use editor state font for width calculations

This commit is contained in:
Kartik K. Agaram 2024-01-12 05:23:06 -08:00
parent 4121613fc6
commit 95d88a8298
9 changed files with 67 additions and 71 deletions

View File

@ -61,9 +61,9 @@ function Drawing.draw(State, line_index, y)
App.color(Current_name_background_color)
local name_width
if p.name == '' then
name_width = App.width('m')
name_width = State.font:getWidth('m')
else
name_width = App.width(p.name)
name_width = State.font:getWidth(p.name)
end
love.graphics.rectangle('fill', x,y, name_width, State.line_height)
end

View File

@ -9,7 +9,7 @@ function draw_help_without_mouse_pressed(State, drawing_index)
y = y + State.line_height
love.graphics.print("* Hover on a point and press 'ctrl+u' to pick it up and start moving it,", State.left+30,y)
y = y + State.line_height
love.graphics.print("then press the mouse button to drop it", State.left+30+bullet_indent(),y)
love.graphics.print("then press the mouse button to drop it", State.left+30+State.font:getWidth('* '),y)
y = y + State.line_height
love.graphics.print("* Hover on a point and press 'ctrl+n', type a name, then press 'enter'", State.left+30,y)
y = y + State.line_height
@ -145,7 +145,3 @@ function current_shape(State, shape)
return State.current_drawing_mode
end
end
function bullet_indent()
return App.width('* ')
end

View File

@ -94,14 +94,14 @@ function log_browser.draw(State, hide_cursor)
love.graphics.line(xright,sectiony, xright,y+State.line_height)
love.graphics.line(xleft,sectiony, xleft+50-2,sectiony)
love.graphics.print(line.section_name, xleft+50,y)
love.graphics.line(xleft+50+App.width(line.section_name)+2,sectiony, xright,sectiony)
love.graphics.line(xleft+50+State.font:getWidth(line.section_name)+2,sectiony, xright,sectiony)
else assert(line.section_end, "log line has a section name, but it's neither the start nor end of a section")
local sectiony = y+State.line_height-Section_border_padding_vertical
love.graphics.line(xleft,y, xleft,sectiony)
love.graphics.line(xright,y, xright,sectiony)
love.graphics.line(xleft,sectiony, xleft+50-2,sectiony)
love.graphics.print(line.section_name, xleft+50,y)
love.graphics.line(xleft+50+App.width(line.section_name)+2,sectiony, xright,sectiony)
love.graphics.line(xleft+50+State.font:getWidth(line.section_name)+2,sectiony, xright,sectiony)
end
else
if type(line.data) == 'string' then
@ -137,7 +137,7 @@ function render_stack_left_margin(State, line_index, line, y)
love.graphics.print(line.section_stack[i].name, x+State.font_height+5, y+5, --[[vertically]] math.pi/2)
end
if y > App.screen.height-log_browser.height(State, line_index) then
love.graphics.print(line.section_stack[i].name, x+State.font_height+5, App.screen.height-App.width(line.section_stack[i].name)-5, --[[vertically]] math.pi/2)
love.graphics.print(line.section_stack[i].name, x+State.font_height+5, App.screen.height-State.font:getWidth(line.section_stack[i].name)-5, --[[vertically]] math.pi/2)
end
end
return log_browser.left_margin(State, line)
@ -152,7 +152,7 @@ function render_stack_right_margin(State, line_index, line, y)
love.graphics.print(line.section_stack[i].name, x, y+5, --[[vertically]] math.pi/2)
end
if y > App.screen.height-log_browser.height(State, line_index) then
love.graphics.print(line.section_stack[i].name, x, App.screen.height-App.width(line.section_stack[i].name)-5, --[[vertically]] math.pi/2)
love.graphics.print(line.section_stack[i].name, x, App.screen.height-State.font:getWidth(line.section_stack[i].name)-5, --[[vertically]] math.pi/2)
end
end
return log_browser.right_margin(State, line)

