add state arg to Text.keychord_pressed

This commit is contained in:
Kartik K. Agaram 2022-07-12 16:23:28 -07:00
parent cb5524ec58
commit 93aca28cb3
2 changed files with 105 additions and 105 deletions

View File

@ -434,7 +434,7 @@ function edit.keychord_pressed(State, chord, key)
schedule_save()
else
for _,line in ipairs(State.lines) do line.y = nil end -- just in case we scroll
Text.keychord_pressed(chord)
Text.keychord_pressed(State, chord)
end
end

208
text.lua
View File

@ -156,188 +156,188 @@ function Text.insert_at_cursor(t)
end
-- Don't handle any keys here that would trigger love.textinput above.
function Text.keychord_pressed(chord)
--? print('chord', chord, Editor_state.selection1.line, Editor_state.selection1.pos)
function Text.keychord_pressed(State, chord)
--? print('chord', chord, State.selection1.line, State.selection1.pos)
--== shortcuts that mutate text
if chord == 'return' then
local before_line = Editor_state.cursor1.line
local before_line = State.cursor1.line
local before = snapshot(before_line)
Text.insert_return()
Editor_state.selection1 = {}
if (Editor_state.cursor_y + Editor_state.line_height) > App.screen.height then
Text.snap_cursor_to_bottom_of_screen(Editor_state.margin_left, App.screen.width-Editor_state.margin_right)
State.selection1 = {}
if (State.cursor_y + State.line_height) > App.screen.height then
Text.snap_cursor_to_bottom_of_screen(State.margin_left, App.screen.width-State.margin_right)
end
schedule_save()
record_undo_event({before=before, after=snapshot(before_line, Editor_state.cursor1.line)})
record_undo_event({before=before, after=snapshot(before_line, State.cursor1.line)})
elseif chord == 'tab' then
local before = snapshot(Editor_state.cursor1.line)
--? print(Editor_state.screen_top1.line, Editor_state.screen_top1.pos, Editor_state.cursor1.line, Editor_state.cursor1.pos, Editor_state.screen_bottom1.line, Editor_state.screen_bottom1.pos)
local before = snapshot(State.cursor1.line)
--? print(State.screen_top1.line, State.screen_top1.pos, State.cursor1.line, State.cursor1.pos, State.screen_bottom1.line, State.screen_bottom1.pos)
Text.insert_at_cursor('\t')
if Editor_state.cursor_y >= App.screen.height - Editor_state.line_height then
Text.populate_screen_line_starting_pos(Editor_state.lines[Editor_state.cursor1.line], Editor_state.margin_left, App.screen.width-Editor_state.margin_right)
Text.snap_cursor_to_bottom_of_screen(Editor_state.margin_left, App.screen.width-Editor_state.margin_right)
--? print('=>', Editor_state.screen_top1.line, Editor_state.screen_top1.pos, Editor_state.cursor1.line, Editor_state.cursor1.pos, Editor_state.screen_bottom1.line, Editor_state.screen_bottom1.pos)
if State.cursor_y >= App.screen.height - State.line_height then
Text.populate_screen_line_starting_pos(State.lines[State.cursor1.line], State.margin_left, App.screen.width-State.margin_right)
Text.snap_cursor_to_bottom_of_screen(State.margin_left, App.screen.width-State.margin_right)
--? print('=>', State.screen_top1.line, State.screen_top1.pos, State.cursor1.line, State.cursor1.pos, State.screen_bottom1.line, State.screen_bottom1.pos)
end
schedule_save()
record_undo_event({before=before, after=snapshot(Editor_state.cursor1.line)})
record_undo_event({before=before, after=snapshot(State.cursor1.line)})
elseif chord == 'backspace' then
if Editor_state.selection1.line then
Text.delete_selection(Editor_state.margin_left, App.screen.width-Editor_state.margin_right)
if State.selection1.line then
Text.delete_selection(State.margin_left, App.screen.width-State.margin_right)
schedule_save()
return
end
local before
if Editor_state.cursor1.pos > 1 then
before = snapshot(Editor_state.cursor1.line)
local byte_start = utf8.offset(Editor_state.lines[Editor_state.cursor1.line].data, Editor_state.cursor1.pos-1)
local byte_end = utf8.offset(Editor_state.lines[Editor_state.cursor1.line].data, Editor_state.cursor1.pos)
if State.cursor1.pos > 1 then
before = snapshot(State.cursor1.line)
local byte_start = utf8.offset(State.lines[State.cursor1.line].data, State.cursor1.pos-1)
local byte_end = utf8.offset(State.lines[State.cursor1.line].data, State.cursor1.pos)
