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Kartik Agaram 2020-10-31 19:50:41 -07:00
parent 8c44afcccc
commit 3f30e4c6e6
2 changed files with 173 additions and 173 deletions

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@ -2,7 +2,7 @@
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<title>~/Attic/Repos/mu/mu_instructions.html</title>
<title>Mu's instructions and their table-driven translation</title>
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@ -150,6 +150,92 @@ compare *var/reg, n =&gt; <span class="Constant">&quot;81 7/subop/
var/reg <span class="SpecialChar">&lt;-</span> multiply var2 =&gt; <span class="Constant">&quot;0f af/multiply *(ebp+&quot;</span> var2.stack-offset <span class="Constant">&quot;) &quot;</span> reg <span class="Constant">&quot;/r32&quot;</span>
var/reg <span class="SpecialChar">&lt;-</span> multiply *var2/reg2 =&gt; <span class="Constant">&quot;0f af/multiply *&quot;</span> reg2 <span class="Constant">&quot; &quot;</span> reg <span class="Constant">&quot;/r32&quot;</span>
<span class="muComment"># Floating-point operations</span>
All the instructions so far use Intel's general-purpose integer registers.
However, some of them translate to different SubX if their arguments are in
floating-point registers.
var/xreg <span class="SpecialChar">&lt;-</span> add var2/xreg2 =&gt; <span class="Constant">&quot;f3 0f 58/add %&quot;</span> xreg2 <span class="Constant">&quot; &quot;</span> xreg1 <span class="Constant">&quot;/x32&quot;</span>
var/xreg <span class="SpecialChar">&lt;-</span> add var2 =&gt; <span class="Constant">&quot;f3 0f 58/add *(ebp+&quot;</span> var2.stack-offset <span class="Constant">&quot;) &quot;</span> xreg <span class="Constant">&quot;/x32&quot;</span>
var/xreg <span class="SpecialChar">&lt;-</span> add *var2/reg2 =&gt; <span class="Constant">&quot;f3 0f 58/add *&quot;</span> reg2 <span class="Constant">&quot; &quot;</span> xreg <span class="Constant">&quot;/x32&quot;</span>
var/xreg <span class="SpecialChar">&lt;-</span> subtract var2/xreg2 =&gt; <span class="Constant">&quot;f3 0f 5c/subtract %&quot;</span> xreg2 <span class="Constant">&quot; &quot;</span> xreg1 <span class="Constant">&quot;/x32&quot;</span>
var/xreg <span class="SpecialChar">&lt;-</span> subtract var2 =&gt; <span class="Constant">&quot;f3 0f 5c/subtract *(ebp+&quot;</span> var2.stack-offset <span class="Constant">&quot;) &quot;</span> xreg <span class="Constant">&quot;/x32&quot;</span>
var/xreg <span class="SpecialChar">&lt;-</span> subtract *var2/reg2 =&gt; <span class="Constant">&quot;f3 0f 5c/subtract *&quot;</span> reg2 <span class="Constant">&quot; &quot;</span> xreg <span class="Constant">&quot;/x32&quot;</span>
var/xreg <span class="SpecialChar">&lt;-</span> multiply var2/xreg2 =&gt; <span class="Constant">&quot;f3 0f 59/multiply %&quot;</span> xreg2 <span class="Constant">&quot; &quot;</span> xreg1 <span class="Constant">&quot;/x32&quot;</span>
var/xreg <span class="SpecialChar">&lt;-</span> multiply var2 =&gt; <span class="Constant">&quot;f3 0f 59/multiply *(ebp+&quot;</span> var2.stack-offset <span class="Constant">&quot;) &quot;</span> xreg <span class="Constant">&quot;/x32&quot;</span>
var/xreg <span class="SpecialChar">&lt;-</span> multiply *var2/reg2 =&gt; <span class="Constant">&quot;f3 0f 59/multiply *&quot;</span> reg2 <span class="Constant">&quot; &quot;</span> xreg <span class="Constant">&quot;/x32&quot;</span>
var/xreg <span class="SpecialChar">&lt;-</span> divide var2/xreg2 =&gt; <span class="Constant">&quot;f3 0f 5e/divide %&quot;</span> xreg2 <span class="Constant">&quot; &quot;</span> xreg1 <span class="Constant">&quot;/x32&quot;</span>
var/xreg <span class="SpecialChar">&lt;-</span> divide var2 =&gt; <span class="Constant">&quot;f3 0f 5e/divide *(ebp+&quot;</span> var2.stack-offset <span class="Constant">&quot;) &quot;</span> xreg <span class="Constant">&quot;/x32&quot;</span>
var/xreg <span class="SpecialChar">&lt;-</span> divide *var2/reg2 =&gt; <span class="Constant">&quot;f3 0f 5e/divide *&quot;</span> reg2 <span class="Constant">&quot; &quot;</span> xreg <span class="Constant">&quot;/x32&quot;</span>
There are also some exclusively floating-point instructions:
var/xreg <span class="SpecialChar">&lt;-</span> reciprocal var2/xreg2 =&gt; <span class="Constant">&quot;f3 0f 53/reciprocal %&quot;</span> xreg2 <span class="Constant">&quot; &quot;</span> xreg1 <span class="Constant">&quot;/x32&quot;</span>
