-- Simple immediate-mode buttons with (currently) just an onpress1 handler for -- the left button. -- -- Buttons can nest in principle, though I haven't actually used that yet. -- -- Don't rely on the order in which handlers are run. Within any widget, all -- applicable button handlers will run. If _any_ of them returns true, the -- event will continue to propagate elsewhere in the widget. -- draw button and queue up event handlers function button(State, name, params) if State.button_handlers == nil then State.button_handlers = {} end love.graphics.setColor(params.color[1], params.color[2], params.color[3]) love.graphics.rectangle('fill', params.x,params.y, params.w,params.h, 5,5) if params.icon then params.icon(params) end table.insert(State.button_handlers, params) end -- process button event handlers function mouse_press_consumed_by_any_button_handler(State, x, y, mouse_button) if State.button_handlers == nil then return end local button_pressed = false local consume_press = true for _,ev in ipairs(State.button_handlers) do if x>ev.x and xev.y and y