move drawing.starty into line cache

This commit is contained in:
Kartik K. Agaram 2022-07-20 17:06:16 -07:00
parent d61b5dfdeb
commit 1937379da3
3 changed files with 71 additions and 60 deletions

View File

@ -4,15 +4,18 @@ require 'drawing_tests'
-- All drawings span 100% of some conceptual 'page width' and divide it up
-- into 256 parts.
function Drawing.draw(State, line)
function Drawing.draw(State, line_index, y)
local line = State.lines[line_index]
local line_cache = State.line_cache[line_index]
line_cache.starty = y
local pmx,pmy = App.mouse_x(), App.mouse_y()
if pmx < State.right and pmy > line.y and pmy < line.y+Drawing.pixels(line.h, State.width) then
if pmx < State.right and pmy > line_cache.starty and pmy < line_cache.starty+Drawing.pixels(line.h, State.width) then
App.color(Icon_color)
love.graphics.rectangle('line', State.left,line.y, State.width,Drawing.pixels(line.h, State.width))
love.graphics.rectangle('line', State.left,line_cache.starty, State.width,Drawing.pixels(line.h, State.width))
if icon[State.current_drawing_mode] then
icon[State.current_drawing_mode](State.right-22, line.y+4)
icon[State.current_drawing_mode](State.right-22, line_cache.starty+4)
else
icon[State.previous_drawing_mode](State.right-22, line.y+4)
icon[State.previous_drawing_mode](State.right-22, line_cache.starty+4)
end
if App.mouse_down(1) and love.keyboard.isDown('h') then
@ -27,7 +30,7 @@ function Drawing.draw(State, line)
end
local mx = Drawing.coord(pmx-State.left, State.width)
local my = Drawing.coord(pmy-line.y, State.width)
local my = Drawing.coord(pmy-line_cache.starty, State.width)
for _,shape in ipairs(line.shapes) do
assert(shape)
@ -36,11 +39,11 @@ function Drawing.draw(State, line)
else
App.color(Stroke_color)
end
Drawing.draw_shape(line, shape, line.y, State.left,State.right)
Drawing.draw_shape(line, shape, line_cache.starty, State.left,State.right)
end
local function px(x) return Drawing.pixels(x, State.width)+State.left end
local function py(y) return Drawing.pixels(y, State.width)+line.y end
local function py(y) return Drawing.pixels(y, State.width)+line_cache.starty end
for i,p in ipairs(line.points) do
if p.deleted == nil then
if Drawing.near(p, mx,my, State.width) then
@ -70,7 +73,7 @@ function Drawing.draw(State, line)
end
end
App.color(Current_stroke_color)
Drawing.draw_pending_shape(line, line.y, State.left,State.right)
Drawing.draw_pending_shape(line, line_cache.starty, State.left,State.right)
end
function Drawing.draw_shape(drawing, shape, top, left,right)
@ -206,15 +209,17 @@ function Drawing.draw_pending_shape(drawing, top, left,right)
end
end
function Drawing.in_drawing(drawing, x,y, left,right)
if drawing.y == nil then return false end -- outside current page
function Drawing.in_drawing(drawing, line_cache, x,y, left,right)
if line_cache.starty == nil then return false end -- outside current page
local width = right-left
return y >= drawing.y and y < drawing.y + Drawing.pixels(drawing.h, width) and x >= left and x < right
return y >= line_cache.starty and y < line_cache.starty + Drawing.pixels(drawing.h, width) and x >= left and x < right
end
function Drawing.mouse_pressed(State, drawing, x,y, button)
function Drawing.mouse_pressed(State, drawing_index, x,y, button)
local drawing = State.lines[drawing_index]
local line_cache = State.line_cache[drawing_index]
