-- major tests for drawings -- We minimize assumptions about specific pixels, and try to test at the level -- of specific shapes. In particular, no tests of freehand drawings. function test_creating_drawing_saves() App.screen.init{width=120, height=60} Editor_state = edit.initialize_test_state() Editor_state.filename = 'foo' Editor_state.lines = load_array{} Text.redraw_all(Editor_state) edit.draw(Editor_state) -- click on button to create drawing edit.run_after_mouse_click(Editor_state, 8,Editor_state.top+8, 1) -- file not immediately saved edit.update(Editor_state, 0.01) check_nil(App.filesystem['foo'], 'early') -- wait until save Current_time = Current_time + 3.1 edit.update(Editor_state, 0) -- filesystem contains drawing and an empty line of text check_eq(App.filesystem['foo'], '```lines\n```\n\n', 'check') end function test_draw_line() -- display a drawing followed by a line of text (you shouldn't ever have a drawing right at the end) App.screen.init{width=Test_margin_left+256, height=300} -- drawing coordinates 1:1 with pixels Editor_state = edit.initialize_test_state() Editor_state.filename = 'foo' Editor_state.lines = load_array{'```lines', '```', ''} Text.redraw_all(Editor_state) Editor_state.current_drawing_mode = 'line' edit.draw(Editor_state) check_eq(#Editor_state.lines, 2, 'baseline/#lines') check_eq(Editor_state.lines[1].mode, 'drawing', 'baseline/mode') check_eq(Editor_state.line_cache[1].starty, Editor_state.top+Drawing_padding_top, 'baseline/y') check_eq(Editor_state.lines[1].h, 128, 'baseline/y') check_eq(#Editor_state.lines[1].shapes, 0, 'baseline/#shapes') -- draw a line edit.run_after_mouse_press(Editor_state, Editor_state.left+5, Editor_state.top+Drawing_padding_top+6, 1) edit.run_after_mouse_release(Editor_state, Editor_state.left+35, Editor_state.top+Drawing_padding_top+36, 1) local drawing = Editor_state.lines[1] check_eq(#drawing.shapes, 1, '#shapes') check_eq(#drawing.points, 2, '#points') check_eq(drawing.shapes[1].mode, 'line', 'shape:1') local p1 = drawing.points[drawing.shapes[1].p1] local p2 = drawing.points[drawing.shapes[1].p2] check_eq(p1.x, 5, 'p1:x') check_eq(p1.y, 6, 'p1:y') check_eq(p2.x, 35, 'p2:x') check_eq(p2.y, 36, 'p2:y') -- wait until save Current_time = Current_time + 3.1 edit.update(Editor_state, 0) -- The format on disk isn't perfectly stable. Table fields can be reordered. -- So just reload from disk to verify. load_from_disk(Editor_state) Text.redraw_all(Editor_state) local drawing = Editor_state.lines[1] check_eq(#drawing.shapes, 1, 'save/#shapes') check_eq(#drawing.points, 2, 'save/#points') check_eq(drawing.shapes[1].mode, 'line', 'save/shape:1') local p1 = drawing.points[drawing.shapes[1].p1] local p2 = drawing.points[drawing.shapes[1].p2] check_eq(p1.x, 5, 'save/p1:x') check_eq(p1.y, 6, 'save/p1:y') check_eq(p2.x, 35, 'save/p2:x') check_eq(p2.y, 36, 'save/p2:y') end function test_draw_horizontal_line() -- display a drawing followed by a line of text (you shouldn't ever have a drawing right at the end) App.screen.init{width=Test_margin_left+256, height=300} -- drawing coordinates 1:1 with pixels Editor_state = edit.initialize_test_state() Editor_state.lines = load_array{'```lines', '```', ''} Text.redraw_all(Editor_state) Editor_state.current_drawing_mode = 'manhattan' edit.draw(Editor_state) check_eq(#Editor_state.lines, 2, 'baseline/#lines') check_eq(Editor_state.lines[1].mode, 'drawing', 'baseline/mode') check_eq(Editor_state.line_cache[1].starty, Editor_state.top+Drawing_padding_top, 'baseline/y') check_eq(Editor_state.lines[1].h, 128, 'baseline/y') check_eq(#Editor_state.lines[1].shapes, 0, 'baseline/#shapes') -- draw a line that is more horizontal than vertical edit.run_after_mouse_press(Editor_state, Editor_state.left+5, Editor_state.top+Drawing_padding_top+6, 1) edit.run_after_mouse_release(Editor_state, Editor_state.left+35, Editor_state.top+Drawing_padding_top+26, 1) local drawing = Editor_state.lines[1] check_eq(#drawing.shapes, 1, '#shapes') check_eq(#drawing.points, 2, '#points') check_eq(drawing.shapes[1].mode, 'manhattan', 'shape_mode') local p1 = drawing.points[drawing.shapes[1].p1] local p2 = drawing.points[drawing.shapes[1].p2] check_eq(p1.x, 5, 'p1:x') check_eq(p1.y, 6, 'p1:y') check_eq(p2.x, 35, 'p2:x') check_eq(p2.y, p1.y, 'p2:y') end function test_draw_circle() -- display a drawing followed by a line of text (you shouldn't ever have a drawing right at the end) App.screen.init{width=Test_margin_left+256, height=300} -- drawing coordinates 1:1 with pixels Editor_state = edit.initialize_test_state() Editor_state.lines = load_array{'```lines', '```', ''} Text.redraw_all(Editor_state) Editor_state.current_drawing_mode = 'line' edit.draw(Editor_state) check_eq(#Editor_state.lines, 2, 'baseline/#lines') check_eq(Editor_state.lines[1].mode, 'drawing', 'baseline/mode') check_eq(Editor_state.line_cache[1].starty, Editor_state.top+Drawing_padding_top, 