var/xreg <span class="SpecialChar">&lt;-</span> reciprocal var2 =&gt; <span class="Constant">&quot;f3 0f 53/reciprocal *(ebp+&quot;</span> var2.stack-offset <span class="Constant">&quot;) &quot;</span> xreg <span class="Constant">&quot;/x32&quot;</span>
var/xreg <span class="SpecialChar">&lt;-</span> reciprocal *var2/reg2 =&gt; <span class="Constant">&quot;f3 0f 53/reciprocal *&quot;</span> reg2 <span class="Constant">&quot; &quot;</span> xreg <span class="Constant">&quot;/x32&quot;</span>
var/xreg <span class="SpecialChar">&lt;-</span> square-root var2/xreg2 =&gt; <span class="Constant">&quot;f3 0f 51/square-root %&quot;</span> xreg2 <span class="Constant">&quot; &quot;</span> xreg1 <span class="Constant">&quot;/x32&quot;</span>
var/xreg <span class="SpecialChar">&lt;-</span> square-root var2 =&gt; <span class="Constant">&quot;f3 0f 51/square-root *(ebp+&quot;</span> var2.stack-offset <span class="Constant">&quot;) &quot;</span> xreg <span class="Constant">&quot;/x32&quot;</span>
var/xreg <span class="SpecialChar">&lt;-</span> square-root *var2/reg2 =&gt; <span class="Constant">&quot;f3 0f 51/square-root *&quot;</span> reg2 <span class="Constant">&quot; &quot;</span> xreg <span class="Constant">&quot;/x32&quot;</span>
var/xreg <span class="SpecialChar">&lt;-</span> inverse-square-root var2/xreg2 =&gt; <span class="Constant">&quot;f3 0f 52/inverse-square-root %&quot;</span> xreg2 <span class="Constant">&quot; &quot;</span> xreg1 <span class="Constant">&quot;/x32&quot;</span>
var/xreg <span class="SpecialChar">&lt;-</span> inverse-square-root var2 =&gt; <span class="Constant">&quot;f3 0f 52/inverse-square-root *(ebp+&quot;</span> var2.stack-offset <span class="Constant">&quot;) &quot;</span> xreg <span class="Constant">&quot;/x32&quot;</span>
var/xreg <span class="SpecialChar">&lt;-</span> inverse-square-root *var2/reg2 =&gt; <span class="Constant">&quot;f3 0f 52/inverse-square-root *&quot;</span> reg2 <span class="Constant">&quot; &quot;</span> xreg <span class="Constant">&quot;/x32&quot;</span>
var/xreg <span class="SpecialChar">&lt;-</span> min var2/xreg2 =&gt; <span class="Constant">&quot;f3 0f 5d/min %&quot;</span> xreg2 <span class="Constant">&quot; &quot;</span> xreg1 <span class="Constant">&quot;/x32&quot;</span>
var/xreg <span class="SpecialChar">&lt;-</span> min var2 =&gt; <span class="Constant">&quot;f3 0f 5d/min *(ebp+&quot;</span> var2.stack-offset <span class="Constant">&quot;) &quot;</span> xreg <span class="Constant">&quot;/x32&quot;</span>
var/xreg <span class="SpecialChar">&lt;-</span> min *var2/reg2 =&gt; <span class="Constant">&quot;f3 0f 5d/min *&quot;</span> reg2 <span class="Constant">&quot; &quot;</span> xreg <span class="Constant">&quot;/x32&quot;</span>
var/xreg <span class="SpecialChar">&lt;-</span> max var2/xreg2 =&gt; <span class="Constant">&quot;f3 0f 5f/max %&quot;</span> xreg2 <span class="Constant">&quot; &quot;</span> xreg1 <span class="Constant">&quot;/x32&quot;</span>
var/xreg <span class="SpecialChar">&lt;-</span> max var2 =&gt; <span class="Constant">&quot;f3 0f 5f/max *(ebp+&quot;</span> var2.stack-offset <span class="Constant">&quot;) &quot;</span> xreg <span class="Constant">&quot;/x32&quot;</span>
var/xreg <span class="SpecialChar">&lt;-</span> max *var2/reg2 =&gt; <span class="Constant">&quot;f3 0f 5f/max *&quot;</span> reg2 <span class="Constant">&quot; &quot;</span> xreg <span class="Constant">&quot;/x32&quot;</span>
Remember, when these instructions use indirect mode, they still use an integer
register. Floating-point registers can't hold addresses.
Most instructions operate exclusively on integer or floating-point operands.
The only exceptions are the instructions for converting between integers and
floating-point numbers.
var/xreg <span class="SpecialChar">&lt;-</span> convert var2/reg2 =&gt; <span class="Constant">&quot;f3 0f 2a/convert-to-float %&quot;</span> reg2 <span class="Constant">&quot; &quot;</span> xreg <span class="Constant">&quot;/x32&quot;</span>
var/xreg <span class="SpecialChar">&lt;-</span> convert var2 =&gt; <span class="Constant">&quot;f3 0f 2a/convert-to-float *(ebp+&quot;</span> var2.stack-offset <span class="Constant">&quot;) &quot;</span> xreg <span class="Constant">&quot;/x32&quot;</span>
var/xreg <span class="SpecialChar">&lt;-</span> convert *var2/reg2 =&gt; <span class="Constant">&quot;f3 0f 2a/convert-to-float *&quot;</span> reg2 <span class="Constant">&quot; &quot;</span> xreg <span class="Constant">&quot;/x32&quot;</span>
Converting floats to ints performs rounding by default. (We don't mess with the
MXCSR control register.)