View File

@ -13,7 +13,7 @@ function Text.draw_search_bar(State)
love.graphics.rectangle('line', 20, y-6, App.screen.width-40, h+2, 2,2)
App.color(Text_color)
App.screen.print(State.search_term, 25,y-5)
Text.draw_cursor(State, 25+App.width(State.search_term),y-5)
Text.draw_cursor(State, 25+State.font:getWidth(State.search_term),y-5)
end
function Text.search_next(State)

View File

@ -57,11 +57,11 @@ function Text.draw_highlight(State, line, x,y, pos, lo,hi)
lo_px = 0
else
local before = line.data:sub(pos_offset, lo_offset-1)
lo_px = App.width(before)
lo_px = State.font:getWidth(before)
end
local s = line.data:sub(lo_offset, hi_offset-1)
App.color(Highlight_color)
love.graphics.rectangle('fill', x+lo_px,y, App.width(s),State.line_height)
love.graphics.rectangle('fill', x+lo_px,y, State.font:getWidth(s),State.line_height)
App.color(Text_color)
return lo_px
end

View File

@ -126,7 +126,7 @@ function source.load_settings()
if Show_log_browser_side then
right = App.screen.width/2 - Margin_right
end
Editor_state = edit.initialize_state(Margin_top, Margin_left + Line_number_width*App.width('m'), right, font, settings.font_height, math.floor(settings.font_height*1.3))
Editor_state = edit.initialize_state(Margin_top, Margin_left + Line_number_width*font:getWidth('m'), right, font, settings.font_height, math.floor(settings.font_height*1.3))
Editor_state.filename = settings.filename
Editor_state.filename = basename(Editor_state.filename) -- migrate settings that used full paths; we now support only relative paths within the app
if settings.cursors then
@ -154,7 +154,7 @@ function source.initialize_default_settings()
local font_height = 20
local font = love.graphics.newFont(font_height)
source.initialize_window_geometry()
Editor_state = edit.initialize_state(Margin_top, Margin_left + Line_number_width*App.width('m'), App.screen.width-Margin_right, font, font_height, math.floor(font_height*1.3))
Editor_state = edit.initialize_state(Margin_top, Margin_left + Line_number_width*font:getWidth('m'), App.screen.width-Margin_right, font, font_height, math.floor(font_height*1.3))
Editor_state.filename = 'run.lua'
end

View File

@ -57,11 +57,11 @@ function Text.draw_highlight(State, line, x,y, pos, lo,hi)
lo_px = 0
else
local before = line.data:sub(pos_offset, lo_offset-1)
lo_px = App.width(before)
lo_px = State.font:getWidth(before)
end
local s = line.data:sub(lo_offset, hi_offset-1)
App.color(Highlight_color)
love.graphics.rectangle('fill', x+lo_px,y, App.width(s),State.line_height)
love.graphics.rectangle('fill', x+lo_px,y, State.font:getWidth(s),State.line_height)
App.color(Text_color)
return lo_px
end

