split keyboard handling between Text and Drawing
This commit is contained in:
parent
82742330f8
commit
222a11a8dd
165
drawing.lua
165
drawing.lua
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@ -49,6 +49,159 @@ function Drawing.draw(line, y)
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Drawing.draw_pending_shape(16,line.y, line)
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end
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function Drawing.keychord_pressed(chord)
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if chord == 'C-=' then
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Drawing_width = Drawing_width/Zoom
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Zoom = Zoom+0.5
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Drawing_width = Drawing_width*Zoom
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elseif chord == 'C--' then
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Drawing_width = Drawing_width/Zoom
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Zoom = Zoom-0.5
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Drawing_width = Drawing_width*Zoom
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elseif chord == 'C-0' then
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Drawing_width = Drawing_width/Zoom
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Zoom = 1.5
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Drawing_width = Drawing_width*Zoom
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elseif chord == 'escape' and love.mouse.isDown('1') then
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local drawing = Drawing.current_drawing()
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drawing.pending = {}
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elseif chord == 'C-f' and not love.mouse.isDown('1') then
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Current_drawing_mode = 'freehand'
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elseif chord == 'C-g' and not love.mouse.isDown('1') then
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Current_drawing_mode = 'polygon'
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elseif love.mouse.isDown('1') and chord == 'g' then
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Current_drawing_mode = 'polygon'
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local drawing = Drawing.current_drawing()
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if drawing.pending.mode == 'freehand' then
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drawing.pending.vertices = {Drawing.insert_point(drawing.points, drawing.pending.points[1].x, drawing.pending.points[1].y)}
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elseif drawing.pending.mode == 'line' or drawing.pending.mode == 'manhattan' then
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if drawing.pending.vertices == nil then
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drawing.pending.vertices = {drawing.pending.p1}
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end
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elseif drawing.pending.mode == 'circle' or drawing.pending.mode == 'arc' then
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drawing.pending.vertices = {drawing.pending.center}
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end
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drawing.pending.mode = 'polygon'
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elseif love.mouse.isDown('1') and chord == 'p' and Current_drawing_mode == 'polygon' then
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local drawing = Drawing.current_drawing()
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local mx,my = Drawing.coord(love.mouse.getX()-16), Drawing.coord(love.mouse.getY()-drawing.y)
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local j = Drawing.insert_point(drawing.points, mx,my)
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table.insert(drawing.pending.vertices, j)
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elseif chord == 'C-c' and not love.mouse.isDown('1') then
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Current_drawing_mode = 'circle'
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elseif love.mouse.isDown('1') and chord == 'a' and Current_drawing_mode == 'circle' then
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local drawing = Drawing.current_drawing()
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drawing.pending.mode = 'arc'
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local mx,my = Drawing.coord(love.mouse.getX()-16), Drawing.coord(love.mouse.getY()-drawing.y)
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local j = Drawing.insert_point(drawing.points, mx,my)
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local center = drawing.points[drawing.pending.center]
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drawing.pending.radius = geom.dist(center.x,center.y, mx,my)
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drawing.pending.start_angle = geom.angle(center.x,center.y, mx,my)
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elseif love.mouse.isDown('1') and chord == 'c' then
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Current_drawing_mode = 'circle'
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local drawing = Drawing.current_drawing()
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if drawing.pending.mode == 'freehand' then
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drawing.pending.center = Drawing.insert_point(drawing.points, drawing.pending.points[1].x, drawing.pending.points[1].y)
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elseif drawing.pending.mode == 'line' or drawing.pending.mode == 'manhattan' then
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drawing.pending.center = drawing.pending.p1
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elseif drawing.pending.mode == 'polygon' then
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drawing.pending.center = drawing.pending.vertices[1]
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end
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drawing.pending.mode = 'circle'
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elseif love.mouse.isDown('1') and chord == 'l' then
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Current_drawing_mode = 'line'
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local drawing = Drawing.current_drawing()
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if drawing.pending.mode == 'freehand' then
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drawing.pending.p1 = Drawing.insert_point(drawing.points, drawing.pending.points[1].x, drawing.pending.points[1].y)
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elseif drawing.pending.mode == 'circle' or drawing.pending.mode == 'arc' then
