add state arg to few functions

- draw_help_without_mouse_pressed
  - draw_help_with_mouse_pressed
  - current_shape
This commit is contained in:
Kartik K. Agaram 2022-07-12 17:05:21 -07:00
parent 5aae527759
commit 674d571576
2 changed files with 105 additions and 105 deletions

View File

@ -16,13 +16,13 @@ function Drawing.draw(State, line)
end
if App.mouse_down(1) and love.keyboard.isDown('h') then
draw_help_with_mouse_pressed(line)
draw_help_with_mouse_pressed(State, line)
return
end
end
if line.show_help then
draw_help_without_mouse_pressed(line)
draw_help_without_mouse_pressed(State, line)
return
end

206
help.lua
View File

@ -1,144 +1,144 @@
function draw_help_without_mouse_pressed(drawing)
function draw_help_without_mouse_pressed(State, drawing)
App.color(Help_color)
local y = drawing.y+10
love.graphics.print("Things you can do:", Editor_state.margin_left+30,y)
y = y + Editor_state.line_height
love.graphics.print("* Press the mouse button to start drawing a "..current_shape(), Editor_state.margin_left+30,y)
y = y + Editor_state.line_height
love.graphics.print("* Hover on a point and press 'ctrl+u' to pick it up and start moving it,", Editor_state.margin_left+30,y)
y = y + Editor_state.line_height
love.graphics.print("then press the mouse button to drop it", Editor_state.margin_left+30+bullet_indent(),y)
y = y + Editor_state.line_height
love.graphics.print("* Hover on a point and press 'ctrl+n', type a name, then press 'enter'", Editor_state.margin_left+30,y)
y = y + Editor_state.line_height
love.graphics.print("* Hover on a point or shape and press 'ctrl+d' to delete it", Editor_state.margin_left+30,y)
y = y + Editor_state.line_height
if Editor_state.current_drawing_mode ~= 'freehand' then
love.graphics.print("* Press 'ctrl+p' to switch to drawing freehand strokes", Editor_state.margin_left+30,y)
y = y + Editor_state.line_height
love.graphics.print("Things you can do:", State.margin_left+30,y)
y = y + State.line_height
love.graphics.print("* Press the mouse button to start drawing a "..current_shape(State), State.margin_left+30,y)
y = y + State.line_height
love.graphics.print("* Hover on a point and press 'ctrl+u' to pick it up and start moving it,", State.margin_left+30,y)
y = y + State.line_height
love.graphics.print("then press the mouse button to drop it", State.margin_left+30+bullet_indent(),y)
y = y + State.line_height
love.graphics.print("* Hover on a point and press 'ctrl+n', type a name, then press 'enter'", State.margin_left+30,y)
y = y + State.line_height
love.graphics.print("* Hover on a point or shape and press 'ctrl+d' to delete it", State.margin_left+30,y)
y = y + State.line_height
if State.current_drawing_mode ~= 'freehand' then
love.graphics.print("* Press 'ctrl+p' to switch to drawing freehand strokes", State.margin_left+30,y)
y = y + State.line_height
end
if Editor_state.current_drawing_mode ~= 'line' then
love.graphics.print("* Press 'ctrl+l' to switch to drawing lines", Editor_state.margin_left+30,y)
y = y + Editor_state.line_height
if State.current_drawing_mode ~= 'line' then
love.graphics.print("* Press 'ctrl+l' to switch to drawing lines", State.margin_left+30,y)
y = y + State.line_height
end
if Editor_state.current_drawing_mode ~= 'manhattan' then
love.graphics.print("* Press 'ctrl+m' to switch to drawing horizontal/vertical lines", Editor_state.margin_left+30,y)
y = y + Editor_state.line_height
if State.current_drawing_mode ~= 'manhattan' then
love.graphics.print("* Press 'ctrl+m' to switch to drawing horizontal/vertical lines", State.margin_left+30,y)
y = y + State.line_height
end
