driver.love/0035-pan_viewport_to_contai...

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function pan_viewport_to_contain_cursor(node)
local safety_margin = 2*node.editor.line_height
cursor1 = {39, 1}
local cursor_sy = node.y + y_of_schema1(node.editor, node.editor.cursor1)/Viewport.zoom
if Text.lt1({line=1, pos=1}, node.editor.screen_top1) then
Viewport.y = node.y + y_of_schema1(node.editor, node.editor.screen_top1)/Viewport.zoom
end
if cursor_sy > Viewport.y + App.screen.height/Viewport.zoom - safety_margin then
local cursor_y = y_of_schema1(node.editor, node.editor.cursor1)
if Viewport.y < node.y then
-- node starts within Viewport
local max_cursor_y = App.screen.height - scale(node.y - Viewport.y) - safety_margin
if cursor_y > max_cursor_y then
-- set Viewport.y so cursor_y == max_cursor_y
-- equation: cursor_y == App.screen.height - (node.y - Viewport.y)*Viewport.zoom - safety_margin
-- solve for Viewport.y
Viewport.y = node.y - (App.screen.height - cursor_y - safety_margin)/Viewport.zoom
end
else
-- node extends above Viewport
local screen_top_y = y_of_schema1(node.editor, node.editor.screen_top1)
local min_screen_top_y = cursor_y + safety_margin - App.screen.height
if screen_top_y < min_screen_top_y then
screen_top_y = min_screen_top_y
Viewport.y = node.y + screen_top_y/Viewport.zoom
end
end
elseif cursor_sy < Viewport.y + safety_margin then
local cursor_y = y_of_schema1(node.editor, node.editor.cursor1)
if Viewport.y < node.y then
-- node starts within Viewport
local max_cursor_y = App.screen.height - scale(node.y - Viewport.y) - safety_margin
if cursor_y > max_cursor_y then
-- set Viewport.y so cursor_y == max_cursor_y
-- equation: cursor_y == App.screen.height - (node.y - Viewport.y)*Viewport.zoom - safety_margin
-- solve for Viewport.y
Viewport.y = node.y - (App.screen.height - cursor_y - safety_margin)/Viewport.zoom
end
else
-- node extends above Viewport
local screen_top_y = y_of_schema1(node.editor, node.editor.screen_top1)
local max_screen_top_y = cursor_y - safety_margin
if screen_top_y > max_screen_top_y then
screen_top_y = max_screen_top_y
Viewport.y = node.y + screen_top_y/Viewport.zoom
end
end
end
end