'baseline/y') check_eq(Editor_state.lines[1].h, 128, 'baseline/y') check_eq(#Editor_state.lines[1].shapes, 0, 'baseline/#shapes') -- draw a circle App.mouse_move(Editor_state.left+4, Editor_state.top+Drawing_padding_top+4) -- hover on drawing edit.run_after_keychord(Editor_state, 'C-o', 'o') edit.run_after_mouse_press(Editor_state, Editor_state.left+35, Editor_state.top+Drawing_padding_top+36, 1) edit.run_after_mouse_release(Editor_state, Editor_state.left+35+30, Editor_state.top+Drawing_padding_top+36, 1) local drawing = Editor_state.lines[1] check_eq(#drawing.shapes, 1, '#shapes') check_eq(#drawing.points, 1, '#points') check_eq(drawing.shapes[1].mode, 'circle', 'shape_mode') check_eq(drawing.shapes[1].radius, 30, 'radius') local center = drawing.points[drawing.shapes[1].center] check_eq(center.x, 35, 'center:x') check_eq(center.y, 36, 'center:y') end function test_cancel_stroke() -- display a drawing followed by a line of text (you shouldn't ever have a drawing right at the end) App.screen.init{width=Test_margin_left+256, height=300} -- drawing coordinates 1:1 with pixels Editor_state = edit.initialize_test_state() Editor_state.filename = 'foo' Editor_state.lines = load_array{'```lines', '```', ''} Text.redraw_all(Editor_state) Editor_state.current_drawing_mode = 'line' edit.draw(Editor_state) check_eq(#Editor_state.lines, 2, 'baseline/#lines') check_eq(Editor_state.lines[1].mode, 'drawing', 'baseline/mode') check_eq(Editor_state.line_cache[1].starty, Editor_state.top+Drawing_padding_top, 'baseline/y') check_eq(Editor_state.lines[1].h, 128, 'baseline/y') check_eq(#Editor_state.lines[1].shapes, 0, 'baseline/#shapes') -- start drawing a line edit.run_after_mouse_press(Editor_state, Editor_state.left+5, Editor_state.top+Drawing_padding_top+6, 1) -- cancel edit.run_after_keychord(Editor_state, 'escape', 'escape') edit.run_after_mouse_release(Editor_state, Editor_state.left+35, Editor_state.top+Drawing_padding_top+36, 1) local drawing = Editor_state.lines[1] check_eq(#drawing.shapes, 0, '#shapes') end function test_keys_do_not_affect_shape_when_mouse_up() -- display a drawing followed by a line of text (you shouldn't ever have a drawing right at the end) App.screen.init{width=Test_margin_left+256, height=300} -- drawing coordinates 1:1 with pixels Editor_state = edit.initialize_test_state() Editor_state.lines = load_array{'```lines', '```', ''} Text.redraw_all(Editor_state) Editor_state.current_drawing_mode = 'line' edit.draw(Editor_state) -- hover over drawing and press 'o' without holding mouse App.mouse_move(Editor_state.left+4, Editor_state.top+Drawing_padding_top+4) -- hover on drawing edit.run_after_keychord(Editor_state, 'o', 'o') -- no change to drawing mode check_eq(Editor_state.current_drawing_mode, 'line', 'drawing_mode') -- no change to text either because we didn't run the text_input event end function test_draw_circle_mid_stroke() -- display a drawing followed by a line of text (you shouldn't ever have a drawing right at the end) App.screen.init{width=Test_margin_left+256, height=300} -- drawing coordinates 1:1 with pixels Editor_state = edit.initialize_test_state() Editor_state.lines = load_array{'```lines', '```', ''} Text.redraw_all(Editor_state) Editor_state.current_drawing_mode = 'line' edit.draw(Editor_state) check_eq(#Editor_state.lines, 2, 'baseline/#lines') check_eq(Editor_state.lines[1].mode, 'drawing', 'baseline/mode') check_eq(Editor_state.line_cache[1].starty, Editor_state.top+Drawing_padding_top, 'baseline/y') check_eq(Editor_state.lines[1].h, 128, 'baseline/y') check_eq(#Editor_state.lines[1].shapes, 0, 'baseline/#shapes') -- draw a circle App.mouse_move(Editor_state.left+4, Editor_state.top+Drawing_padding_top+4) -- hover on drawing edit.run_after_mouse_press(Editor_state, Editor_state.left+35, Editor_state.top+Drawing_padding_top+36, 1) edit.run_after_text_input(Editor_state, 'o') edit.run_after_mouse_release(Editor_state, Editor_state.left+35+30, Editor_state.top+Drawing_padding_top+36, 1) local drawing = Editor_state.lines[1] check_eq(#drawing.shapes, 1, '#shapes') check_eq(#drawing.points, 1, '#points') check_eq(drawing.shapes[1].mode, 'circle', 'shape_mode') check_eq(drawing.shapes[1].radius, 30, 'radius') local center = drawing.points[drawing.shapes[1].center] check_eq(center.x, 35, 'center:x') check_eq(center.y, 36, 'center:y') end function test_draw_arc() -- display a drawing followed by a line of text (you shouldn't ever have a drawing right at the end) App.screen.init{width=Test_margin_left+256, height=300} -- drawing coordinates 1:1 with pixels Editor_state = edit.initialize_test_state() Editor_state.lines = load_array{'```lines', '```', ''} Text.redraw_all(Editor_state) Editor_state.current_drawing_mode = 'circle' edit.draw(Editor_state) check_eq(#Editor_state.lines, 2, 