# Testable primitives for writing to screen. # # Mu mostly uses the screen for text, but it builds it out of pixel graphics # and a bitmap font. There is no support for a blinking cursor, scrolling and # so on. # # Fake screens are primarily for testing text-mode prints. However, they do # support some rudimentary pixel operations as well. Caveats: # # - Drawing pixels atop text or vice versa is not supported. Results in a fake # screen will not mimic real screens in these situations. # - Fake screens currently also assume a fixed-width 8x16 font. # - Combining characters don't render like in a real screen (which itself # isn't ideal). type screen { # text mode width: int height: int data: (handle array screen-cell) cursor-x: int # [0..width) cursor-y: int # [0..height) # pixel graphics pixels: (handle array byte) } type screen-cell { data: code-point color: int background-color: int unused?: boolean } fn initialize-screen _screen: (addr screen), width: int, height: int, pixel-graphics?: boolean { var screen/esi: (addr screen) <- copy _screen var tmp/eax: int <- copy 0 var dest/edi: (addr int) <- copy 0 # screen->width = width dest <- get screen, width tmp <- copy width copy-to *dest, tmp # screen->height = height dest <- get screen, height tmp <- copy height copy-to *dest, tmp # populate screen->data { var data-ah/edi: (addr handle array screen-cell) <- get screen, data var capacity/eax: int <- copy width capacity <- multiply height # populate data-ah, capacity } # if necessary, populate screen->pixels { compare pixel-graphics?, 0/false break-if-= var pixels-ah/edi: (addr handle array byte) <- get screen, pixels var capacity/eax: int <- copy width capacity <- shift-left 3/log2-font-width capacity <- multiply height capacity <- shift-left 4/log2-font-height # populate pixels-ah, capacity } # screen->cursor-x = 0 dest <- get screen, cursor-x copy-to *dest, 0 # screen->cursor-y = 0 dest <- get screen, cursor-y copy-to *dest, 0 } # in code-point-utf8s fn screen-size _screen: (addr screen) -> _/eax: int, _/ecx: int { var screen/esi: (addr screen) <- copy _screen var width/eax: int <- copy 0 var height/ecx: int <- copy 0 compare screen, 0 { break-if-!= return 0x80/128, 0x30/48 } # fake screen var tmp/edx: (addr int) <- get screen, width width <- copy *tmp tmp <- get screen, height height <- copy *tmp return width, height } # testable screen primitive # return number of 8x16 units drawn fn draw-code-point _screen: (addr screen), c: code-point, x: int, y: int, color: int, background-color: int -> _/eax: int { var screen/esi: (addr screen) <- copy _screen { compare screen, 0 break-if-!= var result/eax: int <- draw-code-point-on-real-screen c, x, y, color, background-color return result } # fake screen var wide?/eax: boolean <- wide-code-point? c compare wide?, 0/false { break-if-= draw-wide-code-point-on-fake-screen screen, c, x, y, color, background-color return 2 } draw-narrow-code-point-on-fake-screen screen, c, x, y, color, background-color return 1 } fn overlay-code-point _screen: (addr screen), c: code-point, x: int, y: int, color: int, background-color: int -> _/eax: int { var screen/esi: (addr screen) <- copy _screen { compare screen, 0 break-if-!= var result/eax: int <- overlay-code-point-on-real-screen c, x, y, color, background-color return result } # fake screen # TODO: support overlays in fake screen var wide?