lines.love/source_file.lua
Kartik K. Agaram da21512440 bugfix: drawings in source editor
Broken since 2022-09 X-(

Scenario:
* switch to source editor
* draw a line
* wait 3 seconds

Before this commit the app would crash and then fail to restart until
you deleted the created .lua file from save dir.

This is not the first time I've confused Lua's files and LÖVE's
droppedFile objects. Just never rely on multiple args in file:write().
2023-05-30 00:02:09 -07:00

245 lines
8.2 KiB
Lua

-- primitives for saving to file and loading from file
function file_exists(filename)
local infile = App.open_for_reading(filename)
if infile then
infile:close()
return true
else
return false
end
end
function load_from_disk(State)
local infile = App.open_for_reading(State.filename)
State.lines = load_from_file(infile)
if infile then infile:close() end
end
function load_from_file(infile)
local result = {}
if infile then
local infile_next_line = infile:lines() -- works with both Lua files and LÖVE Files (https://www.love2d.org/wiki/File)
while true do
local line = infile_next_line()
if line == nil then break end
if line == '```lines' then -- inflexible with whitespace since these files are always autogenerated
table.insert(result, load_drawing(infile_next_line))
else
table.insert(result, {mode='text', data=line})
end
end
end
if #result == 0 then
table.insert(result, {mode='text', data=''})
end
return result
end
function save_to_disk(State)
local outfile = App.open_for_writing(State.filename)
if outfile == nil then
error('failed to write to "'..State.filename..'"')
end
for _,line in ipairs(State.lines) do
if line.mode == 'drawing' then
store_drawing(outfile, line)
else
outfile:write(line.data)
outfile:write('\n')
end
end
outfile:close()
end
function load_drawing(infile_next_line)
local drawing = {mode='drawing', h=256/2, points={}, shapes={}, pending={}}
while true do
local line = infile_next_line()
assert(line)
if line == '```' then break end
local shape = json.decode(line)
if shape.mode == 'freehand' then
-- no changes needed
elseif shape.mode == 'line' or shape.mode == 'manhattan' then
local name = shape.p1.name
shape.p1 = Drawing.find_or_insert_point(drawing.points, shape.p1.x, shape.p1.y, --[[large width to minimize overlap]] 1600)
drawing.points[shape.p1].name = name
name = shape.p2.name
shape.p2 = Drawing.find_or_insert_point(drawing.points, shape.p2.x, shape.p2.y, --[[large width to minimize overlap]] 1600)
drawing.points[shape.p2].name = name
elseif shape.mode == 'polygon' or shape.mode == 'rectangle' or shape.mode == 'square' then
for i,p in ipairs(shape.vertices) do
local name = p.name
shape.vertices[i] = Drawing.find_or_insert_point(drawing.points, p.x,p.y, --[[large width to minimize overlap]] 1600)
drawing.points[shape.vertices[i]].name = name
end
elseif shape.mode == 'circle' or shape.mode == 'arc' then
local name = shape.center.name
shape.center = Drawing.find_or_insert_point(drawing.points, shape.center.x,shape.center.y, --[[large width to minimize overlap]] 1600)
drawing.points[shape.center].name = name
elseif shape.mode == 'deleted' then
-- ignore
else
print(shape.mode)
assert(false)
end
table.insert(drawing.shapes, shape)
end
return drawing
end
function store_drawing(outfile, drawing)
outfile:write('```lines\n')
for _,shape in ipairs(drawing.shapes) do
if shape.mode == 'freehand' then
outfile:write(json.encode(shape))
outfile:write('\n')
elseif shape.mode == 'line' or shape.mode == 'manhattan' then
local line = json.encode({mode=shape.mode, p1=drawing.points[shape.p1], p2=drawing.points[shape.p2]})
outfile:write(line)
outfile:write('\n')
elseif shape.mode == 'polygon' or shape.mode == 'rectangle' or shape.mode == 'square' then
local obj = {mode=shape.mode, vertices={}}
for _,p in ipairs(shape.vertices) do
table.insert(obj.vertices, drawing.points[p])
end
local line = json.encode(obj)
outfile:write(line)
outfile:write('\n')
elseif shape.mode == 'circle' then
outfile:write(json.encode({mode=shape.mode, center=drawing.points[shape.center], radius=shape.radius}))
