clean up some debug prints

It's starting to become apparent just how little line_cache.fragments
does for me now. Let's see if we can get rid of it entirely.
This commit is contained in:
Kartik K. Agaram 2023-04-01 16:41:40 -07:00
parent f64f680f2b
commit fbc8b85bcf
2 changed files with 0 additions and 16 deletions

View File

@ -115,7 +115,6 @@ function Text.populate_screen_line_starting_pos(State, line_index)
end
function Text.compute_fragments(State, line_index)
--? print('compute_fragments', line_index, 'between', State.left, State.right)
local line = State.lines[line_index]
if line.mode ~= 'text' then return end
local line_cache = State.line_cache[line_index]
@ -127,21 +126,15 @@ function Text.compute_fragments(State, line_index)
-- try to wrap at word boundaries
for frag in line.data:gmatch('%S*%s*') do
local frag_width = App.width(frag)
--? print('x: '..tostring(x)..'; frag_width: '..tostring(frag_width)..'; '..tostring(State.right-x)..'px to go')
while x + frag_width > State.right do
--? print(('checking whether to split fragment ^%s$ of width %d when rendering from %d'):format(frag, frag_width, x))
if (x-State.left) < 0.8 * (State.right-State.left) then
--? print('splitting')
-- long word; chop it at some letter
-- We're not going to reimplement TeX here.
local bpos = Text.nearest_pos_less_than(frag, State.right - x)
--? print('bpos', bpos)
if bpos == 0 then break end -- avoid infinite loop when window is too narrow
local boffset = Text.offset(frag, bpos+1) -- byte _after_ bpos
--? print('space for '..tostring(bpos)..' graphemes, '..tostring(boffset-1)..' bytes')
local frag1 = string.sub(frag, 1, boffset-1)
local frag1_width = App.width(frag1)
--? print('extracting ^'..frag1..'$ of width '..tostring(frag1_width)..'px')
assert(x + frag1_width <= State.right)
table.insert(line_cache.fragments, {data=frag1})
frag = string.sub(frag, boffset)
@ -150,7 +143,6 @@ function Text.compute_fragments(State, line_index)
x = State.left -- new line
end
if #frag > 0 then
--? print('inserting ^'..frag..'$ of width '..tostring(frag_width)..'px')
table.insert(line_cache.fragments, {data=frag})
end
x = x + frag_width

View File

@ -99,7 +99,6 @@ function Text.populate_screen_line_starting_pos(State, line_index)
end
function Text.compute_fragments(State, line_index)
--? print('compute_fragments', line_index, 'between', State.left, State.right)
local line = State.lines[line_index]
if line.mode ~= 'text' then return end
local line_cache = State.line_cache[line_index]
@ -111,21 +110,15 @@ function Text.compute_fragments(State, line_index)
-- try to wrap at word boundaries
for frag in line.data:gmatch('%S*%s*') do
local frag_width = App.width(frag)
--? print('x: '..tostring(x)..'; frag_width: '..tostring(frag_width)..'; '..tostring(State.right-x)..'px to go')
while x + frag_width > State.right do
--? print(('checking whether to split fragment ^%s$ of width %d when rendering from %d'):format(frag, frag_width, x))
if (x-State.left) < 0.8 * (State.right-State.left) then
--? print('splitting')
-- long word; chop it at some letter
-- We're not going to reimplement TeX here.
local bpos = Text.nearest_pos_less_than(frag, State.right - x)
--? print('bpos', bpos)
if bpos == 0 then break end -- avoid infinite loop when window is too narrow
local boffset = Text.offset(frag, bpos+1) -- byte _after_ bpos
--? print('space for '..tostring(bpos)..' graphemes, '..tostring(boffset-1)..' bytes')
local frag1 = string.sub(frag, 1, boffset-1)
local frag1_width = App.width(frag1)
--? print('extracting ^'..frag1..'$ of width '..tostring(frag1_width)..'px')
assert(x + frag1_width <= State.right)
table.insert(line_cache.fragments, {data=frag1})
frag = string.sub(frag, boffset)
@ -134,7 +127,6 @@ function Text.compute_fragments(State, line_index)
x = State.left -- new line
end
if #frag > 0 then
--? print('inserting ^'..frag..'$ of width '..tostring(frag_width)..'px')
table.insert(line_cache.fragments, {data=frag})
end
x = x + frag_width