6949 - snapshot of next raytracing milestone

Not yet right, but worth a snapshot just because it gives a cool result.
Here, try it out:
  $ ./translate_mu_debug apps/raytracing/3.mu
  $ ./a.elf > x.ppm
Now view x.ppm as an image.

In general, this was quite tedious to write. And a still-open question
is how to emit the progress bar to stderr. My options are to either duplicate
all my print-* functions (already proliferating) or add global variables
to Mu.
This commit is contained in:
Kartik Agaram 2020-10-04 21:07:27 -07:00
parent f5e1656d15
commit 5c105a7aca
6 changed files with 388 additions and 70 deletions

16
409float.mu Normal file
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@ -0,0 +1,16 @@
# Some quick-n-dirty ways to create floats.
fn fill-in-rational _out: (addr float), nr: int, dr: int {
var out/edi: (addr float) <- copy _out
var result/xmm0: float <- convert nr
var divisor/xmm1: float <- convert dr
result <- divide divisor
copy-to *out, result
}
fn fill-in-sqrt _out: (addr float), n: int {
var out/edi: (addr float) <- copy _out
var result/xmm0: float <- convert n
result <- square-root result
copy-to *out, result
}

BIN
apps/mu

Binary file not shown.

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@ -19935,6 +19935,27 @@ _Primitive-copy-mem-to-xreg: # (payload primitive)
1/imm32/xm32-is-first-inout
3/imm32/x32-is-first-output
0x11/imm32/alloc-id:fake
_Primitive-address-of-xmem/imm32/next
# - floating-point-address
_Primitive-address-of-xmem: # (payload primitive)
0x11/imm32/alloc-id:fake:payload
# var1/reg <- address var2 => 8d/copy-address var2/rm32 var1/r32
0x11/imm32/alloc-id:fake
_string-address/imm32/name
0x11/imm32/alloc-id:fake
Single-float-var-in-mem/imm32/inouts
0x11/imm32/alloc-id:fake
Single-addr-var-in-some-register/imm32/outputs
0x11/imm32/alloc-id:fake
_string_8d_copy_address/imm32/subx-name
1/imm32/rm32-is-first-inout
3/imm32/r32-is-first-output
0/imm32/no-imm32
0/imm32/no-imm8
0/imm32/no-disp32
0/imm32/no-xm32
0/imm32/no-x32
0x11/imm32/alloc-id:fake
_Primitive-add-xreg-to-xreg/imm32/next
# - floating-point add
_Primitive-add-xreg-to-xreg: # (payload primitive)