'baseline/#lines') check_eq(Editor_state.lines[1].mode, 'drawing', 'baseline/mode') check_eq(Editor_state.line_cache[1].starty, Editor_state.top+Drawing_padding_top, 'baseline/y') check_eq(Editor_state.lines[1].h, 128, 'baseline/y') check_eq(#Editor_state.lines[1].shapes, 0, 'baseline/#shapes') -- draw an arc edit.run_after_mouse_press(Editor_state, Editor_state.left+35, Editor_state.top+Drawing_padding_top+36, 1) App.mouse_move(Editor_state.left+35+30, Editor_state.top+Drawing_padding_top+36) edit.run_after_text_input(Editor_state, 'a') -- arc mode edit.run_after_mouse_release(Editor_state, Editor_state.left+35+50, Editor_state.top+Drawing_padding_top+36+50, 1) -- 45° local drawing = Editor_state.lines[1] check_eq(#drawing.shapes, 1, '#shapes') check_eq(#drawing.points, 1, '#points') check_eq(drawing.shapes[1].mode, 'arc', 'shape_mode') local arc = drawing.shapes[1] check_eq(arc.radius, 30, 'radius') local center = drawing.points[arc.center] check_eq(center.x, 35, 'center:x') check_eq(center.y, 36, 'center:y') check_eq(arc.start_angle, 0, 'start:angle') check_eq(arc.end_angle, math.pi/4, 'end:angle') end function test_draw_polygon() -- display a drawing followed by a line of text (you shouldn't ever have a drawing right at the end) App.screen.init{width=Test_margin_left+256, height=300} -- drawing coordinates 1:1 with pixels Editor_state = edit.initialize_test_state() Editor_state.lines = load_array{'```lines', '```', ''} Text.redraw_all(Editor_state) edit.draw(Editor_state) check_eq(Editor_state.current_drawing_mode, 'line', 'baseline/drawing_mode') check_eq(#Editor_state.lines, 2, 'baseline/#lines') check_eq(Editor_state.lines[1].mode, 'drawing', 'baseline/mode') check_eq(Editor_state.line_cache[1].starty, Editor_state.top+Drawing_padding_top, 'baseline/y') check_eq(Editor_state.lines[1].h, 128, 'baseline/y') check_eq(#Editor_state.lines[1].shapes, 0, 'baseline/#shapes') -- first point edit.run_after_mouse_press(Editor_state, Editor_state.left+5, Editor_state.top+Drawing_padding_top+6, 1) edit.run_after_text_input(Editor_state, 'g') -- polygon mode -- second point App.mouse_move(Editor_state.left+65, Editor_state.top+Drawing_padding_top+36) edit.run_after_text_input(Editor_state, 'p') -- add point -- final point edit.run_after_mouse_release(Editor_state, Editor_state.left+35, Editor_state.top+Drawing_padding_top+26, 1) local drawing = Editor_state.lines[1] check_eq(#drawing.shapes, 1, '#shapes') check_eq(#drawing.points, 3, 'vertices') local shape = drawing.shapes[1] check_eq(shape.mode, 'polygon', 'shape_mode') check_eq(#shape.vertices, 3, 'vertices') local p = drawing.points[shape.vertices[1]] check_eq(p.x, 5, 'p1:x') check_eq(p.y, 6, 'p1:y') local p = drawing.points[shape.vertices[2]] check_eq(p.x, 65, 'p2:x') check_eq(p.y, 36, 'p2:y') local p = drawing.points[shape.vertices[3]] check_eq(p.x, 35, 'p3:x') check_eq(p.y, 26, 'p3:y') end function test_draw_rectangle() -- display a drawing followed by a line of text (you shouldn't ever have a drawing right at the end) App.screen.init{width=Test_margin_left+256, height=300} -- drawing coordinates 1:1 with pixels Editor_state = edit.initialize_test_state() Editor_state.lines = load_array{'```lines', '```', ''} Text.redraw_all(Editor_state) edit.draw(Editor_state) check_eq(Editor_state.current_drawing_mode, 'line', 'baseline/drawing_mode') check_eq(#Editor_state.lines, 2, 'baseline/#lines') check_eq(Editor_state.lines[1].mode, 'drawing', 'baseline/mode') check_eq(Editor_state.line_cache[1].starty, Editor_state.top+Drawing_padding_top, 'baseline/y') check_eq(Editor_state.lines[1].h, 128, 'baseline/y') check_eq(#Editor_state.lines[1].shapes, 0, 'baseline/#shapes') -- first point edit.run_after_mouse_press(Editor_state, Editor_state.left+35, Editor_state.top+Drawing_padding_top+36, 1) edit.run_after_text_input(Editor_state, 'r') -- rectangle mode -- second point/first edge App.mouse_move(Editor_state.left+42, Editor_state.top+Drawing_padding_top+45) edit.run_after_text_input(Editor_state, 'p') -- override second point/first edge App.mouse_move(Editor_state.left+75, Editor_state.top+Drawing_padding_top+76) edit.run_after_text_input(Editor_state, 'p') -- release (decides 'thickness' of rectangle perpendicular to first edge) edit.run_after_mouse_release(Editor_state, Editor_state.left+15, Editor_state.top+Drawing_padding_top+26, 1) local drawing = Editor_state.lines[1] check_eq(#drawing.shapes, 1, '#shapes') check_eq(#drawing.points, 5, '#points') -- currently includes every point added local shape = drawing.shapes[1] check_eq(shape.mode, 'rectangle', 'shape_mode') check_eq(#shape.vertices, 4, 'vertices') local p = drawing.points[shape.vertices[1]] check_eq(p.x, 35, 'p1:x') check_eq(p.y, 36, 'p1:y') local p = drawing.points[shape.vertices[2]] check_eq(p.x, 75, 'p2:x') check_eq(p.y, 76, 'p2:y') local p = drawing.points[shape.vertices[3]] check_eq(p.x, 