var/reg <span class="SpecialChar">&lt;-</span> convert var2/xreg2 =&gt; <span class="Constant">&quot;f3 0f 2d/convert-to-int %&quot;</span> xreg2 <span class="Constant">&quot; &quot;</span> reg <span class="Constant">&quot;/r32&quot;</span>
var/reg <span class="SpecialChar">&lt;-</span> convert var2 =&gt; <span class="Constant">&quot;f3 0f 2d/convert-to-int *(ebp+&quot;</span> var2.stack-offset <span class="Constant">&quot;) &quot;</span> reg <span class="Constant">&quot;/r32&quot;</span>
var/reg <span class="SpecialChar">&lt;-</span> convert *var2/reg2 =&gt; <span class="Constant">&quot;f3 0f 2d/convert-to-int *&quot;</span> reg2 <span class="Constant">&quot; &quot;</span> reg <span class="Constant">&quot;/r32&quot;</span>
There's a separate instruction for truncating the fractional part.
var/reg <span class="SpecialChar">&lt;-</span> truncate var2/xreg2 =&gt; <span class="Constant">&quot;f3 0f 2c/truncate-to-int %&quot;</span> xreg2 <span class="Constant">&quot; &quot;</span> reg <span class="Constant">&quot;/r32&quot;</span>
var/reg <span class="SpecialChar">&lt;-</span> truncate var2 =&gt; <span class="Constant">&quot;f3 0f 2c/truncate-to-int *(ebp+&quot;</span> var2.stack-offset <span class="Constant">&quot;) &quot;</span> reg <span class="Constant">&quot;/r32&quot;</span>
var/reg <span class="SpecialChar">&lt;-</span> truncate *var2/reg2 =&gt; <span class="Constant">&quot;f3 0f 2c/truncate-to-int *&quot;</span> reg2 <span class="Constant">&quot; &quot;</span> reg <span class="Constant">&quot;/r32&quot;</span>
There are no instructions accepting floating-point literals. To obtain integer
literals in floating-point registers, copy them to general-purpose registers
and then convert them to floating-point.
One pattern you may have noticed above is that the floating-point instructions
above always write to registers. The only exceptions are `copy` instructions,
which can write to memory locations.
var/xreg <span class="SpecialChar">&lt;-</span> copy var2/xreg2 =&gt; <span class="Constant">&quot;f3 0f 11/&lt;- %&quot;</span> xreg <span class="Constant">&quot; &quot;</span> xreg2 <span class="Constant">&quot;/x32&quot;</span>
copy-to var1, var2/xreg =&gt; <span class="Constant">&quot;f3 0f 11/&lt;- *(ebp+&quot;</span> var1.stack-offset <span class="Constant">&quot;) &quot;</span> xreg <span class="Constant">&quot;/x32&quot;</span>
var/xreg <span class="SpecialChar">&lt;-</span> copy var2 =&gt; <span class="Constant">&quot;f3 0f 10/-&gt; *(ebp+&quot;</span> var2.stack-offset <span class="Constant">&quot;) &quot;</span> xreg <span class="Constant">&quot;/x32&quot;</span>
var/xreg <span class="SpecialChar">&lt;-</span> copy *var2/reg2 =&gt; <span class="Constant">&quot;f3 0f 10/-&gt; *&quot;</span> reg2 <span class="Constant">&quot; &quot;</span> xreg <span class="Constant">&quot;/x32&quot;</span>
Comparisons must always start with a register:
compare var1/xreg1, var2/xreg2 =&gt; <span class="Constant">&quot;0f 2f/compare %&quot;</span> xreg2 <span class="Constant">&quot; &quot;</span> xreg1 <span class="Constant">&quot;/x32&quot;</span>
compare var1/xreg1, var2 =&gt; <span class="Constant">&quot;0f 2f/compare *(ebp+&quot;</span> var2.stack-offset <span class="Constant">&quot;) &quot;</span> xreg1 <span class="Constant">&quot;/x32&quot;</span>
<span class="PreProc">break</span> =&gt; <span class="Constant">&quot;e9/jump break/disp32&quot;</span>
<span class="PreProc">break</span> label =&gt; <span class="Constant">&quot;e9/jump &quot;</span> label <span class="Constant">&quot;:break/disp32&quot;</span>
<span class="PreProc">loop</span> =&gt; <span class="Constant">&quot;e9/jump loop/disp32&quot;</span>
@ -296,92 +382,6 @@ read-from-stream s: (addr stream T), out: (addr T)
write-to-stream s: (addr stream T), in: (addr T)
=&gt; <span class="Constant">&quot;(write-to-stream &quot;</span> s <span class="Constant">&quot; &quot;</span> in <span class="Constant">&quot; &quot;</span> size-of(T) <span class="Constant">&quot;)&quot;</span>
<span class="muComment"># Floating-point operations</span>
All the instructions so far use Intel's general-purpose integer registers.