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drawing.pending.p1 = drawing.pending.center
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elseif drawing.pending.mode == 'polygon' then
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drawing.pending.p1 = drawing.pending.vertices[1]
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end
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drawing.pending.mode = 'line'
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elseif chord == 'C-l' then
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Current_drawing_mode = 'line'
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local drawing,_,shape = Drawing.select_shape_at_mouse()
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if drawing then
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convert_line(drawing, shape)
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end
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elseif love.mouse.isDown('1') and chord == 'm' then
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Current_drawing_mode = 'manhattan'
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local drawing = Drawing.select_drawing_at_mouse()
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if drawing.pending.mode == 'freehand' then
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drawing.pending.p1 = Drawing.insert_point(drawing.points, drawing.pending.points[1].x, drawing.pending.points[1].y)
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elseif drawing.pending.mode == 'line' then
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-- do nothing
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elseif drawing.pending.mode == 'polygon' then
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drawing.pending.p1 = drawing.pending.vertices[1]
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elseif drawing.pending.mode == 'circle' or drawing.pending.mode == 'arc' then
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drawing.pending.p1 = drawing.pending.center
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end
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drawing.pending.mode = 'manhattan'
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elseif chord == 'C-m' and not love.mouse.isDown('1') then
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Current_drawing_mode = 'manhattan'
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local drawing,_,shape = Drawing.select_shape_at_mouse()
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if drawing then
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convert_horvert(drawing, shape)
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end
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elseif chord == 'C-s' and not love.mouse.isDown('1') then
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local drawing,_,shape = Drawing.select_shape_at_mouse()
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if drawing then
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smoothen(shape)
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end
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elseif chord == 'C-v' and not love.mouse.isDown('1') then
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local drawing,_,p = Drawing.select_point_at_mouse()
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if drawing then
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Previous_drawing_mode = Current_drawing_mode
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Current_drawing_mode = 'move'
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drawing.pending = {mode=Current_drawing_mode, target_point=p}
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Lines.current = drawing
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end
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elseif love.mouse.isDown('1') and chord == 'v' then
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local drawing,_,p = Drawing.select_point_at_mouse()
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if drawing then
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Previous_drawing_mode = Current_drawing_mode
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Current_drawing_mode = 'move'
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drawing.pending = {mode=Current_drawing_mode, target_point=p}
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Lines.current = drawing
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end
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elseif chord == 'C-d' and not love.mouse.isDown('1') then
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local drawing,i,p = Drawing.select_point_at_mouse()
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if drawing then
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for _,shape in ipairs(drawing.shapes) do
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if Drawing.contains_point(shape, i) then
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if shape.mode == 'polygon' then
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local idx = table.find(shape.vertices, i)
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assert(idx)
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table.remove(shape.vertices, idx)
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if #shape.vertices < 3 then
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shape.mode = 'deleted'
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end
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else
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shape.mode = 'deleted'
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end
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end
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end
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drawing.points[i].deleted = true
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end
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local drawing,_,shape = Drawing.select_shape_at_mouse()
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if drawing then
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shape.mode = 'deleted'
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end
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elseif chord == 'C-h' and not love.mouse.isDown('1') then
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local drawing = Drawing.select_drawing_at_mouse()
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if drawing then
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drawing.show_help = true
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end
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elseif chord == 'escape' and not love.mouse.isDown('1') then
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for _,line in ipairs(Lines) do