/eax: boolean <- wide-code-point? c compare wide?, 0/false { break-if-= draw-wide-code-point-on-fake-screen screen, c, x, y, color, background-color return 2 } draw-narrow-code-point-on-fake-screen screen, c, x, y, color, background-color return 1 } fn draw-narrow-code-point-on-fake-screen _screen: (addr screen), c: code-point, x: int, y: int, color: int, background-color: int { var screen/esi: (addr screen) <- copy _screen # ignore if out of bounds { compare x, 0 break-if->= return } { var xmax-addr/eax: (addr int) <- get screen, width var xmax/eax: int <- copy *xmax-addr compare x, xmax break-if-< { loop } return } { compare y, 0 break-if->= return } { var ymax-addr/eax: (addr int) <- get screen, height var ymax/eax: int <- copy *ymax-addr compare y, ymax break-if-< return } # var index/ecx: int <- screen-cell-index screen, x, y var data-ah/eax: (addr handle array screen-cell) <- get screen, data var data/eax: (addr array screen-cell) <- lookup *data-ah var offset/ecx: (offset screen-cell) <- compute-offset data, index var dest-cell/ecx: (addr screen-cell) <- index data, offset var dest-code-point/eax: (addr code-point) <- get dest-cell, data var c2/edx: code-point <- copy c copy-to *dest-code-point, c2 var dest-color/eax: (addr int) <- get dest-cell, color var src-color/edx: int <- copy color copy-to *dest-color, src-color dest-color <- get dest-cell, background-color src-color <- copy background-color copy-to *dest-color, src-color var dest/eax: (addr boolean) <- get dest-cell, unused? copy-to *dest, 0/false } fn draw-wide-code-point-on-fake-screen _screen: (addr screen), c: code-point, x: int, y: int, color: int, background-color: int { var screen/esi: (addr screen) <- copy _screen # ignore if out of bounds { compare x, 0 break-if->= return } { var xmax-addr/eax: (addr int) <- get screen, width var xmax/eax: int <- copy *xmax-addr xmax <- decrement # wide code-points need an extra unit compare x, xmax break-if-< return } { compare y, 0 break-if->= return } { var ymax-addr/eax: (addr int) <- get screen, height var ymax/eax: int <- copy *ymax-addr compare y, ymax break-if-< return } # var index/ecx: int <- screen-cell-index screen, x, y { var data-ah/eax: (addr handle array screen-cell) <- get screen, data var data/eax: (addr array screen-cell) <- lookup *data-ah var offset/ecx: (offset screen-cell) <- compute-offset data, index var dest-cell/ecx: (addr screen-cell) <- index data, offset var dest-code-point/eax: (addr code-point) <- get dest-cell, data var c2/edx: code-point <- copy c copy-to *dest-code-point, c2 var dest-color/eax: (addr int) <- get dest-cell, color var src-color/edx: int <- copy color copy-to *dest-color, src-color dest-color <- get dest-cell, background-color src-color <- copy background-color copy-to *dest-color, src-color var dest/eax: (addr boolean) <- get dest-cell, unused? copy-to *dest, 0/false } # set next screen-cell to unused index <- increment { var data-ah/eax: (addr handle array screen-cell) <- get screen, data var data/eax: (addr array screen-cell) <- lookup *data-ah var offset/ecx: (offset screen-cell) <- compute-offset data, index var dest-cell/ecx: (addr screen-cell) <- index data, offset var dest/eax: (addr boolean) <- get dest-cell, unused? copy-to *dest, 1/true } } # fake screens only fn screen-cell-index _screen: (addr screen), x: int, y: int -> _/ecx: int { var screen/esi: (addr screen) <- copy _screen var width-addr/eax: (addr int) <- get screen, width var result/ecx: int <- copy y result <- multiply *width-addr result <- add x return result } fn cursor-position _screen: (addr screen) -> _/eax: int, _/ecx: int { var screen/esi: (addr screen) <- copy _screen { compare screen, 0 break-if-!= var x/eax: int <- copy 0 var y/ecx: int <- copy 0 x, y <- cursor-position-on-real-screen return x, y } # fake screen var cursor-x-addr/eax: (addr int) <- get screen, cursor-x var cursor-y-addr/ecx: (addr int) <- get screen, cursor-y return *cursor-x-addr, *cursor-y-addr } fn set-cursor-position _screen: (addr screen), x: int, y: int { var screen/esi: (addr screen) <- copy _screen { compare screen, 0 break-if-!