')
if Settings then
run.load_settings()
else
run.initialize_default_settings()
end
-- '/' should work even on Windows
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Editor_state.file_path = os.date('%Y/%m/%d/%H-%M-%S')
local base_dir = dirname(love.filesystem.getSaveDirectory())
if #arg == 0 then
Editor_state.directory = 'pensieve/data/'
else
Editor_state.directory = 'pensieve/data.'..arg[1]..'/'
end
Editor_state.filename = base_dir..Editor_state.directory..Editor_state.file_path
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Text.redraw_all(Editor_state)
os.execute('mkdir -p '..dirname(Editor_state.filename))
assert(not file_exists(Editor_state.filename))
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love.window.setTitle('capture.love - '..Editor_state.filename)
if rawget(_G, 'jit') then
jit.off()
jit.flush()
end
end
function run.load_settings()
love.graphics.setFont(love.graphics.newFont(Settings.font_height))
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-- determine default dimensions and flags
App.screen.width, App.screen.height, App.screen.flags = love.window.getMode()
-- set up desired window dimensions
App.screen.flags.resizable = true
App.screen.flags.minwidth = math.min(App.screen.width, 200)
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App.screen.flags.minheight = math.min(App.screen.height, 200)
App.screen.width, App.screen.height = Settings.width, Settings.height
love.window.setMode(App.screen.width, App.screen.height, App.screen.flags)
love.window.setPosition(Settings.x, Settings.y, Settings.displayindex)
Editor_state = edit.initialize_state(Margin_top, Margin_left, App.screen.width-Margin_right, Settings.font_height, math.floor(Settings.font_height*1.3))
end
function run.initialize_default_settings()
local font_height = 20
love.graphics.setFont(love.graphics.newFont(font_height))
local em = App.newText(love.graphics.getFont(), 'm')
run.initialize_window_geometry(App.width(em))
Editor_state = edit.initialize_state(Margin_top, Margin_left, App.screen.width-Margin_right)
Editor_state.font_height = font_height
Editor_state.line_height = math.floor(font_height*1.3)
Editor_state.em = em
Settings = run.settings()
end
function run.initialize_window_geometry(em_width)
-- maximize window
love.window.setMode(0, 0) -- maximize
App.screen.width, App.screen.height, App.screen.flags = love.window.getMode()
-- shrink height slightly to account for window decoration
App.screen.height = App.screen.height-100
App.screen.width = 40*em_width
App.screen.flags.resizable = true
App.screen.flags.minwidth = math.min(App.screen.width, 200)
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App.screen.flags.minheight = math.min(App.screen.height, 200)
love.window.setMode(App.screen.width, App.screen.height, App.screen.flags)
end
function run.resize(w, h)
--? print(("Window resized to width: %d and height: %d."):format(w, h))
App.screen.width, App.screen.height = w, h
Text.redraw_all(Editor_state)
Editor_state.selection1 = {} -- no support for shift drag while we're resizing
Editor_state.right = App.screen.width-Margin_right
Editor_state.width = Editor_state.right-Editor_state.left
Text.tweak_screen_top_and_cursor(Editor_state, Editor_state.left, Editor_state.right)
end
function run.draw()
edit.draw(Editor_state)
end
function run.update(dt)
Cursor_time = Cursor_time + dt
edit.update(Editor_state, dt)
end
function run.quit()
edit.quit(Editor_state)
end
function run.settings()
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if Settings == nil then
Settings = {}
end
if Current_app == 'run' then
Settings.x, Settings.y, Settings.displayindex = love.window.getPosition()
end
return {
x=Settings.x, y=Settings.y, displayindex=Settings.displayindex,
width=App.screen.width, height=App.screen.height,
font_height=Editor_state.font_height,
}
end
function run.mouse_press(x,y, mouse_button)
Cursor_time = 0 -- ensure cursor is visible immediately after it moves
return edit.mouse_press(Editor_state, x,y, mouse_button)
end
function run.mouse_release(x,y, mouse_button)
Cursor_time = 0 -- ensure cursor is visible immediately after it moves
return edit.mouse_release(Editor_state, x,y, mouse_button)
end
function run.text_input(t)
Cursor_time = 0 -- ensure cursor is visible immediately after it moves
return edit.text_input(Editor_state, t)
end
function run.keychord_press(chord, key)
Cursor_time = 0 -- ensure cursor is visible immediately after it moves
return edit.keychord_press(Editor_state, chord, key)
end
function run.key_release(key, scancode)
Cursor_time = 0 -- ensure cursor is visible immediately after it moves
return edit.key_release(Editor_state, key, scancode)
end
-- use this sparingly
function to_text(s)
if Text_cache[s] == nil then
Text_cache[s] = App.newText(love.graphics.getFont(), s)
end
return Text_cache[s]
end