fn draw-circle screen: (addr screen), cx: int, cy: int, radius: int, color: int { var x: int var y: int var err: int # x = -r var tmp/eax: int <- copy radius tmp <- negate copy-to x, tmp # err = 2 - 2*r tmp <- copy radius tmp <- shift-left 1 tmp <- negate tmp <- add 2 copy-to err, tmp # var tmpx/ecx: int <- copy 0 var tmpy/edx: int <- copy 0 { # pixel(cx-x, cy+y) tmpx <- copy cx tmpx <- subtract x tmpy <- copy cy tmpy <- add y pixel screen, tmpx, tmpy, color # pixel(cx-y, cy-x) tmpx <- copy cx tmpx <- subtract y tmpy <- copy cy tmpy <- subtract x pixel screen, tmpx, tmpy, color # pixel(cx+x, cy-y) tmpx <- copy cx tmpx <- add x tmpy <- copy cy tmpy <- subtract y pixel screen, tmpx, tmpy, color # pixel(cx+y, cy+x) tmpx <- copy cx tmpx <- add y tmpy <- copy cy tmpy <- add x pixel screen, tmpx, tmpy, color # r = err tmp <- copy err copy-to radius, tmp # if (r <= y) { ++y; err += (y*2 + 1); } { tmpy <- copy y compare radius, tmpy break-if-> increment y tmpy <- copy y tmpy <- shift-left 1 tmpy <- increment add-to err, tmpy } # if (r > x || err > y) { ++x; err += (x*2 + 1); } $draw-circle:second-check: { { tmpx <- copy x compare radius, tmpx break-if-> tmpy <- copy y compare err, tmpy break-if-> break $draw-circle:second-check } increment x tmpx <- copy x tmpx <- shift-left 1 tmpx <- increment add-to err, tmpx } # loop termination condition compare x, 0 loop-if-< } } fn draw-disc screen: (addr screen), cx: int, cy: int, radius: int, color: int, border-color: int { var r/eax: int <- copy 0 { compare r, radius break-if->= draw-circle screen, cx cy, r, color r <- increment loop } draw-circle screen, cx cy, r, border-color }