70, 'p3:x') check_eq(p.y, 81, 'p3:y') local p = drawing.points[shape.vertices[4]] check_eq(p.x, 30, 'p4:x') check_eq(p.y, 41, 'p4:y') end function test_draw_rectangle_intermediate() -- display a drawing followed by a line of text (you shouldn't ever have a drawing right at the end) App.screen.init{width=Test_margin_left+256, height=300} -- drawing coordinates 1:1 with pixels Editor_state = edit.initialize_test_state() Editor_state.lines = load_array{'```lines', '```', ''} Text.redraw_all(Editor_state) edit.draw(Editor_state) check_eq(Editor_state.current_drawing_mode, 'line', 'baseline/drawing_mode') check_eq(#Editor_state.lines, 2, 'baseline/#lines') check_eq(Editor_state.lines[1].mode, 'drawing', 'baseline/mode') check_eq(Editor_state.line_cache[1].starty, Editor_state.top+Drawing_padding_top, 'baseline/y') check_eq(Editor_state.lines[1].h, 128, 'baseline/y') check_eq(#Editor_state.lines[1].shapes, 0, 'baseline/#shapes') -- first point edit.run_after_mouse_press(Editor_state, Editor_state.left+35, Editor_state.top+Drawing_padding_top+36, 1) edit.run_after_text_input(Editor_state, 'r') -- rectangle mode -- second point/first edge App.mouse_move(Editor_state.left+42, Editor_state.top+Drawing_padding_top+45) edit.run_after_text_input(Editor_state, 'p') -- override second point/first edge App.mouse_move(Editor_state.left+75, Editor_state.top+Drawing_padding_top+76) edit.run_after_text_input(Editor_state, 'p') local drawing = Editor_state.lines[1] check_eq(#drawing.points, 3, '#points') -- currently includes every point added local pending = drawing.pending check_eq(pending.mode, 'rectangle', 'shape_mode') check_eq(#pending.vertices, 2, 'vertices') local p = drawing.points[pending.vertices[1]] check_eq(p.x, 35, 'p1:x') check_eq(p.y, 36, 'p1:y') local p = drawing.points[pending.vertices[2]] check_eq(p.x, 75, 'p2:x') check_eq(p.y, 76, 'p2:y') -- outline of rectangle is drawn based on where the mouse is, but we can't check that so far end function test_draw_square() -- display a drawing followed by a line of text (you shouldn't ever have a drawing right at the end) App.screen.init{width=Test_margin_left+256, height=300} -- drawing coordinates 1:1 with pixels Editor_state = edit.initialize_test_state() Editor_state.lines = load_array{'```lines', '```', ''} Text.redraw_all(Editor_state) edit.draw(Editor_state) check_eq(Editor_state.current_drawing_mode, 'line', 'baseline/drawing_mode') check_eq(#Editor_state.lines, 2, 'baseline/#lines') check_eq(Editor_state.lines[1].mode, 'drawing', 'baseline/mode') check_eq(Editor_state.line_cache[1].starty, Editor_state.top+Drawing_padding_top, 'baseline/y') check_eq(Editor_state.lines[1].h, 128, 'baseline/y') check_eq(#Editor_state.lines[1].shapes, 0, 'baseline/#shapes') -- first point edit.run_after_mouse_press(Editor_state, Editor_state.left+35, Editor_state.top+Drawing_padding_top+36, 1) edit.run_after_text_input(Editor_state, 's') -- square mode -- second point/first edge App.mouse_move(Editor_state.left+42, Editor_state.top+Drawing_padding_top+45) edit.run_after_text_input(Editor_state, 'p') -- override second point/first edge App.mouse_move(Editor_state.left+65, Editor_state.top+Drawing_padding_top+66) edit.run_after_text_input(Editor_state, 'p') -- release (decides which side of first edge to draw square on) edit.run_after_mouse_release(Editor_state, Editor_state.left+15, Editor_state.top+Drawing_padding_top+26, 1) local drawing = Editor_state.lines[1] check_eq(#drawing.shapes, 1, '#shapes') check_eq(#drawing.points, 5, '#points') -- currently includes every point added check_eq(drawing.shapes[1].mode, 'square', 'shape_mode') check_eq(#drawing.shapes[1].vertices, 4, 'vertices') local p = drawing.points[drawing.shapes[1].vertices[1]] check_eq(p.x, 35, 'p1:x') check_eq(p.y, 36, 'p1:y') local p = drawing.points[drawing.shapes[1].vertices[2]] check_eq(p.x, 65, 'p2:x') check_eq(p.y, 66, 'p2:y') local p = drawing.points[drawing.shapes[1].vertices[3]] check_eq(p.x, 35, 'p3:x') check_eq(p.y, 96, 'p3:y') local p = drawing.points[drawing.shapes[1].vertices[4]] check_eq(p.x, 5, 'p4:x') check_eq(p.y, 66, 'p4:y') end function test_name_point() -- create a drawing with a line App.screen.init{width=Test_margin_left+256, height=300} -- drawing coordinates 1:1 with pixels Editor_state = edit.initialize_test_state() Editor_state.filename = 'foo' Editor_state.lines = load_array{'```lines', '```', ''} Text.redraw_all(Editor_state) Editor_state.current_drawing_mode = 'line' edit.draw(Editor_state) -- draw a line edit.run_after_mouse_press(Editor_state, Editor_state.left+5, Editor_state.top+Drawing_padding_top+6, 1) edit.run_after_mouse_release(Editor_state, Editor_state.left+35, Editor_state.top+Drawing_padding_top+36, 1) local drawing = Editor_state.lines[1] check_eq(#drawing.shapes, 1, 'baseline/#shapes') check_eq(#drawing.points, 2, 