if Editor_state.current_drawing_mode ~= 'circle' then
love.graphics.print("* Press 'ctrl+o' to switch to drawing circles/arcs", Editor_state.margin_left+30,y)
y = y + Editor_state.line_height
if State.current_drawing_mode ~= 'circle' then
love.graphics.print("* Press 'ctrl+o' to switch to drawing circles/arcs", State.margin_left+30,y)
y = y + State.line_height
end
if Editor_state.current_drawing_mode ~= 'polygon' then
love.graphics.print("* Press 'ctrl+g' to switch to drawing polygons", Editor_state.margin_left+30,y)
y = y + Editor_state.line_height
if State.current_drawing_mode ~= 'polygon' then
love.graphics.print("* Press 'ctrl+g' to switch to drawing polygons", State.margin_left+30,y)
y = y + State.line_height
end
if Editor_state.current_drawing_mode ~= 'rectangle' then
love.graphics.print("* Press 'ctrl+r' to switch to drawing rectangles", Editor_state.margin_left+30,y)
y = y + Editor_state.line_height
if State.current_drawing_mode ~= 'rectangle' then
love.graphics.print("* Press 'ctrl+r' to switch to drawing rectangles", State.margin_left+30,y)
y = y + State.line_height
end
if Editor_state.current_drawing_mode ~= 'square' then
love.graphics.print("* Press 'ctrl+s' to switch to drawing squares", Editor_state.margin_left+30,y)
y = y + Editor_state.line_height
if State.current_drawing_mode ~= 'square' then
love.graphics.print("* Press 'ctrl+s' to switch to drawing squares", State.margin_left+30,y)
y = y + State.line_height
end
love.graphics.print("* Press 'ctrl+=' or 'ctrl+-' to zoom in or out, ctrl+0 to reset zoom", Editor_state.margin_left+30,y)
y = y + Editor_state.line_height
love.graphics.print("Press 'esc' now to hide this message", Editor_state.margin_left+30,y)
y = y + Editor_state.line_height
love.graphics.print("* Press 'ctrl+=' or 'ctrl+-' to zoom in or out, ctrl+0 to reset zoom", State.margin_left+30,y)
y = y + State.line_height
love.graphics.print("Press 'esc' now to hide this message", State.margin_left+30,y)
y = y + State.line_height
App.color(Help_background_color)
love.graphics.rectangle('fill', Editor_state.margin_left,drawing.y, App.screen.width-Editor_state.margin_width, math.max(Drawing.pixels(drawing.h),y-drawing.y))
love.graphics.rectangle('fill', State.margin_left,drawing.y, App.screen.width-State.margin_width, math.max(Drawing.pixels(drawing.h),y-drawing.y))
end
function draw_help_with_mouse_pressed(drawing)
function draw_help_with_mouse_pressed(State, drawing)
App.color(Help_color)
local y = drawing.y+10
love.graphics.print("You're currently drawing a "..current_shape(drawing.pending), Editor_state.margin_left+30,y)
y = y + Editor_state.line_height
love.graphics.print('Things you can do now:', Editor_state.margin_left+30,y)
y = y + Editor_state.line_height
if Editor_state.current_drawing_mode == 'freehand' then
love.graphics.print('* Release the mouse button to finish drawing the stroke', Editor_state.margin_left+30,y)
y = y + Editor_state.line_height
elseif Editor_state.current_drawing_mode == 'line' or Editor_state.current_drawing_mode == 'manhattan' then
love.graphics.print('* Release the mouse button to finish drawing the line', Editor_state.margin_left+30,y)
y = y + Editor_state.line_height
elseif Editor_state.current_drawing_mode == 'circle' then
love.graphics.print("You're currently drawing a "..current_shape(State, drawing.pending), State.margin_left+30,y)
y = y + State.line_height
love.graphics.print('Things you can do now:', State.margin_left+30,y)
y = y + State.line_height
if State.current_drawing_mode == 'freehand' then
love.graphics.print('* Release the mouse button to finish drawing the stroke', State.margin_left+30,y)