= set-cursor-position-on-real-screen x, y return } # fake screen # ignore x < 0 { compare x, 0 break-if->= return } # ignore x >= width { var width-addr/eax: (addr int) <- get screen, width var width/eax: int <- copy *width-addr compare x, width break-if-<= return } # ignore y < 0 { compare y, 0 break-if->= return } # ignore y >= height { var height-addr/eax: (addr int) <- get screen, height var height/eax: int <- copy *height-addr compare y, height break-if-< return } # screen->cursor-x = x var dest/edi: (addr int) <- get screen, cursor-x var src/eax: int <- copy x copy-to *dest, src # screen->cursor-y = y dest <- get screen, cursor-y src <- copy y copy-to *dest, src } fn draw-cursor screen: (addr screen), c: code-point { { compare screen, 0 break-if-!= draw-cursor-on-real-screen c return } # fake screen var cursor-x/eax: int <- copy 0 var cursor-y/ecx: int <- copy 0 cursor-x, cursor-y <- cursor-position screen var dummy/eax: int <- draw-code-point screen, c, cursor-x, cursor-y, 0/fg, 7/bg } fn clear-screen _screen: (addr screen) { var screen/esi: (addr screen) <- copy _screen { compare screen, 0 break-if-!= clear-real-screen return } # fake screen set-cursor-position screen, 0, 0 var y/eax: int <- copy 0 var height/ecx: (addr int) <- get screen, height { compare y, *height break-if->= var x/edx: int <- copy 0 var width/ebx: (addr int) <- get screen, width { compare x, *width break-if->= var dummy/eax: int <- draw-code-point screen, 0/nul, x, y, 0/fg=black, 0/bg=black x <- increment loop } y <- increment loop } set-cursor-position screen, 0, 0 var pixels-ah/eax: (addr handle array byte) <- get screen, pixels var pixels/eax: (addr array byte) <- lookup *pixels-ah var i/ecx: int <- copy 0 var max/edx: int <- length pixels { compare i, max break-if->= var curr/eax: (addr byte) <- index pixels, i var zero/ebx: byte <- copy 0 copy-byte-to *curr, zero i <- increment loop } } fn fake-screen-empty? _screen: (addr screen) -> _/eax: boolean { var screen/esi: (addr screen) <- copy _screen var y/eax: int <- copy 0 var height/ecx: (addr int) <- get screen, height { compare y, *height break-if->= var x/edx: int <- copy 0 var width/ebx: (addr int) <- get screen, width { compare x, *width break-if->= var c/eax: code-point <- screen-code-point-at screen, x, y { compare c, 0 break-if-= compare c, 0x20/space break-if-= return 0/false } x <- increment loop } y <- increment loop } var pixels-ah/eax: (addr handle array byte) <- get screen, pixels var pixels/eax: (addr array byte) <- lookup *pixels-ah var y/ebx: int <- copy 0 var height-addr/edx: (addr int) <- get screen, height var height/edx: int <- copy *height-addr height <- shift-left 4/log2-font-height { compare y, height break-if->= var width-addr/edx: (addr int) <- get screen, width var width/edx: int <- copy *width-addr width <- shift-left 3/log2-font-width var x/edi: int <- copy 0 { compare x, width break-if->= var index/ecx: int <- pixel-index screen, x, y var color-addr/ecx: (addr byte) <- index pixels, index var color/ecx: byte <- copy-byte *color-addr compare color, 0 { break-if-= return 0/false } x <- increment loop } y <- increment loop } return 1/true } fn clear-rect _screen: (addr screen), xmin: int, ymin: int, xmax: int, ymax: int, background-color: int { var screen/esi: (addr screen) <- copy _screen { compare screen, 0 break-if-!= clear-rect-on-real-screen xmin, ymin, xmax, ymax, background-color return } # fake screen set-cursor-position screen, 0, 0 var y/eax: int <- copy ymin var ymax/ecx: int <- copy ymax { compare y, ymax break-if->= var x/edx: int <- copy xmin var xmax/ebx: int <- copy xmax { compare x, xmax break-if->= var dummy/eax: int <- draw-code-point screen, 0x20/space, x, y, 0/fg, background-color x <- increment loop } y <- increment loop } set-cursor-position screen, 0, 0 } # there's no code-point-utf8 that guarantees to cover every pixel, so we'll bump down # to pixels for a real screen fn clear-real-screen { var y/eax: int <- copy 0 { compare y, 0x300/screen-height=768 break-if->= var x/edx: int <- copy 0 { compare x, 0x400/screen-width=1024 break-if->= pixel-on-real-screen x, y, 0/color=black x <- increment loop } y <- increment loop } } fn clear-rect-on-real-screen xmin: int, ymin: int, xmax: int, ymax: int, background-color: int { var y/eax: int <- copy ymin y <- shift-left 4/log2-font-height var ymax/ecx: int <- copy ymax ymax <- shift-left 4/log2-font-height { compare y, ymax break-if->= var x/edx: int <- copy xmin x <- shift-left 3/log2-font-width var xmax/ebx: int <- copy xmax xmax <- shift-left 3/log2-font-width { compare x, xmax break-if->= pixel-on-real-screen x, y, background-color x <- increment loop } y <- increment loop } } fn screen-cell-unused-at? _screen: (addr screen), x: int, y: int -> _/eax: boolean { var screen/esi: (addr screen) <- copy _screen var index/ecx: int <- screen-cell-index screen, x, y var result/eax: boolean <- screen-cell-unused-at-index? screen, index return result } fn screen-cell-unused-at-index? _screen: (addr screen), _index: int -> _/eax: boolean { var screen/esi: (addr screen) <- copy _screen var data-ah/eax: (addr handle array screen-cell) <- get screen, data var data/eax: (addr array screen-cell) <- lookup *data-ah var index/ecx: int <- copy _index var offset/ecx: (offset screen-cell) <- compute-offset data, index var cell/eax: (addr screen-cell) <- index data, offset var src/eax: (addr boolean) <- get cell, unused? return *src } fn screen-code-point-at _screen: (addr screen), x: int, y: int -> _/eax: code-point { var screen/esi: (addr screen) <- copy _screen var index/ecx: int <- screen-cell-index screen, x, y var result/eax: code-point <- screen-code-point-at-index screen, index return result } fn screen-code-point-at-index _screen: (addr screen), _index: int -> _/eax: code-point { var screen/esi: (addr screen) <- copy _screen var data-ah/eax: (addr handle array screen-cell) <- get screen, data var data/eax: (addr array screen-cell) <- lookup *data-ah var index/ecx: int <- copy _index var offset/ecx: (offset screen-cell) <- compute-offset data, index var cell/eax: (addr screen-cell) <- index data, offset var src/eax: (addr code-point) <- get cell, data return *src } fn screen-color-at _screen: (addr screen), x: int, y: int -> _/eax: int { var screen/esi: (addr screen) <- copy _screen var index/ecx: int <- screen-cell-index screen, x, y var result/eax: int <- screen-color-at-index screen, index return result } fn screen-color-at-index _screen: (addr screen), _index: int -> _/eax: int { var screen/esi: (addr screen) <- copy _screen var data-ah/eax: (addr handle array screen-cell) <- get screen, data var data/eax: (addr array screen-cell) <- lookup *data-ah var index/ecx: int <- copy _index var offset/ecx: (offset screen-cell) <- compute-offset data, index var cell/eax: (addr screen-cell) <- index data, offset var src/eax: (addr int) <- get cell, color var result/eax: int <- copy *src return result } fn screen-background-color-at _screen: (addr screen), x: int, y: int -> _/eax: int { var screen/esi: (addr screen) <- copy _screen var index/ecx: int <- screen-cell-index screen, x, y var result/eax: int <- screen-background-color-at-index screen, index return result } fn screen-background-color-at-index _screen: (addr screen), _index: int -> _/eax: int { var screen/esi: (addr screen) <- copy _screen var data-ah/eax: (addr handle array screen-cell) <- get screen, data var data/eax: (addr array screen-cell) <- lookup *data-ah var index/ecx: int <- copy _index var offset/ecx: (offset screen-cell) <- compute-offset data, index var cell/eax: (addr screen-cell) <- index data, offset var src/eax: (addr int) <- get cell, background-color var result/eax: int <- copy *src return result } fn pixel screen: (addr screen), x: int, y: int, color: int { { compare screen, 0 break-if-!