Merge luaML.love
This commit is contained in:
commit
fe07e12190
4
0019-B
4
0019-B
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@ -1,4 +1,4 @@
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B = function(skip_updating_screen_top_for)
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B = function()
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-- recompute various aspects based on the current viewport settings
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for _,obj in ipairs(Surface) do
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if obj.type == 'line' then
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@ -16,7 +16,7 @@ B = function(skip_updating_screen_top_for)
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obj.zdata = love.math.newBezierCurve(zdata):render()
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elseif obj.type == 'text' then
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if obj.w then
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update_editor_box(obj, skip_updating_screen_top_for)
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update_editor_box(obj)
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else
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obj.text = love.graphics.newText(love.graphics.getFont(), obj.data)
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end
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@ -1,4 +1,4 @@
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compute_layout = function(node, x,y, nodes_to_render, skip_updating_screen_top_for)
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compute_layout = function(node, x,y, nodes_to_render)
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-- append to nodes_to_render flattened instructions to render a hierarchy of nodes
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-- return x,y rendered until (surface coordinates)
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if node.type == 'text' then
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@ -31,7 +31,7 @@ compute_layout = function(node, x,y, nodes_to_render, skip_updating_screen_top_f
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if node.editor == nil then
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initialize_editor(node)
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else
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update_editor_box(node, skip_updating_screen_top_for)
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update_editor_box(node)
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end
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node.h = box_height(node)
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table.insert(nodes_to_render, node)
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@ -59,7 +59,7 @@ compute_layout = function(node, x,y, nodes_to_render, skip_updating_screen_top_f
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if not child.width then
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child.width = node.width -- HACK: should we set child.w or child.width? Neither is quite satisfactory.
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end
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subx,suby = compute_layout(child, x,suby, nodes_to_render, skip_updating_screen_top_for)
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subx,suby = compute_layout(child, x,suby, nodes_to_render)
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if w < child.w then
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w = child.w
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end
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@ -87,7 +87,7 @@ compute_layout = function(node, x,y, nodes_to_render, skip_updating_screen_top_f
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subx = subx+child.margin
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w = w+child.margin
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end
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subx,suby = compute_layout(child, subx,y, nodes_to_render, skip_updating_screen_top_for)
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subx,suby = compute_layout(child, subx,y, nodes_to_render)
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w = w + child.w
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if h < child.h then
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h = child.h
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4
0028-A
4
0028-A
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@ -1,6 +1,6 @@
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A = function(skip_updating_screen_top_for)
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A = function()
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-- load Nodes to Surface
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love.graphics.setFont(love.graphics.newFont(scale(20))) -- editor objects implicitly depend on current font
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render_nodes_to_surface()
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B(skip_updating_screen_top_for)
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B()
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end
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@ -1,29 +1,16 @@
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update_editor_box = function(node, skip_updating_screen_top_for)
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update_editor_box = function(node, skip_updating)
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if node.editor == nil then return end
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if node == skip_updating then return end
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edit.update_font_settings(node.editor, scale(20))
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node.editor.left = math.floor(vx(node.x))
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node.editor.right = math.ceil(vx(node.x+node.w))
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node.editor.width = node.editor.right - node.editor.left
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Text.redraw_all(node.editor)
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--? print('update', node.y, Viewport.y, 'spx', node.editor.screen_top1.line, node.editor.top, 'vpx')
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if node.y > Viewport.y then
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if node ~= skip_updating_screen_top_for then
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--? print('modifying screen_top to 1')
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node.editor.screen_top1.line = 1
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node.editor.screen_top1.pos = 1
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end
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node.editor.screen_top1.line = 1
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node.editor.screen_top1.pos = 1
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node.editor.top = vy(node.y)
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else
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--? print('<=', node, skip_updating_screen_top_for)
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if node ~= skip_updating_screen_top_for then
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node.editor.screen_top1, node.editor.top = schema1_of_y(node.editor, scale(Viewport.y-node.y))
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print('modified screen_top to', node.editor.screen_top1.line, 'at', node.editor.top, 'vpx')
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else
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-- adjust editor to start rendering near top of viewport
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--? print(Viewport.y)
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node.editor.top = Viewport.y%node.editor.line_height
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if node.editor.top > 0 then node.editor.top = node.editor.top - node.editor.line_height end
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--? print('top', node.editor.top)
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end
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node.editor.screen_top1, node.editor.top = schema1_of_y(node.editor, scale(Viewport.y-node.y))
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end
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end
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@ -0,0 +1,49 @@
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function pan_viewport_to_contain_cursor(node)
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local safety_margin = 2*node.editor.line_height
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cursor1 = {39, 1}
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local cursor_sy = node.y + y_of_schema1(node.editor, node.editor.cursor1)/Viewport.zoom
