drop heavyweight near check on file load/store
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2ae9cacd97
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44
drawing.lua
44
drawing.lua
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@ -211,13 +211,13 @@ function Drawing.mouse_pressed(State, drawing, x,y, button)
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if State.current_drawing_mode == 'freehand' then
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drawing.pending = {mode=State.current_drawing_mode, points={{x=Drawing.coord(x-State.left), y=Drawing.coord(y-drawing.y)}}}
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elseif State.current_drawing_mode == 'line' or State.current_drawing_mode == 'manhattan' then
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local j = Drawing.insert_point(drawing.points, Drawing.coord(x-State.left), Drawing.coord(y-drawing.y))
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local j = Drawing.find_or_insert_point(drawing.points, Drawing.coord(x-State.left), Drawing.coord(y-drawing.y))
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drawing.pending = {mode=State.current_drawing_mode, p1=j}
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elseif State.current_drawing_mode == 'polygon' or State.current_drawing_mode == 'rectangle' or State.current_drawing_mode == 'square' then
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local j = Drawing.insert_point(drawing.points, Drawing.coord(x-State.left), Drawing.coord(y-drawing.y))
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local j = Drawing.find_or_insert_point(drawing.points, Drawing.coord(x-State.left), Drawing.coord(y-drawing.y))
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drawing.pending = {mode=State.current_drawing_mode, vertices={j}}
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elseif State.current_drawing_mode == 'circle' then
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local j = Drawing.insert_point(drawing.points, Drawing.coord(x-State.left), Drawing.coord(y-drawing.y))
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local j = Drawing.find_or_insert_point(drawing.points, Drawing.coord(x-State.left), Drawing.coord(y-drawing.y))
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drawing.pending = {mode=State.current_drawing_mode, center=j}
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elseif State.current_drawing_mode == 'move' then
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-- all the action is in mouse_released
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@ -296,7 +296,7 @@ function Drawing.mouse_released(State, x,y, button)
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elseif drawing.pending.mode == 'line' then
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local mx,my = Drawing.coord(x-State.left), Drawing.coord(y-drawing.y)
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if mx >= 0 and mx < 256 and my >= 0 and my < drawing.h then
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drawing.pending.p2 = Drawing.insert_point(drawing.points, mx,my)
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drawing.pending.p2 = Drawing.find_or_insert_point(drawing.points, mx,my)
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table.insert(drawing.shapes, drawing.pending)
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end
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elseif drawing.pending.mode == 'manhattan' then
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@ -304,9 +304,9 @@ function Drawing.mouse_released(State, x,y, button)
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local mx,my = Drawing.coord(x-State.left), Drawing.coord(y-drawing.y)
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if mx >= 0 and mx < 256 and my >= 0 and my < drawing.h then
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if math.abs(mx-p1.x) > math.abs(my-p1.y) then
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drawing.pending.p2 = Drawing.insert_point(drawing.points, mx, p1.y)
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drawing.pending.p2 = Drawing.find_or_insert_point(drawing.points, mx, p1.y)
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else
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drawing.pending.p2 = Drawing.insert_point(drawing.points, p1.x, my)
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drawing.pending.p2 = Drawing.find_or_insert_point(drawing.points, p1.x, my)
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end
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local p2 = drawing.points[drawing.pending.p2]
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App.mouse_move(State.left+Drawing.pixels(p2.x), drawing.y+Drawing.pixels(p2.y))
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@ -315,7 +315,7 @@ function Drawing.mouse_released(State, x,y, button)
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elseif drawing.pending.mode == 'polygon' then
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local mx,my = Drawing.coord(x-State.left), Drawing.coord(y-drawing.y)
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if mx >= 0 and mx < 256 and my >= 0 and my < drawing.h then
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table.insert(drawing.pending.vertices, Drawing.insert_point(drawing.points, mx,my))
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table.insert(drawing.pending.vertices, Drawing.find_or_insert_point(drawing.points, mx,my))
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table.insert(drawing.shapes, drawing.pending)
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end
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elseif drawing.pending.mode == 'rectangle' then
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@ -326,8 +326,8 @@ function Drawing.mouse_released(State, x,y, button)
