always print black pixels when rendering screens

This is an old 'optimization' that turns out to not actually matter.
This commit is contained in:
Kartik K. Agaram 2021-06-15 15:37:37 -07:00
parent 3c70328b25
commit 6280749410
1 changed files with 0 additions and 2 deletions

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@ -293,8 +293,6 @@ fn render-screen screen: (addr screen), _target-screen: (addr screen), xmin: int
var color-addr/ecx: (addr byte) <- index pixels, idx
var color/ecx: byte <- copy-byte *color-addr
var color2/ecx: int <- copy color
compare color2, 0
break-if-=
var x2/eax: int <- copy x
x2 <- add left
var y2/ebx: int <- copy y