playing with Paul Batchelor's Trikufic tileset

https://pbat.ch/wiki/trikuf
https://merveilles.town/@akkartik/107432999019092669
This commit is contained in:
Kartik K. Agaram 2021-12-12 13:08:26 -08:00
parent d46441e082
commit 3cc80610c8
3 changed files with 322 additions and 0 deletions

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@ -94,6 +94,14 @@ fn draw-rect screen: (addr screen), xmin: int, ymin: int, xmax: int, ymax: int,
}
}
fn draw-rect2 screen: (addr screen), xmin: int, ymin: int, w: int, h: int, color: int {
var xmax/eax: int <- copy xmin
xmax <- add w
var ymax/ecx: int <- copy ymin
ymax <- add h
draw-rect screen, xmin ymin, xmax ymax, color
}
# 0 <= u <= 1
fn line-point u: float, x0: int, x1: int -> _/eax: int {
var one/eax: int <- copy 1

11
517random.mu Normal file
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@ -0,0 +1,11 @@
fn next-random prev: int -> _/edi: int {
# https://en.wikipedia.org/wiki/Linear_congruential_generator#Parameters_in_common_use
var a/ecx: int <- copy 0x4b/75
var c/edx: int <- copy 0x4a/74
var m/ebx: int <- copy 0x10001
var next/eax: int <- copy prev
next <- multiply a
next <- add c
next <- remainder next, m
return next
}

303
apps/tile.mu Normal file
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@ -0,0 +1,303 @@
# Randomly tile from a given set of tiles
type tile {
data: (handle array handle array int)
}
fn main screen: (addr screen), keyboard: (addr keyboard), data-disk: (addr disk) {
# basic maze
# 10 PRINT CHR$(205.5 + RND(1))
# GOTO 10
#? var tiles-storage: (array tile 2)
#? var tiles/esi: (addr array tile) <- address tiles-storage
#? set-tile tiles, 0/idx, 1 0 0, 0 1 0, 0 0 1
#? set-tile tiles, 1/idx, 0 0 1, 0 1 0, 1 0 0
# https://post.lurk.org/@paul/107425083075253587
var tiles-storage: (array tile 0x62)
var tiles/esi: (addr array tile) <- address tiles-storage
set-tile tiles, 0x00/idx, 1 1 1, 0 1 0, 0 0 0
set-tile tiles, 0x01/idx, 0 1 1, 1 1 0, 0 0 0
set-tile tiles, 0x02/idx, 1 1 1, 1 0 1, 0 0 0
set-tile tiles, 0x03/idx, 1 1 0, 0 1 1, 0 0 0
set-tile tiles, 0x04/idx, 0 0 0, 1 1 1, 0 0 0
set-tile tiles, 0x05/idx, 1 0 0, 1 1 1, 0 0 0
set-tile tiles, 0x06/idx, 0 1 0, 1 1 1, 0 0 0
set-tile tiles, 0x07/idx, 0 0 1, 1 1 1, 0 0 0
set-tile tiles, 0x08/idx, 1 0 1, 1 1 1, 0 0 0
set-tile tiles, 0x09/idx, 0 1 1, 1 1 0, 1 0 0
set-tile tiles, 0x0a/idx, 0 1 1, 0 0 1, 1 0 0
set-tile tiles, 0x0b/idx, 1 1 1, 0 0 1, 1 0 0
set-tile tiles, 0x0c/idx, 1 1 1, 1 0 1, 1 0 0
set-tile tiles, 0x0d/idx, 0 0 0, 1 1 1, 1 0 0
set-tile tiles, 0x0e/idx, 1 0 0, 1 1 1, 1 0 0
set-tile tiles, 0x0f/idx, 0 1 0, 1 1 1, 1 0 0
set-tile tiles, 0x10/idx, 0 0 1, 1 1 1, 1 0 0
set-tile tiles, 0x11/idx, 1 0 1, 1 1 1, 1 0 0
set-tile tiles, 0x12/idx, 1 0 1, 0 0 0, 0 1 0
set-tile tiles, 0x13/idx, 1 1 1, 0 0 0, 0 1 0
set-tile tiles, 0x14/idx, 1 1 1, 0 1 0, 0 1 0
set-tile tiles, 0x15/idx, 0 1 1, 1 1 0, 0 1 0
set-tile tiles, 0x16/idx, 1 1 0, 0 1 1, 0 1 0