'baseline/#points') check_eq(drawing.shapes[1].mode, 'line', 'baseline/shape:1') local p1 = drawing.points[drawing.shapes[1].p1] local p2 = drawing.points[drawing.shapes[1].p2] check_eq(p1.x, 5, 'baseline/p1:x') check_eq(p1.y, 6, 'baseline/p1:y') check_eq(p2.x, 35, 'baseline/p2:x') check_eq(p2.y, 36, 'baseline/p2:y') check_nil(p2.name, 'baseline/p2:name') -- enter 'name' mode without moving the mouse edit.run_after_keychord(Editor_state, 'C-n', 'n') check_eq(Editor_state.current_drawing_mode, 'name', 'mode:1') edit.run_after_text_input(Editor_state, 'A') check_eq(p2.name, 'A', 'check1') -- still in 'name' mode check_eq(Editor_state.current_drawing_mode, 'name', 'mode:2') -- exit 'name' mode edit.run_after_keychord(Editor_state, 'return', 'return') check_eq(Editor_state.current_drawing_mode, 'line', 'mode:3') check_eq(p2.name, 'A', 'check2') -- wait until save Current_time = Current_time + 3.1 edit.update(Editor_state, 0) -- change is saved load_from_disk(Editor_state) Text.redraw_all(Editor_state) local p2 = Editor_state.lines[1].points[drawing.shapes[1].p2] check_eq(p2.name, 'A', 'save') end function test_name_point_then_hit_backspace() -- create a drawing with a line App.screen.init{width=Test_margin_left+256, height=300} -- drawing coordinates 1:1 with pixels Editor_state = edit.initialize_test_state() Editor_state.filename = 'foo' Editor_state.lines = load_array{'```lines', '```', ''} Text.redraw_all(Editor_state) Editor_state.current_drawing_mode = 'line' edit.draw(Editor_state) -- draw a line edit.run_after_mouse_press(Editor_state, Editor_state.left+5, Editor_state.top+Drawing_padding_top+6, 1) edit.run_after_mouse_release(Editor_state, Editor_state.left+35, Editor_state.top+Drawing_padding_top+36, 1) local drawing = Editor_state.lines[1] check_eq(#drawing.shapes, 1, 'baseline/#shapes') check_eq(#drawing.points, 2, 'baseline/#points') check_eq(drawing.shapes[1].mode, 'line', 'baseline/shape:1') local p1 = drawing.points[drawing.shapes[1].p1] local p2 = drawing.points[drawing.shapes[1].p2] check_eq(p1.x, 5, 'baseline/p1:x') check_eq(p1.y, 6, 'baseline/p1:y') check_eq(p2.x, 35, 'baseline/p2:x') check_eq(p2.y, 36, 'baseline/p2:y') check_nil(p2.name, 'baseline/p2:name') -- enter 'name' mode without moving the mouse edit.run_after_keychord(Editor_state, 'C-n', 'n') check_eq(Editor_state.current_drawing_mode, 'name', 'mode:1') -- hit backspace edit.run_after_keychord(Editor_state, 'backspace', 'backspace') -- no crash end function test_name_point_then_exit_drawing() -- create a drawing with a line App.screen.init{width=Test_margin_left+256, height=300} -- drawing coordinates 1:1 with pixels Editor_state = edit.initialize_test_state() Editor_state.filename = 'foo' Editor_state.lines = load_array{'```lines', '```', ''} Text.redraw_all(Editor_state) edit.check_locs(Editor_state) Editor_state.current_drawing_mode = 'line' edit.draw(Editor_state) -- draw a line edit.run_after_mouse_press(Editor_state, Editor_state.left+5, Editor_state.top+Drawing_padding_top+6, 1) edit.run_after_mouse_release(Editor_state, Editor_state.left+35, Editor_state.top+Drawing_padding_top+36, 1) local drawing = Editor_state.lines[1] check_eq(#drawing.shapes, 1, 'baseline/#shapes') check_eq(#drawing.points, 2, 'baseline/#points') check_eq(drawing.shapes[1].mode, 'line', 'baseline/shape:1') local p1 = drawing.points[drawing.shapes[1].p1] local p2 = drawing.points[drawing.shapes[1].p2] check_eq(p1.x, 5, 'baseline/p1:x') check_eq(p1.y, 6, 'baseline/p1:y') check_eq(p2.x, 35, 'baseline/p2:x') check_eq(p2.y, 36, 'baseline/p2:y') check_nil(p2.name, 'baseline/p2:name') -- enter 'name' mode without moving the mouse edit.run_after_keychord(Editor_state, 'C-n', 'n') check_eq(Editor_state.current_drawing_mode, 'name', 'mode:1') -- click outside the drawing edit.run_after_mouse_click(Editor_state, App.screen.width-5, App.screen.height-5, 1) -- press a key edit.run_after_text_input(Editor_state, 'a') -- key goes to text check_eq(Editor_state.lines[2].data, 'a') end function test_move_point() -- create a drawing with a line App.screen.init{width=Test_margin_left+256, height=300} -- drawing coordinates 1:1 with pixels Editor_state = edit.initialize_test_state() Editor_state.filename = 'foo' Editor_state.lines = load_array{'```lines', '```', ''} Text.redraw_all(Editor_state) Editor_state.current_drawing_mode = 'line' edit.draw(Editor_state) edit.run_after_mouse_press(Editor_state, Editor_state.left+5, Editor_state.top+Drawing_padding_top+6, 1) edit.run_after_mouse_release(Editor_state, Editor_state.left+35, Editor_state.top+Drawing_padding_top+36, 1) local drawing = Editor_state.lines[1] check_eq(#drawing.shapes, 1, 'baseline/#shapes') check_eq(#drawing.points, 2, 'baseline/#points') check_eq(drawing.shapes[1].mode, 'line', 'baseline/shape:1') local p1 = drawing.points[drawing.shapes[1].p1] local p2 = drawing.points[drawing.shapes[1].p2] check_eq(p1.x, 