move mouse_released events to Drawing
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60
drawing.lua
60
drawing.lua
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@ -69,6 +69,66 @@ function Drawing.mouse_pressed(drawing, x,y, button)
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Lines.current = drawing
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end
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function Drawing.mouse_released(x,y, button)
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if Current_drawing_mode == 'move' then
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Current_drawing_mode = Previous_drawing_mode
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Previous_drawing_mode = nil
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elseif Lines.current then
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if Lines.current.pending then
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if Lines.current.pending.mode == 'freehand' then
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-- the last point added during update is good enough
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table.insert(Lines.current.shapes, Lines.current.pending)
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elseif Lines.current.pending.mode == 'line' then
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local mx,my = Drawing.coord(x-16), Drawing.coord(y-Lines.current.y)
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if mx >= 0 and mx < 256 and my >= 0 and my < Lines.current.h then
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local j = Drawing.insert_point(Lines.current.points, mx,my)
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Lines.current.pending.p2 = j
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table.insert(Lines.current.shapes, Lines.current.pending)
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end
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elseif Lines.current.pending.mode == 'manhattan' then
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local p1 = Lines.current.points[Lines.current.pending.p1]
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local mx,my = Drawing.coord(x-16), Drawing.coord(y-Lines.current.y)
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if mx >= 0 and mx < 256 and my >= 0 and my < Lines.current.h then
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if math.abs(mx-p1.x) > math.abs(my-p1.y) then
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local j = Drawing.insert_point(Lines.current.points, mx, p1.y)
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Lines.current.pending.p2 = j
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else
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local j = Drawing.insert_point(Lines.current.points, p1.x, my)
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Lines.current.pending.p2 = j
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end
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local p2 = Lines.current.points[Lines.current.pending.p2]
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love.mouse.setPosition(16+Drawing.pixels(p2.x), Lines.current.y+Drawing.pixels(p2.y))
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table.insert(Lines.current.shapes, Lines.current.pending)
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end
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elseif Lines.current.pending.mode == 'polygon' then
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local mx,my = Drawing.coord(x-16), Drawing.coord(y-Lines.current.y)
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if mx >= 0 and mx < 256 and my >= 0 and my < Lines.current.h then
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local j = Drawing.insert_point(Lines.current.points, mx,my)
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table.insert(Lines.current.shapes, Lines.current.pending)
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end
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table.insert(Lines.current.shapes, Lines.current.pending)
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elseif Lines.current.pending.mode == 'circle' then
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local mx,my = Drawing.coord(x-16), Drawing.coord(y-Lines.current.y)
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if mx >= 0 and mx < 256 and my >= 0 and my < Lines.current.h then
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local center = Lines.current.points[Lines.current.pending.center]
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Lines.current.pending.radius = geom.dist(center.x,center.y, mx,my)
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table.insert(Lines.current.shapes, Lines.current.pending)
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end
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elseif Lines.current.pending.mode == 'arc' then
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local mx,my = Drawing.coord(x-16), Drawing.coord(y-Lines.current.y)
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if mx >= 0 and mx < 256 and my >= 0 and my < Lines.current.h then
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local center = Lines.current.points[Lines.current.pending.center]
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Lines.current.pending.end_angle = geom.angle_with_hint(center.x,center.y, mx,my, Lines.current.pending.end_angle)
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table.insert(Lines.current.shapes, Lines.current.pending)
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end
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end
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Lines.current.pending = {}
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Lines.current = nil
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end
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end
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save_to_disk(Lines, Filename)
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end
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function Drawing.keychord_pressed(chord)
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if chord == 'C-=' then
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Drawing_width = Drawing_width/Zoom
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58
main.lua
58
main.lua
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@ -170,63 +170,7 @@ function love.mousepressed(x,y, button)
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end
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function love.mousereleased(x,y, button)
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if Current_drawing_mode == 'move' then
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Current_drawing_mode = Previous_drawing_mode
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Previous_drawing_mode = nil
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elseif Lines.current then
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if Lines.current.pending then
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if Lines.current.pending.mode == 'freehand' then
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-- the last point added during update is good enough
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table.insert(Lines.current.shapes, Lines.current.pending)
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elseif Lines.current.pending.mode == 'line' then
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local mx,my = Drawing.coord(x-16), Drawing.coord(y-Lines.current.y)
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if mx >= 0 and mx < 256 and my >= 0 and my < Lines.current.h then
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local j = Drawing.insert_point(Lines.current.points, mx,my)
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Lines.current.pending.p2 = j
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table.insert(Lines.current.shapes, Lines.current.pending)
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end
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elseif Lines.current.pending.mode == 'manhattan' then
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local p1 = Lines.current.points[Lines.current.pending.p1]
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local mx,my = Drawing.coord(x-16), Drawing.coord(y-Lines.current.y)
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if mx >= 0 and mx < 256 and my >= 0 and my < Lines.current.h then
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if math.abs(mx-p1.x) > math.abs(my-p1.y) then
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local j = Drawing.insert_point(Lines.current.points, mx, p1.y)
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Lines.current.pending.p2 = j
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else
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local j = Drawing.insert_point(Lines.current.points, p1.x, my)
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Lines.current.pending.p2 = j
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end
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local p2 = Lines.current.points[Lines.current.pending.p2]
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love.mouse.setPosition(16+Drawing.pixels(p2.x), Lines.current.y+Drawing.pixels(p2.y))
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table.insert(Lines.current.shapes, Lines.current.pending)
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end
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elseif Lines.current.pending.mode == 'polygon' then
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local mx,my = Drawing.coord(x-16), Drawing.coord(y-Lines.current.y)
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if mx >= 0 and mx < 256 and my >= 0 and my < Lines.current.h then
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local j = Drawing.insert_point(Lines.current.points, mx,my)
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table.insert(Lines.current.shapes, Lines.current.pending)
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end
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table.insert(Lines.current.shapes, Lines.current.pending)
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elseif Lines.current.pending.mode == 'circle' then
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local mx,my = Drawing.coord(x-16), Drawing.coord(y-Lines.current.y)
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if mx >= 0 and mx < 256 and my >= 0 and my < Lines.current.h then
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local center = Lines.current.points[Lines.current.pending.center]
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Lines.current.pending.radius = math.dist(center.x,center.y, mx,my)
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table.insert(Lines.current.shapes, Lines.current.pending)
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end
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elseif Lines.current.pending.mode == 'arc' then
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local mx,my = Drawing.coord(x-16), Drawing.coord(y-Lines.current.y)
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if mx >= 0 and mx < 256 and my >= 0 and my < Lines.current.h then
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local center = Lines.current.points[Lines.current.pending.center]
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Lines.current.pending.end_angle = geom.angle_with_hint(center.x,center.y, mx,my, Lines.current.pending.end_angle)
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table.insert(Lines.current.shapes, Lines.current.pending)
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end
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end
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Lines.current.pending = {}
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Lines.current = nil
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end
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end
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save_to_disk(Lines, Filename)
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Drawing.mouse_released(x,y, button)
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end
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function keychord_pressed(chord)
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