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if line.mode == 'drawing' then
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line.show_help = false
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end
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end
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end
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end
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function Drawing.current_drawing()
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local x, y = love.mouse.getX(), love.mouse.getY()
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for _,drawing in ipairs(Lines) do
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@ -223,7 +376,7 @@ end
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function Drawing.draw_pending_shape(left,top, drawing)
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local shape = drawing.pending
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if shape.mode == 'freehand' then
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draw_shape(left,top, drawing, shape)
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Drawing.draw_shape(left,top, drawing, shape)
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elseif shape.mode == 'line' then
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local p1 = drawing.points[shape.p1]
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local mx,my = Drawing.coord(love.mouse.getX()-16), Drawing.coord(love.mouse.getY()-drawing.y)
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@ -260,7 +413,7 @@ function Drawing.draw_pending_shape(left,top, drawing)
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return
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end
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local cx,cy = Drawing.pixels(center.x)+left, Drawing.pixels(center.y)+top
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love.graphics.circle('line', cx,cy, math.dist(cx,cy, love.mouse.getX(),love.mouse.getY()))
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love.graphics.circle('line', cx,cy, geom.dist(cx,cy, love.mouse.getX(),love.mouse.getY()))
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elseif shape.mode == 'arc' then
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local center = drawing.points[shape.center]
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local mx,my = Drawing.coord(love.mouse.getX()-16), Drawing.coord(love.mouse.getY()-drawing.y)
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@ -280,4 +433,12 @@ function Drawing.coord(n) -- pixels to parts
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return math.floor(n*256/Drawing_width)
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end
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function table.find(h, x)
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for k,v in pairs(h) do
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if v == x then
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return k
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end
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end
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end
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return Drawing
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6
geom.lua
6
geom.lua
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@ -11,10 +11,10 @@ function geom.on_shape(x,y, drawing, shape)
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return geom.on_polygon(x,y, drawing, shape)
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elseif shape.mode == 'circle' then
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local center = drawing.points[shape.center]
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return math.dist(center.x,center.y, x,y) == shape.radius
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return geom.dist(center.x,center.y, x,y) == shape.radius
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elseif shape.mode == 'arc' then
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local center = drawing.points[shape.center]
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local dist = math.dist(center.x,center.y, x,y)
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local dist = geom.dist(center.x,center.y, x,y)
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if dist < shape.radius*0.95 or dist > shape.radius*1.05 then
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return false
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end
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@ -109,7 +109,7 @@ end
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-- is the line between x,y and cx,cy at an angle between s and e?
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function geom.angle_between(ox,oy, x,y, s,e)
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local angle = math.angle(ox,oy, x,y)
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local angle = geom.angle(ox,oy, x,y)
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if s > e then
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s,e = e,s
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end
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290
main.lua
290
main.lua
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@ -245,295 +245,13 @@ function love.mousereleased(x,y, button)
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save_to_disk(Lines, Filename)
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end
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function love.textinput(t)
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if love.mouse.isDown('1') then return end
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if Lines[Cursor_line].mode == 'drawing' then return end
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local byte_offset
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if Cursor_pos > 1 then
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byte_offset = utf8.offset(Lines[Cursor_line].data, Cursor_pos-1)
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else
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byte_offset = 0
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end
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Lines[Cursor_line].data = string.sub(Lines[Cursor_line].data, 1, byte_offset)..t..string.sub(Lines[Cursor_line].data, byte_offset+1)
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Cursor_pos = Cursor_pos+1
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save_to_disk(Lines, Filename)
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end
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function keychord_pressed(chord)
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-- Don't handle any keys here that would trigger love.textinput above.