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@ -1,4 +1,4 @@
# Listing 7 of https://raytracing.github.io/books/RayTracingInOneWeekend.html
# Listing 9 of https://raytracing.github.io/books/RayTracingInOneWeekend.html
#
# To run (on Linux):
# $ git clone https://github.com/akkartik/mu
@ -6,62 +6,157 @@
# $ ./translate_mu apps/raytracing/3.mu
# $ ./a.elf > 3.ppm
fn ray-color _in: (addr ray), _out: (addr rgb) {
var in/esi: (addr ray) <- copy _in
var out/edi: (addr rgb) <- copy _out
var dir/eax: (addr vec3) <- get in, dir
var y-addr/eax: (addr float) <- get dir, y
# t = (dir.y + 1.0) / 2.0
var t/xmm0: float <- copy *y-addr
var one/eax: int <- copy 1
var one-f/xmm1: float <- convert one
t <- add one-f
var two/eax: int <- copy 2
var two-f/xmm2: float <- convert two
t <- divide two-f
# whitening = (1.0 - t) * white
var whitening-storage: rgb
var whitening/ecx: (addr rgb) <- address whitening-storage
rgb-white whitening
var one-minus-t/xmm3: float <- copy one-f
one-minus-t <- subtract t
rgb-scale-up whitening, one-minus-t
# out = t * (0.5, 0.7, 1.0)
var dest/eax: (addr float) <- get out, r
fill-in-rational dest, 5, 0xa
dest <- get out, g
fill-in-rational dest, 7, 0xa
dest <- get out, b
copy-to *dest, one-f
# blend with whitening
rgb-add-to out, whitening
}
fn main -> exit-status/ebx: int {
print-string 0, "P3\n256 256\n255\n"
var _four/edx: int <- copy 4
var four/xmm1: float <- convert _four
var one-fourth/xmm1: float <- reciprocal four
var max/edx: int <- copy 0xff
var image-size/xmm2: float <- convert max
var j/ecx: int <- copy 0xff
# image
# width = 400
# height = 400 * 9/16 = 225
var aspect: float
var aspect-addr/eax: (addr float) <- address aspect
fill-in-rational aspect-addr, 0x10, 9 # 16/9
# camera
# viewport-height = 2.0
var tmp/eax: int <- copy 2
var two-f/xmm4: float <- convert tmp
var viewport-height/xmm7: float <- copy two-f
# viewport-width = aspect * viewport-height
var viewport-width/xmm6: float <- convert tmp
viewport-width <- multiply aspect
# focal-length = 1.0
tmp <- copy 1
var focal-length/xmm5: float <- convert tmp
# origin = point3(0, 0, 0)
var origin-storage: vec3
var origin/edi: (addr vec3) <- address origin-storage
# horizontal = vec3(viewport-width, 0, 0)
var horizontal-storage: vec3
var dest/eax: (addr float) <- get horizontal-storage, x
copy-to *dest, viewport-width
var horizontal/ebx: (addr vec3) <- address horizontal-storage
# vertical = vec3(0, viewport-height, 0)
var vertical-storage: vec3
dest <- get vertical-storage, y
copy-to *dest, viewport-height
var vertical/edx: (addr vec3) <- address vertical-storage
# lower-left-corner = origin - horizontal/2 - vertical/2 - vec3(0, 0, focal-length)
# . lower-left-corner = origin
var lower-left-corner-storage: vec3
var lower-left-corner/esi: (addr vec3) <- address lower-left-corner-storage
copy-object origin, lower-left-corner
# . lower-left-corner -= horizontal/2
var tmp2: vec3
var tmp2-addr/eax: (addr vec3) <- address tmp2
copy-object horizontal, tmp2-addr
vec3-scale-down tmp2-addr, two-f
vec3-subtract-from lower-left-corner, tmp2-addr
# . lower-left-corner -= vertical/2
copy-object vertical, tmp2-addr
vec3-scale-down tmp2-addr, two-f
vec3-subtract-from lower-left-corner, tmp2-addr
# . lower-left-corner -= vec3(0, 0, focal-length)
var dest2/ecx: (addr float) <- get lower-left-corner, z
var tmp3/xmm0: float <- copy *dest2
tmp3 <- subtract focal-length
copy-to *dest2, tmp3
# phew!
# render
# live variables at this point:
# origin (edi)
# lower-left-corner (esi)
# horizontal (ebx)
# vertical (edx)
# floating-point registers are all free
print-string 0, "P3\n400 225\n255\n" # 225 = image height
var tmp/eax: int <- copy 0x18f # image width - 1