set-tile tiles, 0x17/idx, 0 0 0, 1 1 1, 0 1 0
set-tile tiles, 0x18/idx, 1 0 0, 1 1 1, 0 1 0
set-tile tiles, 0x19/idx, 0 1 0, 1 1 1, 0 1 0
set-tile tiles, 0x1a/idx, 0 0 1, 1 1 1, 0 1 0
set-tile tiles, 0x1b/idx, 1 0 1, 1 1 1, 0 1 0
set-tile tiles, 0x1c/idx, 1 0 1, 0 0 0, 1 1 0
set-tile tiles, 0x1d/idx, 0 1 1, 0 0 0, 1 1 0
set-tile tiles, 0x1e/idx, 1 1 1, 0 0 0, 1 1 0
set-tile tiles, 0x1f/idx, 0 0 1, 1 0 0, 1 1 0
set-tile tiles, 0x20/idx, 1 0 1, 1 0 0, 1 1 0
set-tile tiles, 0x21/idx, 1 1 1, 1 0 0, 1 1 0
set-tile tiles, 0x22/idx, 0 1 1, 0 1 0, 1 1 0
set-tile tiles, 0x23/idx, 1 1 1, 0 1 0, 1 1 0
set-tile tiles, 0x24/idx, 0 0 0, 0 1 1, 1 1 0
set-tile tiles, 0x25/idx, 0 1 0, 0 1 1, 1 1 0
set-tile tiles, 0x26/idx, 1 1 0, 0 1 1, 1 1 0
set-tile tiles, 0x27/idx, 0 0 1, 0 1 1, 1 1 0
set-tile tiles, 0x28/idx, 1 1 0, 1 0 0, 0 0 1
set-tile tiles, 0x29/idx, 1 1 1, 1 0 0, 0 0 1
set-tile tiles, 0x2a/idx, 1 1 1, 1 0 1, 0 0 1
set-tile tiles, 0x2b/idx, 1 1 0, 0 1 1, 0 0 1
set-tile tiles, 0x2c/idx, 0 0 0, 1 1 1, 0 0 1
set-tile tiles, 0x2d/idx, 1 0 0, 1 1 1, 0 0 1
set-tile tiles, 0x2e/idx, 0 1 0, 1 1 1, 0 0 1
set-tile tiles, 0x2f/idx, 0 0 1, 1 1 1, 0 0 1
set-tile tiles, 0x30/idx, 1 0 1, 1 1 1, 0 0 1
set-tile tiles, 0x31/idx, 0 1 0, 0 0 0, 1 0 1
set-tile tiles, 0x32/idx, 1 1 0, 0 0 0, 1 0 1
set-tile tiles, 0x33/idx, 0 1 1, 0 0 0, 1 0 1
set-tile tiles, 0x34/idx, 1 1 1, 0 0 0, 1 0 1
set-tile tiles, 0x35/idx, 1 1 0, 1 0 0, 1 0 1
set-tile tiles, 0x36/idx, 1 1 1, 1 0 0, 1 0 1
set-tile tiles, 0x37/idx, 0 1 1, 0 0 1, 1 0 1
set-tile tiles, 0x38/idx, 1 1 1, 0 0 1, 1 0 1
set-tile tiles, 0x39/idx, 1 1 1, 1 0 1, 1 0 1
set-tile tiles, 0x3a/idx, 0 0 0, 1 1 1, 1 0 1
set-tile tiles, 0x3b/idx, 1 0 0, 1 1 1, 1 0 1
set-tile tiles, 0x3c/idx, 0 1 0, 1 1 1, 1 0 1
set-tile tiles, 0x3d/idx, 0 0 1, 1 1 1, 1 0 1
set-tile tiles, 0x3e/idx, 1 0 1, 1 1 1, 1 0 1
set-tile tiles, 0x3f/idx, 1 1 0, 0 0 0, 0 1 1
set-tile tiles, 0x40/idx, 1 0 1, 0 0 0, 0 1 1
set-tile tiles, 0x41/idx, 1 1 1, 0 0 0, 0 1 1
set-tile tiles, 0x42/idx, 1 1 0, 0 1 0, 0 1 1
set-tile tiles, 0x43/idx, 1 1 1, 0 1 0, 0 1 1
set-tile tiles, 0x44/idx, 0 0 0, 1 1 0, 0 1 1
set-tile tiles, 0x45/idx, 1 0 0, 1 1 0, 0 1 1
set-tile tiles, 0x46/idx, 0 1 0, 1 1 0, 0 1 1
set-tile tiles, 0x47/idx, 0 1 1, 1 1 0, 0 1 1
set-tile tiles, 0x48/idx, 1 0 0, 0 0 1, 0 1 1
set-tile tiles, 0x49/idx, 1 0 1, 0 0 1, 0 1 1
set-tile tiles, 0x4a/idx, 1 1 1, 0 0 1, 0 1 1
set-tile tiles, 0x4b/idx, 0 1 0, 0 0 0, 1 1 1
set-tile tiles, 0x4c/idx, 1 1 0, 0 0 0, 1 1 1
set-tile tiles, 0x4d/idx, 1 0 1, 0 0 0, 1 1 1
set-tile tiles, 0x4e/idx, 0 1 1, 0 0 0, 1 1 1
set-tile tiles, 0x4f/idx, 1 1 1, 0 0 0, 1 1 1
set-tile tiles, 0x50/idx, 1 1 0, 1 0 0, 1 1 1
set-tile tiles, 0x51/idx, 0 0 1, 1 0 0, 1 1 1
set-tile tiles, 0x52/idx, 1 0 1, 1 0 0, 1 1 1
set-tile tiles, 0x53/idx, 1 1 1, 1 0 0, 1 1 1
set-tile tiles, 0x54/idx, 0 0 0, 0 1 0, 1 1 1
