7735 - baremetal: game of life simulator

This commit is contained in:
Kartik K. Agaram 2021-02-13 17:34:04 -08:00
parent 159a15e019
commit 7b0f543e9d
1 changed files with 243 additions and 0 deletions

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baremetal/life.mu Normal file
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# Conway's Game of Life
#
# To build:
# $ ./translate_mu_baremetal baremetal/life.mu
# To run:
# $ qemu-system-i386 disk.img
fn state _grid: (addr array boolean), x: int, y: int -> _/eax: boolean {
# clip at the edge
compare x, 0
{
break-if->=
return 0/false
}
compare y, 0
{
break-if->=
return 0/false
}
compare x, 0x40/width
{
break-if-<
return 0/false
}
compare y, 0x30/height
{
break-if-<
return 0/false
}
var idx/eax: int <- copy y
idx <- shift-left 6/log2width
idx <- add x
var grid/esi: (addr array boolean) <- copy _grid
var result/eax: (addr boolean) <- index grid, idx
return *result
}
fn set-state _grid: (addr array boolean), x: int, y: int, val: boolean {
# don't bother checking bounds
var idx/eax: int <- copy y
idx <- shift-left 6/log2width
idx <- add x
var grid/esi: (addr array boolean) <- copy _grid
var result/eax: (addr boolean) <- index grid, idx
var src/ecx: boolean <- copy val
copy-to *result, src
}
fn num-live-neighbors grid: (addr array boolean), x: int, y: int -> _/eax: int {
var result/edi: int <- copy 0
# row above: zig
decrement y
decrement x
var s/eax: boolean <- state grid, x, y
{
compare s, 0/false
break-if-=
result <- increment
}
increment x
s <- state grid, x, y
{
compare s, 0/false
break-if-=
result <- increment
}
increment x
s <- state grid, x, y
{
compare s, 0/false
break-if-=
result <- increment
}
# curr row: zag
increment y
s <- state grid, x, y
{
compare s, 0/false
break-if-=
result <- increment
}
subtract-from x, 2
s <- state grid, x, y
{
compare s, 0/false
break-if-=
result <- increment
}
# row below: zig
increment y
s <- state grid, x, y
{
compare s, 0/false
break-if-=
result <- increment
}
increment x
s <- state grid, x, y
{
compare s, 0/false
break-if-=
result <- increment
}
increment x
s <- state grid, x, y
{
compare s, 0/false
break-if-=
result <- increment
}
return result
}
fn step old-grid: (addr array boolean), new-grid: (addr array boolean) {
var y/ecx: int <- copy 0
{
compare y, 0x30/height
break-if->=
var x/edx: int <- copy 0
{
compare x, 0x40/width
break-if->=
var n/eax: int <- num-live-neighbors old-grid, x, y
# if neighbors < 2, die of loneliness
{
compare n, 2
break-if->=
set-state new-grid, x, y, 0/dead
}
# if neighbors > 3, die of overcrowding
{
compare n, 3
break-if-<=
set-state new-grid, x, y, 0/dead
}
# if neighbors = 2, preserve state
{
compare n, 2
break-if-!=
var old-state/eax: boolean <- state old-grid, x, y
set-state new-grid, x, y, old-state
}
# if neighbors = 3, cell quickens to life
{
compare n, 3
break-if-!=
set-state new-grid, x, y, 1/live
}
x <- increment
loop
}
y <- increment
loop
}
}
# color a square of size 'side' starting at x*side, y*side
fn render-square _x: int, _y: int, color: int {
var y/edx: int <- copy _y
y <- shift-left 4/log2side
var side/ebx: int <- copy 1
side <- shift-left 4/log2side
var ymax/ecx: int <- copy y
ymax <- add side
{
compare y, ymax
break-if->=
{
var x/eax: int <- copy _x
x <- shift-left 4/log2side
var xmax/ecx: int <- copy x
xmax <- add side
{
compare x, xmax
break-if->=
pixel-on-real-screen x, y, color
x <- increment
loop
}
}
y <- increment
loop
}
}
fn render grid: (addr array boolean) {
var y/ecx: int <- copy 0
{
compare y, 0x30/height
break-if->=
var x/edx: int <- copy 0
{
compare x, 0x40/width
break-if->=
var state/eax: boolean <- state grid, x, y
compare state, 0/false
{
break-if-=
render-square x, y, 3/cyan
}
compare state, 0/false
{
break-if-!=
render-square x, y, 0/black
}
x <- increment
loop
}
y <- increment
loop
}
}
fn main {
var grid1-storage: (array boolean 0xc00) # width * height
var grid1/esi: (addr array boolean) <- address grid1-storage
var grid2-storage: (array boolean 0xc00) # width * height
var grid2/edi: (addr array boolean) <- address grid2-storage
# initialize grid1
set-state grid1, 0x20, 0x17, 1/live
set-state grid1, 0x21, 0x17, 1/live
set-state grid1, 0x1f, 0x18, 1/live
set-state grid1, 0x20, 0x18, 1/live
set-state grid1, 0x20, 0x19, 1/live
# end initialize grid1
render grid1
{
var key/eax: byte <- read-key 0/keyboard
# press key to step
#? compare key, 0
#? loop-if-=
# press key to quit
compare key, 0
break-if-!=
# iter: grid1 -> grid2
step grid1, grid2
render grid2
# iter: grid2 -> grid1
step grid2, grid1
render grid1
loop
}
}