mu/075scenario_console.cc

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//: Clean syntax to manipulate and check the console in scenarios.
//: Instruction 'assume-console' implicitly creates a variable called
//: 'console' that is accessible inside other 'run' instructions in the
//: scenario. Like with the fake screen, 'assume-console' transparently
//: supports unicode.
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:(scenarios run_mu_scenario)
:(scenario keyboard_in_scenario)
scenario keyboard-in-scenario [
assume-console [
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type [abc]
]
run [
1:character, console:address, 2:boolean <- read-key console:address
3:character, console:address, 4:boolean <- read-key console:address
5:character, console:address, 6:boolean <- read-key console:address
7:character, console:address, 8:boolean, 9:boolean <- read-key console:address
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]
memory-should-contain [
1 <- 97 # 'a'
2 <- 1
3 <- 98 # 'b'
4 <- 1
5 <- 99 # 'c'
6 <- 1
7 <- 0 # unset
8 <- 1
9 <- 1 # end of test events
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]
]
:(before "End Scenario Globals")
const long long int CONSOLE = Next_predefined_global_for_scenarios++;
:(before "End Special Scenario Variable Names(r)")
Name[r]["console"] = CONSOLE;
//: allow naming just for 'console'
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:(before "End is_special_name Cases")
if (s == "console") return true;
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//: Unlike assume-keyboard, assume-console is easiest to implement as just a
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//: primitive recipe.
:(before "End Primitive Recipe Declarations")
ASSUME_CONSOLE,
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:(before "End Primitive Recipe Numbers")
Recipe_ordinal["assume-console"] = ASSUME_CONSOLE;
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:(before "End Primitive Recipe Implementations")
case ASSUME_CONSOLE: {
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// create a temporary recipe just for parsing; it won't contain valid instructions
istringstream in("[" + current_instruction().ingredients.at(0).name + "]");
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recipe r = slurp_body(in);
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long long int num_events = count_events(r);
// initialize the events
long long int size = num_events*size_of_event() + /*space for length*/1;
ensure_space(size);
long long int event_data_address = Current_routine->alloc;
Memory[event_data_address] = num_events;
++Current_routine->alloc;
for (long long int i = 0; i < SIZE(r.steps); ++i) {
const instruction& curr = r.steps.at(i);
if (curr.name == "left-click") {
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Memory[Current_routine->alloc] = /*tag for 'touch-event' variant of 'event' exclusive-container*/2;
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Memory[Current_routine->alloc+1+/*offset of 'type' in 'mouse-event'*/0] = TB_KEY_MOUSE_LEFT;
Memory[Current_routine->alloc+1+/*offset of 'row' in 'mouse-event'*/1] = to_integer(curr.ingredients.at(0).name);
Memory[Current_routine->alloc+1+/*offset of 'column' in 'mouse-event'*/2] = to_integer(curr.ingredients.at(1).name);
Current_routine->alloc += size_of_event();
}
else if (curr.name == "press") {
string key = curr.ingredients.at(0).name;
if (is_integer(key))
Memory[Current_routine->alloc+1] = to_integer(key);
else if (Key.find(key) != Key.end())
Memory[Current_routine->alloc+1] = Key[key];
else
raise << "assume-console: can't press " << key << '\n' << end();
if (Memory[Current_routine->alloc+1] < 256)
// these keys are in ascii
Memory[Current_routine->alloc] = /*tag for 'text' variant of 'event' exclusive-container*/0;
else {
// distinguish from unicode
Memory[Current_routine->alloc] = /*tag for 'keycode' variant of 'event' exclusive-container*/1;
}
Current_routine->alloc += size_of_event();
}
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// End Event Handlers
else {
// keyboard input
assert(curr.name == "type");
const string& contents = curr.ingredients.at(0).name;
const char* raw_contents = contents.c_str();
long long int num_keyboard_events = unicode_length(contents);
long long int curr = 0;
for (long long int i = 0; i < num_keyboard_events; ++i) {
Memory[Current_routine->alloc] = /*tag for 'text' variant of 'event' exclusive-container*/0;
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uint32_t curr_character;
assert(curr < SIZE(contents));
tb_utf8_char_to_unicode(&curr_character, &raw_contents[curr]);
Memory[Current_routine->alloc+/*skip exclusive container tag*/1] = curr_character;
curr += tb_utf8_char_length(raw_contents[curr]);
Current_routine->alloc += size_of_event();
}
}
}
assert(Current_routine->alloc == event_data_address+size);
// wrap the array of events in an event object
ensure_space(size_of_events());
Memory[CONSOLE] = Current_routine->alloc;
