clean up an ambiguous intersection
This commit is contained in:
parent
2ba78a495a
commit
a2fbef8dc4
16
hest-life.mu
16
hest-life.mu
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@ -302,7 +302,7 @@ fn render1 screen: (addr screen), _self: (addr environment) {
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# cell 0: conveyors from neighboring inputs to sum node
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draw-monotonic-bezier screen, 0xc0/x0 0x40/y0, 0x100/x1 0xd0/ys, 0x150/xs 0xd0/ys, 4/color
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draw-monotonic-bezier screen, 0xc0/x0 0xe8/y0, 0xc0/x1 0xd0/ys, 0x150/xs 0xd0/ys, 4/color
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draw-monotonic-bezier screen, 0xc0/x0 0x1a0/y0, 0xc0/x1 0xd0/ys, 0x150/xs 0xd0/ys, 4/color
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draw-monotonic-bezier screen, 0xc0/x0 0x1a0/y0, 0xe0/x1 0xd0/ys, 0x150/xs 0xd0/ys, 4/color
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draw-monotonic-bezier screen, 0x170/x0 0x40/y0, 0x150/x1 0x80/y1, 0x150/xs 0xd0/ys, 4/color
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draw-monotonic-bezier screen, 0x170/x0 0x1a0/y0, 0x150/x1 0x1a0/y1, 0x150/xs 0xd0/ys, 4/color
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draw-monotonic-bezier screen, 0x220/x0 0x40/y0, 0x150/x1 0x80/y1, 0x150/xs 0xd0/ys, 4/color
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@ -333,7 +333,7 @@ fn render1 screen: (addr screen), _self: (addr environment) {
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# points on conveyors from neighboring cells
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draw-bezier-point screen, u, 0xc0/x0 0x40/y0, 0x100/x1 0xd0/ys, 0x150/xs 0xd0/ys, 7/color, 4/radius
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draw-bezier-point screen, u, 0xc0/x0 0xe8/y0, 0xc0/x1 0xd0/ys, 0x150/xs 0xd0/ys, 7/color, 4/radius
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draw-bezier-point screen, u, 0xc0/x0 0x1a0/y0, 0xc0/x1 0xd0/ys, 0x150/xs 0xd0/ys, 7/color, 4/radius
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draw-bezier-point screen, u, 0xc0/x0 0x1a0/y0, 0xe0/x1 0xd0/ys, 0x150/xs 0xd0/ys, 7/color, 4/radius
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draw-bezier-point screen, u, 0x170/x0 0x40/y0, 0x150/x1 0x80/y1, 0x150/xs 0xd0/ys, 7/color, 4/radius
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draw-bezier-point screen, u, 0x170/x0 0x1a0/y0, 0x150/x1 0x1a0/y1, 0x150/xs 0xd0/ys, 7/color, 4/radius
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draw-bezier-point screen, u, 0x220/x0 0x40/y0, 0x150/x1 0x80/y1, 0x150/xs 0xd0/ys, 7/color, 4/radius
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@ -367,7 +367,7 @@ fn render1 screen: (addr screen), _self: (addr environment) {
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# cell 1: conveyors from neighboring inputs to sum node
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draw-monotonic-bezier screen, 0x1e0/x0 0x40/y0, 0x220/x1 0xd0/ys, 0x270/xs 0xd0/ys, 4/color
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draw-monotonic-bezier screen, 0x1e0/x0 0xe8/y0, 0x1e0/x1 0xd0/ys, 0x270/xs 0xd0/ys, 4/color
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draw-monotonic-bezier screen, 0x1e0/x0 0x1a0/y0, 0x1e0/x1 0xd0/ys, 0x270/xs 0xd0/ys, 4/color
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draw-monotonic-bezier screen, 0x1e0/x0 0x1a0/y0, 0x200/x1 0xd0/ys, 0x270/xs 0xd0/ys, 4/color