However, some of them translate to different SubX if their arguments are in
floating-point registers.
var/xreg <span class="SpecialChar">&lt;-</span> add var2/xreg2 =&gt; <span class="Constant">&quot;f3 0f 58/add %&quot;</span> xreg2 <span class="Constant">&quot; &quot;</span> xreg1 <span class="Constant">&quot;/x32&quot;</span>
var/xreg <span class="SpecialChar">&lt;-</span> add var2 =&gt; <span class="Constant">&quot;f3 0f 58/add *(ebp+&quot;</span> var2.stack-offset <span class="Constant">&quot;) &quot;</span> xreg <span class="Constant">&quot;/x32&quot;</span>
var/xreg <span class="SpecialChar">&lt;-</span> add *var2/reg2 =&gt; <span class="Constant">&quot;f3 0f 58/add *&quot;</span> reg2 <span class="Constant">&quot; &quot;</span> xreg <span class="Constant">&quot;/x32&quot;</span>
var/xreg <span class="SpecialChar">&lt;-</span> subtract var2/xreg2 =&gt; <span class="Constant">&quot;f3 0f 5c/subtract %&quot;</span> xreg2 <span class="Constant">&quot; &quot;</span> xreg1 <span class="Constant">&quot;/x32&quot;</span>
var/xreg <span class="SpecialChar">&lt;-</span> subtract var2 =&gt; <span class="Constant">&quot;f3 0f 5c/subtract *(ebp+&quot;</span> var2.stack-offset <span class="Constant">&quot;) &quot;</span> xreg <span class="Constant">&quot;/x32&quot;</span>
var/xreg <span class="SpecialChar">&lt;-</span> subtract *var2/reg2 =&gt; <span class="Constant">&quot;f3 0f 5c/subtract *&quot;</span> reg2 <span class="Constant">&quot; &quot;</span> xreg <span class="Constant">&quot;/x32&quot;</span>
var/xreg <span class="SpecialChar">&lt;-</span> multiply var2/xreg2 =&gt; <span class="Constant">&quot;f3 0f 59/multiply %&quot;</span> xreg2 <span class="Constant">&quot; &quot;</span> xreg1 <span class="Constant">&quot;/x32&quot;</span>
var/xreg <span class="SpecialChar">&lt;-</span> multiply var2 =&gt; <span class="Constant">&quot;f3 0f 59/multiply *(ebp+&quot;</span> var2.stack-offset <span class="Constant">&quot;) &quot;</span> xreg <span class="Constant">&quot;/x32&quot;</span>
var/xreg <span class="SpecialChar">&lt;-</span> multiply *var2/reg2 =&gt; <span class="Constant">&quot;f3 0f 59/multiply *&quot;</span> reg2 <span class="Constant">&quot; &quot;</span> xreg <span class="Constant">&quot;/x32&quot;</span>
var/xreg <span class="SpecialChar">&lt;-</span> divide var2/xreg2 =&gt; <span class="Constant">&quot;f3 0f 5e/divide %&quot;</span> xreg2 <span class="Constant">&quot; &quot;</span> xreg1 <span class="Constant">&quot;/x32&quot;</span>
var/xreg <span class="SpecialChar">&lt;-</span> divide var2 =&gt; <span class="Constant">&quot;f3 0f 5e/divide *(ebp+&quot;</span> var2.stack-offset <span class="Constant">&quot;) &quot;</span> xreg <span class="Constant">&quot;/x32&quot;</span>
var/xreg <span class="SpecialChar">&lt;-</span> divide *var2/reg2 =&gt; <span class="Constant">&quot;f3 0f 5e/divide *&quot;</span> reg2 <span class="Constant">&quot; &quot;</span> xreg <span class="Constant">&quot;/x32&quot;</span>
There are also some exclusively floating-point instructions:
var/xreg <span class="SpecialChar">&lt;-</span> reciprocal var2/xreg2 =&gt; <span class="Constant">&quot;f3 0f 53/reciprocal %&quot;</span> xreg2 <span class="Constant">&quot; &quot;</span> xreg1 <span class="Constant">&quot;/x32&quot;</span>
var/xreg <span class="SpecialChar">&lt;-</span> reciprocal var2 =&gt; <span class="Constant">&quot;f3 0f 53/reciprocal *(ebp+&quot;</span> var2.stack-offset <span class="Constant">&quot;) &quot;</span> xreg <span class="Constant">&quot;/x32&quot;</span>
var/xreg <span class="SpecialChar">&lt;-</span> reciprocal *var2/reg2 =&gt; <span class="Constant">&quot;f3 0f 53/reciprocal *&quot;</span> reg2 <span class="Constant">&quot; &quot;</span> xreg <span class="Constant">&quot;/x32&quot;</span>
var/xreg <span class="SpecialChar">&lt;-</span> square-root var2/xreg2 =&gt; <span class="Constant">&quot;f3 0f 51/square-root %&quot;</span> xreg2 <span class="Constant">&quot; &quot;</span> xreg1 <span class="Constant">&quot;/x32&quot;</span>
var/xreg <span class="SpecialChar">&lt;-</span> square-root var2 =&gt; <span class="Constant">&quot;f3 0f 51/square-root *(ebp+&quot;</span> var2.stack-offset <span class="Constant">&quot;) &quot;</span> xreg <span class="Constant">&quot;/x32&quot;</span>
var/xreg <span class="SpecialChar">&lt;-</span> square-root *var2/reg2 =&gt; <span class="Constant">&quot;f3 0f 51/square-root *&quot;</span> reg2 <span class="Constant">&quot; &quot;</span> xreg <span class="Constant">&quot;/x32&quot;</span>
var/xreg <span class="SpecialChar">&lt;-</span> inverse-square-root var2/xreg2 =&gt; <span class="Constant">&quot;f3 0f 52/inverse-square-root %&quot;</span> xreg2 <span class="Constant">&quot; &quot;</span> xreg1 <span class="Constant">&quot;/x32&quot;</span>
