tile is already visibly slow (49x212 screen) :/ So programmer needs more
control over performance.
But this may not be the right approach. That extra flush-stdout in tui.mu
suggests it's either going to be finicky, or we have to flush on every
attribute change. And going through a buffered-file may be slower. May.
For example:
fn main -> r/ebx: int {
var x/eax: grapheme <- copy 0x9286e2 # code point 0x2192 in utf-8
print-grapheme-to-real-screen x
print-string-to-real-screen "\n"
}
Graphemes must fit in 4 bytes (21 bits for code points). Unclear what we
should do for longer clusters since graphemes are a fixed-size type at
the moment.
Both have the same size: 4 bytes.
So far I've just renamed print-byte to print-grapheme, but it still behaves
the same.
I'm going to support printing code-points next, but grapheme 'clusters'
spanning multiple code-points won't be supported for some time.
We now have all existing apps and prototypes going through the dependency-injected
wrapper, even though it doesn't actually implement the fake screen yet.