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local first = drawing.points[drawing.pending.vertices[1]]
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local second = drawing.points[drawing.pending.vertices[2]]
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local thirdx,thirdy, fourthx,fourthy = Drawing.complete_rectangle(first.x,first.y, second.x,second.y, mx,my)
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table.insert(drawing.pending.vertices, Drawing.insert_point(drawing.points, thirdx,thirdy))
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table.insert(drawing.pending.vertices, Drawing.insert_point(drawing.points, fourthx,fourthy))
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table.insert(drawing.pending.vertices, Drawing.find_or_insert_point(drawing.points, thirdx,thirdy))
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table.insert(drawing.pending.vertices, Drawing.find_or_insert_point(drawing.points, fourthx,fourthy))
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table.insert(drawing.shapes, drawing.pending)
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end
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else
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@ -341,8 +341,8 @@ function Drawing.mouse_released(State, x,y, button)
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local first = drawing.points[drawing.pending.vertices[1]]
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local second = drawing.points[drawing.pending.vertices[2]]
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local thirdx,thirdy, fourthx,fourthy = Drawing.complete_square(first.x,first.y, second.x,second.y, mx,my)
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table.insert(drawing.pending.vertices, Drawing.insert_point(drawing.points, thirdx,thirdy))
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table.insert(drawing.pending.vertices, Drawing.insert_point(drawing.points, fourthx,fourthy))
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table.insert(drawing.pending.vertices, Drawing.find_or_insert_point(drawing.points, thirdx,thirdy))
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table.insert(drawing.pending.vertices, Drawing.find_or_insert_point(drawing.points, fourthx,fourthy))
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table.insert(drawing.shapes, drawing.pending)
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end
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end
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@ -379,7 +379,7 @@ function Drawing.keychord_pressed(State, chord)
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State.current_drawing_mode = 'line'
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local _,drawing = Drawing.current_drawing(State)
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if drawing.pending.mode == 'freehand' then
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drawing.pending.p1 = Drawing.insert_point(drawing.points, drawing.pending.points[1].x, drawing.pending.points[1].y)
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drawing.pending.p1 = Drawing.find_or_insert_point(drawing.points, drawing.pending.points[1].x, drawing.pending.points[1].y)
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elseif drawing.pending.mode == 'polygon' or drawing.pending.mode == 'rectangle' or drawing.pending.mode == 'square' then
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drawing.pending.p1 = drawing.pending.vertices[1]
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elseif drawing.pending.mode == 'circle' or drawing.pending.mode == 'arc' then
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@ -392,7 +392,7 @@ function Drawing.keychord_pressed(State, chord)
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State.current_drawing_mode = 'manhattan'
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local drawing = Drawing.select_drawing_at_mouse(State)
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if drawing.pending.mode == 'freehand' then
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drawing.pending.p1 = Drawing.insert_point(drawing.points, drawing.pending.points[1].x, drawing.pending.points[1].y)
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drawing.pending.p1 = Drawing.find_or_insert_point(drawing.points, drawing.pending.points[1].x, drawing.pending.points[1].y)
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elseif drawing.pending.mode == 'line' then
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-- do nothing
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elseif drawing.pending.mode == 'polygon' or drawing.pending.mode == 'rectangle' or drawing.pending.mode == 'square' then
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@ -409,7 +409,7 @@ function Drawing.keychord_pressed(State, chord)
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State.current_drawing_mode = 'polygon'
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local _,drawing = Drawing.current_drawing(State)
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if drawing.pending.mode == 'freehand' then
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drawing.pending.vertices = {Drawing.insert_point(drawing.points, drawing.pending.points[1].x, drawing.pending.points[1].y)}
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drawing.pending.vertices = {Drawing.find_or_insert_point(drawing.points, drawing.pending.points[1].x, drawing.pending.points[1].y)}
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elseif drawing.pending.mode == 'line' or drawing.pending.mode == 'manhattan' then
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if drawing.pending.vertices == nil then
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drawing.pending.vertices = {drawing.pending.p1}
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@ -426,7 +426,7 @@ function Drawing.keychord_pressed(State, chord)