var/xreg <span class="SpecialChar">&lt;-</span> inverse-square-root var2 =&gt; <span class="Constant">&quot;f3 0f 52/inverse-square-root *(ebp+&quot;</span> var2.stack-offset <span class="Constant">&quot;) &quot;</span> xreg <span class="Constant">&quot;/x32&quot;</span>
var/xreg <span class="SpecialChar">&lt;-</span> inverse-square-root *var2/reg2 =&gt; <span class="Constant">&quot;f3 0f 52/inverse-square-root *&quot;</span> reg2 <span class="Constant">&quot; &quot;</span> xreg <span class="Constant">&quot;/x32&quot;</span>
var/xreg <span class="SpecialChar">&lt;-</span> min var2/xreg2 =&gt; <span class="Constant">&quot;f3 0f 5d/min %&quot;</span> xreg2 <span class="Constant">&quot; &quot;</span> xreg1 <span class="Constant">&quot;/x32&quot;</span>
var/xreg <span class="SpecialChar">&lt;-</span> min var2 =&gt; <span class="Constant">&quot;f3 0f 5d/min *(ebp+&quot;</span> var2.stack-offset <span class="Constant">&quot;) &quot;</span> xreg <span class="Constant">&quot;/x32&quot;</span>
var/xreg <span class="SpecialChar">&lt;-</span> min *var2/reg2 =&gt; <span class="Constant">&quot;f3 0f 5d/min *&quot;</span> reg2 <span class="Constant">&quot; &quot;</span> xreg <span class="Constant">&quot;/x32&quot;</span>
var/xreg <span class="SpecialChar">&lt;-</span> max var2/xreg2 =&gt; <span class="Constant">&quot;f3 0f 5f/max %&quot;</span> xreg2 <span class="Constant">&quot; &quot;</span> xreg1 <span class="Constant">&quot;/x32&quot;</span>
var/xreg <span class="SpecialChar">&lt;-</span> max var2 =&gt; <span class="Constant">&quot;f3 0f 5f/max *(ebp+&quot;</span> var2.stack-offset <span class="Constant">&quot;) &quot;</span> xreg <span class="Constant">&quot;/x32&quot;</span>
var/xreg <span class="SpecialChar">&lt;-</span> max *var2/reg2 =&gt; <span class="Constant">&quot;f3 0f 5f/max *&quot;</span> reg2 <span class="Constant">&quot; &quot;</span> xreg <span class="Constant">&quot;/x32&quot;</span>
Remember, when these instructions use indirect mode, they still use an integer
register. Floating-point registers can't hold addresses.
Most instructions operate exclusively on integer or floating-point operands.
The only exceptions are the instructions for converting between integers and
floating-point numbers.
var/xreg <span class="SpecialChar">&lt;-</span> convert var2/reg2 =&gt; <span class="Constant">&quot;f3 0f 2a/convert-to-float %&quot;</span> reg2 <span class="Constant">&quot; &quot;</span> xreg <span class="Constant">&quot;/x32&quot;</span>
var/xreg <span class="SpecialChar">&lt;-</span> convert var2 =&gt; <span class="Constant">&quot;f3 0f 2a/convert-to-float *(ebp+&quot;</span> var2.stack-offset <span class="Constant">&quot;) &quot;</span> xreg <span class="Constant">&quot;/x32&quot;</span>
var/xreg <span class="SpecialChar">&lt;-</span> convert *var2/reg2 =&gt; <span class="Constant">&quot;f3 0f 2a/convert-to-float *&quot;</span> reg2 <span class="Constant">&quot; &quot;</span> xreg <span class="Constant">&quot;/x32&quot;</span>
Converting floats to ints performs rounding by default. (We don't mess with the
MXCSR control register.)
var/reg <span class="SpecialChar">&lt;-</span> convert var2/xreg2 =&gt; <span class="Constant">&quot;f3 0f 2d/convert-to-int %&quot;</span> xreg2 <span class="Constant">&quot; &quot;</span> reg <span class="Constant">&quot;/r32&quot;</span>
var/reg <span class="SpecialChar">&lt;-</span> convert var2 =&gt; <span class="Constant">&quot;f3 0f 2d/convert-to-int *(ebp+&quot;</span> var2.stack-offset <span class="Constant">&quot;) &quot;</span> reg <span class="Constant">&quot;/r32&quot;</span>
var/reg <span class="SpecialChar">&lt;-</span> convert *var2/reg2 =&gt; <span class="Constant">&quot;f3 0f 2d/convert-to-int *&quot;</span> reg2 <span class="Constant">&quot; &quot;</span> reg <span class="Constant">&quot;/r32&quot;</span>
There's a separate instruction for truncating the fractional part.
var/reg <span class="SpecialChar">&lt;-</span> truncate var2/xreg2 =&gt; <span class="Constant">&quot;f3 0f 2c/truncate-to-int %&quot;</span> xreg2 <span class="Constant">&quot; &quot;</span> reg <span class="Constant">&quot;/r32&quot;</span>
var/reg <span class="SpecialChar">&lt;-</span> truncate var2 =&gt; <span class="Constant">&quot;f3 0f 2c/truncate-to-int *(ebp+&quot;</span> var2.stack-offset <span class="Constant">&quot;) &quot;</span> reg <span class="Constant">&quot;/r32&quot;</span>
var/reg <span class="SpecialChar">&lt;-</span> truncate *var2/reg2 =&gt; <span class="Constant">&quot;f3 0f 2c/truncate-to-int *&quot;</span> reg2 <span class="Constant">&quot; &quot;</span> reg <span class="Constant">&quot;/r32&quot;</span>
There are no instructions accepting floating-point literals. To obtain integer
literals in floating-point registers, copy them to general-purpose registers
and then convert them to floating-point.
