port inscript's bugfix to source editor

This commit is contained in:
Kartik K. Agaram 2023-06-04 12:33:23 -07:00
parent 9656e13774
commit 637e28f300
6 changed files with 143 additions and 31 deletions

View File

@ -252,7 +252,7 @@ function edit.mouse_press(State, x,y, mouse_button)
-- press and hold to start a selection: sets selection on press, cursor on release
-- press and hold, then press shift: ignore shift
-- i.e. mouse_release should never look at shift state
print_and_log(('edit.mouse_press: in line %d'):format(line_index))
--? print_and_log(('edit.mouse_press: in line %d'):format(line_index))
State.old_cursor1 = State.cursor1
State.old_selection1 = State.selection1
State.mousepress_shift = App.shift_down()

View File

@ -113,6 +113,11 @@ function source.initialize_edit_side()
end
end
function print_and_log(s)
print(s)
log(3, s)
end
function source.load_settings()
local settings = Settings.source
love.graphics.setFont(love.graphics.newFont(settings.font_height))

View File

@ -76,8 +76,6 @@ function edit.initialize_state(top, left, right, font_height, line_height) -- c
old_cursor1 = nil,
old_selection1 = nil,
mousepress_shift = nil,
-- when selecting text, avoid recomputing some state on every single frame
recent_mouse = {},
-- cursor coordinates in pixels
cursor_x = 0,
@ -155,12 +153,13 @@ function edit.draw(State, hide_cursor)
State.cursor_x = nil
State.cursor_y = nil
local y = State.top
local screen_bottom1 = {line=nil, pos=nil}
--? print('== draw')
for line_index = State.screen_top1.line,#State.lines do
local line = State.lines[line_index]
--? print('draw:', y, line_index, line)
if y + State.line_height > App.screen.height then break end
State.screen_bottom1 = {line=line_index, pos=nil}
screen_bottom1.line = line_index
if line.mode == 'text' then
--? print('text.draw', y, line_index)
local startpos = 1
@ -183,7 +182,7 @@ function edit.draw(State, hide_cursor)
end,
})
end
y, State.screen_bottom1.pos = Text.draw(State, line_index, y, startpos, hide_cursor)
y, screen_bottom1.pos = Text.draw(State, line_index, y, startpos, hide_cursor)
--? print('=> y', y)
elseif line.mode == 'drawing' then
y = y+Drawing_padding_top
@ -194,6 +193,7 @@ function edit.draw(State, hide_cursor)
assert(false)
end
end
State.screen_bottom1 = screen_bottom1
if State.search_term then
Text.draw_search_bar(State)
end
@ -224,12 +224,23 @@ end
function edit.mouse_press(State, x,y, mouse_button)
if State.search_term then return end
--? print('press', State.cursor1.line)
--? print_and_log(('edit.mouse_press: cursor at %d,%d'):format(State.cursor1.line, State.cursor1.pos))
if mouse_press_consumed_by_any_button_handler(State, x,y, mouse_button) then
-- press on a button and it returned 'true' to short-circuit
return
end
if y < State.top then
State.old_cursor1 = State.cursor1
State.old_selection1 = State.selection1
State.mousepress_shift = App.shift_down()
State.selection1 = {
line=State.screen_top1.line,
pos=State.screen_top1.pos,
}
return
end
for line_index,line in ipairs(State.lines) do
if line.mode == 'text' then
if Text.in_line(State, line_index, x,y) then
@ -242,6 +253,7 @@ function edit.mouse_press(State, x,y, mouse_button)
-- press and hold to start a selection: sets selection on press, cursor on release
-- press and hold, then press shift: ignore shift
-- i.e. mouse_release should never look at shift state
--? print_and_log(('edit.mouse_press: in line %d'):format(line_index))
State.old_cursor1 = State.cursor1
State.old_selection1 = State.selection1
State.mousepress_shift = App.shift_down()
@ -249,8 +261,7 @@ function edit.mouse_press(State, x,y, mouse_button)
line=line_index,
pos=Text.to_pos_on_line(State, line_index, x, y),
}
--? print('selection', State.selection1.line, State.selection1.pos)
break
return
end
elseif line.mode == 'drawing' then
local line_cache = State.line_cache[line_index]
@ -259,15 +270,24 @@ function edit.mouse_press(State, x,y, mouse_button)
State.lines.current_drawing = line
Drawing.before = snapshot(State, line_index)
Drawing.mouse_press(State, line_index, x,y, mouse_button)
break
return
end
end
end
-- still here? click is below all screen lines
State.old_cursor1 = State.cursor1
State.old_selection1 = State.selection1
State.mousepress_shift = App.shift_down()
State.selection1 = {
line=State.screen_bottom1.line,
pos=Text.pos_at_end_of_screen_line(State, State.screen_bottom1),
}
end
function edit.mouse_release(State, x,y, mouse_button)
if State.search_term then return end
--? print('release', State.cursor1.line)
--? print_and_log(('edit.mouse_release: cursor at %d,%d'):format(State.cursor1.line, State.cursor1.pos))
if State.lines.current_drawing then
Drawing.mouse_release(State, x,y, mouse_button)
schedule_save(State)
@ -276,15 +296,16 @@ function edit.mouse_release(State, x,y, mouse_button)
Drawing.before = nil
end
else
--? print_and_log('edit.mouse_release: no current drawing')
for line_index,line in ipairs(State.lines) do
if line.mode == 'text' then
if Text.in_line(State, line_index, x,y) then
--? print('reset selection')
--? print_and_log(('edit.mouse_release: in line %d'):format(line_index))
State.cursor1 = {
line=line_index,
pos=Text.to_pos_on_line(State, line_index, x, y),
}
--? print('cursor', State.cursor1.line, State.cursor1.pos)
--? print_and_log(('edit.mouse_release: cursor now %d,%d'):format(State.cursor1.line, State.cursor1.pos))
if State.mousepress_shift then
if State.old_selection1.line == nil then
State.selection1 = State.old_cursor1
@ -300,7 +321,7 @@ function edit.mouse_release(State, x,y, mouse_button)
end
end
end
--? print('selection:', State.selection1.line, State.selection1.pos)
--? print_and_log(('edit.mouse_release: finally selection %s,%s cursor %d,%d'):format(tostring(State.selection1.line), tostring(State.selection1.pos), State.cursor1.line, State.cursor1.pos))
end
end

