drop heavyweight near check on file load/store

This commit is contained in:
Kartik K. Agaram 2022-07-12 21:29:27 -07:00
parent 2ae9cacd97
commit 3dd5413dbf
1 changed files with 25 additions and 19 deletions

View File

@ -211,13 +211,13 @@ function Drawing.mouse_pressed(State, drawing, x,y, button)
if State.current_drawing_mode == 'freehand' then
drawing.pending = {mode=State.current_drawing_mode, points={{x=Drawing.coord(x-State.left), y=Drawing.coord(y-drawing.y)}}}
elseif State.current_drawing_mode == 'line' or State.current_drawing_mode == 'manhattan' then
local j = Drawing.insert_point(drawing.points, Drawing.coord(x-State.left), Drawing.coord(y-drawing.y))
local j = Drawing.find_or_insert_point(drawing.points, Drawing.coord(x-State.left), Drawing.coord(y-drawing.y))
drawing.pending = {mode=State.current_drawing_mode, p1=j}
elseif State.current_drawing_mode == 'polygon' or State.current_drawing_mode == 'rectangle' or State.current_drawing_mode == 'square' then
local j = Drawing.insert_point(drawing.points, Drawing.coord(x-State.left), Drawing.coord(y-drawing.y))
local j = Drawing.find_or_insert_point(drawing.points, Drawing.coord(x-State.left), Drawing.coord(y-drawing.y))
drawing.pending = {mode=State.current_drawing_mode, vertices={j}}
elseif State.current_drawing_mode == 'circle' then
local j = Drawing.insert_point(drawing.points, Drawing.coord(x-State.left), Drawing.coord(y-drawing.y))
local j = Drawing.find_or_insert_point(drawing.points, Drawing.coord(x-State.left), Drawing.coord(y-drawing.y))
drawing.pending = {mode=State.current_drawing_mode, center=j}
elseif State.current_drawing_mode == 'move' then
-- all the action is in mouse_released
@ -296,7 +296,7 @@ function Drawing.mouse_released(State, x,y, button)
elseif drawing.pending.mode == 'line' then
local mx,my = Drawing.coord(x-State.left), Drawing.coord(y-drawing.y)
if mx >= 0 and mx < 256 and my >= 0 and my < drawing.h then
drawing.pending.p2 = Drawing.insert_point(drawing.points, mx,my)
drawing.pending.p2 = Drawing.find_or_insert_point(drawing.points, mx,my)
table.insert(drawing.shapes, drawing.pending)
end
elseif drawing.pending.mode == 'manhattan' then
@ -304,9 +304,9 @@ function Drawing.mouse_released(State, x,y, button)
local mx,my = Drawing.coord(x-State.left), Drawing.coord(y-drawing.y)
if mx >= 0 and mx < 256 and my >= 0 and my < drawing.h then
if math.abs(mx-p1.x) > math.abs(my-p1.y) then
drawing.pending.p2 = Drawing.insert_point(drawing.points, mx, p1.y)
drawing.pending.p2 = Drawing.find_or_insert_point(drawing.points, mx, p1.y)
else
drawing.pending.p2 = Drawing.insert_point(drawing.points, p1.x, my)
drawing.pending.p2 = Drawing.find_or_insert_point(drawing.points, p1.x, my)
end
local p2 = drawing.points[drawing.pending.p2]
App.mouse_move(State.left+Drawing.pixels(p2.x), drawing.y+Drawing.pixels(p2.y))
@ -315,7 +315,7 @@ function Drawing.mouse_released(State, x,y, button)
elseif drawing.pending.mode == 'polygon' then
local mx,my = Drawing.coord(x-State.left), Drawing.coord(y-drawing.y)
if mx >= 0 and mx < 256 and my >= 0 and my < drawing.h then
table.insert(drawing.pending.vertices, Drawing.insert_point(drawing.points, mx,my))
table.insert(drawing.pending.vertices, Drawing.find_or_insert_point(drawing.points, mx,my))
table.insert(drawing.shapes, drawing.pending)
end