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State.current_drawing_mode = 'rectangle'
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local _,drawing = Drawing.current_drawing(State)
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if drawing.pending.mode == 'freehand' then
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drawing.pending.vertices = {Drawing.insert_point(drawing.points, drawing.pending.points[1].x, drawing.pending.points[1].y)}
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drawing.pending.vertices = {Drawing.find_or_insert_point(drawing.points, drawing.pending.points[1].x, drawing.pending.points[1].y)}
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elseif drawing.pending.mode == 'line' or drawing.pending.mode == 'manhattan' then
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if drawing.pending.vertices == nil then
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drawing.pending.vertices = {drawing.pending.p1}
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@ -443,7 +443,7 @@ function Drawing.keychord_pressed(State, chord)
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State.current_drawing_mode = 'square'
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local _,drawing = Drawing.current_drawing(State)
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if drawing.pending.mode == 'freehand' then
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drawing.pending.vertices = {Drawing.insert_point(drawing.points, drawing.pending.points[1].x, drawing.pending.points[1].y)}
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drawing.pending.vertices = {Drawing.find_or_insert_point(drawing.points, drawing.pending.points[1].x, drawing.pending.points[1].y)}
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elseif drawing.pending.mode == 'line' or drawing.pending.mode == 'manhattan' then
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if drawing.pending.vertices == nil then
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drawing.pending.vertices = {drawing.pending.p1}
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@ -461,12 +461,12 @@ function Drawing.keychord_pressed(State, chord)
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elseif App.mouse_down(1) and chord == 'p' and State.current_drawing_mode == 'polygon' then
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local _,drawing = Drawing.current_drawing(State)
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local mx,my = Drawing.coord(App.mouse_x()-State.left), Drawing.coord(App.mouse_y()-drawing.y)
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local j = Drawing.insert_point(drawing.points, mx,my)
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local j = Drawing.find_or_insert_point(drawing.points, mx,my)
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table.insert(drawing.pending.vertices, j)
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elseif App.mouse_down(1) and chord == 'p' and (State.current_drawing_mode == 'rectangle' or State.current_drawing_mode == 'square') then
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local _,drawing = Drawing.current_drawing(State)
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local mx,my = Drawing.coord(App.mouse_x()-State.left), Drawing.coord(App.mouse_y()-drawing.y)
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local j = Drawing.insert_point(drawing.points, mx,my)
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local j = Drawing.find_or_insert_point(drawing.points, mx,my)
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while #drawing.pending.vertices >= 2 do
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table.remove(drawing.pending.vertices)
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end
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@ -484,7 +484,7 @@ function Drawing.keychord_pressed(State, chord)
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State.current_drawing_mode = 'circle'
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local _,drawing = Drawing.current_drawing(State)
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if drawing.pending.mode == 'freehand' then
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drawing.pending.center = Drawing.insert_point(drawing.points, drawing.pending.points[1].x, drawing.pending.points[1].y)
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drawing.pending.center = Drawing.find_or_insert_point(drawing.points, drawing.pending.points[1].x, drawing.pending.points[1].y)
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elseif drawing.pending.mode == 'line' or drawing.pending.mode == 'manhattan' then
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drawing.pending.center = drawing.pending.p1
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elseif drawing.pending.mode == 'polygon' or drawing.pending.mode == 'rectangle' or drawing.pending.mode == 'square' then
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@ -688,6 +688,12 @@ function Drawing.smoothen(shape)
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end
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function Drawing.insert_point(points, x,y)
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table.insert(points, {x=x, y=y})
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return #points
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end
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function Drawing.find_or_insert_point(points, x,y)
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-- check if UI would snap the two points together
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for i,point in ipairs(points) do
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if Drawing.near(point, x,y) then
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return i
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