utf8 = require 'utf8' json = require 'json' require 'app' require 'test' require 'live' require 'keychord' require 'button' -- delegate most business logic to a layer that can be reused by other projects require 'edit' Editor_state = {} -- called both in tests and real run function App.initialize_globals() Supported_versions = {'11.5', '11.4', '11.3', '11.2', '11.1', '11.0', '12.0'} -- put the recommended version first -- Available modes: run, error if Mode == nil then -- might have already been initialized elsewhere Mode = 'run' end Error_count = 0 -- tests currently mostly clear their own state -- blinking cursor Cursor_time = 0 -- for hysteresis in a few places Current_time = 0 Last_focus_time = 0 -- https://love2d.org/forums/viewtopic.php?p=249700 Last_resize_time = 0 end -- called only for real run function App.initialize(arg) love.keyboard.setTextInput(true) -- bring up keyboard on touch screen love.keyboard.setKeyRepeat(true) Editor_state = nil -- not used outside editor tests love.graphics.setBackgroundColor(1,1,1) if love.filesystem.getInfo('config') then load_settings() else initialize_default_settings() end -- TODO: app-specific stuff goes here -- keep a few blank lines around: https://merveilles.town/@akkartik/110084833821965708 love.window.setTitle('TODO') if on.initialize then on.initialize(arg) end if rawget(_G, 'jit') then jit.off() jit.flush() end check_love_version() end function check_love_version() -- we'll reuse error mode on load for an initial version check if array.find(Supported_versions, Version) == nil then Mode = 'error' if Error_message == nil then Error_message = '' end Error_message = ("This app hasn't been tested with LÖVE version %s; please use version %s if you run into errors. Press a key to try recovering.\n\n%s"):format(Version, Supported_versions[1], Error_message) print(Error_message) -- continue initializing everything; hopefully we won't have errors during initialization end end function print_and_log(s) print(s) log(3, s) end function love.quit() if on.quit then on.quit() end love.filesystem.write('config', json.encode(settings())) end function restart() if on.quit then on.quit() end love.filesystem.write('config', json.encode(settings())) load_settings() if on.initialize then on.initialize() end end function settings() local x, y, displayindex = App.screen.position() return { x=x, y=y, displayindex=displayindex, width=App.screen.width, height=App.screen.height, app = on.save_settings and on.save_settings(), } end function load_settings() local settings = json.decode(love.filesystem.read('config')) -- set up desired window dimensions and make window resizable _, _, App.screen.flags = App.screen.size() App.screen.flags.resizable = true App.screen.width, App.screen.height = settings.width, settings.height App.screen.resize(App.screen.width, App.screen.height, App.screen.flags) set_window_position_from_settings(settings) if on.load_settings then on.load_settings(settings.app) end end function set_window_position_from_settings(settings) local os = love.system.getOS() if os == 'Linux' then -- love.window.setPosition doesn't quite seem to do what is asked of it on Linux. App.screen.move(settings.x, settings.y-37, settings.displayindex) else App.screen.move(settings.x, settings.y, settings.displayindex) end end function initialize_default_settings() local font_height = 20 love.graphics.setFont(love.graphics.newFont(font_height)) initialize_window_geometry() end function initialize_window_geometry() -- Initialize window width/height and make window resizable. -- -- I get tempted to have opinions about window dimensions here, but they're -- non-portable: -- - maximizing doesn't work on mobile and messes things up -- - maximizing keeps the title bar on screen in Linux, but off screen on -- Windows. And there's no way to get the height of the title bar. -- It seems more robust to just follow LÖVE's default window size until -- someone overrides it. App.screen.width, App.screen.height, App.screen.flags = App.screen.size() App.screen.flags.resizable = true App.screen.resize(App.screen.width, App.screen.height, App.screen.flags) end function App.resize(w, h) --? print(("Window resized to width: %d and height: %d."):format(w, h)) App.screen.width, App.screen.height = w, h Last_resize_time = Current_time if on.resize then on.resize(w,h) end end function App.filedropped(file) if on.file_drop then on.file_drop(file) end end function App.draw() if Mode == 'error' then love.graphics.setColor(0,0,1) love.graphics.rectangle('fill', 0,0, App.screen.width, App.screen.height) love.graphics.setColor(1,1,1) love.graphics.printf(Error_message, 40,40, 600) return end if on.draw then on.draw() end end function App.update(dt) Current_time = Current_time + dt -- some hysteresis while resizing if Current_time < Last_resize_time + 0.1 then return end Cursor_time = Cursor_time + dt -- listen for commands in both 'error' and 'run' modes live.update(dt) if Mode == 'run' then if on.update then on.update(dt) end end end function App.mousepressed(x,y, mouse_button) if Mode == 'error' then return end Cursor_time = 0 -- ensure cursor is visible immediately after it moves if on.mouse_press then on.mouse_press(x,y, mouse_button) end end function App.mousereleased(x,y, mouse_button) if Mode == 'error' then return end Cursor_time = 0 -- ensure cursor is visible immediately after it moves if on.mouse_release then on.mouse_release(x,y, mouse_button) end end function App.mousemoved(x,y, dx,dy, istouch) if on.mouse_move then on.mouse_move(x,y, dx,dy, istouch) end end function App.wheelmoved(dx,dy) if Mode == 'error' then return end Cursor_time = 0 -- ensure cursor is visible immediately after it moves if on.mouse_wheel_move then on.mouse_wheel_move(dx,dy) end end function App.focus(in_focus) if Mode == 'error' then return end if in_focus then Last_focus_time = Current_time end if in_focus then love.graphics.setBackgroundColor(1,1,1) else love.graphics.setBackgroundColor(0.8,0.8,0.8) end if on.focus then on.focus(in_focus) end end -- App.keypressed is defined in keychord.lua function App.keychord_press(chord, key) if Mode == 'error' then if chord == 'C-c' then love.system.setClipboardText(Error_message) end return end -- ignore events for some time after window in focus (mostly alt-tab) if Current_time < Last_focus_time + 0.01 then return end Cursor_time = 0 -- ensure cursor is visible immediately after it moves if on.keychord_press then on.keychord_press(chord, key) end end function App.textinput(t) if Mode == 'error' then return end -- ignore events for some time after window in focus (mostly alt-tab) if Current_time < Last_focus_time + 0.01 then return end Cursor_time = 0 -- ensure cursor is visible immediately after it moves if on.text_input then on.text_input(t) end end function App.keyreleased(key, scancode) if Mode == 'error' then if Redo_initialization then Redo_initialization = nil love.run() -- won't actually replace the event loop; -- we're just running it for its initialization side-effects else Mode = 'run' end return end -- ignore events for some time after window in focus (mostly alt-tab) if Current_time < Last_focus_time + 0.01 then return end Cursor_time = 0 -- ensure cursor is visible immediately after it moves if on.key_release then on.key_release(key, scancode) end end -- plumb all other handlers through to on.* for handler_name in pairs(love.handlers) do if App[handler_name] == nil then App[handler_name] = function(...) if on[handler_name] then on[handler_name](...) end end end end