always print black pixels when rendering screens
This is an old 'optimization' that turns out to not actually matter.
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@ -293,8 +293,6 @@ fn render-screen screen: (addr screen), _target-screen: (addr screen), xmin: int
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var color-addr/ecx: (addr byte) <- index pixels, idx
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var color/ecx: byte <- copy-byte *color-addr
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var color2/ecx: int <- copy color
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compare color2, 0
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break-if-=
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var x2/eax: int <- copy x
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x2 <- add left
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var y2/ebx: int <- copy y
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