local cx = Drawing.coord(x-State.left, State.width)
local cy = Drawing.coord(y-drawing.y, State.width)
local cy = Drawing.coord(y-line_cache.starty, State.width)
if State.current_drawing_mode == 'freehand' then
drawing.pending = {mode=State.current_drawing_mode, points={{x=cx, y=cy}}}
elseif State.current_drawing_mode == 'line' or State.current_drawing_mode == 'manhattan' then
@ -240,12 +245,13 @@ end
function Drawing.update(State)
if State.lines.current_drawing == nil then return end
local drawing = State.lines.current_drawing
local line_cache = State.line_cache[State.lines.current_drawing_index]
assert(drawing.mode == 'drawing')
local pmx, pmy = App.mouse_x(), App.mouse_y()
local mx = Drawing.coord(pmx-State.left, State.width)
local my = Drawing.coord(pmy-drawing.y, State.width)
local my = Drawing.coord(pmy-line_cache.starty, State.width)
if App.mouse_down(1) then
if Drawing.in_drawing(drawing, pmx,pmy, State.left,State.right) then
if Drawing.in_drawing(drawing, line_cache, pmx,pmy, State.left,State.right) then
if drawing.pending.mode == 'freehand' then
table.insert(drawing.pending.points, {x=mx, y=my})
elseif drawing.pending.mode == 'move' then
@ -255,7 +261,7 @@ function Drawing.update(State)
end
end
elseif State.current_drawing_mode == 'move' then
if Drawing.in_drawing(drawing, pmx, pmy, State.left,State.right) then
if Drawing.in_drawing(drawing, line_cache, pmx, pmy, State.left,State.right) then
drawing.pending.target_point.x = mx
drawing.pending.target_point.y = my
Drawing.relax_constraints(drawing, drawing.pending.target_point_index)
@ -293,6 +299,7 @@ function Drawing.mouse_released(State, x,y, button)
end
elseif State.lines.current_drawing then
local drawing = State.lines.current_drawing
local line_cache = State.line_cache[State.lines.current_drawing_index]
if drawing.pending then
if drawing.pending.mode == nil then
-- nothing pending
@ -301,14 +308,14 @@ function Drawing.mouse_released(State, x,y, button)
Drawing.smoothen(drawing.pending)
table.insert(drawing.shapes, drawing.pending)
elseif drawing.pending.mode == 'line' then
local mx,my = Drawing.coord(x-State.left, State.width), Drawing.coord(y-drawing.y, State.width)
local mx,my = Drawing.coord(x-State.left, State.width), Drawing.coord(y-line_cache.starty, State.width)
if mx >= 0 and mx < 256 and my >= 0 and my < drawing.h then
drawing.pending.p2 = Drawing.find_or_insert_point(drawing.points, mx,my, State.width)
table.insert(drawing.shapes, drawing.pending)
end
elseif drawing.pending.mode == 'manhattan' then
local p1 = drawing.points[drawing.pending.p1]
local mx,my = Drawing.coord(x-State.left, State.width), Drawing.coord(y-drawing.y, State.width)
local mx,my = Drawing.coord(x-State.left, State.width), Drawing.coord(y-line_cache.starty, State.width)
if mx >= 0 and mx < 256 and my >= 0 and my < drawing.h then
if math.abs(mx-p1.x) > math.abs(my-p1.y) then
drawing.pending.p2 = Drawing.find_or_insert_point(drawing.points, mx, p1.y, State.width)
@ -316,11 +323,11 @@ function Drawing.mouse_released(State, x,y, button)
drawing.pending.p2 = Drawing.find_or_insert_point(drawing.points, p1.x, my, State.width)
end
local p2 = drawing.points[drawing.pending.p2]
App.mouse_move(State.left+Drawing.pixels(p2.x, State.width), drawing.y+Drawing.pixels(p2.y, State.width))
App.mouse_move(State.left+Drawing.pixels(p2.x, State.width), line_cache.starty+Drawing.pixels(p2.y, State.width))