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Current_routine->alloc += size_of_events();
Memory[Memory[CONSOLE]+/*offset of 'data' in container 'events'*/1] = event_data_address;
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break;
}
:(before "End Globals")
map<string, long long int> Key;
:(before "End One-time Setup")
initialize_key_names();
:(code)
void initialize_key_names() {
Key["F1"] = TB_KEY_F1;
Key["F2"] = TB_KEY_F2;
Key["F3"] = TB_KEY_F3;
Key["F4"] = TB_KEY_F4;
Key["F5"] = TB_KEY_F5;
Key["F6"] = TB_KEY_F6;
Key["F7"] = TB_KEY_F7;
Key["F8"] = TB_KEY_F8;
Key["F9"] = TB_KEY_F9;
Key["F10"] = TB_KEY_F10;
Key["F11"] = TB_KEY_F11;
Key["F12"] = TB_KEY_F12;
Key["insert"] = TB_KEY_INSERT;
Key["delete"] = TB_KEY_DELETE;
Key["home"] = TB_KEY_HOME;
Key["end"] = TB_KEY_END;
Key["page-up"] = TB_KEY_PGUP;
Key["page-down"] = TB_KEY_PGDN;
Key["up-arrow"] = TB_KEY_ARROW_UP;
Key["down-arrow"] = TB_KEY_ARROW_DOWN;
Key["left-arrow"] = TB_KEY_ARROW_LEFT;
Key["right-arrow"] = TB_KEY_ARROW_RIGHT;
Key["ctrl-a"] = TB_KEY_CTRL_A;
Key["ctrl-b"] = TB_KEY_CTRL_B;
Key["ctrl-c"] = TB_KEY_CTRL_C;
Key["ctrl-d"] = TB_KEY_CTRL_D;
Key["ctrl-e"] = TB_KEY_CTRL_E;
Key["ctrl-f"] = TB_KEY_CTRL_F;
Key["ctrl-g"] = TB_KEY_CTRL_G;
Key["backspace"] = TB_KEY_BACKSPACE;
Key["ctrl-h"] = TB_KEY_CTRL_H;
Key["tab"] = TB_KEY_TAB;
Key["ctrl-i"] = TB_KEY_CTRL_I;
Key["ctrl-j"] = TB_KEY_CTRL_J;
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Key["enter"] = TB_KEY_NEWLINE; // ignore CR/LF distinction; there is only 'enter'
Key["ctrl-k"] = TB_KEY_CTRL_K;
Key["ctrl-l"] = TB_KEY_CTRL_L;
Key["ctrl-m"] = TB_KEY_CTRL_M;
Key["ctrl-n"] = TB_KEY_CTRL_N;
Key["ctrl-o"] = TB_KEY_CTRL_O;
Key["ctrl-p"] = TB_KEY_CTRL_P;
Key["ctrl-q"] = TB_KEY_CTRL_Q;
Key["ctrl-r"] = TB_KEY_CTRL_R;
Key["ctrl-s"] = TB_KEY_CTRL_S;
Key["ctrl-t"] = TB_KEY_CTRL_T;
Key["ctrl-u"] = TB_KEY_CTRL_U;
Key["ctrl-v"] = TB_KEY_CTRL_V;
Key["ctrl-w"] = TB_KEY_CTRL_W;
Key["ctrl-x"] = TB_KEY_CTRL_X;
Key["ctrl-y"] = TB_KEY_CTRL_Y;
Key["ctrl-z"] = TB_KEY_CTRL_Z;
Key["escape"] = TB_KEY_ESC;
}
:(scenario events_in_scenario)
scenario events-in-scenario [
assume-console [
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type [abc]
left-click 0, 1
press up-arrow
type [d]
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]
run [
# 3 keyboard events; each event occupies 4 locations
1:event <- read-event console:address
5:event <- read-event console:address
9:event <- read-event console:address
# mouse click
13:event <- read-event console:address
# non-character keycode
17:event <- read-event console:address
# final keyboard event
21:event <- read-event console:address
]
memory-should-contain [
1 <- 0 # 'text'
2 <- 97 # 'a'
3 <- 0 # unused
4 <- 0 # unused
5 <- 0 # 'text'
6 <- 98 # 'b'
7 <- 0 # unused
8 <- 0 # unused
9 <- 0 # 'text'
10 <- 99 # 'c'
11 <- 0 # unused
12 <- 0 # unused
13 <- 2 # 'mouse'
14 <- 65513 # mouse click
15 <- 0 # row
16 <- 1 # column
17 <- 1 # 'keycode'
18 <- 65517 # up arrow
19 <- 0 # unused
20 <- 0 # unused
21 <- 0 # 'text'
22 <- 100 # 'd'
23 <- 0 # unused
24 <- 0 # unused
25 <- 0
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]
]
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//: Deal with special keys and unmatched brackets by allowing each test to
//: independently choose the unicode symbol to denote them.
:(before "End Primitive Recipe Declarations")
REPLACE_IN_CONSOLE,
:(before "End Primitive Recipe Numbers")
Recipe_ordinal["replace-in-console"] = REPLACE_IN_CONSOLE;
:(before "End Primitive Recipe Implementations")
case REPLACE_IN_CONSOLE: {
assert(scalar(ingredients.at(0)));
if (!Memory[CONSOLE]) {
raise << "console not initialized\n" << end();
break;
}
long long int console_data = Memory[Memory[CONSOLE]+1];
long long int size = Memory[console_data]; // array size
for (long long int i = 0, curr = console_data+1; i < size; ++i, curr+=size_of_event()) {
if (Memory[curr] != /*text*/0) continue;
if (Memory[curr+1] != ingredients.at(0).at(0)) continue;
for (long long int n = 0; n < size_of_event(); ++n)
Memory[curr+n] = ingredients.at(1).at(n);
}
break;
}
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:(code)
long long int count_events(const recipe& r) {
long long int result = 0;
for (long long int i = 0; i < SIZE(r.steps); ++i) {
const instruction& curr = r.steps.at(i);
if (curr.name == "type")
result += unicode_length(curr.ingredients.at(0).name);
else
result++;
}
return result;
}
long long int size_of_event() {
// memoize result if already computed
static long long int result = 0;
if (result) return result;
vector<type_ordinal> type;
type.push_back(Type_ordinal["event"]);
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result = size_of(type);
return result;
}
long long int size_of_events() {
// memoize result if already computed
static long long int result = 0;
if (result) return result;
vector<type_ordinal> type;
assert(Type_ordinal["console"]);
type.push_back(Type_ordinal["console"]);
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result = size_of(type);
return result;
}