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-- shortcuts for text
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if chord == 'return' then
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local byte_offset = utf8.offset(Lines[Cursor_line].data, Cursor_pos)
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table.insert(Lines, Cursor_line+1, {mode='text', data=string.sub(Lines[Cursor_line].data, byte_offset)})
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Lines[Cursor_line].data = string.sub(Lines[Cursor_line].data, 1, byte_offset-1)
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Cursor_line = Cursor_line+1
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Cursor_pos = 1
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save_to_disk(Lines, Filename)
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elseif chord == 'left' then
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assert(Lines[Cursor_line].mode == 'text')
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if Cursor_pos > 1 then
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Cursor_pos = Cursor_pos-1
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else
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local new_cursor_line = Cursor_line
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while new_cursor_line > 1 do
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new_cursor_line = new_cursor_line-1
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if Lines[new_cursor_line].mode == 'text' then
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Cursor_line = new_cursor_line
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Cursor_pos = #Lines[Cursor_line].data+1
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break
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end
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end
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end
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elseif chord == 'right' then
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assert(Lines[Cursor_line].mode == 'text')
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if Cursor_pos <= #Lines[Cursor_line].data then
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Cursor_pos = Cursor_pos+1
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else
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local new_cursor_line = Cursor_line
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while new_cursor_line <= #Lines-1 do
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new_cursor_line = new_cursor_line+1
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if Lines[new_cursor_line].mode == 'text' then
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Cursor_line = new_cursor_line
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Cursor_pos = 1
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break
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end
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end
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end
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elseif chord == 'home' then
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Cursor_pos = 1
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elseif chord == 'end' then
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Cursor_pos = #Lines[Cursor_line].data+1
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-- transitioning between drawings and text
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elseif chord == 'backspace' then
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if Cursor_pos > 1 then
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local byte_start = utf8.offset(Lines[Cursor_line].data, Cursor_pos-1)
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local byte_end = utf8.offset(Lines[Cursor_line].data, Cursor_pos)
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if byte_start then
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if byte_end then
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Lines[Cursor_line].data = string.sub(Lines[Cursor_line].data, 1, byte_start-1)..string.sub(Lines[Cursor_line].data, byte_end)
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else
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Lines[Cursor_line].data = string.sub(Lines[Cursor_line].data, 1, byte_start-1)
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end
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Cursor_pos = Cursor_pos-1
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end
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elseif Cursor_line > 1 then
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if Lines[Cursor_line-1].mode == 'drawing' then
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table.remove(Lines, Cursor_line-1)