View File

@ -1,6 +1,4 @@
-- helpers for selecting portions of text
-- To keep things simple, we'll ignore the B side when selections start on the
-- A side, and stick to within a single B side selections start in.
-- Return any intersection of the region from State.selection1 to State.cursor1 (or
-- current mouse, if mouse is pressed; or recent mouse if mouse is pressed and
@ -31,7 +29,6 @@ function Text.clip_selection(State, line_index, apos, bpos)
-- compare bounds more carefully (start inclusive, end exclusive)
local a_ge = Text.le1({line=minl, pos=minp}, {line=line_index, pos=apos})
local b_lt = Text.lt1({line=line_index, pos=bpos}, {line=maxl, pos=maxp})
--? print(minl,line_index,maxl, '--', minp,apos,bpos,maxp, '--', a_ge,b_lt)
if a_ge and b_lt then
-- fully contained
return apos,bpos
@ -62,7 +59,6 @@ function Text.draw_highlight(State, line, x,y, pos, lo,hi)
local before = line.data:sub(pos_offset, lo_offset-1)
lo_px = App.width(before)
end
--? print(lo,pos,hi, '--', lo_offset,pos_offset,hi_offset, '--', lo_px)
local s = line.data:sub(lo_offset, hi_offset-1)
App.color(Highlight_color)
love.graphics.rectangle('fill', x+lo_px,y, App.width(s),State.line_height)
@ -71,22 +67,11 @@ function Text.draw_highlight(State, line, x,y, pos, lo,hi)
end
end
-- inefficient for some reason, so don't do it on every frame
function Text.mouse_pos(State)
local time = love.timer.getTime()
if State.recent_mouse.time and State.recent_mouse.time > time-0.1 then
return State.recent_mouse.line, State.recent_mouse.pos
local x,y = App.mouse_x(), App.mouse_y()
if y < State.line_cache[State.screen_top1.line].starty then
return State.screen_top1.line, State.screen_top1.pos
end
State.recent_mouse.time = time
local line,pos = Text.to_pos(State, App.mouse_x(), App.mouse_y())
if line then
State.recent_mouse.line = line
State.recent_mouse.pos = pos
end
return State.recent_mouse.line, State.recent_mouse.pos
end
function Text.to_pos(State, x,y)
for line_index,line in ipairs(State.lines) do
if line.mode == 'text' then
if Text.in_line(State, line_index, x,y) then
@ -94,6 +79,7 @@ function Text.to_pos(State, x,y)
end
end
end
return State.screen_bottom1.line, Text.pos_at_end_of_screen_line(State, State.screen_bottom1)
end
function Text.cut_selection(State)

View File

@ -650,6 +650,7 @@ function Text.right_without_scroll(State)
end
end
-- result: pos, index of screen line
function Text.pos_at_start_of_screen_line(State, loc1)
Text.populate_screen_line_starting_pos(State, loc1.line)
local line_cache = State.line_cache[loc1.line]
@ -662,6 +663,20 @@ function Text.pos_at_start_of_screen_line(State, loc1)
assert(false)
end
function Text.pos_at_end_of_screen_line(State, loc1)
Text.populate_screen_line_starting_pos(State, loc1.line)
local line_cache = State.line_cache[loc1.line]
local most_recent_final_pos = utf8.len(State.lines[loc1.line].data)+1
for i=#line_cache.screen_line_starting_pos,1,-1 do
local spos = line_cache.screen_line_starting_pos[i]
if spos <= loc1.pos then
return most_recent_final_pos
end
most_recent_final_pos = spos-1
end
assert(false)
end
function Text.cursor_at_final_screen_line(State)
Text.populate_screen_line_starting_pos(State, State.cursor1.line)
local screen_lines = State.line_cache[State.cursor1.line].screen_line_starting_pos

