lines.love/text.lua

433 lines
15 KiB
Lua
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-- primitives for editing text
Text = {}
local utf8 = require 'utf8'
local New_render = true
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function Text.draw(line, line_width, line_index)
love.graphics.setColor(0,0,0)
-- wrap long lines
local x = 25
local y = line.y
local pos = 1
if line.fragments == nil then
Text.compute_fragments(line, line_width)
end
line.screen_line_starting_pos = nil
if New_render then print('--') end
for _, f in ipairs(line.fragments) do
local frag, frag_text = f.data, f.text
-- render fragment
local frag_width = math.floor(frag_text:getWidth()*Zoom)
if x + frag_width > line_width then
assert(x > 25) -- no overfull lines
if line_index > Screen_top_line or pos > Top_screen_line_starting_pos then
y = y + math.floor(15*Zoom)
if New_render then print('y', y) end
end
x = 25
if line.screen_line_starting_pos == nil then
line.screen_line_starting_pos = {1, pos}
else
table.insert(line.screen_line_starting_pos, pos)
end
end
if New_render then print('checking to draw', pos, Top_screen_line_starting_pos) end
if line_index > Screen_top_line or pos >= Top_screen_line_starting_pos then
if New_render then print('drawing '..frag) end
love.graphics.draw(frag_text, x,y, 0, Zoom)
end
-- render cursor if necessary
local frag_len = utf8.len(frag)
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if line_index == Cursor_line then
if pos <= Cursor_pos and pos + frag_len > Cursor_pos then
Text.draw_cursor(x+Text.cursor_x2(frag, Cursor_pos-pos+1), y)
end
end
x = x + frag_width
pos = pos + frag_len
end
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if line_index == Cursor_line and Cursor_pos == pos then
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Text.draw_cursor(x, y)
end
New_render = false
return y
end
-- manual tests:
-- draw with small line_width of 100
-- short words break on spaces
-- long words break when they must
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function Text.draw_cursor(x, y)
love.graphics.setColor(1,0,0)
love.graphics.circle('fill', x,y+math.floor(15*Zoom), 2)
love.graphics.setColor(0,0,0)
Cursor_x = x
Cursor_y = y+math.floor(15*Zoom)
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end
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function Text.compute_fragments(line, line_width)
line.fragments = {}
local x = 25
-- try to wrap at word boundaries
for frag in line.data:gmatch('%S*%s*') do
local frag_text = love.graphics.newText(love.graphics.getFont(), frag)
local frag_width = math.floor(frag_text:getWidth()*Zoom)
--? print('x: '..tostring(x)..'; '..tostring(line_width-x)..'px to go')
--? print('frag: ^'..frag..'$ is '..tostring(frag_width)..'px wide')
if x + frag_width > line_width then
while x + frag_width > line_width do
if x < 0.8*line_width then
-- long word; chop it at some letter
-- We're not going to reimplement TeX here.
local b = Text.nearest_cursor_pos(frag, line_width - x)
--? print('space for '..tostring(b)..' graphemes')
local frag1 = string.sub(frag, 1, b)
local frag1_text = love.graphics.newText(love.graphics.getFont(), frag1)
local frag1_width = math.floor(frag1_text:getWidth()*Zoom)
--? print('inserting '..frag1..' of width '..tostring(frag1_width)..'px')
table.insert(line.fragments, {data=frag1, text=frag1_text})
frag = string.sub(frag, b+1)
frag_text = love.graphics.newText(love.graphics.getFont(), frag)
frag_width = math.floor(frag_text:getWidth()*Zoom)
end
x = 25 -- new line
end
end
if #frag > 0 then
--? print('inserting '..frag..' of width '..tostring(frag_width)..'px')
table.insert(line.fragments, {data=frag, text=frag_text})
end
end
end
function love.textinput(t)
if love.mouse.isDown('1') then return end
if Lines[Cursor_line].mode == 'drawing' then return end
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Text.insert_at_cursor(t)
save_to_disk(Lines, Filename)
end
function Text.insert_at_cursor(t)
local byte_offset
if Cursor_pos > 1 then
byte_offset = utf8.offset(Lines[Cursor_line].data, Cursor_pos-1)
else
byte_offset = 0
end
Lines[Cursor_line].data = string.sub(Lines[Cursor_line].data, 1, byte_offset)..t..string.sub(Lines[Cursor_line].data, byte_offset+1)
Lines[Cursor_line].fragments = nil
Cursor_pos = Cursor_pos+1
end
-- Don't handle any keys here that would trigger love.textinput above.