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else
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-- join lines
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Cursor_pos = utf8.len(Lines[Cursor_line-1].data)+1
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Lines[Cursor_line-1].data = Lines[Cursor_line-1].data..Lines[Cursor_line].data
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table.remove(Lines, Cursor_line)
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end
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Cursor_line = Cursor_line-1
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end
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save_to_disk(Lines, Filename)
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elseif chord == 'delete' then
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if Cursor_pos <= #Lines[Cursor_line].data then
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local byte_start = utf8.offset(Lines[Cursor_line].data, Cursor_pos)
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local byte_end = utf8.offset(Lines[Cursor_line].data, Cursor_pos+1)
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if byte_start then
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if byte_end then
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Lines[Cursor_line].data = string.sub(Lines[Cursor_line].data, 1, byte_start-1)..string.sub(Lines[Cursor_line].data, byte_end)
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else
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Lines[Cursor_line].data = string.sub(Lines[Cursor_line].data, 1, byte_start-1)
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end
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-- no change to Cursor_pos
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end
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elseif Cursor_line < #Lines then
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if Lines[Cursor_line+1].mode == 'drawing' then
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table.remove(Lines, Cursor_line+1)
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else
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-- join lines
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Lines[Cursor_line].data = Lines[Cursor_line].data..Lines[Cursor_line+1].data
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table.remove(Lines, Cursor_line+1)
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end
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end
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save_to_disk(Lines, Filename)
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elseif chord == 'up' then
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assert(Lines[Cursor_line].mode == 'text')
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local new_cursor_line = Cursor_line
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while new_cursor_line > 1 do
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new_cursor_line = new_cursor_line-1
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if Lines[new_cursor_line].mode == 'text' then
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local old_x = Text.cursor_x(Lines[new_cursor_line].data, Cursor_pos)
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Cursor_line = new_cursor_line
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Cursor_pos = Text.nearest_cursor_pos(Lines[Cursor_line].data, old_x, Cursor_pos)
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break
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end
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end
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elseif chord == 'down' then
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assert(Lines[Cursor_line].mode == 'text')
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local new_cursor_line = Cursor_line
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while new_cursor_line < #Lines do
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new_cursor_line = new_cursor_line+1
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if Lines[new_cursor_line].mode == 'text' then
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local old_x = Text.cursor_x(Lines[new_cursor_line].data, Cursor_pos)
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Cursor_line = new_cursor_line
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Cursor_pos = Text.nearest_cursor_pos(Lines[Cursor_line].data, old_x, Cursor_pos)
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break
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end
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end
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elseif chord == 'C-=' then