table.insert(drawing.shapes, drawing.pending)
end
elseif drawing.pending.mode == 'polygon' then
local mx,my = Drawing.coord(x-State.left, State.width), Drawing.coord(y-drawing.y, State.width)
local mx,my = Drawing.coord(x-State.left, State.width), Drawing.coord(y-line_cache.starty, State.width)
if mx >= 0 and mx < 256 and my >= 0 and my < drawing.h then
table.insert(drawing.pending.vertices, Drawing.find_or_insert_point(drawing.points, mx,my, State.width))
table.insert(drawing.shapes, drawing.pending)
@ -328,7 +335,7 @@ function Drawing.mouse_released(State, x,y, button)
elseif drawing.pending.mode == 'rectangle' then
assert(#drawing.pending.vertices <= 2)
if #drawing.pending.vertices == 2 then
local mx,my = Drawing.coord(x-State.left, State.width), Drawing.coord(y-drawing.y, State.width)
local mx,my = Drawing.coord(x-State.left, State.width), Drawing.coord(y-line_cache.starty, State.width)
if mx >= 0 and mx < 256 and my >= 0 and my < drawing.h then
local first = drawing.points[drawing.pending.vertices[1]]
local second = drawing.points[drawing.pending.vertices[2]]
@ -343,7 +350,7 @@ function Drawing.mouse_released(State, x,y, button)
elseif drawing.pending.mode == 'square' then
assert(#drawing.pending.vertices <= 2)
if #drawing.pending.vertices == 2 then
local mx,my = Drawing.coord(x-State.left, State.width), Drawing.coord(y-drawing.y, State.width)
local mx,my = Drawing.coord(x-State.left, State.width), Drawing.coord(y-line_cache.starty, State.width)
if mx >= 0 and mx < 256 and my >= 0 and my < drawing.h then
local first = drawing.points[drawing.pending.vertices[1]]
local second = drawing.points[drawing.pending.vertices[2]]
@ -354,14 +361,14 @@ function Drawing.mouse_released(State, x,y, button)
end
end
elseif drawing.pending.mode == 'circle' then
local mx,my = Drawing.coord(x-State.left, State.width), Drawing.coord(y-drawing.y, State.width)
local mx,my = Drawing.coord(x-State.left, State.width), Drawing.coord(y-line_cache.starty, State.width)
if mx >= 0 and mx < 256 and my >= 0 and my < drawing.h then
local center = drawing.points[drawing.pending.center]
drawing.pending.radius = geom.dist(center.x,center.y, mx,my)
table.insert(drawing.shapes, drawing.pending)
end
elseif drawing.pending.mode == 'arc' then
local mx,my = Drawing.coord(x-State.left, State.width), Drawing.coord(y-drawing.y, State.width)
local mx,my = Drawing.coord(x-State.left, State.width), Drawing.coord(y-line_cache.starty, State.width)
if mx >= 0 and mx < 256 and my >= 0 and my < drawing.h then
local center = drawing.points[drawing.pending.center]
drawing.pending.end_angle = geom.angle_with_hint(center.x,center.y, mx,my, drawing.pending.end_angle)
@ -466,13 +473,13 @@ function Drawing.keychord_pressed(State, chord)
end
drawing.pending.mode = 'square'
elseif App.mouse_down(1) and chord == 'p' and State.current_drawing_mode == 'polygon' then
local _,drawing = Drawing.current_drawing(State)
local mx,my = Drawing.coord(App.mouse_x()-State.left, State.width), Drawing.coord(App.mouse_y()-drawing.y, State.width)
local _,drawing,line_cache = Drawing.current_drawing(State)
local mx,my = Drawing.coord(App.mouse_x()-State.left, State.width), Drawing.coord(App.mouse_y()-line_cache.starty, State.width)
local j = Drawing.find_or_insert_point(drawing.points, mx,my, State.width)