One pattern you may have noticed above is that the floating-point instructions
above always write to registers. The only exceptions are `copy` instructions,
which can write to memory locations.
var/xreg <span class="SpecialChar">&lt;-</span> copy var2/xreg2 =&gt; <span class="Constant">&quot;f3 0f 11/&lt;- %&quot;</span> xreg <span class="Constant">&quot; &quot;</span> xreg2 <span class="Constant">&quot;/x32&quot;</span>
copy-to var1, var2/xreg =&gt; <span class="Constant">&quot;f3 0f 11/&lt;- *(ebp+&quot;</span> var1.stack-offset <span class="Constant">&quot;) &quot;</span> xreg <span class="Constant">&quot;/x32&quot;</span>
var/xreg <span class="SpecialChar">&lt;-</span> copy var2 =&gt; <span class="Constant">&quot;f3 0f 10/-&gt; *(ebp+&quot;</span> var2.stack-offset <span class="Constant">&quot;) &quot;</span> xreg <span class="Constant">&quot;/x32&quot;</span>
var/xreg <span class="SpecialChar">&lt;-</span> copy *var2/reg2 =&gt; <span class="Constant">&quot;f3 0f 10/-&gt; *&quot;</span> reg2 <span class="Constant">&quot; &quot;</span> xreg <span class="Constant">&quot;/x32&quot;</span>
Comparisons must always start with a register:
compare var1/xreg1, var2/xreg2 =&gt; <span class="Constant">&quot;0f 2f/compare %&quot;</span> xreg2 <span class="Constant">&quot; &quot;</span> xreg1 <span class="Constant">&quot;/x32&quot;</span>
compare var1/xreg1, var2 =&gt; <span class="Constant">&quot;0f 2f/compare *(ebp+&quot;</span> var2.stack-offset <span class="Constant">&quot;) &quot;</span> xreg1 <span class="Constant">&quot;/x32&quot;</span>
vim&#0058;ft=mu:nowrap:textwidth=<span class="Constant">0</span>
</pre>
</body>

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@ -126,6 +126,92 @@ compare *var/reg, n => "81 7/subop/compare *" reg " " n "/imm32"
var/reg <- multiply var2 => "0f af/multiply *(ebp+" var2.stack-offset ") " reg "/r32"
var/reg <- multiply *var2/reg2 => "0f af/multiply *" reg2 " " reg "/r32"
# Floating-point operations
All the instructions so far use Intel's general-purpose integer registers.
However, some of them translate to different SubX if their arguments are in
floating-point registers.
var/xreg <- add var2/xreg2 => "f3 0f 58/add %" xreg2 " " xreg1 "/x32"
var/xreg <- add var2 => "f3 0f 58/add *(ebp+" var2.stack-offset ") " xreg "/x32"
var/xreg <- add *var2/reg2 => "f3 0f 58/add *" reg2 " " xreg "/x32"
var/xreg <- subtract var2/xreg2 => "f3 0f 5c/subtract %" xreg2 " " xreg1 "/x32"
var/xreg <- subtract var2 => "f3 0f 5c/subtract *(ebp+" var2.stack-offset ") " xreg "/x32"
var/xreg <- subtract *var2/reg2 => "f3 0f 5c/subtract *" reg2 " " xreg "/x32"
var/xreg <- multiply var2/xreg2 => "f3 0f 59/multiply %" xreg2 " " xreg1 "/x32"
var/xreg <- multiply var2 => "f3 0f 59/multiply *(ebp+" var2.stack-offset ") " xreg "/x32"
var/xreg <- multiply *var2/reg2 => "f3 0f 59/multiply *" reg2 " " xreg "/x32"
var/xreg <- divide var2/xreg2 => "f3 0f 5e/divide %" xreg2 " " xreg1 "/x32"
var/xreg <- divide var2 => "f3 0f 5e/divide *(ebp+" var2.stack-offset ") " xreg "/x32"
var/xreg <- divide *var2/reg2 => "f3 0f 5e/divide *" reg2 " " xreg "/x32"
There are also some exclusively floating-point instructions:
var/xreg <- reciprocal var2/xreg2 => "f3 0f 53/reciprocal %" xreg2 " " xreg1 "/x32"
var/xreg <- reciprocal var2 => "f3 0f 53/reciprocal *(ebp+" var2.stack-offset ") " xreg "/x32"
var/xreg <- reciprocal *var2/reg2 => "f3 0f 53/reciprocal *" reg2 " " xreg "/x32"
var/xreg <- square-root var2/xreg2 => "f3 0f 51/square-root %" xreg2 " " xreg1 "/x32"
var/xreg <- square-root var2 => "f3 0f 51/square-root *(ebp+" var2.stack-offset ") " xreg "/x32"
var/xreg <- square-root *var2/reg2 => "f3 0f 51/square-root *" reg2 " " xreg "/x32"
var/xreg <- inverse-square-root var2/xreg2 => "f3 0f 52/inverse-square-root %" xreg2 " " xreg1 "/x32"
var/xreg <- inverse-square-root var2 => "f3 0f 52/inverse-square-root *(ebp+" var2.stack-offset ") " xreg "/x32"
var/xreg <- inverse-square-root *var2/reg2 => "f3 0f 52/inverse-square-root *" reg2 " " xreg "/x32"
var/xreg <- min var2/xreg2 => "f3 0f 5d/min %" xreg2 " " xreg1 "/x32"
var/xreg <- min var2 => "f3 0f 5d/min *(ebp+" var2.stack-offset ") " xreg "/x32"
var/xreg <- min *var2/reg2 => "f3 0f 5d/min *" reg2 " " xreg "/x32"
var/xreg <- max var2/xreg2 => "f3 0f 5f/max %" xreg2 " " xreg1 "/x32"
var/xreg <- max var2 => "f3 0f 5f/max *(ebp+" var2.stack-offset ") " xreg "/x32"
var/xreg <- max *var2/reg2 => "f3 0f 5f/max *" reg2 " " xreg "/x32"
Remember, when these instructions use indirect mode, they still use an integer
register. Floating-point registers can't hold addresses.