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Drawing_width = Drawing_width/Zoom
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Zoom = Zoom+0.5
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Drawing_width = Drawing_width*Zoom
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elseif chord == 'C--' then
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Drawing_width = Drawing_width/Zoom
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Zoom = Zoom-0.5
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Drawing_width = Drawing_width*Zoom
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elseif chord == 'C-0' then
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Drawing_width = Drawing_width/Zoom
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Zoom = 1.5
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Drawing_width = Drawing_width*Zoom
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-- shortcuts for drawings
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elseif chord == 'escape' and love.mouse.isDown('1') then
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local drawing = Drawing.current_drawing()
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drawing.pending = {}
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elseif chord == 'C-f' and not love.mouse.isDown('1') then
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Current_drawing_mode = 'freehand'
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elseif chord == 'C-g' and not love.mouse.isDown('1') then
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Current_drawing_mode = 'polygon'
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elseif love.mouse.isDown('1') and chord == 'g' then
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Current_drawing_mode = 'polygon'
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local drawing = Drawing.current_drawing()
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if drawing.pending.mode == 'freehand' then
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drawing.pending.vertices = {Drawing.insert_point(drawing.points, drawing.pending.points[1].x, drawing.pending.points[1].y)}
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elseif drawing.pending.mode == 'line' or drawing.pending.mode == 'manhattan' then
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if drawing.pending.vertices == nil then
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drawing.pending.vertices = {drawing.pending.p1}
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end
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elseif drawing.pending.mode == 'circle' or drawing.pending.mode == 'arc' then
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drawing.pending.vertices = {drawing.pending.center}
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end
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drawing.pending.mode = 'polygon'
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elseif love.mouse.isDown('1') and chord == 'p' and Current_drawing_mode == 'polygon' then
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local drawing = Drawing.current_drawing()
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local mx,my = Drawing.coord(love.mouse.getX()-16), Drawing.coord(love.mouse.getY()-drawing.y)
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local j = Drawing.insert_point(drawing.points, mx,my)
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table.insert(drawing.pending.vertices, j)
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elseif chord == 'C-c' and not love.mouse.isDown('1') then
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Current_drawing_mode = 'circle'
|
||||
elseif love.mouse.isDown('1') and chord == 'a' and Current_drawing_mode == 'circle' then
|
||||
local drawing = Drawing.current_drawing()
|
||||
drawing.pending.mode = 'arc'
|
||||
local mx,my = Drawing.coord(love.mouse.getX()-16), Drawing.coord(love.mouse.getY()-drawing.y)
|
||||
local j = Drawing.insert_point(drawing.points, mx,my)
|
||||
local center = drawing.points[drawing.pending.center]
|
||||
drawing.pending.radius = math.dist(center.x,center.y, mx,my)
|
||||
drawing.pending.start_angle = geom.angle(center.x,center.y, mx,my)
|
||||
elseif love.mouse.isDown('1') and chord == 'c' then
|
||||
Current_drawing_mode = 'circle'
|
||||
local drawing = Drawing.current_drawing()
|
||||
if drawing.pending.mode == 'freehand' then
|
||||
drawing.pending.center = Drawing.insert_point(drawing.points, drawing.pending.points[1].x, drawing.pending.points[1].y)
|
||||
elseif drawing.pending.mode == 'line' or drawing.pending.mode == 'manhattan' then
|
||||
drawing.pending.center = drawing.pending.p1
|
||||
elseif drawing.pending.mode == 'polygon' then
|
||||
drawing.pending.center = drawing.pending.vertices[1]
|
||||
end
|
||||
drawing.pending.mode = 'circle'
|
||||