function Text.keychord_pressed(chord)
New_render = true
if chord == 'return' then
local byte_offset = utf8.offset(Lines[Cursor_line].data, Cursor_pos)
table.insert(Lines, Cursor_line+1, {mode='text', data=string.sub(Lines[Cursor_line].data, byte_offset)})
Lines[Cursor_line].data = string.sub(Lines[Cursor_line].data, 1, byte_offset-1)
Lines[Cursor_line].fragments = nil
Cursor_line = Cursor_line+1
Cursor_pos = 1
save_to_disk(Lines, Filename)
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elseif chord == 'tab' then
Text.insert_at_cursor('\t')
save_to_disk(Lines, Filename)
elseif chord == 'left' then
assert(Lines[Cursor_line].mode == 'text')
if Cursor_pos > 1 then
Cursor_pos = Cursor_pos-1
else
local new_cursor_line = Cursor_line
while new_cursor_line > 1 do
new_cursor_line = new_cursor_line-1
if Lines[new_cursor_line].mode == 'text' then
Cursor_line = new_cursor_line
Cursor_pos = utf8.len(Lines[Cursor_line].data) + 1
break
end
end
if Cursor_line < Screen_top_line then
Screen_top_line = Cursor_line
end
end
elseif chord == 'right' then
assert(Lines[Cursor_line].mode == 'text')
if Cursor_pos <= utf8.len(Lines[Cursor_line].data) then
Cursor_pos = Cursor_pos+1
else
local new_cursor_line = Cursor_line
while new_cursor_line <= #Lines-1 do
new_cursor_line = new_cursor_line+1
if Lines[new_cursor_line].mode == 'text' then
Cursor_line = new_cursor_line
Cursor_pos = 1
break
end
end
if Cursor_line > Screen_bottom_line then
Screen_top_line = Cursor_line
end
end
elseif chord == 'home' then
Cursor_pos = 1
elseif chord == 'end' then
Cursor_pos = utf8.len(Lines[Cursor_line].data) + 1
elseif chord == 'backspace' then
if Cursor_pos > 1 then
local byte_start = utf8.offset(Lines[Cursor_line].data, Cursor_pos-1)
local byte_end = utf8.offset(Lines[Cursor_line].data, Cursor_pos)
if byte_start then
if byte_end then
Lines[Cursor_line].data = string.sub(Lines[Cursor_line].data, 1, byte_start-1)..string.sub(Lines[Cursor_line].data, byte_end)
else
Lines[Cursor_line].data = string.sub(Lines[Cursor_line].data, 1, byte_start-1)
end
Lines[Cursor_line].fragments = nil
Cursor_pos = Cursor_pos-1
end
elseif Cursor_line > 1 then
if Lines[Cursor_line-1].mode == 'drawing' then
table.remove(Lines, Cursor_line-1)
else
-- join lines
Cursor_pos = utf8.len(Lines[Cursor_line-1].data)+1
Lines[Cursor_line-1].data = Lines[Cursor_line-1].data..Lines[Cursor_line].data
Lines[Cursor_line-1].fragments = nil
table.remove(Lines, Cursor_line)
end
Cursor_line = Cursor_line-1
end
save_to_disk(Lines, Filename)
elseif chord == 'delete' then
if Cursor_pos <= utf8.len(Lines[Cursor_line].data) then
local byte_start = utf8.offset(Lines[Cursor_line].data, Cursor_pos)
local byte_end = utf8.offset(Lines[Cursor_line].data, Cursor_pos+1)
if byte_start then
if byte_end then
Lines[Cursor_line].data = string.sub(Lines[Cursor_line].data, 1, byte_start-1)..string.sub(Lines[Cursor_line].data, byte_end)
else
Lines[Cursor_line].data = string.sub(Lines[Cursor_line].data, 1, byte_start-1)
end
Lines[Cursor_line].fragments = nil
-- no change to Cursor_pos
end
elseif Cursor_line < #Lines then
if Lines[Cursor_line+1].mode == 'drawing' then
table.remove(Lines, Cursor_line+1)
else
-- join lines
Lines[Cursor_line].data = Lines[Cursor_line].data..Lines[Cursor_line+1].data
Lines[Cursor_line].fragments = nil
table.remove(Lines, Cursor_line+1)
end
end
save_to_disk(Lines, Filename)
elseif chord == 'up' then
assert(Lines[Cursor_line].mode == 'text')
print('up', Cursor_pos, Top_screen_line_starting_pos)
