diff --git a/app.lua b/app.lua index 30fc696..59dff31 100644 --- a/app.lua +++ b/app.lua @@ -369,6 +369,7 @@ function App.run_tests() table.sort(sorted_names) for _,name in ipairs(sorted_names) do App.initialize_for_test() +--? print('=== '..name) xpcall(_G[name], function(err) prepend_debug_info_to_test_failure(name, err) end) end -- clean up all test methods @@ -380,9 +381,10 @@ end -- prepend file/line/test function prepend_debug_info_to_test_failure(test_name, err) local err_without_line_number = err:gsub('^[^:]*:[^:]*: ', '') - local stack_trace = debug.traceback('', --[[stack frame]]5) + local stack_trace = debug.traceback('', --[[stack frame]]4) local file_and_line_number = stack_trace:gsub('stack traceback:\n', ''):gsub(': .*', '') local full_error = file_and_line_number..':'..test_name..' -- '..err_without_line_number +--? local full_error = file_and_line_number..':'..test_name..' -- '..err_without_line_number..'\t\t'..stack_trace:gsub('\n', '\n\t\t') table.insert(Test_errors, full_error) end diff --git a/drawing_tests.lua b/drawing_tests.lua index 0c4de54..491ff3a 100644 --- a/drawing_tests.lua +++ b/drawing_tests.lua @@ -457,6 +457,41 @@ function test_name_point_then_hit_backspace() -- no crash end +function test_name_point_then_exit_drawing() + -- create a drawing with a line + App.screen.init{width=Test_margin_left+256, height=300} -- drawing coordinates 1:1 with pixels + Editor_state = edit.initialize_test_state() + Editor_state.filename = 'foo' + Editor_state.lines = load_array{'```lines', '```', ''} + Text.redraw_all(Editor_state) + edit.check_locs(Editor_state) + Editor_state.current_drawing_mode = 'line' + edit.draw(Editor_state) + -- draw a line + edit.run_after_mouse_press(Editor_state, Editor_state.left+5, Editor_state.top+Drawing_padding_top+6, 1) + edit.run_after_mouse_release(Editor_state, Editor_state.left+35, Editor_state.top+Drawing_padding_top+36, 1) + local drawing = Editor_state.lines[1] + check_eq(#drawing.shapes, 1, 'baseline/#shapes') + check_eq(#drawing.points, 2, 'baseline/#points') + check_eq(drawing.shapes[1].mode, 'line', 'baseline/shape:1') + local p1 = drawing.points[drawing.shapes[1].p1] + local p2 = drawing.points[drawing.shapes[1].p2] + check_eq(p1.x, 5, 'baseline/p1:x') + check_eq(p1.y, 6, 'baseline/p1:y') + check_eq(p2.x, 35, 'baseline/p2:x') + check_eq(p2.y, 36, 'baseline/p2:y') + check_nil(p2.name, 'baseline/p2:name') + -- enter 'name' mode without moving the mouse + edit.run_after_keychord(Editor_state, 'C-n') + check_eq(Editor_state.current_drawing_mode, 'name', 'mode:1') + -- click outside the drawing + edit.run_after_mouse_click(Editor_state, App.screen.width-5, App.screen.height-5, 1) + -- press a key + edit.run_after_text_input(Editor_state, 'a') + -- key goes to text + check_eq(Editor_state.lines[2].data, 'a') +end + function test_move_point() -- create a drawing with a line App.screen.init{width=Test_margin_left+256, height=300} -- drawing coordinates 1:1 with pixels diff --git a/edit.lua b/edit.lua index 38c2883..3cea87f 100644 --- a/edit.lua +++ b/edit.lua @@ -226,7 +226,7 @@ end function edit.mouse_press(State, x,y, mouse_button) if State.search_term then return end ---? print('press', State.selection1.line, State.selection1.pos) +--? print('press', State.cursor1.line) if mouse_press_consumed_by_any_button_handler(State, x,y, mouse_button) then -- press on a button and it returned 'true' to short-circuit return @@ -269,7 +269,7 @@ end function edit.mouse_release(State, x,y, mouse_button) if State.search_term then return end ---? print('release') +--? print('release', State.cursor1.line) if State.lines.current_drawing then Drawing.mouse_release(State, x,y, mouse_button) schedule_save(State) @@ -321,11 +321,12 @@ function edit.mouse_wheel_move(State, dx,dy) end function edit.text_input(State, t) +--? print('text input', t) if State.search_term then State.search_term = State.search_term..t State.search_text = nil Text.search_next(State) - elseif State.current_drawing_mode == 'name' then + elseif State.lines.current_drawing and State.current_drawing_mode == 'name' then local before = snapshot(State, State.lines.current_drawing_index) local drawing = State.lines.current_drawing local p = drawing.points[drawing.pending.target_point] @@ -478,7 +479,7 @@ function edit.keychord_press(State, chord, key) line.show_help = false end end - elseif State.current_drawing_mode == 'name' then + elseif State.lines.current_drawing and State.current_drawing_mode == 'name' then if chord == 'return' then State.current_drawing_mode = State.previous_drawing_mode State.previous_drawing_mode = nil diff --git a/text.lua b/text.lua index 35b30c4..589e4fd 100644 --- a/text.lua +++ b/text.lua @@ -161,6 +161,7 @@ function Text.text_input(State, t) end function Text.insert_at_cursor(State, t) + assert(State.lines[State.cursor1.line].mode == 'text') local byte_offset = Text.offset(State.lines[State.cursor1.line].data, State.cursor1.pos) State.lines[State.cursor1.line].data = string.sub(State.lines[State.cursor1.line].data, 1, byte_offset-1)..t..string.sub(State.lines[State.cursor1.line].data, byte_offset) Text.clear_screen_line_cache(State, State.cursor1.line)