5, 'baseline/p1:x') check_eq(p1.y, 6, 'baseline/p1:y') check_eq(p2.x, 35, 'baseline/p2:x') check_eq(p2.y, 36, 'baseline/p2:y') -- wait until save Current_time = Current_time + 3.1 edit.update(Editor_state, 0) -- line is saved to disk load_from_disk(Editor_state) Text.redraw_all(Editor_state) local drawing = Editor_state.lines[1] local p2 = Editor_state.lines[1].points[drawing.shapes[1].p2] check_eq(p2.x, 35, 'save/x') check_eq(p2.y, 36, 'save/y') edit.draw(Editor_state) -- enter 'move' mode without moving the mouse edit.run_after_keychord(Editor_state, 'C-u', 'u') check_eq(Editor_state.current_drawing_mode, 'move', 'mode:1') -- point is lifted check_eq(drawing.pending.mode, 'move', 'mode:2') check_eq(drawing.pending.target_point, p2, 'target') -- move point App.mouse_move(Editor_state.left+26, Editor_state.top+Drawing_padding_top+44) edit.update(Editor_state, 0.05) local p2 = drawing.points[drawing.shapes[1].p2] check_eq(p2.x, 26, 'x') check_eq(p2.y, 44, 'y') -- exit 'move' mode edit.run_after_mouse_click(Editor_state, Editor_state.left+26, Editor_state.top+Drawing_padding_top+44, 1) check_eq(Editor_state.current_drawing_mode, 'line', 'mode:3') check_eq(drawing.pending, {}, 'pending') -- wait until save Current_time = Current_time + 3.1 edit.update(Editor_state, 0) -- change is saved load_from_disk(Editor_state) Text.redraw_all(Editor_state) local p2 = Editor_state.lines[1].points[drawing.shapes[1].p2] check_eq(p2.x, 26, 'save/x') check_eq(p2.y, 44, 'save/y') end function test_move_point_on_manhattan_line() -- create a drawing with a manhattan line App.screen.init{width=Test_margin_left+256, height=300} -- drawing coordinates 1:1 with pixels Editor_state = edit.initialize_test_state() Editor_state.filename = 'foo' Editor_state.lines = load_array{'```lines', '```', ''} Text.redraw_all(Editor_state) Editor_state.current_drawing_mode = 'manhattan' edit.draw(Editor_state) edit.run_after_mouse_press(Editor_state, Editor_state.left+5, Editor_state.top+Drawing_padding_top+6, 1) edit.run_after_mouse_release(Editor_state, Editor_state.left+35, Editor_state.top+Drawing_padding_top+46, 1) local drawing = Editor_state.lines[1] check_eq(#drawing.shapes, 1, 'baseline/#shapes') check_eq(#drawing.points, 2, 'baseline/#points') check_eq(drawing.shapes[1].mode, 'manhattan', 'baseline/shape:1') edit.draw(Editor_state) -- enter 'move' mode edit.run_after_keychord(Editor_state, 'C-u', 'u') check_eq(Editor_state.current_drawing_mode, 'move', 'mode:1') -- move point App.mouse_move(Editor_state.left+26, Editor_state.top+Drawing_padding_top+44) edit.update(Editor_state, 0.05) -- line is no longer manhattan check_eq(drawing.shapes[1].mode, 'line', 'baseline/shape:1') end function test_delete_lines_at_point() -- create a drawing with two lines connected at a point App.screen.init{width=Test_margin_left+256, height=300} -- drawing coordinates 1:1 with pixels Editor_state = edit.initialize_test_state() Editor_state.filename = 'foo' Editor_state.lines = load_array{'```lines', '```', ''} Text.redraw_all(Editor_state) Editor_state.current_drawing_mode = 'line' edit.draw(Editor_state) edit.run_after_mouse_press(Editor_state, Editor_state.left+5, Editor_state.top+Drawing_padding_top+6, 1) edit.run_after_mouse_release(Editor_state, Editor_state.left+35, Editor_state.top+Drawing_padding_top+36, 1) edit.run_after_mouse_press(Editor_state, Editor_state.left+35, Editor_state.top+Drawing_padding_top+36, 1) edit.run_after_mouse_release(Editor_state, Editor_state.left+55, Editor_state.top+Drawing_padding_top+26, 1) local drawing = Editor_state.lines[1] check_eq(#drawing.shapes, 2, 'baseline/#shapes') check_eq(drawing.shapes[1].mode, 'line', 'baseline/shape:1') check_eq(drawing.shapes[2].mode, 'line', 'baseline/shape:2') -- hover on the common point and delete App.mouse_move(Editor_state.left+35, Editor_state.top+Drawing_padding_top+36) edit.run_after_keychord(Editor_state, 'C-d', 'd') check_eq(drawing.shapes[1].mode, 'deleted', 'shape:1') check_eq(drawing.shapes[2].mode, 'deleted', 'shape:2') -- wait for some time Current_time = Current_time + 3.1 edit.update(Editor_state, 0) -- deleted points disappear after file is reloaded load_from_disk(Editor_state) Text.redraw_all(Editor_state) check_eq(#Editor_state.lines[1].shapes, 0, 'save') end function test_delete_line_under_mouse_pointer() -- create a drawing with two lines connected at a point App.screen.init{width=Test_margin_left+256, height=300} -- drawing coordinates 1:1 with pixels Editor_state = edit.initialize_test_state() Editor_state.lines = load_array{'```lines', '```', ''} Text.redraw_all(Editor_state) Editor_state.current_drawing_mode = 'line' edit.draw(Editor_state) edit.run_after_mouse_press(Editor_state, Editor_state.left+5, Editor_state.top+Drawing_padding_top+6, 1) edit.run_after_mouse_release(Editor_state, Editor_state.left+35, Editor_state.top+Drawing_padding_top+36, 