table.insert(drawing.pending.vertices, j)
elseif App.mouse_down(1) and chord == 'p' and (State.current_drawing_mode == 'rectangle' or State.current_drawing_mode == 'square') then
local _,drawing = Drawing.current_drawing(State)
local mx,my = Drawing.coord(App.mouse_x()-State.left, State.width), Drawing.coord(App.mouse_y()-drawing.y, State.width)
local _,drawing,line_cache = Drawing.current_drawing(State)
local mx,my = Drawing.coord(App.mouse_x()-State.left, State.width), Drawing.coord(App.mouse_y()-line_cache.starty, State.width)
local j = Drawing.find_or_insert_point(drawing.points, mx,my, State.width)
while #drawing.pending.vertices >= 2 do
table.remove(drawing.pending.vertices)
@ -481,9 +488,9 @@ function Drawing.keychord_pressed(State, chord)
elseif chord == 'C-o' and not App.mouse_down(1) then
State.current_drawing_mode = 'circle'
elseif App.mouse_down(1) and chord == 'a' and State.current_drawing_mode == 'circle' then
local _,drawing = Drawing.current_drawing(State)
local _,drawing,line_cache = Drawing.current_drawing(State)
drawing.pending.mode = 'arc'
local mx,my = Drawing.coord(App.mouse_x()-State.left, State.width), Drawing.coord(App.mouse_y()-drawing.y, State.width)
local mx,my = Drawing.coord(App.mouse_x()-State.left, State.width), Drawing.coord(App.mouse_y()-line_cache.starty, State.width)
local center = drawing.points[drawing.pending.center]
drawing.pending.radius = geom.dist(center.x,center.y, mx,my)
drawing.pending.start_angle = geom.angle(center.x,center.y, mx,my)
@ -499,7 +506,7 @@ function Drawing.keychord_pressed(State, chord)
end
drawing.pending.mode = 'circle'
elseif chord == 'C-u' and not App.mouse_down(1) then
local drawing_index,drawing,i,p = Drawing.select_point_at_mouse(State)
local drawing_index,drawing,line_cache,i,p = Drawing.select_point_at_mouse(State)
if drawing then
if State.previous_drawing_mode == nil then
State.previous_drawing_mode = State.current_drawing_mode
@ -510,7 +517,7 @@ function Drawing.keychord_pressed(State, chord)
State.lines.current_drawing = drawing
end
elseif chord == 'C-n' and not App.mouse_down(1) then
local drawing_index,drawing,point_index,p = Drawing.select_point_at_mouse(State)
local drawing_index,drawing,line_cache,point_index,p = Drawing.select_point_at_mouse(State)
if drawing then
if State.previous_drawing_mode == nil then
-- don't clobber
@ -523,7 +530,7 @@ function Drawing.keychord_pressed(State, chord)
State.lines.current_drawing = drawing
end
elseif chord == 'C-d' and not App.mouse_down(1) then
local _,drawing,i,p = Drawing.select_point_at_mouse(State)
local _,drawing,_,i,p = Drawing.select_point_at_mouse(State)
if drawing then
for _,shape in ipairs(drawing.shapes) do
if Drawing.contains_point(shape, i) then
@ -541,7 +548,7 @@ function Drawing.keychord_pressed(State, chord)
end
drawing.points[i].deleted = true
end
local drawing,_,shape = Drawing.select_shape_at_mouse(State)
local drawing,_,_,shape = Drawing.select_shape_at_mouse(State)
if drawing then
shape.mode = 'deleted'
end
@ -608,8 +615,9 @@ function Drawing.current_drawing(State)
local x, y = App.mouse_x(), App.mouse_y()
for drawing_index,drawing in ipairs(State.lines) do
if drawing.mode == 'drawing' then
if Drawing.in_drawing(drawing, x,y, State.left,State.right) then
return drawing_index,drawing
local line_cache = State.line_cache[drawing_index]