if byte_start then
if byte_end then
Editor_state.lines[Editor_state.cursor1.line].data = string.sub(Editor_state.lines[Editor_state.cursor1.line].data, 1, byte_start-1)..string.sub(Editor_state.lines[Editor_state.cursor1.line].data, byte_end)
State.lines[State.cursor1.line].data = string.sub(State.lines[State.cursor1.line].data, 1, byte_start-1)..string.sub(State.lines[State.cursor1.line].data, byte_end)
else
Editor_state.lines[Editor_state.cursor1.line].data = string.sub(Editor_state.lines[Editor_state.cursor1.line].data, 1, byte_start-1)
State.lines[State.cursor1.line].data = string.sub(State.lines[State.cursor1.line].data, 1, byte_start-1)
end
Editor_state.cursor1.pos = Editor_state.cursor1.pos-1
State.cursor1.pos = State.cursor1.pos-1
end
elseif Editor_state.cursor1.line > 1 then
before = snapshot(Editor_state.cursor1.line-1, Editor_state.cursor1.line)
if Editor_state.lines[Editor_state.cursor1.line-1].mode == 'drawing' then
table.remove(Editor_state.lines, Editor_state.cursor1.line-1)
elseif State.cursor1.line > 1 then
before = snapshot(State.cursor1.line-1, State.cursor1.line)
if State.lines[State.cursor1.line-1].mode == 'drawing' then
table.remove(State.lines, State.cursor1.line-1)
else
-- join lines
Editor_state.cursor1.pos = utf8.len(Editor_state.lines[Editor_state.cursor1.line-1].data)+1
Editor_state.lines[Editor_state.cursor1.line-1].data = Editor_state.lines[Editor_state.cursor1.line-1].data..Editor_state.lines[Editor_state.cursor1.line].data
table.remove(Editor_state.lines, Editor_state.cursor1.line)
State.cursor1.pos = utf8.len(State.lines[State.cursor1.line-1].data)+1
State.lines[State.cursor1.line-1].data = State.lines[State.cursor1.line-1].data..State.lines[State.cursor1.line].data
table.remove(State.lines, State.cursor1.line)
end
Editor_state.cursor1.line = Editor_state.cursor1.line-1
State.cursor1.line = State.cursor1.line-1
end
if Text.lt1(Editor_state.cursor1, Editor_state.screen_top1) then
local top2 = Text.to2(Editor_state.screen_top1, Editor_state.margin_left, App.screen.width-Editor_state.margin_right)
top2 = Text.previous_screen_line(top2, Editor_state.margin_left, App.screen.width-Editor_state.margin_right)
Editor_state.screen_top1 = Text.to1(top2)
if Text.lt1(State.cursor1, State.screen_top1) then
local top2 = Text.to2(State.screen_top1, State.margin_left, App.screen.width-State.margin_right)
top2 = Text.previous_screen_line(top2, State.margin_left, App.screen.width-State.margin_right)
State.screen_top1 = Text.to1(top2)
Text.redraw_all() -- if we're scrolling, reclaim all fragments to avoid memory leaks
end
Text.clear_cache(Editor_state.lines[Editor_state.cursor1.line])
assert(Text.le1(Editor_state.screen_top1, Editor_state.cursor1))
Text.clear_cache(State.lines[State.cursor1.line])
assert(Text.le1(State.screen_top1, State.cursor1))
schedule_save()
record_undo_event({before=before, after=snapshot(Editor_state.cursor1.line)})
record_undo_event({before=before, after=snapshot(State.cursor1.line)})
elseif chord == 'delete' then
if Editor_state.selection1.line then
Text.delete_selection(Editor_state.margin_left, App.screen.width-Editor_state.margin_right)
if State.selection1.line then
Text.delete_selection(State.margin_left, App.screen.width-State.margin_right)
schedule_save()
return
end
local before
if Editor_state.cursor1.pos <= utf8.len(Editor_state.lines[Editor_state.cursor1.line].data) then
before = snapshot(Editor_state.cursor1.line)
if State.cursor1.pos <= utf8.len(State.lines[State.cursor1.line].data) then
before = snapshot(State.cursor1.line)
else
before = snapshot(Editor_state.cursor1.line, Editor_state.cursor1.line+1)
before = snapshot(State.cursor1.line, State.cursor1.line+1)
end
if Editor_state.cursor1.pos <= utf8.len(Editor_state.lines[Editor_state.cursor1.line].data) then
local byte_start = utf8.offset(Editor_state.lines[Editor_state.cursor1.line].data, Editor_state.cursor1.pos)
local byte_end = utf8.offset(Editor_state.lines[Editor_state.cursor1.line].data, Editor_state.cursor1.pos+1)
if State.cursor1.pos <= utf8.len(State.lines[State.cursor1.line].data) then
local byte_start = utf8.offset(State.lines[State.cursor1.line].data, State.cursor1.pos)