1) edit.run_after_mouse_press(Editor_state, Editor_state.left+35, Editor_state.top+Drawing_padding_top+36, 1) edit.run_after_mouse_release(Editor_state, Editor_state.left+55, Editor_state.top+Drawing_padding_top+26, 1) local drawing = Editor_state.lines[1] check_eq(#drawing.shapes, 2, 'baseline/#shapes') check_eq(drawing.shapes[1].mode, 'line', 'baseline/shape:1') check_eq(drawing.shapes[2].mode, 'line', 'baseline/shape:2') -- hover on one of the lines and delete App.mouse_move(Editor_state.left+25, Editor_state.top+Drawing_padding_top+26) edit.run_after_keychord(Editor_state, 'C-d', 'd') -- only that line is deleted check_eq(drawing.shapes[1].mode, 'deleted', 'shape:1') check_eq(drawing.shapes[2].mode, 'line', 'shape:2') end function test_delete_point_from_polygon() -- create a drawing with two lines connected at a point App.screen.init{width=Test_margin_left+256, height=300} -- drawing coordinates 1:1 with pixels Editor_state = edit.initialize_test_state() Editor_state.lines = load_array{'```lines', '```', ''} Text.redraw_all(Editor_state) Editor_state.current_drawing_mode = 'line' edit.draw(Editor_state) -- first point edit.run_after_mouse_press(Editor_state, Editor_state.left+5, Editor_state.top+Drawing_padding_top+6, 1) edit.run_after_text_input(Editor_state, 'g') -- polygon mode -- second point App.mouse_move(Editor_state.left+65, Editor_state.top+Drawing_padding_top+36) edit.run_after_text_input(Editor_state, 'p') -- add point -- third point App.mouse_move(Editor_state.left+35, Editor_state.top+Drawing_padding_top+26) edit.run_after_text_input(Editor_state, 'p') -- add point -- fourth point edit.run_after_mouse_release(Editor_state, Editor_state.left+14, Editor_state.top+Drawing_padding_top+16, 1) local drawing = Editor_state.lines[1] check_eq(#drawing.shapes, 1, 'baseline/#shapes') check_eq(drawing.shapes[1].mode, 'polygon', 'baseline/mode') check_eq(#drawing.shapes[1].vertices, 4, 'baseline/vertices') -- hover on a point and delete App.mouse_move(Editor_state.left+35, Editor_state.top+Drawing_padding_top+26) edit.run_after_keychord(Editor_state, 'C-d', 'd') -- just the one point is deleted check_eq(drawing.shapes[1].mode, 'polygon', 'shape') check_eq(#drawing.shapes[1].vertices, 3, 'vertices') end function test_delete_point_from_polygon() -- create a drawing with two lines connected at a point App.screen.init{width=Test_margin_left+256, height=300} -- drawing coordinates 1:1 with pixels Editor_state = edit.initialize_test_state() Editor_state.lines = load_array{'```lines', '```', ''} Text.redraw_all(Editor_state) Editor_state.current_drawing_mode = 'line' edit.draw(Editor_state) -- first point edit.run_after_mouse_press(Editor_state, Editor_state.left+5, Editor_state.top+Drawing_padding_top+6, 1) edit.run_after_text_input(Editor_state, 'g') -- polygon mode -- second point App.mouse_move(Editor_state.left+65, Editor_state.top+Drawing_padding_top+36) edit.run_after_text_input(Editor_state, 'p') -- add point -- third point edit.run_after_mouse_release(Editor_state, Editor_state.left+14, Editor_state.top+Drawing_padding_top+16, 1) local drawing = Editor_state.lines[1] check_eq(#drawing.shapes, 1, 'baseline/#shapes') check_eq(drawing.shapes[1].mode, 'polygon', 'baseline/mode') check_eq(#drawing.shapes[1].vertices, 3, 'baseline/vertices') -- hover on a point and delete App.mouse_move(Editor_state.left+65, Editor_state.top+Drawing_padding_top+36) edit.run_after_keychord(Editor_state, 'C-d', 'd') -- there's < 3 points left, so the whole polygon is deleted check_eq(drawing.shapes[1].mode, 'deleted', 'check') end function test_undo_name_point() -- create a drawing with a line App.screen.init{width=Test_margin_left+256, height=300} -- drawing coordinates 1:1 with pixels Editor_state = edit.initialize_test_state() Editor_state.filename = 'foo' Editor_state.lines = load_array{'```lines', '```', ''} Text.redraw_all(Editor_state) Editor_state.current_drawing_mode = 'line' edit.draw(Editor_state) -- draw a line edit.run_after_mouse_press(Editor_state, Editor_state.left+5, Editor_state.top+Drawing_padding_top+6, 1) edit.run_after_mouse_release(Editor_state, Editor_state.left+35, Editor_state.top+Drawing_padding_top+36, 1) local drawing = Editor_state.lines[1] check_eq(#drawing.shapes, 1, 'baseline/#shapes') check_eq(#drawing.points, 2, 'baseline/#points') check_eq(drawing.shapes[1].mode, 'line', 'baseline/shape:1') local p1 = drawing.points[drawing.shapes[1].p1] local p2 = drawing.points[drawing.shapes[1].p2] check_eq(p1.x, 5, 'baseline/p1:x') check_eq(p1.y, 6, 'baseline/p1:y') check_eq(p2.x, 35, 'baseline/p2:x') check_eq(p2.y, 36, 'baseline/p2:y') check_nil(p2.name, 'baseline/p2:name') check_eq(#Editor_state.history, 1, 'baseline/history:1') --? print('a', Editor_state.lines.current_drawing) -- enter 'name' mode without moving the mouse