View File

@ -14,7 +14,7 @@ function Text.draw(State, line_index, y, startpos, hide_cursor, show_line_number
Text.populate_link_offsets(State, line_index)
if show_line_numbers then
App.color(Line_number_color)
love.graphics.print(line_index, State.left-Line_number_width*App.width('m')+10,y)
love.graphics.print(line_index, State.left-Line_number_width*State.font:getWidth('m')+10,y)
end
initialize_color()
assert(#line_cache.screen_line_starting_pos >= 1, 'line cache missing screen line info')
@ -32,7 +32,7 @@ function Text.draw(State, line_index, y, startpos, hide_cursor, show_line_number
for _,link_offsets in ipairs(line_cache.link_offsets) do
-- render link decorations
local s,e,filename = unpack(link_offsets)
local lo, hi = Text.clip_wikiword_with_screen_line(line, line_cache, i, s, e)
local lo, hi = Text.clip_wikiword_with_screen_line(State.font, line, line_cache, i, s, e)
if lo then
button(State, 'link', {x=State.left+lo, y=y, w=hi-lo, h=State.line_height,
icon = icon.hyperlink_decoration,
@ -62,12 +62,12 @@ function Text.draw(State, line_index, y, startpos, hide_cursor, show_line_number
end
elseif Focus == 'edit' then
if pos <= State.cursor1.pos and pos + frag_len > State.cursor1.pos then
Text.draw_cursor(State, State.left+Text.x(screen_line, State.cursor1.pos-pos+1), y)
Text.draw_cursor(State, State.left+Text.x(State.font, screen_line, State.cursor1.pos-pos+1), y)
elseif pos + frag_len == State.cursor1.pos then
-- Show cursor at end of line.
-- This place also catches end of wrapping screen lines. That doesn't seem worth distinguishing.
-- It seems useful to see a cursor whether your eye is on the left or right margin.
Text.draw_cursor(State, State.left+Text.x(screen_line, State.cursor1.pos-pos+1), y)
Text.draw_cursor(State, State.left+Text.x(State.font, screen_line, State.cursor1.pos-pos+1), y)
end
end
end
@ -76,7 +76,7 @@ function Text.draw(State, line_index, y, startpos, hide_cursor, show_line_number
for frag in screen_line:gmatch('%S*%s*') do
select_color(frag)
App.screen.print(frag, x,y)
x = x+App.width(frag)
x = x+State.font:getWidth(frag)
end
y = y + State.line_height
if y >= App.screen.height then
@ -120,14 +120,14 @@ function Text.populate_screen_line_starting_pos(State, line_index)
local pos = 1
-- try to wrap at word boundaries
for frag in line.data:gmatch('%S*%s*') do
local frag_width = App.width(frag)
local frag_width = State.font:getWidth(frag)
--? print('-- frag:', frag, pos, x, frag_width, State.width)
while x + frag_width > State.width do
--? print('frag:', frag, pos, x, frag_width, State.width)
if x < 0.8 * State.width then
-- long word; chop it at some letter
-- We're not going to reimplement TeX here.
local bpos = Text.nearest_pos_less_than(frag, State.width - x)
local bpos = Text.nearest_pos_less_than(State.font, frag, State.width - x)
if x == 0 and bpos == 0 then
assert(false, ("Infinite loop while line-wrapping. Editor is %dpx wide; window is %dpx wide"):format(State.width, App.screen.width))
end
@ -137,7 +137,7 @@ function Text.populate_screen_line_starting_pos(State, line_index)
--? if bpos > 0 then
--? print('after chop:', frag)
--? end
frag_width = App.width(frag)
frag_width = State.font:getWidth(frag)
end
--? print('screen line:', pos)
table.insert(line_cache.screen_line_starting_pos, pos)
