Bresenham's algorithm for bezier curves

This commit is contained in:
Kartik K. Agaram 2021-05-16 07:16:49 -07:00
parent f2b5b5081f
commit 2ab8747b4a
3 changed files with 387 additions and 0 deletions

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# Draw a second-degree bezier curve using 3 control points.
#
# http://members.chello.at/easyfilter/bresenham.html says that this algorithm
# works only if "the gradient does not change sign". Either:
# x0 >= x1 >= x2
# or:
# x0 <= x1 <= x2
# Similarly for y0, y1 and y2.
#
# This seems superficially similar to the notions of convex and concave, but I
# think it isn't. I think it's purely a property of the frame of reference.
# Rotating the axes can make the gradient change sign or stop changing sign
# even as 3 points preserve fixed relative bearings to each other.
fn draw-monotonic-bezier screen: (addr screen), x0: int, y0: int, x1: int, y1: int, x2: int, y2: int, color: int {
var xx: int
var yy: int
var xy: int
var sx: int
var sy: int
# sx = x2-x1
var tmp/eax: int <- copy x2
tmp <- subtract x1
copy-to sx, tmp
# sy = y2-y1
tmp <- copy y2
tmp <- subtract y1
copy-to sy, tmp
# xx = x0-x1
tmp <- copy x0
tmp <- subtract x1
copy-to xx, tmp
# yy = y0-y1
tmp <- copy y0
tmp <- subtract y1
copy-to yy, tmp
# cur = xx*sy - yy*sx
var cur-f/xmm4: float <- convert xx
{
var sy-f/xmm1: float <- convert sy
cur-f <- multiply sy-f
var tmp2-f/xmm1: float <- convert yy
var sx-f/xmm2: float <- convert sx
tmp2-f <- multiply sx-f
cur-f <- subtract tmp2-f
}
set-cursor-position 0/screen, 0/x, 0x1d/y
draw-int32-decimal-wrapping-right-then-down-from-cursor-over-full-screen 0/screen, sx, 4/fg 0/bg
draw-text-wrapping-right-then-down-from-cursor-over-full-screen 0/screen, " ", 4/fg 0/bg
draw-int32-decimal-wrapping-right-then-down-from-cursor-over-full-screen 0/screen, sy, 4/fg 0/bg
draw-text-wrapping-right-then-down-from-cursor-over-full-screen 0/screen, " ", 4/fg 0/bg
draw-int32-decimal-wrapping-right-then-down-from-cursor-over-full-screen 0/screen, xx, 4/fg 0/bg
draw-text-wrapping-right-then-down-from-cursor-over-full-screen 0/screen, " ", 4/fg 0/bg
draw-int32-decimal-wrapping-right-then-down-from-cursor-over-full-screen 0/screen, yy, 4/fg 0/bg
draw-text-wrapping-right-then-down-from-cursor-over-full-screen 0/screen, " ", 4/fg 0/bg
draw-int32-decimal-wrapping-right-then-down-from-cursor-over-full-screen 0/screen, xy, 4/fg 0/bg
# if (xx*sx > 0) abort
{
tmp <- copy xx
tmp <- multiply sx
compare tmp, 0
break-if-<=
abort "bezier: gradient of x changes sign"
}
# if (yy*sy > 0) abort
{
tmp <- copy yy
tmp <- multiply sy
compare tmp, 0
break-if-<=
abort "bezier: gradient of y changes sign"
}
# swap P0 and P2 if necessary
{
# dist1 = sx*sx + sy*sy
var dist1/ecx: int <- copy sx
{
dist1 <- multiply sx
{
break-if-not-overflow
abort "bezier: overflow 1"
}
tmp <- copy sy
tmp <- multiply sy
{