edit.run_after_keychord(Editor_state, 'C-n', 'n') edit.run_after_text_input(Editor_state, 'A') edit.run_after_keychord(Editor_state, 'return', 'return') check_eq(p2.name, 'A', 'baseline') check_eq(#Editor_state.history, 3, 'baseline/history:2') check_eq(Editor_state.next_history, 4, 'baseline/next_history') --? print('b', Editor_state.lines.current_drawing) -- undo edit.run_after_keychord(Editor_state, 'C-z', 'z') local drawing = Editor_state.lines[1] local p2 = drawing.points[drawing.shapes[1].p2] check_eq(Editor_state.next_history, 3, 'next_history') check_eq(p2.name, '', 'undo') -- not quite what it was before, but close enough -- wait until save Current_time = Current_time + 3.1 edit.update(Editor_state, 0) -- undo is saved load_from_disk(Editor_state) Text.redraw_all(Editor_state) local p2 = Editor_state.lines[1].points[drawing.shapes[1].p2] check_eq(p2.name, '', 'save') end function test_undo_move_point() -- create a drawing with a line App.screen.init{width=Test_margin_left+256, height=300} -- drawing coordinates 1:1 with pixels Editor_state = edit.initialize_test_state() Editor_state.filename = 'foo' Editor_state.lines = load_array{'```lines', '```', ''} Text.redraw_all(Editor_state) Editor_state.current_drawing_mode = 'line' edit.draw(Editor_state) edit.run_after_mouse_press(Editor_state, Editor_state.left+5, Editor_state.top+Drawing_padding_top+6, 1) edit.run_after_mouse_release(Editor_state, Editor_state.left+35, Editor_state.top+Drawing_padding_top+36, 1) local drawing = Editor_state.lines[1] check_eq(#drawing.shapes, 1, 'baseline/#shapes') check_eq(#drawing.points, 2, 'baseline/#points') check_eq(drawing.shapes[1].mode, 'line', 'baseline/shape:1') local p1 = drawing.points[drawing.shapes[1].p1] local p2 = drawing.points[drawing.shapes[1].p2] check_eq(p1.x, 5, 'baseline/p1:x') check_eq(p1.y, 6, 'baseline/p1:y') check_eq(p2.x, 35, 'baseline/p2:x') check_eq(p2.y, 36, 'baseline/p2:y') check_nil(p2.name, 'baseline/p2:name') -- move p2 edit.run_after_keychord(Editor_state, 'C-u', 'u') App.mouse_move(Editor_state.left+26, Editor_state.top+Drawing_padding_top+44) edit.update(Editor_state, 0.05) local p2 = drawing.points[drawing.shapes[1].p2] check_eq(p2.x, 26, 'x') check_eq(p2.y, 44, 'y') -- exit 'move' mode edit.run_after_mouse_click(Editor_state, Editor_state.left+26, Editor_state.top+Drawing_padding_top+44, 1) check_eq(Editor_state.next_history, 4, 'next_history') -- undo edit.run_after_keychord(Editor_state, 'C-z', 'z') edit.run_after_keychord(Editor_state, 'C-z', 'z') -- bug: need to undo twice local drawing = Editor_state.lines[1] local p2 = drawing.points[drawing.shapes[1].p2] check_eq(Editor_state.next_history, 2, 'next_history') check_eq(p2.x, 35, 'x') check_eq(p2.y, 36, 'y') -- wait until save Current_time = Current_time + 3.1 edit.update(Editor_state, 0) -- undo is saved load_from_disk(Editor_state) Text.redraw_all(Editor_state) local p2 = Editor_state.lines[1].points[drawing.shapes[1].p2] check_eq(p2.x, 35, 'save/x') check_eq(p2.y, 36, 'save/y') end function test_undo_delete_point() -- create a drawing with two lines connected at a point App.screen.init{width=Test_margin_left+256, height=300} -- drawing coordinates 1:1 with pixels Editor_state = edit.initialize_test_state() Editor_state.filename = 'foo' Editor_state.lines = load_array{'```lines', '```', ''} Text.redraw_all(Editor_state) Editor_state.current_drawing_mode = 'line' edit.draw(Editor_state) edit.run_after_mouse_press(Editor_state, Editor_state.left+5, Editor_state.top+Drawing_padding_top+6, 1) edit.run_after_mouse_release(Editor_state, Editor_state.left+35, Editor_state.top+Drawing_padding_top+36, 1) edit.run_after_mouse_press(Editor_state, Editor_state.left+35, Editor_state.top+Drawing_padding_top+36, 1) edit.run_after_mouse_release(Editor_state, Editor_state.left+55, Editor_state.top+Drawing_padding_top+26, 1) local drawing = Editor_state.lines[1] check_eq(#drawing.shapes, 2, 'baseline/#shapes') check_eq(drawing.shapes[1].mode, 'line', 'baseline/shape:1') check_eq(drawing.shapes[2].mode, 'line', 'baseline/shape:2') -- hover on the common point and delete App.mouse_move(Editor_state.left+35, Editor_state.top+Drawing_padding_top+36) edit.run_after_keychord(Editor_state, 'C-d', 'd') check_eq(drawing.shapes[1].mode, 'deleted', 'shape:1') check_eq(drawing.shapes[2].mode, 'deleted', 'shape:2') -- undo edit.run_after_keychord(Editor_state, 'C-z', 'z') local drawing = Editor_state.lines[1] local p2 = drawing.points[drawing.shapes[1].p2] check_eq(Editor_state.next_history, 3, 'next_history') check_eq(drawing.shapes[1].mode, 'line', 'shape:1') check_eq(drawing.shapes[2].mode, 'line', 'shape:2') -- wait until save Current_time = Current_time + 3.1 edit.update(Editor_state, 0) -- undo is saved load_from_disk(Editor_state) Text.redraw_all(Editor_state) check_eq(#Editor_state.lines[1].shapes, 2, 'save') end