Most instructions operate exclusively on integer or floating-point operands.
The only exceptions are the instructions for converting between integers and
floating-point numbers.
var/xreg <- convert var2/reg2 => "f3 0f 2a/convert-to-float %" reg2 " " xreg "/x32"
var/xreg <- convert var2 => "f3 0f 2a/convert-to-float *(ebp+" var2.stack-offset ") " xreg "/x32"
var/xreg <- convert *var2/reg2 => "f3 0f 2a/convert-to-float *" reg2 " " xreg "/x32"
Converting floats to ints performs rounding by default. (We don't mess with the
MXCSR control register.)
var/reg <- convert var2/xreg2 => "f3 0f 2d/convert-to-int %" xreg2 " " reg "/r32"
var/reg <- convert var2 => "f3 0f 2d/convert-to-int *(ebp+" var2.stack-offset ") " reg "/r32"
var/reg <- convert *var2/reg2 => "f3 0f 2d/convert-to-int *" reg2 " " reg "/r32"
There's a separate instruction for truncating the fractional part.
var/reg <- truncate var2/xreg2 => "f3 0f 2c/truncate-to-int %" xreg2 " " reg "/r32"
var/reg <- truncate var2 => "f3 0f 2c/truncate-to-int *(ebp+" var2.stack-offset ") " reg "/r32"
var/reg <- truncate *var2/reg2 => "f3 0f 2c/truncate-to-int *" reg2 " " reg "/r32"
There are no instructions accepting floating-point literals. To obtain integer
literals in floating-point registers, copy them to general-purpose registers
and then convert them to floating-point.
One pattern you may have noticed above is that the floating-point instructions
above always write to registers. The only exceptions are `copy` instructions,
which can write to memory locations.
var/xreg <- copy var2/xreg2 => "f3 0f 11/<- %" xreg " " xreg2 "/x32"
copy-to var1, var2/xreg => "f3 0f 11/<- *(ebp+" var1.stack-offset ") " xreg "/x32"
var/xreg <- copy var2 => "f3 0f 10/-> *(ebp+" var2.stack-offset ") " xreg "/x32"
var/xreg <- copy *var2/reg2 => "f3 0f 10/-> *" reg2 " " xreg "/x32"
Comparisons must always start with a register:
compare var1/xreg1, var2/xreg2 => "0f 2f/compare %" xreg2 " " xreg1 "/x32"
compare var1/xreg1, var2 => "0f 2f/compare *(ebp+" var2.stack-offset ") " xreg1 "/x32"
break => "e9/jump break/disp32"
break label => "e9/jump " label ":break/disp32"
loop => "e9/jump loop/disp32"
@ -272,90 +358,4 @@ read-from-stream s: (addr stream T), out: (addr T)
write-to-stream s: (addr stream T), in: (addr T)
=> "(write-to-stream " s " " in " " size-of(T) ")"
# Floating-point operations
All the instructions so far use Intel's general-purpose integer registers.
However, some of them translate to different SubX if their arguments are in
floating-point registers.