if Drawing.in_drawing(drawing, line_cache, x,y, State.left,State.right) then
return drawing_index,drawing,line_cache
end
end
end
@ -617,15 +625,16 @@ function Drawing.current_drawing(State)
end
function Drawing.select_shape_at_mouse(State)
for _,drawing in ipairs(State.lines) do
for drawing_index,drawing in ipairs(State.lines) do
if drawing.mode == 'drawing' then
local x, y = App.mouse_x(), App.mouse_y()
if Drawing.in_drawing(drawing, x,y, State.left,State.right) then
local mx,my = Drawing.coord(x-State.left, State.width), Drawing.coord(y-drawing.y, State.width)
local line_cache = State.line_cache[drawing_index]
if Drawing.in_drawing(drawing, line_cache, x,y, State.left,State.right) then
local mx,my = Drawing.coord(x-State.left, State.width), Drawing.coord(y-line_cache.starty, State.width)
for i,shape in ipairs(drawing.shapes) do
assert(shape)
if geom.on_shape(mx,my, drawing, shape) then
return drawing,i,shape
return drawing,line_cache,i,shape
end
end
end
@ -637,12 +646,13 @@ function Drawing.select_point_at_mouse(State)
for drawing_index,drawing in ipairs(State.lines) do
if drawing.mode == 'drawing' then
local x, y = App.mouse_x(), App.mouse_y()
if Drawing.in_drawing(drawing, x,y, State.left,State.right) then
local mx,my = Drawing.coord(x-State.left, State.width), Drawing.coord(y-drawing.y, State.width)
local line_cache = State.line_cache[drawing_index]
if Drawing.in_drawing(drawing, line_cache, x,y, State.left,State.right) then
local mx,my = Drawing.coord(x-State.left, State.width), Drawing.coord(y-line_cache.starty, State.width)
for i,point in ipairs(drawing.points) do
assert(point)
if Drawing.near(point, mx,my, State.width) then
return drawing_index,drawing,i,point
return drawing_index,drawing,line_cache,i,point
end
end
end
@ -651,10 +661,11 @@ function Drawing.select_point_at_mouse(State)
end
function Drawing.select_drawing_at_mouse(State)
for _,drawing in ipairs(State.lines) do
for drawing_index,drawing in ipairs(State.lines) do
if drawing.mode == 'drawing' then
local x, y = App.mouse_x(), App.mouse_y()
if Drawing.in_drawing(drawing, x,y, State.left,State.right) then
local line_cache = State.line_cache[drawing_index]
if Drawing.in_drawing(drawing, line_cache, x,y, State.left,State.right) then
return drawing
end
end

View File

@ -34,7 +34,7 @@ function test_draw_line()
edit.draw(Editor_state)
check_eq(#Editor_state.lines, 2, 'F - test_draw_line/baseline/#lines')
check_eq(Editor_state.lines[1].mode, 'drawing', 'F - test_draw_line/baseline/mode')
check_eq(Editor_state.lines[1].y, Editor_state.top+Drawing_padding_top, 'F - test_draw_line/baseline/y')
check_eq(Editor_state.line_cache[1].starty, Editor_state.top+Drawing_padding_top, 'F - test_draw_line/baseline/y')
check_eq(Editor_state.lines[1].h, 128, 'F - test_draw_line/baseline/y')
check_eq(#Editor_state.lines[1].shapes, 0, 'F - test_draw_line/baseline/#shapes')
-- draw a line
@ -80,7 +80,7 @@ function test_draw_horizontal_line()
edit.draw(Editor_state)
check_eq(#Editor_state.lines, 2, 'F - test_draw_horizontal_line/baseline/#lines')
check_eq(Editor_state.lines[1].mode, 'drawing', 'F - test_draw_horizontal_line/baseline/mode')
check_eq(Editor_state.lines[1].y, Editor_state.top+Drawing_padding_top, 'F - test_draw_horizontal_line/baseline/y')
check_eq(Editor_state.line_cache[1].starty, Editor_state.top+Drawing_padding_top, 'F - test_draw_horizontal_line/baseline/y')