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draw-monotonic-bezier screen, 0x290/x0 0x40/y0, 0x270/x1 0x80/y1, 0x270/xs 0xd0/ys, 4/color
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draw-monotonic-bezier screen, 0x290/x0 0x1a0/y0, 0x270/x1 0x1a0/y1, 0x270/xs 0xd0/ys, 4/color
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draw-monotonic-bezier screen, 0x340/x0 0x40/y0, 0x270/x1 0x80/y1, 0x270/xs 0xd0/ys, 4/color
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@ -398,7 +398,7 @@ fn render1 screen: (addr screen), _self: (addr environment) {
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# points on conveyors from neighboring cells
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draw-bezier-point screen, u, 0x1e0/x0 0x40/y0, 0x220/x1 0xd0/ys, 0x270/xs 0xd0/ys, 7/color, 4/radius
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draw-bezier-point screen, u, 0x1e0/x0 0xe8/y0, 0x1e0/x1 0xd0/ys, 0x270/xs 0xd0/ys, 7/color, 4/radius
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draw-bezier-point screen, u, 0x1e0/x0 0x1a0/y0, 0x1e0/x1 0xd0/ys, 0x270/xs 0xd0/ys, 7/color, 4/radius
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draw-bezier-point screen, u, 0x1e0/x0 0x1a0/y0, 0x200/x1 0xd0/ys, 0x270/xs 0xd0/ys, 7/color, 4/radius
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draw-bezier-point screen, u, 0x290/x0 0x40/y0, 0x270/x1 0x80/y1, 0x270/xs 0xd0/ys, 7/color, 4/radius
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draw-bezier-point screen, u, 0x290/x0 0x1a0/y0, 0x270/x1 0x1a0/y1, 0x270/xs 0xd0/ys, 7/color, 4/radius
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draw-bezier-point screen, u, 0x340/x0 0x40/y0, 0x270/x1 0x80/y1, 0x270/xs 0xd0/ys, 7/color, 4/radius
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@ -432,7 +432,7 @@ fn render1 screen: (addr screen), _self: (addr environment) {
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# cell 2: conveyors from neighboring inputs to sum node
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draw-monotonic-bezier screen, 0xc0/x0 0x160/y0, 0x100/x1 0x1f0/ys, 0x150/xs 0x1f0/ys, 4/color
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draw-monotonic-bezier screen, 0xc0/x0 0x208/y0, 0xc0/x1 0x1f0/ys, 0x150/xs 0x1f0/ys, 4/color
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draw-monotonic-bezier screen, 0xc0/x0 0x2c0/y0, 0xc0/x1 0x1f0/ys, 0x150/xs 0x1f0/ys, 4/color
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draw-monotonic-bezier screen, 0xc0/x0 0x2c0/y0, 0xe0/x1 0x1f0/ys, 0x150/xs 0x1f0/ys, 4/color
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draw-monotonic-bezier screen, 0x170/x0 0x160/y0, 0x150/x1 0x1a0/y1, 0x150/xs 0x1f0/ys, 4/color
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draw-monotonic-bezier screen, 0x170/x0 0x2c0/y0, 0x150/x1 0x2c0/y1, 0x150/xs 0x1f0/ys, 4/color
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draw-monotonic-bezier screen, 0x220/x0 0x160/y0, 0x150/x1 0x1a0/y1, 0x150/xs 0x1f0/ys, 4/color
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@ -463,7 +463,7 @@ fn render1 screen: (addr screen), _self: (addr environment) {
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# points on conveyors from neighboring cells
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draw-bezier-point screen, u, 0xc0/x0 0x160/y0, 0x100/x1 0x1f0/ys, 0x150/xs 0x1f0/ys, 7/color, 4/radius
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draw-bezier-point screen, u, 0xc0/x0 0x208/y0, 0xc0/x1 0x1f0/ys, 0x150/xs 0x1f0/ys, 7/color, 4/radius