elseif drawing.pending.mode == 'rectangle' then
@ -326,8 +326,8 @@ function Drawing.mouse_released(State, x,y, button)
local first = drawing.points[drawing.pending.vertices[1]]
local second = drawing.points[drawing.pending.vertices[2]]
local thirdx,thirdy, fourthx,fourthy = Drawing.complete_rectangle(first.x,first.y, second.x,second.y, mx,my)
table.insert(drawing.pending.vertices, Drawing.insert_point(drawing.points, thirdx,thirdy))
table.insert(drawing.pending.vertices, Drawing.insert_point(drawing.points, fourthx,fourthy))
table.insert(drawing.pending.vertices, Drawing.find_or_insert_point(drawing.points, thirdx,thirdy))
table.insert(drawing.pending.vertices, Drawing.find_or_insert_point(drawing.points, fourthx,fourthy))
table.insert(drawing.shapes, drawing.pending)
end
else
@ -341,8 +341,8 @@ function Drawing.mouse_released(State, x,y, button)
local first = drawing.points[drawing.pending.vertices[1]]
local second = drawing.points[drawing.pending.vertices[2]]
local thirdx,thirdy, fourthx,fourthy = Drawing.complete_square(first.x,first.y, second.x,second.y, mx,my)
table.insert(drawing.pending.vertices, Drawing.insert_point(drawing.points, thirdx,thirdy))
table.insert(drawing.pending.vertices, Drawing.insert_point(drawing.points, fourthx,fourthy))
table.insert(drawing.pending.vertices, Drawing.find_or_insert_point(drawing.points, thirdx,thirdy))
table.insert(drawing.pending.vertices, Drawing.find_or_insert_point(drawing.points, fourthx,fourthy))
table.insert(drawing.shapes, drawing.pending)
end
end
@ -379,7 +379,7 @@ function Drawing.keychord_pressed(State, chord)
State.current_drawing_mode = 'line'
local _,drawing = Drawing.current_drawing(State)
if drawing.pending.mode == 'freehand' then
drawing.pending.p1 = Drawing.insert_point(drawing.points, drawing.pending.points[1].x, drawing.pending.points[1].y)
drawing.pending.p1 = Drawing.find_or_insert_point(drawing.points, drawing.pending.points[1].x, drawing.pending.points[1].y)
elseif drawing.pending.mode == 'polygon' or drawing.pending.mode == 'rectangle' or drawing.pending.mode == 'square' then
drawing.pending.p1 = drawing.pending.vertices[1]
elseif drawing.pending.mode == 'circle' or drawing.pending.mode == 'arc' then
@ -392,7 +392,7 @@ function Drawing.keychord_pressed(State, chord)
State.current_drawing_mode = 'manhattan'
local drawing = Drawing.select_drawing_at_mouse(State)
if drawing.pending.mode == 'freehand' then
drawing.pending.p1 = Drawing.insert_point(drawing.points, drawing.pending.points[1].x, drawing.pending.points[1].y)
drawing.pending.p1 = Drawing.find_or_insert_point(drawing.points, drawing.pending.points[1].x, drawing.pending.points[1].y)
elseif drawing.pending.mode == 'line' then
-- do nothing
elseif drawing.pending.mode == 'polygon' or drawing.pending.mode == 'rectangle' or drawing.pending.mode == 'square' then
@ -409,7 +409,7 @@ function Drawing.keychord_pressed(State, chord)
State.current_drawing_mode = 'polygon'
local _,drawing = Drawing.current_drawing(State)
if drawing.pending.mode == 'freehand' then
drawing.pending.vertices = {Drawing.insert_point(drawing.points, drawing.pending.points[1].x, drawing.pending.points[1].y)}
drawing.pending.vertices = {Drawing.find_or_insert_point(drawing.points, drawing.pending.points[1].x, drawing.pending.points[1].y)}
elseif drawing.pending.mode == 'line' or drawing.pending.mode == 'manhattan' then