local byte_end = utf8.offset(State.lines[State.cursor1.line].data, State.cursor1.pos+1)
if byte_start then
if byte_end then
Editor_state.lines[Editor_state.cursor1.line].data = string.sub(Editor_state.lines[Editor_state.cursor1.line].data, 1, byte_start-1)..string.sub(Editor_state.lines[Editor_state.cursor1.line].data, byte_end)
State.lines[State.cursor1.line].data = string.sub(State.lines[State.cursor1.line].data, 1, byte_start-1)..string.sub(State.lines[State.cursor1.line].data, byte_end)
else
Editor_state.lines[Editor_state.cursor1.line].data = string.sub(Editor_state.lines[Editor_state.cursor1.line].data, 1, byte_start-1)
State.lines[State.cursor1.line].data = string.sub(State.lines[State.cursor1.line].data, 1, byte_start-1)
end
-- no change to Editor_state.cursor1.pos
-- no change to State.cursor1.pos
end
elseif Editor_state.cursor1.line < #Editor_state.lines then
if Editor_state.lines[Editor_state.cursor1.line+1].mode == 'drawing' then
table.remove(Editor_state.lines, Editor_state.cursor1.line+1)
elseif State.cursor1.line < #State.lines then
if State.lines[State.cursor1.line+1].mode == 'drawing' then
table.remove(State.lines, State.cursor1.line+1)
else
-- join lines
Editor_state.lines[Editor_state.cursor1.line].data = Editor_state.lines[Editor_state.cursor1.line].data..Editor_state.lines[Editor_state.cursor1.line+1].data
table.remove(Editor_state.lines, Editor_state.cursor1.line+1)
State.lines[State.cursor1.line].data = State.lines[State.cursor1.line].data..State.lines[State.cursor1.line+1].data
table.remove(State.lines, State.cursor1.line+1)
end
end
Text.clear_cache(Editor_state.lines[Editor_state.cursor1.line])
Text.clear_cache(State.lines[State.cursor1.line])
schedule_save()
record_undo_event({before=before, after=snapshot(Editor_state.cursor1.line)})
record_undo_event({before=before, after=snapshot(State.cursor1.line)})
--== shortcuts that move the cursor
elseif chord == 'left' then
Text.left(Editor_state.margin_left, App.screen.width-Editor_state.margin_right)
Editor_state.selection1 = {}
Text.left(State.margin_left, App.screen.width-State.margin_right)
State.selection1 = {}
elseif chord == 'right' then
Text.right(Editor_state.margin_left, App.screen.width-Editor_state.margin_right)
Editor_state.selection1 = {}
Text.right(State.margin_left, App.screen.width-State.margin_right)
State.selection1 = {}
elseif chord == 'S-left' then
if Editor_state.selection1.line == nil then
Editor_state.selection1 = {line=Editor_state.cursor1.line, pos=Editor_state.cursor1.pos}
if State.selection1.line == nil then
State.selection1 = {line=State.cursor1.line, pos=State.cursor1.pos}
end
Text.left(Editor_state.margin_left, App.screen.width-Editor_state.margin_right)
Text.left(State.margin_left, App.screen.width-State.margin_right)
elseif chord == 'S-right' then
if Editor_state.selection1.line == nil then
Editor_state.selection1 = {line=Editor_state.cursor1.line, pos=Editor_state.cursor1.pos}
if State.selection1.line == nil then
State.selection1 = {line=State.cursor1.line, pos=State.cursor1.pos}
end
Text.right(Editor_state.margin_left, App.screen.width-Editor_state.margin_right)
Text.right(State.margin_left, App.screen.width-State.margin_right)
-- C- hotkeys reserved for drawings, so we'll use M-
elseif chord == 'M-left' then
Text.word_left(Editor_state.margin_left, App.screen.width-Editor_state.margin_right)
Editor_state.selection1 = {}
Text.word_left(State.margin_left, App.screen.width-State.margin_right)
State.selection1 = {}
elseif chord == 'M-right' then
Text.word_right(Editor_state.margin_left, App.screen.width-Editor_state.margin_right)
Editor_state.selection1 = {}
Text.word_right(State.margin_left, App.screen.width-State.margin_right)
State.selection1 = {}
elseif chord == 'M-S-left' then
if Editor_state.selection1.line == nil then
Editor_state.selection1 = {line=Editor_state.cursor1.line, pos=Editor_state.cursor1.pos}
if State.selection1.line == nil then
State.selection1 = {line=State.cursor1.line, pos=State.cursor1.pos}
end
Text.word_left(Editor_state.margin_left, App.screen.width-Editor_state.margin_right)
