driver.love/0087-animate_next

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animate_next = function(dt)
if Animating[1].step and Animating[1].step >= Num_animation_frames then
table.remove(Animating, 1)
if #Animating == 0 then
Animating = nil
Canvas = nil
A()
return
end
end
animate_next_frame(Animating[1], dt)
end