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if Text.lt1({line=1, pos=1}, node.editor.screen_top1) then
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Viewport.y = node.y + y_of_schema1(node.editor, node.editor.screen_top1)/Viewport.zoom
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end
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if cursor_sy > Viewport.y + App.screen.height/Viewport.zoom - safety_margin then
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local cursor_y = y_of_schema1(node.editor, node.editor.cursor1)
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if Viewport.y < node.y then
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-- node starts within Viewport
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local max_cursor_y = App.screen.height - scale(node.y - Viewport.y) - safety_margin
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if cursor_y > max_cursor_y then
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-- set Viewport.y so cursor_y == max_cursor_y
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-- equation: cursor_y == App.screen.height - (node.y - Viewport.y)*Viewport.zoom - safety_margin
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-- solve for Viewport.y
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Viewport.y = node.y - (App.screen.height - cursor_y - safety_margin)/Viewport.zoom
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end
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else
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-- node extends above Viewport
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local screen_top_y = y_of_schema1(node.editor, node.editor.screen_top1)
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local min_screen_top_y = cursor_y + safety_margin - App.screen.height
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if screen_top_y < min_screen_top_y then
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screen_top_y = min_screen_top_y
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Viewport.y = node.y + screen_top_y/Viewport.zoom
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end
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end
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elseif cursor_sy < Viewport.y + safety_margin then
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local cursor_y = y_of_schema1(node.editor, node.editor.cursor1)
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if Viewport.y < node.y then
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-- node starts within Viewport
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local max_cursor_y = App.screen.height - scale(node.y - Viewport.y) - safety_margin
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if cursor_y > max_cursor_y then
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-- set Viewport.y so cursor_y == max_cursor_y
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-- equation: cursor_y == App.screen.height - (node.y - Viewport.y)*Viewport.zoom - safety_margin
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-- solve for Viewport.y
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Viewport.y = node.y - (App.screen.height - cursor_y - safety_margin)/Viewport.zoom
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end
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else
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-- node extends above Viewport
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local screen_top_y = y_of_schema1(node.editor, node.editor.screen_top1)
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local max_screen_top_y = cursor_y - safety_margin
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if screen_top_y > max_screen_top_y then
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screen_top_y = max_screen_top_y
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Viewport.y = node.y + screen_top_y/Viewport.zoom
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end
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end
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end
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end
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@ -32,13 +32,13 @@ Panning:
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✓ repeated up arrow
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✓ repeated down arrow
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✓ repeated pagedown
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✓ repeated pageup
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✓ pageup
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✓ mouse panning
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tall node extending above viewport
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✓ repeated up arrow near top pans up
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✓ repeated down arrow
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✓ repeated up arrow
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✓ repeated pagedown
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✓ pagedown
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✓ repeated pageup
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✓ mouse panning
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tall node extending both below and above viewport
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@ -54,20 +54,20 @@ Panning:
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short node entirely within viewer, cursor in middle of screen
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✓ arrow keys
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✓ page-up positions cursor on top line
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x page-down positions cursor on bottom line
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✓ page-down positions cursor on bottom line
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✓ mouse panning
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tall node extending below viewport
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x repeated down arrow near bottom pans down
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✓ repeated down arrow near bottom pans down
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✓ repeated up arrow
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✓ repeated down arrow
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x repeated pagedown
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✓ repeated pageup
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✓ repeated pagedown
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✓ pageup
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✓ mouse panning
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tall node extending above viewport
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✓ repeated up arrow near top pans up
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✓ repeated down arrow
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✓ repeated up arrow
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✓ repeated pagedown
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✓ pagedown
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✓ repeated pageup
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✓ mouse panning
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tall node extending both below and above viewport
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@ -83,13 +83,13 @@ Panning:
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short node entirely within viewer, cursor in middle of screen
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✓ arrow keys
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✓ page-up positions cursor on top line
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x page-down positions cursor on bottom line
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✓ page-down positions cursor on bottom line
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✓ mouse panning
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tall node extending below viewport
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x repeated down arrow near bottom pans down
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✓ repeated down arrow near bottom pans down
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✓ repeated up arrow
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✓ repeated down arrow
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x repeated pagedown
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✓ repeated pagedown
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✓ repeated pageup
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✓ mouse panning
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tall node extending above viewport
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