break-if-not-overflow
abort "bezier: overflow 2"
}
dist1 <- add tmp
}
# dist2 = xx*xx + yy*yy
var dist2/edx: int <- copy xx
{
dist2 <- multiply xx
{
break-if-not-overflow
abort "bezier: overflow 3"
}
tmp <- copy yy
tmp <- multiply yy
{
break-if-not-overflow
abort "bezier: overflow 4"
}
dist2 <- add tmp
}
# if (dist1 <= dist2) break
compare dist1, dist2
break-if-<=
set-cursor-position 0/screen, 0/x 0x1e/y
draw-text-wrapping-right-then-down-from-cursor-over-full-screen 0/screen, "swapping P0 and P2", 4/fg 0/bg
# swap x0 and x2
tmp <- copy x0
copy-to x2, tmp
tmp <- copy sx
tmp <- add x1
copy-to x0, tmp
# swap y0 and y2
tmp <- copy y0
copy-to y2, tmp
tmp <- copy sy
tmp <- add y1
copy-to y0, tmp
# cur = -cur
var negative-1/eax: int <- copy -1
var negative-1-f/xmm1: float <- convert negative-1
cur-f <- multiply negative-1-f
}
var x/ecx: int <- copy x0
var y/edx: int <- copy y0
set-cursor-position 0/screen, 0/x 0x1f/y
#? printf("sx %d sy %d xx %ld yy %ld xy %ld cur %g\n", sx, sy, xx, yy, xy, cur);
var zero-f: float
# plot a curved part if necessary
$draw-monotonic-bezier:curve: {
compare cur-f, zero-f
break-if-=
# xx += sx
tmp <- copy sx
add-to xx, tmp
# sx = sgn(x2-x)
tmp <- copy x2
tmp <- subtract x
tmp <- sgn tmp
copy-to sx, tmp
# yy += sy
tmp <- copy sy
add-to yy, tmp
# sy = sgn(y2-y)
tmp <- copy y2
tmp <- subtract y
tmp <- sgn tmp
copy-to sy, tmp
# xy = 2*xx*xy
tmp <- copy xx
tmp <- multiply yy
{
break-if-not-overflow
abort "bezier: overflow 5"
}
tmp <- shift-left 1
{
break-if-not-overflow
abort "bezier: overflow 6"
}
copy-to xy, tmp
# xx *= xx
tmp <- copy xx
tmp <- multiply tmp
{
break-if-not-overflow
abort "bezier: overflow 7"
}
copy-to xx, tmp
# yy *= yy
tmp <- copy yy
tmp <- multiply tmp
{
break-if-not-overflow
abort "bezier: overflow 7"
}
copy-to yy, tmp
# if (cur*sx*sy < 0) negative curvature
{
var tmp-f/xmm0: float <- copy cur-f
var sx-f/xmm1: float <- convert sx
tmp-f <- multiply sx-f
var sy-f/xmm1: float <- convert sy
tmp-f <- multiply sy-f
compare tmp-f, zero-f
break-if-float>=
#
negate xx
negate yy
negate xy
# cur = -cur
var negative-1/eax: int <- copy -1
var negative-1-f/xmm1: float <- convert negative-1
cur-f <- multiply negative-1-f
}
draw-int32-decimal-wrapping-right-then-down-from-cursor-over-full-screen 0/screen, sx, 4/fg 0/bg
draw-text-wrapping-right-then-down-from-cursor-over-full-screen 0/screen, " ", 4/fg 0/bg
draw-int32-decimal-wrapping-right-then-down-from-cursor-over-full-screen 0/screen, sy, 4/fg 0/bg
draw-text-wrapping-right-then-down-from-cursor-over-full-screen 0/screen, " ", 4/fg 0/bg
draw-int32-decimal-wrapping-right-then-down-from-cursor-over-full-screen 0/screen, xx, 4/fg 0/bg
draw-text-wrapping-right-then-down-from-cursor-over-full-screen 0/screen, " ", 4/fg 0/bg
draw-int32-decimal-wrapping-right-then-down-from-cursor-over-full-screen 0/screen, yy, 4/fg 0/bg