y = y + State.line_height
elseif State.current_drawing_mode == 'line' or State.current_drawing_mode == 'manhattan' then
love.graphics.print('* Release the mouse button to finish drawing the line', State.margin_left+30,y)
y = y + State.line_height
elseif State.current_drawing_mode == 'circle' then
if drawing.pending.mode == 'circle' then
love.graphics.print('* Release the mouse button to finish drawing the circle', Editor_state.margin_left+30,y)
y = y + Editor_state.line_height
love.graphics.print("* Press 'a' to draw just an arc of a circle", Editor_state.margin_left+30,y)
love.graphics.print('* Release the mouse button to finish drawing the circle', State.margin_left+30,y)
y = y + State.line_height
love.graphics.print("* Press 'a' to draw just an arc of a circle", State.margin_left+30,y)
else
love.graphics.print('* Release the mouse button to finish drawing the arc', Editor_state.margin_left+30,y)
love.graphics.print('* Release the mouse button to finish drawing the arc', State.margin_left+30,y)
end
y = y + Editor_state.line_height
elseif Editor_state.current_drawing_mode == 'polygon' then
love.graphics.print('* Release the mouse button to finish drawing the polygon', Editor_state.margin_left+30,y)
y = y + Editor_state.line_height
love.graphics.print("* Press 'p' to add a vertex to the polygon", Editor_state.margin_left+30,y)
y = y + Editor_state.line_height
elseif Editor_state.current_drawing_mode == 'rectangle' then
y = y + State.line_height
elseif State.current_drawing_mode == 'polygon' then
love.graphics.print('* Release the mouse button to finish drawing the polygon', State.margin_left+30,y)
y = y + State.line_height
love.graphics.print("* Press 'p' to add a vertex to the polygon", State.margin_left+30,y)
y = y + State.line_height
elseif State.current_drawing_mode == 'rectangle' then
if #drawing.pending.vertices < 2 then
love.graphics.print("* Press 'p' to add a vertex to the rectangle", Editor_state.margin_left+30,y)
y = y + Editor_state.line_height
love.graphics.print("* Press 'p' to add a vertex to the rectangle", State.margin_left+30,y)
y = y + State.line_height
else
love.graphics.print('* Release the mouse button to finish drawing the rectangle', Editor_state.margin_left+30,y)
y = y + Editor_state.line_height
love.graphics.print("* Press 'p' to replace the second vertex of the rectangle", Editor_state.margin_left+30,y)
y = y + Editor_state.line_height
love.graphics.print('* Release the mouse button to finish drawing the rectangle', State.margin_left+30,y)
y = y + State.line_height
love.graphics.print("* Press 'p' to replace the second vertex of the rectangle", State.margin_left+30,y)
y = y + State.line_height
end
elseif Editor_state.current_drawing_mode == 'square' then
elseif State.current_drawing_mode == 'square' then
if #drawing.pending.vertices < 2 then
love.graphics.print("* Press 'p' to add a vertex to the square", Editor_state.margin_left+30,y)
y = y + Editor_state.line_height
love.graphics.print("* Press 'p' to add a vertex to the square", State.margin_left+30,y)
y = y + State.line_height
else
love.graphics.print('* Release the mouse button to finish drawing the square', Editor_state.margin_left+30,y)
y = y + Editor_state.line_height
love.graphics.print("* Press 'p' to replace the second vertex of the square", Editor_state.margin_left+30,y)
y = y + Editor_state.line_height
love.graphics.print('* Release the mouse button to finish drawing the square', State.margin_left+30,y)
y = y + State.line_height
love.graphics.print("* Press 'p' to replace the second vertex of the square", State.margin_left+30,y)
y = y + State.line_height