if drawing.pending.vertices == nil then
drawing.pending.vertices = {drawing.pending.p1}
@ -426,7 +426,7 @@ function Drawing.keychord_pressed(State, chord)
State.current_drawing_mode = 'rectangle'
local _,drawing = Drawing.current_drawing(State)
if drawing.pending.mode == 'freehand' then
drawing.pending.vertices = {Drawing.insert_point(drawing.points, drawing.pending.points[1].x, drawing.pending.points[1].y)}
drawing.pending.vertices = {Drawing.find_or_insert_point(drawing.points, drawing.pending.points[1].x, drawing.pending.points[1].y)}
elseif drawing.pending.mode == 'line' or drawing.pending.mode == 'manhattan' then
if drawing.pending.vertices == nil then
drawing.pending.vertices = {drawing.pending.p1}
@ -443,7 +443,7 @@ function Drawing.keychord_pressed(State, chord)
State.current_drawing_mode = 'square'
local _,drawing = Drawing.current_drawing(State)
if drawing.pending.mode == 'freehand' then
drawing.pending.vertices = {Drawing.insert_point(drawing.points, drawing.pending.points[1].x, drawing.pending.points[1].y)}
drawing.pending.vertices = {Drawing.find_or_insert_point(drawing.points, drawing.pending.points[1].x, drawing.pending.points[1].y)}
elseif drawing.pending.mode == 'line' or drawing.pending.mode == 'manhattan' then
if drawing.pending.vertices == nil then
drawing.pending.vertices = {drawing.pending.p1}
@ -461,12 +461,12 @@ function Drawing.keychord_pressed(State, chord)
elseif App.mouse_down(1) and chord == 'p' and State.current_drawing_mode == 'polygon' then
local _,drawing = Drawing.current_drawing(State)
local mx,my = Drawing.coord(App.mouse_x()-State.left), Drawing.coord(App.mouse_y()-drawing.y)
local j = Drawing.insert_point(drawing.points, mx,my)
local j = Drawing.find_or_insert_point(drawing.points, mx,my)
table.insert(drawing.pending.vertices, j)
elseif App.mouse_down(1) and chord == 'p' and (State.current_drawing_mode == 'rectangle' or State.current_drawing_mode == 'square') then
local _,drawing = Drawing.current_drawing(State)
local mx,my = Drawing.coord(App.mouse_x()-State.left), Drawing.coord(App.mouse_y()-drawing.y)
local j = Drawing.insert_point(drawing.points, mx,my)
local j = Drawing.find_or_insert_point(drawing.points, mx,my)
while #drawing.pending.vertices >= 2 do
table.remove(drawing.pending.vertices)
end
@ -484,7 +484,7 @@ function Drawing.keychord_pressed(State, chord)
State.current_drawing_mode = 'circle'
local _,drawing = Drawing.current_drawing(State)
if drawing.pending.mode == 'freehand' then
drawing.pending.center = Drawing.insert_point(drawing.points, drawing.pending.points[1].x, drawing.pending.points[1].y)
drawing.pending.center = Drawing.find_or_insert_point(drawing.points, drawing.pending.points[1].x, drawing.pending.points[1].y)
elseif drawing.pending.mode == 'line' or drawing.pending.mode == 'manhattan' then
drawing.pending.center = drawing.pending.p1
elseif drawing.pending.mode == 'polygon' or drawing.pending.mode == 'rectangle' or drawing.pending.mode == 'square' then
@ -688,6 +688,12 @@ function Drawing.smoothen(shape)
end
function Drawing.insert_point(points, x,y)
table.insert(points, {x=x, y=y})
return #points
end
function Drawing.find_or_insert_point(points, x,y)
-- check if UI would snap the two points together
for i,point in ipairs(points) do
if Drawing.near(point, x,y) then
return i