@ -172,7 +172,7 @@ end
-- Intersect the filename between byte offsets s,e with the bounds of screen line i.
-- Return the left/right pixel coordinates of of the intersection,
-- or nil if it doesn't intersect with screen line i.
function Text.clip_wikiword_with_screen_line(line, line_cache, i, s, e)
function Text.clip_wikiword_with_screen_line(font, line, line_cache, i, s, e)
local spos = line_cache.screen_line_starting_pos[i]
local soff = Text.offset(line.data, spos)
if e < soff then
@ -194,7 +194,7 @@ function Text.clip_wikiword_with_screen_line(line, line_cache, i, s, e)
hoff = e
end
--? print(s, e, soff, eoff, loff, hoff)
return App.width(line.data:sub(soff, loff-1)), App.width(line.data:sub(soff, hoff))
return font:getWidth(line.data:sub(soff, loff-1)), font:getWidth(line.data:sub(soff, hoff))
end
function Text.text_input(State, t)
@ -481,7 +481,7 @@ function Text.up(State)
screen_line_starting_pos = screen_line_starting_pos[#screen_line_starting_pos]
local screen_line_starting_byte_offset = Text.offset(State.lines[State.cursor1.line].data, screen_line_starting_pos)
local s = string.sub(State.lines[State.cursor1.line].data, screen_line_starting_byte_offset)
State.cursor1.pos = screen_line_starting_pos + Text.nearest_cursor_pos(s, State.cursor_x, State.left) - 1
State.cursor1.pos = screen_line_starting_pos + Text.nearest_cursor_pos(State.font, s, State.cursor_x, State.left) - 1
break
end
end
@ -491,7 +491,7 @@ function Text.up(State)
local new_screen_line_starting_pos = State.line_cache[State.cursor1.line].screen_line_starting_pos[screen_line_index-1]
local new_screen_line_starting_byte_offset = Text.offset(State.lines[State.cursor1.line].data, new_screen_line_starting_pos)
local s = string.sub(State.lines[State.cursor1.line].data, new_screen_line_starting_byte_offset)
State.cursor1.pos = new_screen_line_starting_pos + Text.nearest_cursor_pos(s, State.cursor_x, State.left) - 1
State.cursor1.pos = new_screen_line_starting_pos + Text.nearest_cursor_pos(State.font, s, State.cursor_x, State.left) - 1
--? print('cursor pos is now '..tostring(State.cursor1.pos))
end
if Text.lt1(State.cursor1, State.screen_top1) then
@ -516,7 +516,7 @@ function Text.down(State)
if State.lines[new_cursor_line].mode == 'text' then
State.cursor1 = {
line = new_cursor_line,
pos = Text.nearest_cursor_pos(State.lines[new_cursor_line].data, State.cursor_x, State.left),
pos = Text.nearest_cursor_pos(State.font, State.lines[new_cursor_line].data, State.cursor_x, State.left),
}
--? print(State.cursor1.pos)
break
@ -538,7 +538,7 @@ function Text.down(State)
--? print('switching pos of screen line at cursor from '..tostring(screen_line_starting_pos)..' to '..tostring(new_screen_line_starting_pos))
local new_screen_line_starting_byte_offset = Text.offset(State.lines[State.cursor1.line].data, new_screen_line_starting_pos)
local s = string.sub(State.lines[State.cursor1.line].data, new_screen_line_starting_byte_offset)
State.cursor1.pos = new_screen_line_starting_pos + Text.nearest_cursor_pos(s, State.cursor_x, State.left) - 1
State.cursor1.pos = new_screen_line_starting_pos + Text.nearest_cursor_pos(State.font, s, State.cursor_x, State.left) - 1
--? print('cursor pos is now', State.cursor1.line, State.cursor1.pos)
if scroll_down then
--? print('scroll up preserving cursor')