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draw-bezier-point screen, u, 0xc0/x0 0x2c0/y0, 0xc0/x1 0x1f0/ys, 0x150/xs 0x1f0/ys, 7/color, 4/radius
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draw-bezier-point screen, u, 0xc0/x0 0x2c0/y0, 0xe0/x1 0x1f0/ys, 0x150/xs 0x1f0/ys, 7/color, 4/radius
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draw-bezier-point screen, u, 0x170/x0 0x160/y0, 0x150/x1 0x1a0/y1, 0x150/xs 0x1f0/ys, 7/color, 4/radius
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draw-bezier-point screen, u, 0x170/x0 0x2c0/y0, 0x150/x1 0x2c0/y1, 0x150/xs 0x1f0/ys, 7/color, 4/radius
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draw-bezier-point screen, u, 0x220/x0 0x160/y0, 0x150/x1 0x1a0/y1, 0x150/xs 0x1f0/ys, 7/color, 4/radius
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@ -497,7 +497,7 @@ fn render1 screen: (addr screen), _self: (addr environment) {
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# cell 3: conveyors from neighboring inputs to sum node
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draw-monotonic-bezier screen, 0x1e0/x0 0x160/y0, 0x220/x1 0x1f0/ys, 0x270/xs 0x1f0/ys, 4/color
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draw-monotonic-bezier screen, 0x1e0/x0 0x208/y0, 0x1e0/x1 0x1f0/ys, 0x270/xs 0x1f0/ys, 4/color
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draw-monotonic-bezier screen, 0x1e0/x0 0x2c0/y0, 0x1e0/x1 0x1f0/ys, 0x270/xs 0x1f0/ys, 4/color
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draw-monotonic-bezier screen, 0x1e0/x0 0x2c0/y0, 0x200/x1 0x1f0/ys, 0x270/xs 0x1f0/ys, 4/color
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draw-monotonic-bezier screen, 0x290/x0 0x160/y0, 0x270/x1 0x1a0/y1, 0x270/xs 0x1f0/ys, 4/color
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draw-monotonic-bezier screen, 0x290/x0 0x2c0/y0, 0x270/x1 0x2c0/y1, 0x270/xs 0x1f0/ys, 4/color
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draw-monotonic-bezier screen, 0x340/x0 0x160/y0, 0x270/x1 0x1a0/y1, 0x270/xs 0x1f0/ys, 4/color
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@ -528,7 +528,7 @@ fn render1 screen: (addr screen), _self: (addr environment) {
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# points on conveyors from neighboring cells
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draw-bezier-point screen, u, 0x1e0/x0 0x160/y0, 0x220/x1 0x1f0/ys, 0x270/xs 0x1f0/ys, 7/color, 4/radius
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draw-bezier-point screen, u, 0x1e0/x0 0x208/y0, 0x1e0/x1 0x1f0/ys, 0x270/xs 0x1f0/ys, 7/color, 4/radius
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draw-bezier-point screen, u, 0x1e0/x0 0x2c0/y0, 0x1e0/x1 0x1f0/ys, 0x270/xs 0x1f0/ys, 7/color, 4/radius
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draw-bezier-point screen, u, 0x1e0/x0 0x2c0/y0, 0x200/x1 0x1f0/ys, 0x270/xs 0x1f0/ys, 7/color, 4/radius
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draw-bezier-point screen, u, 0x290/x0 0x160/y0, 0x270/x1 0x1a0/y1, 0x270/xs 0x1f0/ys, 7/color, 4/radius
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draw-bezier-point screen, u, 0x290/x0 0x2c0/y0, 0x270/x1 0x2c0/y1, 0x270/xs 0x1f0/ys, 7/color, 4/radius
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draw-bezier-point screen, u, 0x340/x0 0x160/y0, 0x270/x1 0x1a0/y1, 0x270/xs 0x1f0/ys, 7/color, 4/radius
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