local screen_line_index,screen_line_starting_pos = Text.pos_at_start_of_cursor_screen_line()
if screen_line_starting_pos == 1 then
print('cursor is at first screen line of its line')
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-- line is done; skip to previous text line
local new_cursor_line = Cursor_line
while new_cursor_line > 1 do
new_cursor_line = new_cursor_line-1
if Lines[new_cursor_line].mode == 'text' then
Cursor_line = new_cursor_line
if Lines[Cursor_line].screen_line_starting_pos == nil then
Cursor_pos = Text.nearest_cursor_pos(Lines[Cursor_line].data, Cursor_x)
break
end
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-- previous text line found, pick its final screen line
local screen_line_starting_pos = Lines[Cursor_line].screen_line_starting_pos
screen_line_starting_pos = screen_line_starting_pos[#screen_line_starting_pos]
print('previous screen line starts at pos '..tostring(screen_line_starting_pos)..' of its line')
if Screen_top_line == Cursor_line and Top_screen_line_starting_pos == screen_line_starting_pos then
Top_screen_line_starting_pos = screen_line_starting_pos
print('pos of top of screen is also '..tostring(Top_screen_line_starting_pos)..' of the same line')
end
local s = string.sub(Lines[Cursor_line].data, screen_line_starting_pos)
Cursor_pos = screen_line_starting_pos + Text.nearest_cursor_pos(s, Cursor_x) - 1
break
end
end
if Cursor_line < Screen_top_line then
Screen_top_line = Cursor_line
end
else
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-- move up one screen line in current line
print('cursor is NOT at first screen line of its line')
assert(screen_line_index > 1)
new_screen_line_starting_pos = Lines[Cursor_line].screen_line_starting_pos[screen_line_index-1]
print('switching pos of screen line at cursor from '..tostring(screen_line_starting_pos)..' to '..tostring(new_screen_line_starting_pos))
if Screen_top_line == Cursor_line and Top_screen_line_starting_pos == screen_line_starting_pos then
Top_screen_line_starting_pos = new_screen_line_starting_pos
print('also setting pos of top of screen to '..tostring(Top_screen_line_starting_pos))
end
local s = string.sub(Lines[Cursor_line].data, new_screen_line_starting_pos)
Cursor_pos = new_screen_line_starting_pos + Text.nearest_cursor_pos(s, Cursor_x) - 1
print('cursor pos is now '..tostring(Cursor_pos))
end
elseif chord == 'down' then
assert(Lines[Cursor_line].mode == 'text')
-- next text line
local new_cursor_line = Cursor_line
while new_cursor_line < #Lines do
new_cursor_line = new_cursor_line+1
if Lines[new_cursor_line].mode == 'text' then
Cursor_line = new_cursor_line
Cursor_pos = Text.nearest_cursor_pos(Lines[Cursor_line].data, Cursor_x)
break
end
end
if Cursor_line > Screen_bottom_line then
Screen_top_line = Cursor_line
end
end
end
function Text.pos_at_start_of_cursor_screen_line()
if Lines[Cursor_line].screen_line_starting_pos == nil then
return 1,1
end
for i=#Lines[Cursor_line].screen_line_starting_pos,1,-1 do
local spos = Lines[Cursor_line].screen_line_starting_pos[i]
if spos <= Cursor_pos then
return i,spos
end
end
assert(false)
end
function Text.move_cursor_down_to_next_text_line_while_scrolling_again_if_necessary()
while Cursor_line <= #Lines do
if Lines[Cursor_line].mode == 'text' then
break
end
Cursor_line = Cursor_line + 1
end
-- hack: insert a text line at bottom of file if necessary
if Cursor_line > #Lines then
assert(Cursor_line == #Lines+1)
table.insert(Lines, {mode='text', data=''})
end