set-tile tiles, 0x55/idx, 0 1 0, 0 1 0, 1 1 1
set-tile tiles, 0x56/idx, 1 1 0, 0 1 0, 1 1 1
set-tile tiles, 0x57/idx, 0 1 1, 0 1 0, 1 1 1
set-tile tiles, 0x58/idx, 1 1 1, 0 1 0, 1 1 1
set-tile tiles, 0x59/idx, 1 0 0, 0 0 1, 1 1 1
set-tile tiles, 0x5a/idx, 1 0 1, 0 0 1, 1 1 1
set-tile tiles, 0x5b/idx, 0 1 1, 0 0 1, 1 1 1
set-tile tiles, 0x5c/idx, 1 1 1, 0 0 1, 1 1 1
set-tile tiles, 0x5d/idx, 0 0 0, 1 0 1, 1 1 1
set-tile tiles, 0x5e/idx, 1 0 0, 1 0 1, 1 1 1
set-tile tiles, 0x5f/idx, 0 0 1, 1 0 1, 1 1 1
set-tile tiles, 0x60/idx, 1 0 1, 1 0 1, 1 1 1
set-tile tiles, 0x61/idx, 1 1 1, 1 0 1, 1 1 1
render-tiles screen, tiles
{
var key/eax: byte <- read-key keyboard
compare key, 0
loop-if-=
}
var step/eax: int <- copy 0
{
render-random screen, tiles, 0xc/pixels-per-tile, step
{
var key/eax: byte <- read-key keyboard
compare key, 0
loop-if-=
}
step <- increment
loop
}
}
fn set-tile _tiles: (addr array tile), _idx: int, n0: int, n1: int, n2: int, n3: int, n4: int, n5: int, n6: int, n7: int, n8: int {
var tiles/eax: (addr array tile) <- copy _tiles
var idx/ecx: int <- copy _idx
var tile/edi: (addr tile) <- index tiles, idx
var rows-ah/eax: (addr handle array handle array int) <- get tile, data
populate rows-ah, 3
var _rows/eax: (addr array handle array int) <- lookup *rows-ah
var rows/edi: (addr array handle array int) <- copy _rows
var row0-ah/eax: (addr handle array int) <- index rows, 0
populate row0-ah, 3
var row0/eax: (addr array int) <- lookup *row0-ah
var x0/ecx: (addr int) <- index row0, 0
var src/esi: int <- copy n0
copy-to *x0, src
var x1/ecx: (addr int) <- index row0, 1
var src/esi: int <- copy n1
copy-to *x1, src
var x2/ecx: (addr int) <- index row0, 2
var src/esi: int <- copy n2
copy-to *x2, src
var row1-ah/eax: (addr handle array int) <- index rows, 1
populate row1-ah, 3
var row1/eax: (addr array int) <- lookup *row1-ah
var x3/ecx: (addr int) <- index row1, 0
var src/esi: int <- copy n3
copy-to *x3, src
var x4/ecx: (addr int) <- index row1, 1
var src/esi: int <- copy n4
copy-to *x4, src
var x5/ecx: (addr int) <- index row1, 2
var src/esi: int <- copy n5
copy-to *x5, src
var row2-ah/eax: (addr handle array int) <- index rows, 2
populate row2-ah, 3
var row2/eax: (addr array int) <- lookup *row2-ah
var x6/ecx: (addr int) <- index row2, 0
var src/esi: int <- copy n6
copy-to *x6, src
var x7/ecx: (addr int) <- index row2, 1
var src/esi: int <- copy n7
copy-to *x7, src
var x8/ecx: (addr int) <- index row2, 2
var src/esi: int <- copy n8
copy-to *x8, src
}
fn render-tiles screen: (addr screen), _tiles: (addr array tile) {
draw-rect screen, 0 0, 0x400 0x300, 8
var tiles/esi: (addr array tile) <- copy _tiles
var num-tiles: int
var tmp/eax: int <- length tiles
copy-to num-tiles, tmp
#? draw-int32-hex-wrapping-right-then-down-from-cursor-over-full-screen 0/screen, num-tiles, 0x31, 0
var i/ecx: int <- copy 0
{
compare i, num-tiles
break-if->=