View File

@ -1,4 +1,6 @@
-- major tests for text editing flows
-- Arguably this should be called source_edit_tests.lua,
-- but that would mess up the git blame at this point.
function test_initial_state()
App.screen.init{width=120, height=60}
@ -828,6 +830,67 @@ function test_select_text_using_mouse()
check_eq(Editor_state.cursor1.pos, 4, 'cursor:pos')
end
function test_select_text_using_mouse_starting_above_text()
App.screen.init{width=50, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc', 'def', 'xyz'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=1}
Editor_state.screen_top1 = {line=1, pos=1}
Editor_state.screen_bottom1 = {}
Editor_state.selection1 = {}
edit.draw(Editor_state) -- populate line_cache.starty for each line Editor_state.line_cache
-- press mouse above first line of text
edit.run_after_mouse_press(Editor_state, Editor_state.left+8,5, 1)
check(Editor_state.selection1.line ~= nil, 'selection:line-not-nil')
check_eq(Editor_state.selection1.line, 1, 'selection:line')
check_eq(Editor_state.selection1.pos, 1, 'selection:pos')
end
function test_select_text_using_mouse_starting_above_text_wrapping_line()
-- first screen line starts in the middle of a line
App.screen.init{width=50, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc', 'defgh', 'xyz'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=2, pos=5}
Editor_state.screen_top1 = {line=2, pos=3}
Editor_state.screen_bottom1 = {}
-- press mouse above first line of text
edit.run_after_mouse_press(Editor_state, Editor_state.left+8,5, 1)
-- selection is at screen top
check(Editor_state.selection1.line ~= nil, 'selection:line-not-nil')
check_eq(Editor_state.selection1.line, 2, 'selection:line')
check_eq(Editor_state.selection1.pos, 3, 'selection:pos')
end
function test_select_text_using_mouse_starting_below_text()
-- I'd like to test what happens when a mouse click is below some page of
-- text, potentially even in the middle of a line.
-- However, it's brittle to set up a text line boundary just right.
-- So I'm going to just check things below the bottom of the final line of
-- text when it's in the middle of the screen.
-- final screen line ends in the middle of screen
App.screen.init{width=50, height=60}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abcde'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=1}
Editor_state.screen_top1 = {line=1, pos=1}
Editor_state.screen_bottom1 = {}
edit.draw(Editor_state)
local y = Editor_state.top
App.screen.check(y, 'ab', 'baseline:screen:1')
y = y + Editor_state.line_height
App.screen.check(y, 'cde', 'baseline:screen:2')
-- press mouse above first line of text
edit.run_after_mouse_press(Editor_state, 5,App.screen.height-5, 1)
-- selection is past bottom-most text in screen
check(Editor_state.selection1.line ~= nil, 'selection:line-not-nil')
check_eq(Editor_state.selection1.line, 1, 'selection:line')
check_eq(Editor_state.selection1.pos, 6, 'selection:pos')
end
function test_select_text_using_mouse_and_shift()
App.screen.init{width=50, height=60}
Editor_state = edit.initialize_test_state()
@ -882,6 +945,28 @@ function test_select_text_repeatedly_using_mouse_and_shift()
check_eq(Editor_state.cursor1.pos, 2, 'cursor:pos')
end
function test_select_all_text()
-- display a single line of text
App.screen.init{width=75, height=80}
Editor_state = edit.initialize_test_state()
Editor_state.lines = load_array{'abc def'}
Text.redraw_all(Editor_state)
Editor_state.cursor1 = {line=1, pos=1}
Editor_state.screen_top1 = {line=1, pos=1}
Editor_state.screen_bottom1 = {}
edit.draw(Editor_state)
-- select all
App.fake_key_press('lctrl')
edit.run_after_keychord(Editor_state, 'C-a')
App.fake_key_release('lctrl')
edit.key_release(Editor_state, 'lctrl')
-- selection
check_eq(Editor_state.selection1.line, 1, 'selection:line')
check_eq(Editor_state.selection1.pos, 1, 'selection:pos')
check_eq(Editor_state.cursor1.line, 1, 'cursor:line')
check_eq(Editor_state.cursor1.pos, 8, 'cursor:pos')
end
function test_cut_without_selection()
-- display a few lines
App.screen.init{width=Editor_state.left+30, height=60}