var/xreg <- add var2/xreg2 => "f3 0f 58/add %" xreg2 " " xreg1 "/x32"
var/xreg <- add var2 => "f3 0f 58/add *(ebp+" var2.stack-offset ") " xreg "/x32"
var/xreg <- add *var2/reg2 => "f3 0f 58/add *" reg2 " " xreg "/x32"
var/xreg <- subtract var2/xreg2 => "f3 0f 5c/subtract %" xreg2 " " xreg1 "/x32"
var/xreg <- subtract var2 => "f3 0f 5c/subtract *(ebp+" var2.stack-offset ") " xreg "/x32"
var/xreg <- subtract *var2/reg2 => "f3 0f 5c/subtract *" reg2 " " xreg "/x32"
var/xreg <- multiply var2/xreg2 => "f3 0f 59/multiply %" xreg2 " " xreg1 "/x32"
var/xreg <- multiply var2 => "f3 0f 59/multiply *(ebp+" var2.stack-offset ") " xreg "/x32"
var/xreg <- multiply *var2/reg2 => "f3 0f 59/multiply *" reg2 " " xreg "/x32"
var/xreg <- divide var2/xreg2 => "f3 0f 5e/divide %" xreg2 " " xreg1 "/x32"
var/xreg <- divide var2 => "f3 0f 5e/divide *(ebp+" var2.stack-offset ") " xreg "/x32"
var/xreg <- divide *var2/reg2 => "f3 0f 5e/divide *" reg2 " " xreg "/x32"
There are also some exclusively floating-point instructions:
var/xreg <- reciprocal var2/xreg2 => "f3 0f 53/reciprocal %" xreg2 " " xreg1 "/x32"
var/xreg <- reciprocal var2 => "f3 0f 53/reciprocal *(ebp+" var2.stack-offset ") " xreg "/x32"
var/xreg <- reciprocal *var2/reg2 => "f3 0f 53/reciprocal *" reg2 " " xreg "/x32"
var/xreg <- square-root var2/xreg2 => "f3 0f 51/square-root %" xreg2 " " xreg1 "/x32"
var/xreg <- square-root var2 => "f3 0f 51/square-root *(ebp+" var2.stack-offset ") " xreg "/x32"
var/xreg <- square-root *var2/reg2 => "f3 0f 51/square-root *" reg2 " " xreg "/x32"
var/xreg <- inverse-square-root var2/xreg2 => "f3 0f 52/inverse-square-root %" xreg2 " " xreg1 "/x32"
var/xreg <- inverse-square-root var2 => "f3 0f 52/inverse-square-root *(ebp+" var2.stack-offset ") " xreg "/x32"
var/xreg <- inverse-square-root *var2/reg2 => "f3 0f 52/inverse-square-root *" reg2 " " xreg "/x32"
var/xreg <- min var2/xreg2 => "f3 0f 5d/min %" xreg2 " " xreg1 "/x32"
var/xreg <- min var2 => "f3 0f 5d/min *(ebp+" var2.stack-offset ") " xreg "/x32"
var/xreg <- min *var2/reg2 => "f3 0f 5d/min *" reg2 " " xreg "/x32"
var/xreg <- max var2/xreg2 => "f3 0f 5f/max %" xreg2 " " xreg1 "/x32"
var/xreg <- max var2 => "f3 0f 5f/max *(ebp+" var2.stack-offset ") " xreg "/x32"
var/xreg <- max *var2/reg2 => "f3 0f 5f/max *" reg2 " " xreg "/x32"
Remember, when these instructions use indirect mode, they still use an integer
register. Floating-point registers can't hold addresses.
Most instructions operate exclusively on integer or floating-point operands.
The only exceptions are the instructions for converting between integers and
floating-point numbers.
var/xreg <- convert var2/reg2 => "f3 0f 2a/convert-to-float %" reg2 " " xreg "/x32"
var/xreg <- convert var2 => "f3 0f 2a/convert-to-float *(ebp+" var2.stack-offset ") " xreg "/x32"
var/xreg <- convert *var2/reg2 => "f3 0f 2a/convert-to-float *" reg2 " " xreg "/x32"
Converting floats to ints performs rounding by default. (We don't mess with the
MXCSR control register.)
var/reg <- convert var2/xreg2 => "f3 0f 2d/convert-to-int %" xreg2 " " reg "/r32"
var/reg <- convert var2 => "f3 0f 2d/convert-to-int *(ebp+" var2.stack-offset ") " reg "/r32"
var/reg <- convert *var2/reg2 => "f3 0f 2d/convert-to-int *" reg2 " " reg "/r32"
There's a separate instruction for truncating the fractional part.
var/reg <- truncate var2/xreg2 => "f3 0f 2c/truncate-to-int %" xreg2 " " reg "/r32"
var/reg <- truncate var2 => "f3 0f 2c/truncate-to-int *(ebp+" var2.stack-offset ") " reg "/r32"
var/reg <- truncate *var2/reg2 => "f3 0f 2c/truncate-to-int *" reg2 " " reg "/r32"
There are no instructions accepting floating-point literals. To obtain integer
literals in floating-point registers, copy them to general-purpose registers
and then convert them to floating-point.
One pattern you may have noticed above is that the floating-point instructions
above always write to registers. The only exceptions are `copy` instructions,
which can write to memory locations.
var/xreg <- copy var2/xreg2 => "f3 0f 11/<- %" xreg " " xreg2 "/x32"
copy-to var1, var2/xreg => "f3 0f 11/<- *(ebp+" var1.stack-offset ") " xreg "/x32"
var/xreg <- copy var2 => "f3 0f 10/-> *(ebp+" var2.stack-offset ") " xreg "/x32"
var/xreg <- copy *var2/reg2 => "f3 0f 10/-> *" reg2 " " xreg "/x32"
Comparisons must always start with a register:
compare var1/xreg1, var2/xreg2 => "0f 2f/compare %" xreg2 " " xreg1 "/x32"
compare var1/xreg1, var2 => "0f 2f/compare *(ebp+" var2.stack-offset ") " xreg1 "/x32"
vim:ft=mu:nowrap:textwidth=0