var image-width-1/xmm7: float <- convert tmp
tmp <- copy 0xe0 # image height - 1
var image-height-1/xmm6: float <- convert tmp
#
var j/ecx: int <- copy 0xe0 # 224
{
compare j, 0
break-if-<
var i/eax: int <- copy 0
{
compare i, 0xff
break-if->
#? var c: rgb
#? # compute r
#? var tmp/xmm0: float <- convert i
#? tmp <- divide image-size
#? var r-addr/edx: (addr float) <- get c, r
#? copy-to *r-addr, tmp
#? #? var tmp2/ebx: int <- reinterpret *r-addr
#? #? print-int32-hex 0, tmp2
#? #? print-string 0, "\n"
#? # compute g
#? tmp <- convert j
#? tmp <- divide image-size
#? var g-addr/edx: (addr float) <- get c, g
#? copy-to *g-addr, tmp
#? # compute b
#? var b-addr/edx: (addr float) <- get c, b
#? copy-to *b-addr, one-fourth
#? # emit
#? var c-addr/edx: (addr rgb) <- address c
#? print-rgb 0, c-addr
var p: vec3
# compute r
var tmp/xmm0: float <- convert i
tmp <- divide image-size
var r-addr/edx: (addr float) <- get p, x
copy-to *r-addr, tmp
#? var tmp2/ebx: int <- reinterpret *r-addr
#? print-int32-hex 0, tmp2
#? print-string 0, "\n"
# compute g
tmp <- convert j
tmp <- divide image-size
var g-addr/edx: (addr float) <- get p, y
copy-to *g-addr, tmp
# compute b
var b-addr/edx: (addr float) <- get p, z
copy-to *b-addr, one-fourth
# emit
var p-addr/edx: (addr vec3) <- address p
print-vec3 0, p-addr
print-string 0, "\n"
compare i, 0x190 # 400 = image width
break-if->=
# u = i / (image-width - 1)
var u/xmm0: float <- convert i
u <- divide image-width-1
# v = j / (image-height - 1)
var v/xmm1: float <- convert j
v <- divide image-height-1
# r = ray(origin, lower-left-corner + u*horizontal + v*vertical - origin)
var r-storage: ray
# . . we're running out of int registers now,
# . . but luckily we don't need i and j in the rest of this loop iteration,
# . . so we'll just spill them in a block
{
# . r.orig = origin
var r/eax: (addr ray) <- address r-storage
var dest/ecx: (addr vec3) <- get r, orig
copy-object origin, dest
# . r.dir = lower-left-corner
dest <- get r, dir
copy-object lower-left-corner, dest
# . r.dir += horizontal*u
var tmp-vec3: vec3
var tmp/eax: (addr vec3) <- address tmp-vec3
copy-object horizontal, tmp
vec3-scale-up tmp, u
vec3-add-to dest, tmp
# . r.dir += vertical*v
copy-object vertical, tmp
vec3-scale-up tmp, v
vec3-add-to dest, tmp
# . r.dir -= origin
vec3-subtract-from dest, origin
}
# pixel-color = ray-color(r)
var c-storage: rgb
var c/ecx: (addr rgb) <- address c-storage
{
var r/eax: (addr ray) <- address r-storage
ray-color r, c
# write color
print-rgb 0, c
}
i <- increment
loop
}
@ -71,6 +166,31 @@ fn main -> exit-status/ebx: int {
exit-status <- copy 1
}
type ray {
orig: vec3 # point
dir: vec3
}
# A little different from the constructor at https://raytracing.github.io/books/RayTracingInOneWeekend.html
# We immediately normalize the direction vector so we don't have to keep doing
# so.
fn initialize-ray _self: (addr ray), o: (addr vec3), d: (addr vec3) {
var self/esi: (addr ray) <- copy _self
var dest/eax: (addr vec3) <- get self, orig
copy-object o, dest
dest <- get self, dir
vec3-unit d, dest
}
fn ray-at _self: (addr ray), t: float, out: (addr vec3) {
var self/esi: (addr ray) <- copy _self
var src/eax: (addr vec3) <- get self, dir
copy-object src, out
vec3-scale-up out, t
src <- get self, orig
vec3-add-to out, src
}
type rgb {
# components normalized to within [0.0, 1.0]
r: float
@ -106,22 +226,172 @@ fn print-rgb screen: (addr screen), _c: (addr rgb) {
print-string screen, "\n"
}
fn rgb-white _c: (addr rgb) {
var c/esi: (addr rgb) <- copy _c
var one/eax: int <- copy 1
var one-f/xmm0: float <- convert one
var dest/edi: (addr float) <- get c, r
copy-to *dest, one-f
dest <- get c, g