end
end
love.graphics.print("* Press 'esc' then release the mouse button to cancel the current shape", Editor_state.margin_left+30,y)
y = y + Editor_state.line_height
y = y + Editor_state.line_height
if Editor_state.current_drawing_mode ~= 'line' then
love.graphics.print("* Press 'l' to switch to drawing lines", Editor_state.margin_left+30,y)
y = y + Editor_state.line_height
love.graphics.print("* Press 'esc' then release the mouse button to cancel the current shape", State.margin_left+30,y)
y = y + State.line_height
y = y + State.line_height
if State.current_drawing_mode ~= 'line' then
love.graphics.print("* Press 'l' to switch to drawing lines", State.margin_left+30,y)
y = y + State.line_height
end
if Editor_state.current_drawing_mode ~= 'manhattan' then
love.graphics.print("* Press 'm' to switch to drawing horizontal/vertical lines", Editor_state.margin_left+30,y)
y = y + Editor_state.line_height
if State.current_drawing_mode ~= 'manhattan' then
love.graphics.print("* Press 'm' to switch to drawing horizontal/vertical lines", State.margin_left+30,y)
y = y + State.line_height
end
if Editor_state.current_drawing_mode ~= 'circle' then
love.graphics.print("* Press 'o' to switch to drawing circles/arcs", Editor_state.margin_left+30,y)
y = y + Editor_state.line_height
if State.current_drawing_mode ~= 'circle' then
love.graphics.print("* Press 'o' to switch to drawing circles/arcs", State.margin_left+30,y)
y = y + State.line_height
end
if Editor_state.current_drawing_mode ~= 'polygon' then
love.graphics.print("* Press 'g' to switch to drawing polygons", Editor_state.margin_left+30,y)
y = y + Editor_state.line_height
if State.current_drawing_mode ~= 'polygon' then
love.graphics.print("* Press 'g' to switch to drawing polygons", State.margin_left+30,y)
y = y + State.line_height
end
if Editor_state.current_drawing_mode ~= 'rectangle' then
love.graphics.print("* Press 'r' to switch to drawing rectangles", Editor_state.margin_left+30,y)
y = y + Editor_state.line_height
if State.current_drawing_mode ~= 'rectangle' then
love.graphics.print("* Press 'r' to switch to drawing rectangles", State.margin_left+30,y)
y = y + State.line_height
end
if Editor_state.current_drawing_mode ~= 'square' then
love.graphics.print("* Press 's' to switch to drawing squares", Editor_state.margin_left+30,y)
y = y + Editor_state.line_height
if State.current_drawing_mode ~= 'square' then
love.graphics.print("* Press 's' to switch to drawing squares", State.margin_left+30,y)
y = y + State.line_height
end
App.color(Help_background_color)
love.graphics.rectangle('fill', Editor_state.margin_left,drawing.y, App.screen.width-Editor_state.margin_width, math.max(Drawing.pixels(drawing.h),y-drawing.y))
love.graphics.rectangle('fill', State.margin_left,drawing.y, App.screen.width-State.margin_width, math.max(Drawing.pixels(drawing.h),y-drawing.y))
end
function current_shape(shape)
if Editor_state.current_drawing_mode == 'freehand' then
function current_shape(State, shape)
if State.current_drawing_mode == 'freehand' then
return 'freehand stroke'
elseif Editor_state.current_drawing_mode == 'line' then
elseif State.current_drawing_mode == 'line' then
return 'straight line'
elseif Editor_state.current_drawing_mode == 'manhattan' then
elseif State.current_drawing_mode == 'manhattan' then
return 'horizontal/vertical line'
elseif Editor_state.current_drawing_mode == 'circle' and shape and shape.start_angle then
elseif State.current_drawing_mode == 'circle' and shape and shape.start_angle then
return 'arc'
else
return Editor_state.current_drawing_mode
return State.current_drawing_mode
end
end