@ -801,8 +801,8 @@ function Text.to_pos_on_line(State, line_index, mx, my)
return line_cache.screen_line_starting_pos[screen_line_index+1]-1
end
local s = string.sub(line.data, screen_line_starting_byte_offset)
--? print('return', mx, Text.nearest_cursor_pos(s, mx, State.left), '=>', screen_line_starting_pos + Text.nearest_cursor_pos(s, mx, State.left) - 1)
return screen_line_starting_pos + Text.nearest_cursor_pos(s, mx, State.left) - 1
--? print('return', mx, Text.nearest_cursor_pos(State.font, s, mx, State.left), '=>', screen_line_starting_pos + Text.nearest_cursor_pos(State.font, s, mx, State.left) - 1)
return screen_line_starting_pos + Text.nearest_cursor_pos(State.font, s, mx, State.left) - 1
end
y = nexty
end
@ -822,7 +822,7 @@ function Text.screen_line_width(State, line_index, i)
else
screen_line = string.sub(line.data, start_pos)
end
return App.width(screen_line)
return State.font:getWidth(screen_line)
end
function Text.screen_line_index(screen_line_starting_pos, pos)
@ -836,12 +836,12 @@ end
-- convert x pixel coordinate to pos
-- oblivious to wrapping
-- result: 1 to len+1
function Text.nearest_cursor_pos(line, x, left)
function Text.nearest_cursor_pos(font, line, x, left)
if x < left then
return 1
end
local len = utf8.len(line)
local max_x = left+Text.x(line, len+1)
local max_x = left+Text.x(font, line, len+1)
if x > max_x then
return len+1
end
@ -853,8 +853,8 @@ function Text.nearest_cursor_pos(line, x, left)
return leftpos
end
local curr = math.floor((leftpos+rightpos)/2)
local currxmin = left+Text.x(line, curr)
local currxmax = left+Text.x(line, curr+1)
local currxmin = left+Text.x(font, line, curr)
local currxmax = left+Text.x(font, line, curr+1)
--? print('nearest', x, leftpos, rightpos, curr, currxmin, currxmax)
if currxmin <= x and x < currxmax then
if x-currxmin < currxmax-x then
@ -878,18 +878,18 @@ end
-- return the nearest index of line (in utf8 code points) which lies entirely
-- within x pixels of the left margin
-- result: 0 to len+1
function Text.nearest_pos_less_than(line, x)
function Text.nearest_pos_less_than(font, line, x)
--? print('', '-- nearest_pos_less_than', line, x)
local len = utf8.len(line)
local max_x = Text.x_after(line, len)
local max_x = Text.x_after(font, line, len)
if x > max_x then
return len+1
end
local left, right = 0, len+1
while true do
local curr = math.floor((left+right)/2)
local currxmin = Text.x_after(line, curr+1)
local currxmax = Text.x_after(line, curr+2)
local currxmin = Text.x_after(font, line, curr+1)
local currxmax = Text.x_after(font, line, curr+2)
--? print('', x, left, right, curr, currxmin, currxmax)
if currxmin <= x and x < currxmax then
return curr
@ -906,18 +906,18 @@ function Text.nearest_pos_less_than(line, x)
assert(false, 'failed to map x pixel to pos')
end
function Text.x_after(s, pos)
function Text.x_after(font, s, pos)
local len = utf8.len(s)
local offset = Text.offset(s, math.min(pos+1, len+1))
local s_before = s:sub(1, offset-1)
--? print('^'..s_before..'$')
return App.width(s_before)
return font:getWidth(s_before)
end
function Text.x(s, pos)
function Text.x(font, s, pos)
local offset = Text.offset(s, pos)
local s_before = s:sub(1, offset-1)
return App.width(s_before)
return font:getWidth(s_before)
end
function Text.to2(State, loc1)