copy-to *dest, one-f
dest <- get c, b
copy-to *dest, one-f
}
fn rgb-add-to _c1: (addr rgb), _c2: (addr rgb) {
var c1/edi: (addr rgb) <- copy _c1
var c2/esi: (addr rgb) <- copy _c2
# c1.r += c2.r
var arg1/eax: (addr float) <- get c1, r
var arg2/ecx: (addr float) <- get c2, r
var result/xmm0: float <- copy *arg1
result <- add *arg2
copy-to *arg1, result
# c1.g += c2.g
arg1 <- get c1, g
arg2 <- get c2, g
result <- copy *arg1
result <- add *arg2
copy-to *arg1, result
# c1.b += c2.b
arg1 <- get c1, b
arg2 <- get c2, b
result <- copy *arg1
result <- add *arg2
copy-to *arg1, result
}
fn rgb-scale-up _c1: (addr rgb), f: float {
var c1/edi: (addr rgb) <- copy _c1
# c1.r *= f
var dest/eax: (addr float) <- get c1, r
var result/xmm0: float <- copy *dest
result <- multiply f
copy-to *dest, result
# c1.g *= f
dest <- get c1, g
result <- copy *dest
result <- multiply f
copy-to *dest, result
# c1.b *= f
dest <- get c1, b
result <- copy *dest
result <- multiply f
copy-to *dest, result
}
type vec3 {
x: float
y: float
z: float
}
fn print-vec3 screen: (addr screen), _a: (addr vec3) {
var a/esi: (addr vec3) <- copy _a
fn print-vec3 screen: (addr screen), _v: (addr vec3) {
var v/esi: (addr vec3) <- copy _v
print-string screen, "("
var tmp/eax: (addr float) <- get a, x
var tmp/eax: (addr float) <- get v, x
print-float screen, *tmp
print-string screen, ", "
tmp <- get a, y
tmp <- get v, y
print-float screen, *tmp
print-string screen, ", "
tmp <- get a, z
tmp <- get v, z
print-float screen, *tmp
print-string screen, ")"
}
fn vec3-add-to _v1: (addr vec3), _v2: (addr vec3) {
var v1/edi: (addr vec3) <- copy _v1
var v2/esi: (addr vec3) <- copy _v2
# v1.x += v2.x
var arg1/eax: (addr float) <- get v1, x
var arg2/ecx: (addr float) <- get v2, x
var result/xmm0: float <- copy *arg1
result <- add *arg2
copy-to *arg1, result
# v1.y += v2.y
arg1 <- get v1, y
arg2 <- get v2, y
result <- copy *arg1
result <- add *arg2
copy-to *arg1, result
# v1.z += v2.z
arg1 <- get v1, z
arg2 <- get v2, z
result <- copy *arg1
result <- add *arg2
copy-to *arg1, result
}
fn vec3-subtract-from v1: (addr vec3), v2: (addr vec3) {
var tmp-storage: vec3
var tmp/eax: (addr vec3) <- address tmp-storage
copy-object v2, tmp
vec3-negate tmp
vec3-add-to v1, tmp
}
fn vec3-negate v: (addr vec3) {
var negative-one/eax: int <- copy -1
var negative-one-f/xmm0: float <- convert negative-one
vec3-scale-up v, negative-one-f
}
fn vec3-scale-up _v1: (addr vec3), f: float {
var v1/edi: (addr vec3) <- copy _v1
# v1.x *= f
var dest/eax: (addr float) <- get v1, x
var result/xmm0: float <- copy *dest
result <- multiply f
copy-to *dest, result
# v1.y *= f
dest <- get v1, y
result <- copy *dest
result <- multiply f
copy-to *dest, result
# v1.z *= f
dest <- get v1, z
result <- copy *dest
result <- multiply f
copy-to *dest, result
}
fn vec3-scale-down _v1: (addr vec3), f: float {
var v1/edi: (addr vec3) <- copy _v1
# v1.x /= f
var dest/eax: (addr float) <- get v1, x
var result/xmm0: float <- copy *dest
result <- divide f
copy-to *dest, result
# v1.y /= f
dest <- get v1, y
result <- copy *dest
result <- divide f
copy-to *dest, result
# v1.z /= f
dest <- get v1, z
result <- copy *dest
result <- divide f
copy-to *dest, result
}
fn vec3-unit in: (addr vec3), out: (addr vec3) {
var len/xmm0: float <- vec3-length in
copy-object in, out
vec3-scale-down out, len
}
fn vec3-length v: (addr vec3) -> result/xmm0: float {
result <- vec3-length-squared v
result <- square-root result
}
fn vec3-length-squared _v: (addr vec3) -> result/xmm0: float {
var v/esi: (addr vec3) <- copy _v
# result = v.x * v.x
var src/eax: (addr float) <- get v, x
var tmp/xmm1: float <- copy *src
tmp <- multiply tmp
result <- copy tmp
#
}