draw-text-wrapping-right-then-down-from-cursor-over-full-screen 0/screen, " ", 4/fg 0/bg
draw-int32-decimal-wrapping-right-then-down-from-cursor-over-full-screen 0/screen, xy, 4/fg 0/bg
var four/ebx: int <- copy 4
var dx-f/xmm5: float <- convert four
var dy-f/xmm6: float <- convert four
# dx = 4*sy*cur*(x1-x0) + xx - xy
{
var tmp/xmm0: float <- convert sy
dx-f <- multiply tmp
dx-f <- multiply cur-f
tmp <- convert x1
var tmp2/xmm3: float <- convert x
tmp <- subtract tmp2
dx-f <- multiply tmp
tmp <- convert xx
dx-f <- add tmp
tmp <- convert xy
dx-f <- subtract tmp
}
# dy-f = 4*sx*cur*(y0-y1) + yy - xy
{
var tmp/xmm0: float <- convert sx
dy-f <- multiply tmp
dy-f <- multiply cur-f
tmp <- convert y
var tmp2/xmm3: float <- convert y1
tmp <- subtract tmp2
dy-f <- multiply tmp
tmp <- convert yy
dy-f <- add tmp
tmp <- convert xy
dy-f <- subtract tmp
}
# xx += xx
tmp <- copy xx
add-to xx, tmp
# yy += yy
tmp <- copy yy
add-to yy, tmp
# err = dx+dy+xy
var err-f/xmm7: float <- copy dx-f
err-f <- add dy-f
var xy-f/xmm0: float <- convert xy
err-f <- add xy-f
#
#? set-cursor-position 0, 0/x 0/y
#? var screen-y/esi: int <- copy 0
$draw-monotonic-bezier:loop: {
#? draw-int32-decimal-wrapping-right-then-down-from-cursor-over-full-screen 0/screen, x, 3/fg 0/bg
#? draw-text-wrapping-right-then-down-from-cursor-over-full-screen 0/screen, " ", 3/fg 0/bg
#? draw-int32-decimal-wrapping-right-then-down-from-cursor-over-full-screen 0/screen, y, 3/fg 0/bg
#? draw-text-wrapping-right-then-down-from-cursor-over-full-screen 0/screen, " vs ", 3/fg 0/bg
#? draw-int32-decimal-wrapping-right-then-down-from-cursor-over-full-screen 0/screen, x2, 3/fg 0/bg
#? draw-text-wrapping-right-then-down-from-cursor-over-full-screen 0/screen, " ", 3/fg 0/bg
#? draw-int32-decimal-wrapping-right-then-down-from-cursor-over-full-screen 0/screen, y2, 3/fg 0/bg
#? var dummy/eax: int <- render-float-decimal 0/screen, dx-f, 3/precision, 0/x screen-y, 3/fg 0/bg
#? var dummy/eax: int <- render-float-decimal 0/screen, dy-f, 3/precision, 0x10/x screen-y, 3/fg 0/bg
#? var dummy/eax: int <- render-float-decimal 0/screen, err-f, 3/precision, 0x20/x screen-y, 3/fg 0/bg
#? move-cursor-to-left-margin-of-next-line 0/screen
#? screen-y <- increment
pixel screen, x, y, color
#? {
#? var foo/eax: byte <- read-key 0/keyboard
#? compare foo, 0
#? loop-if-=
#? }
# if (x == x2 && y == y2) return
{
compare x, x2
break-if-!=
compare y, y2
break-if-!=
return
}
# perform-y-step? = (2*err < dx)
var perform-y-step?/eax: boolean <- copy 0/false
var two-err-f/xmm0: float <- copy err-f
{
var two/ebx: int <- copy 2
var two-f/xmm1: float <- convert two
two-err-f <- multiply two-f
compare two-err-f, dx-f
break-if-float>=
perform-y-step? <- copy 1/true
}
# if (2*err > dy)
{
compare two-err-f, dy-f
break-if-float<=
#? draw-text-wrapping-right-then-down-from-cursor-over-full-screen 0/screen, "x step", 3/fg 0/bg