Text.word_left(State.margin_left, App.screen.width-State.margin_right)
elseif chord == 'M-S-right' then
if Editor_state.selection1.line == nil then
Editor_state.selection1 = {line=Editor_state.cursor1.line, pos=Editor_state.cursor1.pos}
if State.selection1.line == nil then
State.selection1 = {line=State.cursor1.line, pos=State.cursor1.pos}
end
Text.word_right(Editor_state.margin_left, App.screen.width-Editor_state.margin_right)
Text.word_right(State.margin_left, App.screen.width-State.margin_right)
elseif chord == 'home' then
Text.start_of_line()
Editor_state.selection1 = {}
State.selection1 = {}
elseif chord == 'end' then
Text.end_of_line(Editor_state.margin_left, App.screen.width-Editor_state.margin_right)
Editor_state.selection1 = {}
Text.end_of_line(State.margin_left, App.screen.width-State.margin_right)
State.selection1 = {}
elseif chord == 'S-home' then
if Editor_state.selection1.line == nil then
Editor_state.selection1 = {line=Editor_state.cursor1.line, pos=Editor_state.cursor1.pos}
if State.selection1.line == nil then
State.selection1 = {line=State.cursor1.line, pos=State.cursor1.pos}
end
Text.start_of_line()
elseif chord == 'S-end' then
if Editor_state.selection1.line == nil then
Editor_state.selection1 = {line=Editor_state.cursor1.line, pos=Editor_state.cursor1.pos}
if State.selection1.line == nil then
State.selection1 = {line=State.cursor1.line, pos=State.cursor1.pos}
end
Text.end_of_line(Editor_state.margin_left, App.screen.width-Editor_state.margin_right)
Text.end_of_line(State.margin_left, App.screen.width-State.margin_right)
elseif chord == 'up' then
Text.up(Editor_state.margin_left, App.screen.width-Editor_state.margin_right)
Editor_state.selection1 = {}
Text.up(State.margin_left, App.screen.width-State.margin_right)
State.selection1 = {}
elseif chord == 'down' then
Text.down(Editor_state.margin_left, App.screen.width-Editor_state.margin_right)
Editor_state.selection1 = {}
Text.down(State.margin_left, App.screen.width-State.margin_right)
State.selection1 = {}
elseif chord == 'S-up' then
if Editor_state.selection1.line == nil then
Editor_state.selection1 = {line=Editor_state.cursor1.line, pos=Editor_state.cursor1.pos}
if State.selection1.line == nil then
State.selection1 = {line=State.cursor1.line, pos=State.cursor1.pos}
end
Text.up(Editor_state.margin_left, App.screen.width-Editor_state.margin_right)
Text.up(State.margin_left, App.screen.width-State.margin_right)
elseif chord == 'S-down' then
if Editor_state.selection1.line == nil then
Editor_state.selection1 = {line=Editor_state.cursor1.line, pos=Editor_state.cursor1.pos}
if State.selection1.line == nil then
State.selection1 = {line=State.cursor1.line, pos=State.cursor1.pos}
end
Text.down(Editor_state.margin_left, App.screen.width-Editor_state.margin_right)
Text.down(State.margin_left, App.screen.width-State.margin_right)
elseif chord == 'pageup' then
Text.pageup(Editor_state.margin_left, App.screen.width-Editor_state.margin_right)
Editor_state.selection1 = {}
Text.pageup(State.margin_left, App.screen.width-State.margin_right)
State.selection1 = {}
elseif chord == 'pagedown' then
Text.pagedown(Editor_state.margin_left, App.screen.width-Editor_state.margin_right)
Editor_state.selection1 = {}
Text.pagedown(State.margin_left, App.screen.width-State.margin_right)
State.selection1 = {}
elseif chord == 'S-pageup' then
if Editor_state.selection1.line == nil then
Editor_state.selection1 = {line=Editor_state.cursor1.line, pos=Editor_state.cursor1.pos}
if State.selection1.line == nil then
State.selection1 = {line=State.cursor1.line, pos=State.cursor1.pos}
end
Text.pageup(Editor_state.margin_left, App.screen.width-Editor_state.margin_right)
Text.pageup(State.margin_left, App.screen.width-State.margin_right)
elseif chord == 'S-pagedown' then
if Editor_state.selection1.line == nil then
Editor_state.selection1 = {line=Editor_state.cursor1.line, pos=Editor_state.cursor1.pos}
if State.selection1.line == nil then
State.selection1 = {line=State.cursor1.line, pos=State.cursor1.pos}
end
Text.pagedown(Editor_state.margin_left, App.screen.width-Editor_state.margin_right)
Text.pagedown(State.margin_left, App.screen.width-State.margin_right)
end
end