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@ -3,6 +3,17 @@ type ray {
dir: vec3
}
# A little different from the constructor at https://raytracing.github.io/books/RayTracingInOneWeekend.html
# We immediately normalize the direction vector so we don't have to keep doing
# so.
fn initialize-ray _self: (addr ray), o: (addr vec3), d: (addr vec3) {
var self/esi: (addr ray) <- copy _self
var dest/eax: (addr vec3) <- get self, orig
copy-object o, dest
dest <- get self, dir
vec3-unit d, dest
}
fn ray-at _self: (addr ray), t: float, out: (addr vec3) {
var self/esi: (addr ray) <- copy _self
var src/eax: (addr vec3) <- get self, dir

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@ -4,46 +4,46 @@ type vec3 {
z: float
}
fn vec3-negate _a: (addr vec3), out: (addr vec3) {
fn vec3-negate _v: (addr vec3) {
}
fn vec3-add-to _a: (addr vec3), _b: (addr vec3) {
fn vec3-add-to _v1: (addr vec3), _v2: (addr vec3) {
}
fn vec3-mul-by _a: (addr vec3), _b: (addr vec3) {
fn vec3-mul-by _v1: (addr vec3), _v2: (addr vec3) {
}
fn vec3-scale-up _a: (addr vec3), n: float {
fn vec3-scale-up _v: (addr vec3), f: float {
}
fn vec3-scale-down _a: (addr vec3), n: float {
fn vec3-scale-down _v: (addr vec3), f: float {
}
fn vec3-length _a: (addr vec3) -> result/eax: float {
fn vec3-length v: (addr vec3) -> result/xmm0: float {
}
fn vec3-length-squared _a: (addr vec3) -> result/eax: float {
fn vec3-length-squared _v: (addr vec3) -> result/xmm0: float {
}
fn vec3-dot _a: (addr vec3), _b: (addr vec3) -> result/eax: float {
fn vec3-dot _v1: (addr vec3), _v2: (addr vec3) -> result/xmm0: float {
}
fn vec3-cross _a: (addr vec3), _b: (addr vec3), out: (addr vec3) {
fn vec3-cross _v1: (addr vec3), _v2: (addr vec3), out: (addr vec3) {
}
fn vec3-unit in: (addr vec3), out: (addr vec3) {
}
fn print-vec3 screen: (addr screen), _a: (addr vec3) {
var a/esi: (addr vec3) <- copy _a
fn print-vec3 screen: (addr screen), _v: (addr vec3) {
var v/esi: (addr vec3) <- copy _v
print-string screen, "("
var tmp/eax: (addr float) <- get a, x
var tmp/eax: (addr float) <- get v, x
print-float screen, *tmp
print-string screen, ", "
tmp <- get a, y
tmp <- get v, y
print-float screen, *tmp
print-string screen, ", "
tmp <- get a, z
tmp <- get v, z
print-float screen, *tmp
print-string screen, ")"
}