#? move-cursor-to-left-margin-of-next-line 0/screen
# x += sx
x <- add sx
# dx -= xy
var xy-f/xmm0: float <- convert xy
dx-f <- subtract xy-f
# dy += yy
var yy-f/xmm0: float <- convert yy
dy-f <- add yy-f
# err += dy
err-f <- add dy-f
}
# if perform-y-step?
{
compare perform-y-step?, 0/false
break-if-=
#? draw-text-wrapping-right-then-down-from-cursor-over-full-screen 0/screen, "y step", 3/fg 0/bg
#? move-cursor-to-left-margin-of-next-line 0/screen
# y += sy
y <- add sy
# dy -= xy
var xy-f/xmm0: float <- convert xy
dy-f <- subtract xy-f
# dx += xx
var xx-f/xmm0: float <- convert xx
dx-f <- add xx-f
# err += dx
err-f <- add dx-f
}
# if (dy < dx) loop
compare dy-f, dx-f
loop-if-float<
}
}
# plot the remaining straight line
draw-line screen, x y, x2 y2, color
}

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#include<assert.h>
#include<stdio.h>
void setPixel(int x, int y) {
printf("%d %d\n", x, y);
}
void plotQuadBezierSeg(int x0, int y0, int x1, int y1, int x2, int y2)
{
int sx = x2-x1, sy = y2-y1;
long xx = x0-x1, yy = y0-y1, xy; /* relative values for checks */
double dx, dy, err, cur = xx*sy-yy*sx; /* curvature */
assert(xx*sx <= 0 && yy*sy <= 0); /* sign of gradient must not change */
printf("0 sx %d sy %d xx %ld yy %ld xy %ld cur %g\n", sx, sy, xx, yy, xy, cur);
if (sx*(long)sx+sy*(long)sy > xx*xx+yy*yy) { /* begin with longer part */
printf("swap\n");
x2 = x0; x0 = sx+x1; y2 = y0; y0 = sy+y1; cur = -cur; /* swap P0 P2 */
}
if (cur != 0) { /* no straight line */
xx += sx; xx *= sx = x0 < x2 ? 1 : -1; /* x step direction */
yy += sy; yy *= sy = y0 < y2 ? 1 : -1; /* y step direction */
xy = 2*xx*yy; xx *= xx; yy *= yy; /* differences 2nd degree */
if (cur*sx*sy < 0) { /* negated curvature? */
xx = -xx; yy = -yy; xy = -xy; cur = -cur;
}
printf("1 sx %d sy %d xx %ld yy %ld xy %ld cur %g\n", sx, sy, xx, yy, xy, cur);
dx = 4.0*sy*cur*(x1-x0)+xx-xy; /* differences 1st degree */
dy = 4.0*sx*cur*(y0-y1)+yy-xy;
xx += xx; yy += yy; err = dx+dy+xy; /* error 1st step */
do {
printf("%d %d: dx %g dy %g err %g\n", x0, y0, dx, dy, err);
if (x0 == x2 && y0 == y2) return; /* last pixel -> curve finished */
y1 = 2*err < dx; /* save value for test of y step */
if (2*err > dy) { x0 += sx; dx -= xy; err += dy += yy; } /* x step */
if ( y1 ) { y0 += sy; dy -= xy; err += dx += xx; } /* y step */
} while (dy < dx ); /* gradient negates -> algorithm fails */
}
//? plotLine(x0,y0, x2,y2); /* plot remaining part to end */
}
int main(void) {
plotQuadBezierSeg(1, 1, 0x80, 0x100, 0x200, 0x140);
return 0;
}

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fn main screen: (addr screen), keyboard: (addr keyboard), data-disk: (addr disk) {
draw-line screen, 1 1, 0x80 0x100, 7/color
draw-line screen, 0x80 0x100, 0x200 0x140, 7/color
draw-monotonic-bezier screen, 1 1, 0x80 0x100, 0x200 0x140, 0xc/color
draw-disc screen, 1 1, 3, 7/color 0xf/border
draw-disc screen, 0x80 0x100, 3, 7/color 0xf/border
draw-disc screen, 0x200 0x140, 3, 7/color 0xf/border
}