mandelbrot-fixed: introduce some viewport parameters
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@ -11,7 +11,14 @@
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# $ qemu-system-i386 code.img
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fn main screen: (addr screen), keyboard: (addr keyboard), data-disk: (addr disk) {
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mandelbrot screen
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# Initially the viewport is centered at 0, 0 in the scene.
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var scene-cx-f: int
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var scene-cy-f: int
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# Initially the viewport shows a section of the scene 4 units wide.
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var scene-width-f: int
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copy-to scene-width-f, 0x400/4
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var tmp-f/eax: int <- copy 0
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mandelbrot screen, scene-cx-f, scene-cy-f, scene-width-f
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}
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# Since they still look like int types, we'll append a '-f' suffix to variable
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@ -108,7 +115,7 @@ fn divide-fixed a-f: int, b-f: int -> _/eax: int {
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# adding and subtracting two fixed-point numbers can use existing instructions.
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fn mandelbrot screen: (addr screen) {
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fn mandelbrot screen: (addr screen), scene-cx-f: int, scene-cy-f: int, scene-width-f: int {
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var a/eax: int <- copy 0
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var b/ecx: int <- copy 0
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a, b <- screen-size screen
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@ -120,12 +127,12 @@ fn mandelbrot screen: (addr screen) {
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{
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compare y, height
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break-if->=
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var imaginary-f/ebx: int <- viewport-to-imaginary-f y, width, height
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var imaginary-f/ebx: int <- viewport-to-imaginary-f y, width, height, scene-cx-f, scene-width-f
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var x/eax: int <- copy 0
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{
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compare x, width
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break-if->=
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var real-f/edx: int <- viewport-to-real-f x, width
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var real-f/edx: int <- viewport-to-real-f x, width, scene-cx-f, scene-width-f
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var iterations/esi: int <- mandelbrot-iterations-for-point real-f, imaginary-f, 0x400/max
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compare iterations, 0x400/max
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{
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@ -202,29 +209,47 @@ fn mandelbrot-y x-f: int, y-f: int, imaginary-f: int -> _/ebx: int {
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# ranges from -2 to +2. Viewport height just follows the viewport's aspect
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# ratio.
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fn viewport-to-real-f x: int, width: int -> _/edx: int {
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# (x - width/2)*4/width
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fn viewport-to-real-f x: int, width: int, scene-cx-f: int, scene-width-f: int -> _/edx: int {
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# 0 in the viewport goes to scene-cx - scene-width/2
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# width in the viewport goes to scene-cx + scene-width/2
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# Therefore:
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# x in the viewport goes to (scene-cx - scene-width/2) + x*scene-width/width
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# At most two numbers being multiplied before a divide, so no risk of overflow.
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var result-f/eax: int <- int-to-fixed x
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result-f <- multiply-fixed result-f, scene-width-f
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var width-f/ecx: int <- copy width
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width-f <- shift-left 8/fixed-precision
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var half-width-f/edx: int <- copy width-f
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half-width-f <- shift-right-signed 1/log2
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result-f <- subtract half-width-f
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result-f <- shift-left 2/log4
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result-f <- divide-fixed result-f, width-f
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result-f <- add scene-cx-f
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var half-scene-width-f/ecx: int <- copy scene-width-f
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half-scene-width-f <- shift-right 1
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result-f <- subtract half-scene-width-f
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return result-f
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}
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fn viewport-to-imaginary-f y: int, width: int, height: int -> _/ebx: int {
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# (y - height/2)*4/width
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fn viewport-to-imaginary-f y: int, width: int, height: int, scene-cy-f: int, scene-width-f: int -> _/ebx: int {
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# 0 in the viewport goes to scene-cy - scene-width/2*height/width
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# height in the viewport goes to scene-cy + scene-width/2*height/width
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# Therefore:
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# y in the viewport goes to (scene-cy - scene-width/2*height/width) + y*scene-width/width
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# scene-cy - scene-width/width * (height/2 + y)
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# At most two numbers being multiplied before a divide, so no risk of overflow.
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var result-f/eax: int <- int-to-fixed y
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var half-height-f/ecx: int <- copy height
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half-height-f <- shift-left 8/fixed-precision
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half-height-f <- shift-right-signed 1/log2
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result-f <- subtract half-height-f
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result-f <- shift-left 2/log4
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result-f <- multiply-fixed result-f, scene-width-f
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var width-f/ecx: int <- copy width
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width-f <- shift-left 8/fixed-precision
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result-f <- divide-fixed result-f, width-f
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result-f <- add scene-cy-f
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var second-term-f/edx: int <- copy 0
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{
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var _second-term-f/eax: int <- copy scene-width-f
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_second-term-f <- shift-right 1
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var height-f/ebx: int <- copy height
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height-f <- shift-left 8/fixed-precision
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_second-term-f <- multiply-fixed _second-term-f, height-f
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_second-term-f <- divide-fixed _second-term-f, width-f
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second-term-f <- copy _second-term-f
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}
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result-f <- subtract second-term-f
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return result-f
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}
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