driver.love/0006-on.mouse_press

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on.mouse_press = function(x,y, mouse_button)
if Animating then return end
if Zoomed_out then
zoom_in(x,y)
return
end
print('mouse press', x,y)
if Cursor_node then
Cursor_node.show_cursor = nil
Cursor_node = nil
end
if mouse_press_consumed_by_any_button(HUD, x,y, mouse_button) then
B()
return
end
local node = on_text(x,y)
if node then
-- position cursor in node
Cursor_node = node
print('within node')
edit.mouse_press(node.editor, x,y, mouse_button)
print('cursor at', node.editor.cursor_x, node.editor.cursor_y)
return
end
local node = on_handle(x,y)
if node then
-- move node
prepare_to_move(node)
Move = {xoff=App.mouse_x()-vx(node.x), yoff=App.mouse_y()-vy(node.y), node=node, oldx=node.x, oldy=node.y}
return
end
-- pan surface
Pan = {x=Viewport.x+x/Viewport.zoom, y=Viewport.y+y/Viewport.zoom}
end