check_eq(Editor_state.lines[1].h, 128, 'F - test_draw_horizontal_line/baseline/y')
check_eq(#Editor_state.lines[1].shapes, 0, 'F - test_draw_horizontal_line/baseline/#shapes')
-- draw a line that is more horizontal than vertical
@ -109,7 +109,7 @@ function test_draw_circle()
edit.draw(Editor_state)
check_eq(#Editor_state.lines, 2, 'F - test_draw_circle/baseline/#lines')
check_eq(Editor_state.lines[1].mode, 'drawing', 'F - test_draw_circle/baseline/mode')
check_eq(Editor_state.lines[1].y, Editor_state.top+Drawing_padding_top, 'F - test_draw_circle/baseline/y')
check_eq(Editor_state.line_cache[1].starty, Editor_state.top+Drawing_padding_top, 'F - test_draw_circle/baseline/y')
check_eq(Editor_state.lines[1].h, 128, 'F - test_draw_circle/baseline/y')
check_eq(#Editor_state.lines[1].shapes, 0, 'F - test_draw_circle/baseline/#shapes')
-- draw a circle
@ -139,7 +139,7 @@ function test_cancel_stroke()
edit.draw(Editor_state)
check_eq(#Editor_state.lines, 2, 'F - test_cancel_stroke/baseline/#lines')
check_eq(Editor_state.lines[1].mode, 'drawing', 'F - test_cancel_stroke/baseline/mode')
check_eq(Editor_state.lines[1].y, Editor_state.top+Drawing_padding_top, 'F - test_cancel_stroke/baseline/y')
check_eq(Editor_state.line_cache[1].starty, Editor_state.top+Drawing_padding_top, 'F - test_cancel_stroke/baseline/y')
check_eq(Editor_state.lines[1].h, 128, 'F - test_cancel_stroke/baseline/y')
check_eq(#Editor_state.lines[1].shapes, 0, 'F - test_cancel_stroke/baseline/#shapes')
-- start drawing a line
@ -179,7 +179,7 @@ function test_draw_circle_mid_stroke()
edit.draw(Editor_state)
check_eq(#Editor_state.lines, 2, 'F - test_draw_circle_mid_stroke/baseline/#lines')
check_eq(Editor_state.lines[1].mode, 'drawing', 'F - test_draw_circle_mid_stroke/baseline/mode')
check_eq(Editor_state.lines[1].y, Editor_state.top+Drawing_padding_top, 'F - test_draw_circle_mid_stroke/baseline/y')
check_eq(Editor_state.line_cache[1].starty, Editor_state.top+Drawing_padding_top, 'F - test_draw_circle_mid_stroke/baseline/y')
check_eq(Editor_state.lines[1].h, 128, 'F - test_draw_circle_mid_stroke/baseline/y')
check_eq(#Editor_state.lines[1].shapes, 0, 'F - test_draw_circle_mid_stroke/baseline/#shapes')
-- draw a circle
@ -208,7 +208,7 @@ function test_draw_arc()
edit.draw(Editor_state)
check_eq(#Editor_state.lines, 2, 'F - test_draw_arc/baseline/#lines')
check_eq(Editor_state.lines[1].mode, 'drawing', 'F - test_draw_arc/baseline/mode')
check_eq(Editor_state.lines[1].y, Editor_state.top+Drawing_padding_top, 'F - test_draw_arc/baseline/y')
check_eq(Editor_state.line_cache[1].starty, Editor_state.top+Drawing_padding_top, 'F - test_draw_arc/baseline/y')
check_eq(Editor_state.lines[1].h, 128, 'F - test_draw_arc/baseline/y')
check_eq(#Editor_state.lines[1].shapes, 0, 'F - test_draw_arc/baseline/#shapes')
-- draw an arc
@ -240,7 +240,7 @@ function test_draw_polygon()
check_eq(Editor_state.current_drawing_mode, 'line', 'F - test_draw_polygon/baseline/drawing_mode')
check_eq(#Editor_state.lines, 2, 'F - test_draw_polygon/baseline/#lines')
check_eq(Editor_state.lines[1].mode, 'drawing', 'F - test_draw_polygon/baseline/mode')
check_eq(Editor_state.lines[1].y, Editor_state.top+Drawing_padding_top, 'F - test_draw_polygon/baseline/y')
check_eq(Editor_state.line_cache[1].starty, Editor_state.top+Drawing_padding_top, 'F - test_draw_polygon/baseline/y')