if Cursor_line > Screen_bottom_line then
Screen_top_line = Cursor_line
Text.scroll_up_while_cursor_on_screen()
end
end
function Text.scroll_up_while_cursor_on_screen()
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local y = Screen_height - math.floor(15*Zoom) -- for Cursor_line
while true do
if Screen_top_line == 1 then break end
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y = y - math.floor(15*Zoom)
if Lines[Screen_top_line].mode == 'drawing' then
y = y - Drawing.pixels(Lines[Screen_top_line].h)
end
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if y < math.floor(15*Zoom) then
break
end
Screen_top_line = Screen_top_line - 1
end
end
function Text.in_line(line, x,y)
if line.y == nil then return false end -- outside current page
if x < 16 then return false end
if y < line.y then return false end
if line.screen_line_starting_pos == nil then return y < line.y + math.floor(15*Zoom) end
return y < line.y + #line.screen_line_starting_pos * math.floor(15*Zoom)
end
function Text.move_cursor(line_index, line, mx, my)
Cursor_line = line_index
if line.screen_line_starting_pos == nil then
Cursor_pos = Text.nearest_cursor_pos(line.data, mx)
return
end
assert(line.fragments)
assert(my >= line.y)
-- duplicate some logic from Text.draw
local y = line.y
for screen_line_index,screen_line_starting_pos in ipairs(line.screen_line_starting_pos) do
local nexty = y + math.floor(15*Zoom)
if my < nexty then
-- On all wrapped screen lines but the final one, clicks past end of
-- line position cursor on final character of screen line.
-- (The final screen line positions past end of screen line as always.)
if mx > Line_width and screen_line_index < #line.screen_line_starting_pos then
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Cursor_pos = line.screen_line_starting_pos[screen_line_index+1]
return
end
local s = string.sub(line.data, screen_line_starting_pos)
Cursor_pos = screen_line_starting_pos + Text.nearest_cursor_pos(s, mx) - 1
return
end
y = nexty
end
assert(false)
end
-- manual test:
-- line: abc
-- def
-- gh
-- fragments: abc, def, gh
-- click inside e
-- line_starting_pos = 1 + 3 = 4
-- nearest_cursor_pos('defgh', mx) = 2
-- Cursor_pos = 4 + 2 - 1 = 5
-- manual test:
-- click inside h
-- line_starting_pos = 1 + 3 + 3 = 7
-- nearest_cursor_pos('gh', mx) = 2
-- Cursor_pos = 7 + 2 - 1 = 8
function Text.nearest_cursor_pos(line, x)
if x == 0 then
return 1
end
local len = utf8.len(line)
local max_x = Text.cursor_x(line, len+1)
if x > max_x then
return len+1
end
local left, right = 1, len+1
--? print('--')
while true do
local curr = math.floor((left+right)/2)
local currxmin = Text.cursor_x(line, curr)
local currxmax = Text.cursor_x(line, curr+1)
--? print(x, left, right, curr, currxmin, currxmax)
if currxmin <= x and x < currxmax then
return curr
end
if left >= right-1 then
return right
end
if currxmin > x then
right = curr
else
left = curr
end
end
assert(false)
end
function Text.cursor_x(line_data, cursor_pos)
local line_before_cursor = line_data:sub(1, cursor_pos-1)
local text_before_cursor = love.graphics.newText(love.graphics.getFont(), line_before_cursor)
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return 25 + math.floor(text_before_cursor:getWidth()*Zoom)
end
function Text.cursor_x2(s, cursor_pos)
local s_before_cursor = s:sub(1, cursor_pos-1)
local text_before_cursor = love.graphics.newText(love.graphics.getFont(), s_before_cursor)
return math.floor(text_before_cursor:getWidth()*Zoom)
end
return Text