= pixel-on-real-screen x, y, color return } # fake screen var screen/esi: (addr screen) <- copy screen var pixels-ah/eax: (addr handle array byte) <- get screen, pixels var pixels/eax: (addr array byte) <- lookup *pixels-ah { compare pixels, 0 break-if-!= abort "pixel graphics not enabled for this screen" } # ignore if out of bounds { compare x, 0 break-if->= return } { var xmax-addr/eax: (addr int) <- get screen, width var xmax/eax: int <- copy *xmax-addr xmax <- shift-left 3/log2-font-width compare x, xmax break-if-< return } { compare y, 0 break-if->= return } { var ymax-addr/eax: (addr int) <- get screen, height var ymax/eax: int <- copy *ymax-addr ymax <- shift-left 4/log2-font-height compare y, ymax break-if-< return } # var index/ecx: int <- pixel-index screen, x, y var dest/ecx: (addr byte) <- index pixels, index var src/eax: byte <- copy-byte color copy-byte-to *dest, src } fn pixel-index _screen: (addr screen), x: int, y: int -> _/ecx: int { var screen/esi: (addr screen) <- copy _screen var width-addr/eax: (addr int) <- get screen, width var result/ecx: int <- copy y result <- multiply *width-addr result <- shift-left 3/log2-font-width result <- add x return result } # double-buffering primitive # 'screen' must be a fake screen. 'target-screen' is usually real. # Both screens must have the same size. fn copy-pixels _screen: (addr screen), target-screen: (addr screen) { var screen/esi: (addr screen) <- copy _screen var pixels-ah/eax: (addr handle array byte) <- get screen, pixels var _pixels/eax: (addr array byte) <- lookup *pixels-ah var pixels/edi: (addr array byte) <- copy _pixels var width-a/edx: (addr int) <- get screen, width var width/edx: int <- copy *width-a width <- shift-left 3/log2-font-width var height-a/ebx: (addr int) <- get screen, height var height/ebx: int <- copy *height-a height <- shift-left 4/log2-font-height var i/esi: int <- copy 0 var y/ecx: int <- copy 0 { # screen top left pixels x y width height compare y, height break-if->= var x/eax: int <- copy 0 { compare x, width break-if->= { var color-addr/ebx: (addr byte) <- index pixels, i var color/ebx: byte <- copy-byte *color-addr var color2/ebx: int <- copy color pixel target-screen, x, y, color2 } x <- increment i <- increment loop } y <- increment loop } } # It turns out double-buffering screen-cells is useless because rendering fonts # takes too long. (At least under Qemu.) # So we'll instead convert screen-cells to pixels when double-buffering. # 'screen' must be a fake screen. fn convert-screen-cells-to-pixels _screen: (addr screen) { var screen/esi: (addr screen) <- copy _screen var width-a/ebx: (addr int) <- get screen, width var height-a/edx: (addr int) <- get screen, height var data-ah/eax: (addr handle array byte) <- get screen, pixels var _data/eax: (addr array byte) <- lookup *data-ah var data: (addr array byte) copy-to data, _data var y/ecx: int <- copy 0 { compare y, *height-a break-if->= var x/edi: int <- copy 0 $convert-screen-cells-to-pixels:loop-x: { compare x, *width-a break-if->= { var tmp/eax: code-point <- screen-code-point-at screen, x, y # skip null code-points that only get created when clearing screen # there may be other pixels drawn there, and we don't want to clobber them # this is a situation where fake screens aren't faithful to real screens; we don't support overlap between screen-cells and raw pixels compare tmp, 0 break-if-= var c: code-point copy-to c, tmp var tmp/eax: int <- screen-color-at screen, x, y var fg: int copy-to fg, tmp var bg/eax: int <- screen-background-color-at screen, x, y var offset/eax: int <- draw-code-point-on-screen-array data, c, x, y, fg, bg, *width-a, *height-a x <- add offset loop $convert-screen-cells-to-pixels:loop-x } x <- increment loop } y <- increment loop } }