47 lines
1.2 KiB
Plaintext
47 lines
1.2 KiB
Plaintext
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# Primitives for screen control.
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pixel: # screen: (addr screen), x: int, y: int, color: int
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# . prologue
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55/push-ebp
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89/<- %ebp 4/r32/esp
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# . save registers
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50/push-eax
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56/push-esi
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# esi = screen
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8b/-> *(ebp+8) 6/r32/esi
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81 7/subop/compare %esi 0/imm32
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{
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75/jump-if-!= break/disp8
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# bounds checks
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8b/-> *(ebp+0xc) 0/r32/eax
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3d/compare-eax-and 0/imm32
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7c/jump-if-< $pixel:end/disp8
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3d/compare-eax-and 0x400/imm32/1024
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7d/jump-if->= $pixel:end/disp8
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8b/-> *(ebp+0x10) 0/r32/eax
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3d/compare-eax-and 0/imm32
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7c/jump-if-< $pixel:end/disp8
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3d/compare-eax-and 0x300/imm32/768
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7d/jump-if->= $pixel:end/disp8
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# eax = y*1024 + x
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8b/-> *(ebp+0x10) 0/r32/eax
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c1/shift 4/subop/left %eax 0xa/imm8
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03/add-> *(ebp+0xc) 0/r32/eax
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# eax += location of frame buffer
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03/add-> *0x7f28 0/r32/eax
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# *eax = color
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8b/-> *(ebp+0x14) 6/r32/esi
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88/byte<- *eax 6/r32/esi
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# return
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eb $pixel:end/disp8
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}
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# TODO: fake screen
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$pixel:end:
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# . restore registers
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5e/pop-to-esi
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58/pop-to-eax
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# . epilogue
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89/<- %esp 5/r32/ebp
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5d/pop-to-ebp
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c3/return
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