outfile:write('\n')
elseif shape.mode == 'arc' then
outfile:write(json.encode({mode=shape.mode, center=drawing.points[shape.center], radius=shape.radius, start_angle=shape.start_angle, end_angle=shape.end_angle}))
outfile:write('\n')
elseif shape.mode == 'deleted' then
-- ignore
else
print(shape.mode)
assert(false)
end
end
outfile:write('```\n')
end
-- for tests
function load_array(a)
local result = {}
local next_line = ipairs(a)
local i,line,drawing = 0, ''
while true do
i,line = next_line(a, i)
if i == nil then break end
--? print(line)
if line == '```lines' then -- inflexible with whitespace since these files are always autogenerated
--? print('inserting drawing')
i, drawing = load_drawing_from_array(next_line, a, i)
--? print('i now', i)
table.insert(result, drawing)
else
--? print('inserting text')
local line_info = {mode='text'}
line_info.data = line
table.insert(result, line_info)
end
end
if #result == 0 then
table.insert(result, {mode='text', data=''})
end
return result
end
function load_drawing_from_array(iter, a, i)
local drawing = {mode='drawing', h=256/2, points={}, shapes={}, pending={}}
local line
while true do
i, line = iter(a, i)
assert(i)
--? print(i)
if line == '```' then break end
local shape = json.decode(line)
if shape.mode == 'freehand' then
-- no changes needed
elseif shape.mode == 'line' or shape.mode == 'manhattan' then
local name = shape.p1.name
shape.p1 = Drawing.find_or_insert_point(drawing.points, shape.p1.x, shape.p1.y, --[[large width to minimize overlap]] 1600)
drawing.points[shape.p1].name = name
name = shape.p2.name
shape.p2 = Drawing.find_or_insert_point(drawing.points, shape.p2.x, shape.p2.y, --[[large width to minimize overlap]] 1600)
drawing.points[shape.p2].name = name
elseif shape.mode == 'polygon' or shape.mode == 'rectangle' or shape.mode == 'square' then
for i,p in ipairs(shape.vertices) do
local name = p.name
shape.vertices[i] = Drawing.find_or_insert_point(drawing.points, p.x,p.y, --[[large width to minimize overlap]] 1600)
drawing.points[shape.vertices[i]].name = name
end
elseif shape.mode == 'circle' or shape.mode == 'arc' then
local name = shape.center.name
shape.center = Drawing.find_or_insert_point(drawing.points, shape.center.x,shape.center.y, --[[large width to minimize overlap]] 1600)
drawing.points[shape.center].name = name
elseif shape.mode == 'deleted' then
-- ignore
else
print(shape.mode)
assert(false)
end
table.insert(drawing.shapes, shape)
end
return i, drawing
end
function is_absolute_path(path)
local os_path_separator = package.config:sub(1,1)
if os_path_separator == '/' then
-- POSIX systems permit backslashes in filenames
return path:sub(1,1) == '/'
elseif os_path_separator == '\\' then
if path:sub(2,2) == ':' then return true end -- DOS drive letter followed by volume separator
local f = path:sub(1,1)
return f == '/' or f == '\\'
else
error('What OS is this? LÖVE reports that the path separator is "'..os_path_separator..'"')
end
end
function is_relative_path(path)
return not is_absolute_path(path)
end
function dirname(path)
local os_path_separator = package.config:sub(1,1)
if os_path_separator == '/' then
-- POSIX systems permit backslashes in filenames
return path:match('.*/') or './'
elseif os_path_separator == '\\' then
return path:match('.*[/\\]') or './'
else
error('What OS is this? LÖVE reports that the path separator is "'..os_path_separator..'"')
end
end
function test_dirname()
check_eq(dirname('a/b'), 'a/', 'F - test_dirname')
check_eq(dirname('x'), './', 'F - test_dirname/current')
end
function basename(path)
local os_path_separator = package.config:sub(1,1)
if os_path_separator == '/' then
-- POSIX systems permit backslashes in filenames
return string.gsub(path, ".*/(.*)", "%1")
elseif os_path_separator == '\\' then
return string.gsub(path, ".*[/\\](.*)", "%1")
else
error('What OS is this? LÖVE reports that the path separator is "'..os_path_separator..'"')
end
end
function empty(h)
for _,_ in pairs(h) do
return false
end
return true
end