View File

@ -41,12 +41,12 @@ function Text.draw(State, line_index, y, startpos)
end
else
if pos <= State.cursor1.pos and pos + frag_len > State.cursor1.pos then
Text.draw_cursor(State, State.left+Text.x(screen_line, State.cursor1.pos-pos+1), y)
Text.draw_cursor(State, State.left+Text.x(State.font, screen_line, State.cursor1.pos-pos+1), y)
elseif pos + frag_len == State.cursor1.pos then
-- Show cursor at end of line.
-- This place also catches end of wrapping screen lines. That doesn't seem worth distinguishing.
-- It seems useful to see a cursor whether your eye is on the left or right margin.
Text.draw_cursor(State, State.left+Text.x(screen_line, State.cursor1.pos-pos+1), y)
Text.draw_cursor(State, State.left+Text.x(State.font, screen_line, State.cursor1.pos-pos+1), y)
end
end
end
@ -95,14 +95,14 @@ function Text.populate_screen_line_starting_pos(State, line_index)
local pos = 1
-- try to wrap at word boundaries
for frag in line.data:gmatch('%S*%s*') do
local frag_width = App.width(frag)
local frag_width = State.font:getWidth(frag)
--? print('-- frag:', frag, pos, x, frag_width, State.width)
while x + frag_width > State.width do
--? print('frag:', frag, pos, x, frag_width, State.width)
if x < 0.8 * State.width then
-- long word; chop it at some letter
-- We're not going to reimplement TeX here.
local bpos = Text.nearest_pos_less_than(frag, State.width - x)
local bpos = Text.nearest_pos_less_than(State.font, frag, State.width - x)
if x == 0 and bpos == 0 then
assert(false, ("Infinite loop while line-wrapping. Editor is %dpx wide; window is %dpx wide"):format(State.width, App.screen.width))
end
@ -112,7 +112,7 @@ function Text.populate_screen_line_starting_pos(State, line_index)
--? if bpos > 0 then
--? print('after chop:', frag)
--? end
frag_width = App.width(frag)
frag_width = State.font:getWidth(frag)
end
--? print('screen line:', pos)
table.insert(line_cache.screen_line_starting_pos, pos)
@ -419,7 +419,7 @@ function Text.up(State)
screen_line_starting_pos = screen_line_starting_pos[#screen_line_starting_pos]
local screen_line_starting_byte_offset = Text.offset(State.lines[State.cursor1.line].data, screen_line_starting_pos)
local s = string.sub(State.lines[State.cursor1.line].data, screen_line_starting_byte_offset)
State.cursor1.pos = screen_line_starting_pos + Text.nearest_cursor_pos(s, State.cursor_x, State.left) - 1
State.cursor1.pos = screen_line_starting_pos + Text.nearest_cursor_pos(State.font, s, State.cursor_x, State.left) - 1
break
end
end
@ -429,7 +429,7 @@ function Text.up(State)
local new_screen_line_starting_pos = State.line_cache[State.cursor1.line].screen_line_starting_pos[screen_line_index-1]
local new_screen_line_starting_byte_offset = Text.offset(State.lines[State.cursor1.line].data, new_screen_line_starting_pos)
local s = string.sub(State.lines[State.cursor1.line].data, new_screen_line_starting_byte_offset)
State.cursor1.pos = new_screen_line_starting_pos + Text.nearest_cursor_pos(s, State.cursor_x, State.left) - 1
State.cursor1.pos = new_screen_line_starting_pos + Text.nearest_cursor_pos(State.font, s, State.cursor_x, State.left) - 1
--? print('cursor pos is now '..tostring(State.cursor1.pos))
end
if Text.lt1(State.cursor1, State.screen_top1) then
@ -454,7 +454,7 @@ function Text.down(State)
if State.lines[new_cursor_line].mode == 'text' then
State.cursor1 = {
line = new_cursor_line,
pos = Text.nearest_cursor_pos(State.lines[new_cursor_line].data, State.cursor_x, State.left),
pos = Text.nearest_cursor_pos(State.font, State.lines[new_cursor_line].data, State.cursor_x, State.left),
}
--? print(State.cursor1.pos)
break
@ -476,7 +476,7 @@ function Text.down(State)
--? print('switching pos of screen line at cursor from '..tostring(screen_line_starting_pos)..' to '..tostring(new_screen_line_starting_pos))
