animate transition from sum to filter node

This commit is contained in:
Kartik K. Agaram 2021-05-16 16:09:09 -07:00
parent 4260ec3b77
commit d2bfb33071
2 changed files with 60 additions and 15 deletions

View File

@ -93,3 +93,17 @@ fn draw-rect screen: (addr screen), xmin: int, ymin: int, xmax: int, ymax: int,
loop
}
}
# 0 <= u <= 1
fn line-point u: float, x0: int, x1: int -> _/eax: int {
var one/eax: int <- copy 1
var u-prime/xmm0: float <- convert one
u-prime <- subtract u
var result/xmm1: float <- convert x0
result <- multiply u-prime
var term2/xmm2: float <- convert x1
term2 <- multiply u
result <- add term2
var result/eax: int <- convert result
return result
}

View File

@ -86,22 +86,46 @@ fn render0 screen: (addr screen), _self: (addr environment) {
var tick-a/eax: (addr int) <- get self, tick
set-cursor-position screen, 0x78/x, 0/y
draw-int32-decimal-wrapping-right-then-down-from-cursor-over-full-screen screen, *tick-a, 7/fg 0/bg
# time-variant portion
# time-variant portion: 16 repeating steps
var progress/eax: int <- copy *tick-a
progress <- and 7
var u/xmm7: float <- convert progress
var eight/eax: int <- copy 8
var eight-f/xmm0: float <- convert eight
u <- divide eight-f
# points on conveyers from neighboring cells
draw-bezier-point screen, u, 0xa0/x0 0x20/y0, 0x100/x1 0x150/ys, 0x180/x2 0x150/ys, 7/color, 4/radius
draw-bezier-point screen, u, 0xa0/x0 0x180/y0, 0xc0/x1 0x150/ys, 0x180/x2 0x150/ys, 7/color, 4/radius
draw-bezier-point screen, u, 0xa0/x0 0x2e0/y0, 0x100/x1 0x150/ys, 0x180/x2 0x150/ys, 7/color, 4/radius
draw-bezier-point screen, u, 0x200/x0 0x20/y0, 0x180/x1 0x90/y1, 0x180/x2 0x150/ys, 7/color, 4/radius
draw-bezier-point screen, u, 0x200/x0 0x2e0/y0, 0x180/x1 0x200/y1, 0x180/x2 0x150/ys, 7/color, 4/radius
draw-bezier-point screen, u, 0x360/x0 0x20/y0, 0x180/x1 0xc0/y1, 0x180/x2 0x150/ys, 7/color, 4/radius
draw-bezier-point screen, u, 0x360/x0 0x180/y0, 0x35c/x1 0x150/ys, 0x180/x2 0x150/ys, 7/color, 4/radius
draw-bezier-point screen, u, 0x360/x0 0x2e0/y0, 0x180/x1 0x200/y1, 0x180/x2 0x150/ys, 7/color, 4/radius
progress <- and 0xf
# 7 time steps for getting inputs to sum
{
compare progress, 7
break-if->=
var u/xmm7: float <- convert progress
var six/eax: int <- copy 6
var six-f/xmm0: float <- convert six
u <- divide six-f
# points on conveyers from neighboring cells
draw-bezier-point screen, u, 0xa0/x0 0x20/y0, 0x100/x1 0x150/ys, 0x180/x2 0x150/ys, 7/color, 4/radius
draw-bezier-point screen, u, 0xa0/x0 0x180/y0, 0xc0/x1 0x150/ys, 0x180/x2 0x150/ys, 7/color, 4/radius
draw-bezier-point screen, u, 0xa0/x0 0x2e0/y0, 0x100/x1 0x150/ys, 0x180/x2 0x150/ys, 7/color, 4/radius
draw-bezier-point screen, u, 0x200/x0 0x20/y0, 0x180/x1 0x90/y1, 0x180/x2 0x150/ys, 7/color, 4/radius
draw-bezier-point screen, u, 0x200/x0 0x2e0/y0, 0x180/x1 0x200/y1, 0x180/x2 0x150/ys, 7/color, 4/radius
draw-bezier-point screen, u, 0x360/x0 0x20/y0, 0x180/x1 0xc0/y1, 0x180/x2 0x150/ys, 7/color, 4/radius
draw-bezier-point screen, u, 0x360/x0 0x180/y0, 0x35c/x1 0x150/ys, 0x180/x2 0x150/ys, 7/color, 4/radius
draw-bezier-point screen, u, 0x360/x0 0x2e0/y0, 0x180/x1 0x200/y1, 0x180/x2 0x150/ys, 7/color, 4/radius
return
}
# two time steps for getting count to filter
progress <- subtract 7
{
compare progress, 2
break-if->=
progress <- increment # (0, 1) => (1, 2)
var u/xmm7: float <- convert progress
var three/eax: int <- copy 3
var three-f/xmm0: float <- convert three
u <- divide three-f
draw-linear-point screen, u, 0x180/xs, 0x150/ys, 0x210/xf, 0x190/yf, 7/color, 4/radius
set-cursor-position screen, 0x3a/scol, 0x16/srow
draw-int32-decimal-wrapping-right-then-down-from-cursor-over-full-screen screen, 3, 0xf/fg 0/bg
return
}
# final 7 time steps for updating output
progress <- subtract 2
# TODO points on conveyers to outputs
}
fn draw-bezier-point screen: (addr screen), u: float, x0: int, y0: int, x1: int, y1: int, x2: int, y2: int, color: int, radius: int {
@ -111,6 +135,13 @@ fn draw-bezier-point screen: (addr screen), u: float, x0: int, y0: int, x1: int,
draw-disc screen, cx, cy, radius, color, 0xf/border-color=white
}
fn draw-linear-point screen: (addr screen), u: float, x0: int, y0: int, x1: int, y1: int, color: int, radius: int {
var _cy/eax: int <- line-point u, y0, y1
var cy/ecx: int <- copy _cy
var cx/eax: int <- line-point u, x0, x1
draw-disc screen, cx, cy, radius, color, 0xf/border-color=white
}
fn edit keyboard: (addr keyboard), _self: (addr environment) {
var self/esi: (addr environment) <- copy _self
var key/eax: byte <- read-key keyboard