elseif love.mouse.isDown('1') and chord == 'l' then
|
||||
Current_drawing_mode = 'line'
|
||||
local drawing = Drawing.current_drawing()
|
||||
if drawing.pending.mode == 'freehand' then
|
||||
drawing.pending.p1 = Drawing.insert_point(drawing.points, drawing.pending.points[1].x, drawing.pending.points[1].y)
|
||||
elseif drawing.pending.mode == 'circle' or drawing.pending.mode == 'arc' then
|
||||
drawing.pending.p1 = drawing.pending.center
|
||||
elseif drawing.pending.mode == 'polygon' then
|
||||
drawing.pending.p1 = drawing.pending.vertices[1]
|
||||
end
|
||||
drawing.pending.mode = 'line'
|
||||
elseif chord == 'C-l' then
|
||||
Current_drawing_mode = 'line'
|
||||
local drawing,_,shape = Drawing.select_shape_at_mouse()
|
||||
if drawing then
|
||||
convert_line(drawing, shape)
|
||||
end
|
||||
elseif love.mouse.isDown('1') and chord == 'm' then
|
||||
Current_drawing_mode = 'manhattan'
|
||||
local drawing = Drawing.select_drawing_at_mouse()
|
||||
if drawing.pending.mode == 'freehand' then
|
||||
drawing.pending.p1 = Drawing.insert_point(drawing.points, drawing.pending.points[1].x, drawing.pending.points[1].y)
|
||||
elseif drawing.pending.mode == 'line' then
|
||||
-- do nothing
|
||||
elseif drawing.pending.mode == 'polygon' then
|
||||
drawing.pending.p1 = drawing.pending.vertices[1]
|
||||
elseif drawing.pending.mode == 'circle' or drawing.pending.mode == 'arc' then
|
||||
drawing.pending.p1 = drawing.pending.center
|
||||
end
|
||||
drawing.pending.mode = 'manhattan'
|
||||
elseif chord == 'C-m' and not love.mouse.isDown('1') then
|
||||
Current_drawing_mode = 'manhattan'
|
||||
local drawing,_,shape = Drawing.select_shape_at_mouse()
|
||||
if drawing then
|
||||
convert_horvert(drawing, shape)
|
||||
end
|
||||
elseif chord == 'C-s' and not love.mouse.isDown('1') then
|
||||
local drawing,_,shape = Drawing.select_shape_at_mouse()
|
||||
if drawing then
|
||||
smoothen(shape)
|
||||
end
|
||||
elseif chord == 'C-v' and not love.mouse.isDown('1') then
|
||||
local drawing,_,p = Drawing.select_point_at_mouse()
|
||||
if drawing then
|
||||
Previous_drawing_mode = Current_drawing_mode
|
||||
Current_drawing_mode = 'move'
|
||||
drawing.pending = {mode=Current_drawing_mode, target_point=p}
|
||||
Lines.current = drawing
|
||||
end
|
||||
elseif love.mouse.isDown('1') and chord == 'v' then
|
||||
local drawing,_,p = Drawing.select_point_at_mouse()
|
||||
if drawing then
|
||||
Previous_drawing_mode = Current_drawing_mode
|
||||
Current_drawing_mode = 'move'
|
||||
drawing.pending = {mode=Current_drawing_mode, target_point=p}
|
||||
Lines.current = drawing
|
||||
end
|
||||
elseif chord == 'C-d' and not love.mouse.isDown('1') then
|
||||
local drawing,i,p = Drawing.select_point_at_mouse()
|
||||
if drawing then
|
||||
for _,shape in ipairs(drawing.shapes) do
|
||||
if Drawing.contains_point(shape, i) then
|
||||
if shape.mode == 'polygon' then
|
||||
local idx = table.find(shape.vertices, i)
|
||||
assert(idx)
|
||||
table.remove(shape.vertices, idx)
|
||||
if #shape.vertices < 3 then
|
||||
shape.mode = 'deleted'
|
||||
end
|
||||
else
|
||||
shape.mode = 'deleted'
|
||||
end
|
||||
end
|
||||
end
|
||||
drawing.points[i].deleted = true
|
||||
end
|
||||
local drawing,_,shape = Drawing.select_shape_at_mouse()
|
||||
if drawing then
|
||||
shape.mode = 'deleted'
|
||||
end
|
||||
elseif chord == 'C-h' and not love.mouse.isDown('1') then
|
||||
local drawing = Drawing.select_drawing_at_mouse()
|
||||
if drawing then
|
||||
drawing.show_help = true
|
||||
end
|
||||
elseif chord == 'escape' and not love.mouse.isDown('1') then
|
||||
for _,line in ipairs(Lines) do
|
||||
if line.mode == 'drawing' then
|
||||
line.show_help = false
|
||||
end
|
||||
end
|
||||
if love.mouse.isDown('1') or chord:sub(1,2) == 'C-' then
|
||||
Drawing.keychord_pressed(chord)
|
||||
else
|
||||
Text.keychord_pressed(chord)
|
||||
end
|
||||
end
|
||||
|
||||
function love.keyreleased(key, scancode)
|
||||
end
|
||||
|
||||
function table.find(h, x)
|
||||
for k,v in pairs(h) do
|
||||
if v == x then
|
||||
return k
|
||||
end
|
||||
end
|
||||
end
|
||||
|
|
132
text.lua
132
text.lua
|
@ -1,6 +1,8 @@
|
|||
-- primitives for editing text
|
||||
Text = {}
|
||||
|
||||
local utf8 = require 'utf8'
|
||||
|
||||
function Text.draw(line, line_index, cursor_line, y, cursor_pos)
|
||||
love.graphics.setColor(0,0,0)
|
||||
local love_text = love.graphics.newText(love.graphics.getFont(), line.data)
|
||||
|
@ -11,6 +13,136 @@ function Text.draw(line, line_index, cursor_line, y, cursor_pos)
|
|||
end
|
||||
end
|
||||
|
||||
function love.textinput(t)
|
||||
if love.mouse.isDown('1') then return end
|
||||
if Lines[Cursor_line].mode == 'drawing' then return end
|
||||
local byte_offset
|
||||
if Cursor_pos > 1 then
|
||||
byte_offset = utf8.offset(Lines[Cursor_line].data, Cursor_pos-1)
|
||||
else
|
||||
byte_offset = 0
|
||||
end
|
