editor documentation

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Kartik K. Agaram 2023-04-10 00:42:56 -07:00
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@ -182,6 +182,55 @@ assertions on their side-effects.
There's much more I could include here; check out [the LÖVE manual](https://love2d.org/wiki/love.graphics).
### text editor primitives
The text-editor widget includes extremely thorough automated tests to give you
early warning if you break something.
* `state = edit.initialize_state(top, left, right, font_height, line_height)` --
returns an object that can be used to render an interactive editor widgets
for text and line drawings starting at `y=top` on the app window, between
`x=left` and `x=right`. Wraps long lines at word boundaries where possible,
or in the middle of words (no hyphenation yet) when it must.
* `edit.quit()` -- calling this ensures any final edits are flushed to disk
before the app exits.
* `edit.draw(state)` -- Call this from `App.draw` to display the current
editor state on the app window as requested in the call to
`edit.initialize_state` that created `state`.
* `edit.update(state, dt)` -- call this from `App.update` to periodically auto
saves editor contents to disk.
* `edit.mouse_press(state, x,y, mouse_button)` and `edit.mouse_release(x,y,
mouse_button)` -- call these to position the cursor or select some text.
* `edit.mouse_wheel_move(state, dx,dy)` -- call this to scroll the editor in
response to a mouse wheel.
* `edit.keychord_press(state, chord, key)` and `edit.key_release(state, key)`
-- call these to perform some standard shortcuts: insert new lines,
backspace/delete, zoom in/out font size, cut/copy/paste to and from the
clipboard, undo/redo.
* `edit.text_input(state, t)` -- call this to insert keystrokes into the
buffer.
* `Text.redraw_all(state)` -- call this to clear and recompute any cached
state as the cursor moves and the buffer scrolls.
If you need more precise control, look at the comment at the top of
`edit.initialize_state` in edit.lua. In brief, the widget contains an array of
`lines`. Positions in the buffer are described in _schema-1_ locations
consisting of a `line` index and a code-point `pos`. We may also convert them
at times to _schema-2_ locations consisting of a `line`, `screen_line` and
`pos` that better indicates how long lines wrap. Schema-2 locations are never
persisted, just generated as needed from schema-1. Important schema-1
locations in the widget are `cursor1` describing where text is inserted or
deleted and `screen_top1` which specifies how far down the lines is currently
visible on screen.
### mouse primitives
* `App.mouse_move(x, y)` -- sets the current position of the mouse to (`x`,