check_eq(Editor_state.lines[1].h, 128, 'F - test_draw_polygon/baseline/y')
check_eq(#Editor_state.lines[1].shapes, 0, 'F - test_draw_polygon/baseline/#shapes')
-- first point
@ -279,7 +279,7 @@ function test_draw_rectangle()
check_eq(Editor_state.current_drawing_mode, 'line', 'F - test_draw_rectangle/baseline/drawing_mode')
check_eq(#Editor_state.lines, 2, 'F - test_draw_rectangle/baseline/#lines')
check_eq(Editor_state.lines[1].mode, 'drawing', 'F - test_draw_rectangle/baseline/mode')
check_eq(Editor_state.lines[1].y, Editor_state.top+Drawing_padding_top, 'F - test_draw_rectangle/baseline/y')
check_eq(Editor_state.line_cache[1].starty, Editor_state.top+Drawing_padding_top, 'F - test_draw_rectangle/baseline/y')
check_eq(Editor_state.lines[1].h, 128, 'F - test_draw_rectangle/baseline/y')
check_eq(#Editor_state.lines[1].shapes, 0, 'F - test_draw_rectangle/baseline/#shapes')
-- first point
@ -324,7 +324,7 @@ function test_draw_rectangle_intermediate()
check_eq(Editor_state.current_drawing_mode, 'line', 'F - test_draw_rectangle_intermediate/baseline/drawing_mode')
check_eq(#Editor_state.lines, 2, 'F - test_draw_rectangle_intermediate/baseline/#lines')
check_eq(Editor_state.lines[1].mode, 'drawing', 'F - test_draw_rectangle_intermediate/baseline/mode')
check_eq(Editor_state.lines[1].y, Editor_state.top+Drawing_padding_top, 'F - test_draw_rectangle_intermediate/baseline/y')
check_eq(Editor_state.line_cache[1].starty, Editor_state.top+Drawing_padding_top, 'F - test_draw_rectangle_intermediate/baseline/y')
check_eq(Editor_state.lines[1].h, 128, 'F - test_draw_rectangle_intermediate/baseline/y')
check_eq(#Editor_state.lines[1].shapes, 0, 'F - test_draw_rectangle_intermediate/baseline/#shapes')
-- first point
@ -361,7 +361,7 @@ function test_draw_square()
check_eq(Editor_state.current_drawing_mode, 'line', 'F - test_draw_square/baseline/drawing_mode')
check_eq(#Editor_state.lines, 2, 'F - test_draw_square/baseline/#lines')
check_eq(Editor_state.lines[1].mode, 'drawing', 'F - test_draw_square/baseline/mode')
check_eq(Editor_state.lines[1].y, Editor_state.top+Drawing_padding_top, 'F - test_draw_square/baseline/y')
check_eq(Editor_state.line_cache[1].starty, Editor_state.top+Drawing_padding_top, 'F - test_draw_square/baseline/y')
check_eq(Editor_state.lines[1].h, 128, 'F - test_draw_square/baseline/y')
check_eq(#Editor_state.lines[1].shapes, 0, 'F - test_draw_square/baseline/#shapes')
-- first point

View File

@ -158,8 +158,7 @@ function edit.draw(State)
--? print('=> y', y)
elseif line.mode == 'drawing' then
y = y+Drawing_padding_top
line.y = y
Drawing.draw(State, line)
Drawing.draw(State, line_index, y)
y = y + Drawing.pixels(line.h, State.width) + Drawing_padding_bottom
else
print(line.mode)
@ -224,11 +223,12 @@ function edit.mouse_pressed(State, x,y, mouse_button)
break
end
elseif line.mode == 'drawing' then
if Drawing.in_drawing(line, x, y, State.left,State.right) then
local line_cache = State.line_cache[line_index]
if Drawing.in_drawing(line, line_cache, x, y, State.left,State.right) then
State.lines.current_drawing_index = line_index
State.lines.current_drawing = line
Drawing.before = snapshot(State, line_index)
Drawing.mouse_pressed(State, line, x,y, mouse_button)
Drawing.mouse_pressed(State, line_index, x,y, mouse_button)
break
end
end