||||
Lines[Cursor_line].data = string.sub(Lines[Cursor_line].data, 1, byte_offset)..t..string.sub(Lines[Cursor_line].data, byte_offset+1)
|
||||
Cursor_pos = Cursor_pos+1
|
||||
save_to_disk(Lines, Filename)
|
||||
end
|
||||
|
||||
-- Don't handle any keys here that would trigger love.textinput above.
|
||||
function Text.keychord_pressed(chord)
|
||||
if chord == 'return' then
|
||||
local byte_offset = utf8.offset(Lines[Cursor_line].data, Cursor_pos)
|
||||
table.insert(Lines, Cursor_line+1, {mode='text', data=string.sub(Lines[Cursor_line].data, byte_offset)})
|
||||
Lines[Cursor_line].data = string.sub(Lines[Cursor_line].data, 1, byte_offset-1)
|
||||
Cursor_line = Cursor_line+1
|
||||
Cursor_pos = 1
|
||||
save_to_disk(Lines, Filename)
|
||||
elseif chord == 'left' then
|
||||
assert(Lines[Cursor_line].mode == 'text')
|
||||
if Cursor_pos > 1 then
|
||||
Cursor_pos = Cursor_pos-1
|
||||
else
|
||||
local new_cursor_line = Cursor_line
|
||||
while new_cursor_line > 1 do
|
||||
new_cursor_line = new_cursor_line-1
|
||||
if Lines[new_cursor_line].mode == 'text' then
|
||||
Cursor_line = new_cursor_line
|
||||
Cursor_pos = #Lines[Cursor_line].data+1
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
elseif chord == 'right' then
|
||||
assert(Lines[Cursor_line].mode == 'text')
|
||||
if Cursor_pos <= #Lines[Cursor_line].data then
|
||||
Cursor_pos = Cursor_pos+1
|
||||
else
|
||||
local new_cursor_line = Cursor_line
|
||||
while new_cursor_line <= #Lines-1 do
|
||||
new_cursor_line = new_cursor_line+1
|
||||
if Lines[new_cursor_line].mode == 'text' then
|
||||
Cursor_line = new_cursor_line
|
||||
Cursor_pos = 1
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
elseif chord == 'home' then
|
||||
Cursor_pos = 1
|
||||
elseif chord == 'end' then
|
||||
Cursor_pos = #Lines[Cursor_line].data+1
|
||||
elseif chord == 'backspace' then
|
||||
if Cursor_pos > 1 then
|
||||
local byte_start = utf8.offset(Lines[Cursor_line].data, Cursor_pos-1)
|
||||
local byte_end = utf8.offset(Lines[Cursor_line].data, Cursor_pos)
|
||||
if byte_start then
|
||||
if byte_end then
|
||||
Lines[Cursor_line].data = string.sub(Lines[Cursor_line].data, 1, byte_start-1)..string.sub(Lines[Cursor_line].data, byte_end)
|
||||
else
|
||||
Lines[Cursor_line].data = string.sub(Lines[Cursor_line].data, 1, byte_start-1)
|
||||
end
|
||||
Cursor_pos = Cursor_pos-1
|
||||
end
|
||||
elseif Cursor_line > 1 then
|
||||
if Lines[Cursor_line-1].mode == 'drawing' then
|
||||
table.remove(Lines, Cursor_line-1)
|
||||
else
|
||||
-- join lines
|
||||
Cursor_pos = utf8.len(Lines[Cursor_line-1].data)+1
|
||||
Lines[Cursor_line-1].data = Lines[Cursor_line-1].data..Lines[Cursor_line].data
|
||||
table.remove(Lines, Cursor_line)
|
||||
end
|
||||
Cursor_line = Cursor_line-1
|
||||
end
|
||||
save_to_disk(Lines, Filename)
|
||||
elseif chord == 'delete' then
|
||||
if Cursor_pos <= #Lines[Cursor_line].data then
|
||||
local byte_start = utf8.offset(Lines[Cursor_line].data, Cursor_pos)
|
||||
local byte_end = utf8.offset(Lines[Cursor_line].data, Cursor_pos+1)
|
||||
if byte_start then
|
||||
if byte_end then
|
||||
Lines[Cursor_line].data = string.sub(Lines[Cursor_line].data, 1, byte_start-1)..string.sub(Lines[Cursor_line].data, byte_end)
|
||||
else
|
||||
Lines[Cursor_line].data = string.sub(Lines[Cursor_line].data, 1, byte_start-1)
|
||||
end
|
||||
-- no change to Cursor_pos
|
||||
end
|
||||
elseif Cursor_line < #Lines then
|
||||
if Lines[Cursor_line+1].mode == 'drawing' then
|
||||
table.remove(Lines, Cursor_line+1)
|
||||
else
|
||||
-- join lines
|
||||
Lines[Cursor_line].data = Lines[Cursor_line].data..Lines[Cursor_line+1].data
|
||||
table.remove(Lines, Cursor_line+1)
|
||||
end
|
||||
end
|
||||
save_to_disk(Lines, Filename)
|
||||
elseif chord == 'up' then
|
||||
assert(Lines[Cursor_line].mode == 'text')
|
||||
local new_cursor_line = Cursor_line
|
||||
while new_cursor_line > 1 do
|
||||
new_cursor_line = new_cursor_line-1
|
||||
if Lines[new_cursor_line].mode == 'text' then
|
||||
local old_x = Text.cursor_x(Lines[new_cursor_line].data, Cursor_pos)
|
||||
Cursor_line = new_cursor_line
|
||||
Cursor_pos = Text.nearest_cursor_pos(Lines[Cursor_line].data, old_x, Cursor_pos)
|
||||
break
|
||||
end
|
||||
end
|
||||
elseif chord == 'down' then
|
||||
assert(Lines[Cursor_line].mode == 'text')
|
||||
local new_cursor_line = Cursor_line
|
||||
while new_cursor_line < #Lines do
|
||||
new_cursor_line = new_cursor_line+1
|
||||
if Lines[new_cursor_line].mode == 'text' then
|
||||
local old_x = Text.cursor_x(Lines[new_cursor_line].data, Cursor_pos)
|
||||
Cursor_line = new_cursor_line
|
||||
Cursor_pos = Text.nearest_cursor_pos(Lines[Cursor_line].data, old_x, Cursor_pos)
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function Text.nearest_cursor_pos(line, x, hint)
|
||||
if x == 0 then
|
||||
return 1
|
||||
|
|
Loading…
Reference in New Issue