#? draw-int32-hex-wrapping-right-then-down-from-cursor-over-full-screen 0/screen, i, 0x31, 0
var tile/eax: (addr tile) <- index tiles, i
var start-x/edx: int <- copy i
start-x <- and 0xf # 16 cells per row
start-x <- shift-left 4/pixels-per-cell
start-x <- add 0x20/left-margin
var start-y/ebx: int <- copy i
start-y <- shift-right 4 # 16 cells per row
start-y <- shift-left 4/pixels-per-cell
start-y <- add 0x20/top-margin
#? draw-int32-hex-wrapping-right-then-down-from-cursor-over-full-screen 0/screen, start-x, 0x31, 0
render-tile screen, tile, start-x, start-y, 4/pixels-per-cell # 4 * 3 + 4 = 16 pixels wide
i <- increment
loop
}
}
fn render-tile screen: (addr screen), _tile: (addr tile), start-x: int, start-y: int, n: int {
var tile/esi: (addr tile) <- copy _tile
var y/ecx: int <- copy start-y
y <- add 4/margin-top
var rows-ah/eax: (addr handle array handle array int) <- get tile, data
var rows/eax: (addr array handle array int) <- lookup *rows-ah
var i/ebx: int <- copy 0
{
compare i, 3
break-if->=
var x/edx: int <- copy start-x
x <- add 4/margin-left
var curr-row-ah/eax: (addr handle array int) <- index rows, i
var curr-row/eax: (addr array int) <- lookup *curr-row-ah
var j/edi: int <- copy 0
{
compare j, 3
break-if->=
var curr/eax: (addr int) <- index curr-row, j
var color/eax: int <- copy *curr
color <- shift-left 1
draw-rect2 screen, x y, n n, color
j <- increment
x <- add n
loop
}
i <- increment
y <- add n
loop
}
}
fn render-random screen: (addr screen), _tiles: (addr array tile), n: int, seed: int {
draw-rect screen, 0 0, 0x400 0x300, 8
var tiles/esi: (addr array tile) <- copy _tiles
var rand/edi: int <- next-random seed
var num-tiles/ebx: int <- length tiles
var y/ecx: int <- copy 0
{
compare y, 0x300
break-if->=
var x/edx: int <- copy 0
{
compare x, 0x400
break-if->=
var i/eax: int <- remainder rand, num-tiles
var tile/eax: (addr tile) <- index tiles, i
render-tile-without-margin screen, tile, x, y, 4/pixels-per-cell
x <- add n
rand <- next-random rand
loop
}
y <- add n
loop
}
}
fn render-tile-without-margin screen: (addr screen), _tile: (addr tile), start-x: int, start-y: int, n: int {
var tile/esi: (addr tile) <- copy _tile
var y/ecx: int <- copy start-y
var rows-ah/eax: (addr handle array handle array int) <- get tile, data
var rows/eax: (addr array handle array int) <- lookup *rows-ah
var i/ebx: int <- copy 0
{
compare i, 3
break-if->=
var x/edx: int <- copy start-x
var curr-row-ah/eax: (addr handle array int) <- index rows, i
var curr-row/eax: (addr array int) <- lookup *curr-row-ah
var j/edi: int <- copy 0
{
compare j, 3
break-if->=
var curr/eax: (addr int) <- index curr-row, j
var color/eax: int <- copy *curr
color <- shift-left 1
draw-rect2 screen, x y, n n, color
j <- increment
x <- add n
loop
}
i <- increment
y <- add n
loop
}
}
fn remainder a: int, b: int -> _/eax: int {
var q/eax: int <- copy 0
var r/edx: int <- copy 0
q, r <- integer-divide a, b
return r
}