local new_screen_line_starting_byte_offset = Text.offset(State.lines[State.cursor1.line].data, new_screen_line_starting_pos)
local s = string.sub(State.lines[State.cursor1.line].data, new_screen_line_starting_byte_offset)
State.cursor1.pos = new_screen_line_starting_pos + Text.nearest_cursor_pos(s, State.cursor_x, State.left) - 1
State.cursor1.pos = new_screen_line_starting_pos + Text.nearest_cursor_pos(State.font, s, State.cursor_x, State.left) - 1
--? print('cursor pos is now', State.cursor1.line, State.cursor1.pos)
if scroll_down then
--? print('scroll up preserving cursor')
@ -739,8 +739,8 @@ function Text.to_pos_on_line(State, line_index, mx, my)
return line_cache.screen_line_starting_pos[screen_line_index+1]-1
end
local s = string.sub(line.data, screen_line_starting_byte_offset)
--? print('return', mx, Text.nearest_cursor_pos(s, mx, State.left), '=>', screen_line_starting_pos + Text.nearest_cursor_pos(s, mx, State.left) - 1)
return screen_line_starting_pos + Text.nearest_cursor_pos(s, mx, State.left) - 1
--? print('return', mx, Text.nearest_cursor_pos(State.font, s, mx, State.left), '=>', screen_line_starting_pos + Text.nearest_cursor_pos(State.font, s, mx, State.left) - 1)
return screen_line_starting_pos + Text.nearest_cursor_pos(State.font, s, mx, State.left) - 1
end
y = nexty
end
@ -760,7 +760,7 @@ function Text.screen_line_width(State, line_index, i)
else
screen_line = string.sub(line.data, start_pos)
end
return App.width(screen_line)
return State.font:getWidth(screen_line)
end
function Text.screen_line_index(screen_line_starting_pos, pos)
@ -774,12 +774,12 @@ end
-- convert x pixel coordinate to pos
-- oblivious to wrapping
-- result: 1 to len+1
function Text.nearest_cursor_pos(line, x, left)
function Text.nearest_cursor_pos(font, line, x, left)
if x < left then
return 1
end
local len = utf8.len(line)
local max_x = left+Text.x(line, len+1)
local max_x = left+Text.x(font, line, len+1)
if x > max_x then
return len+1
end
@ -791,8 +791,8 @@ function Text.nearest_cursor_pos(line, x, left)
return leftpos
end
local curr = math.floor((leftpos+rightpos)/2)
local currxmin = left+Text.x(line, curr)
local currxmax = left+Text.x(line, curr+1)
local currxmin = left+Text.x(font, line, curr)
local currxmax = left+Text.x(font, line, curr+1)
--? print('nearest', x, leftpos, rightpos, curr, currxmin, currxmax)
if currxmin <= x and x < currxmax then
if x-currxmin < currxmax-x then
@ -816,18 +816,18 @@ end
-- return the nearest index of line (in utf8 code points) which lies entirely
-- within x pixels of the left margin
-- result: 0 to len+1
function Text.nearest_pos_less_than(line, x)
function Text.nearest_pos_less_than(font, line, x)
--? print('', '-- nearest_pos_less_than', line, x)
local len = utf8.len(line)
local max_x = Text.x_after(line, len)
local max_x = Text.x_after(font, line, len)
if x > max_x then
return len+1
end
local left, right = 0, len+1
while true do
local curr = math.floor((left+right)/2)
local currxmin = Text.x_after(line, curr+1)
local currxmax = Text.x_after(line, curr+2)
local currxmin = Text.x_after(font, line, curr+1)
local currxmax = Text.x_after(font, line, curr+2)
--? print('', x, left, right, curr, currxmin, currxmax)
if currxmin <= x and x < currxmax then
return curr
@ -844,18 +844,18 @@ function Text.nearest_pos_less_than(line, x)
assert(false, 'failed to map x pixel to pos')
end
function Text.x_after(s, pos)
function Text.x_after(font, s, pos)
local len = utf8.len(s)
local offset = Text.offset(s, math.min(pos+1, len+1))
local s_before = s:sub(1, offset-1)
--? print('^'..s_before..'$')
return App.width(s_before)
return font:getWidth(s_before)
end
function Text.x(s, pos)
function Text.x(font, s, pos)
local offset = Text.offset(s, pos)
local s_before = s:sub(1, offset-1)
return App.width(s_before)
return font:getWidth(s_before)
end
function Text.to2(State, loc1)