# Randomly tile from a given set of tiles # # To build: # $ git clone https://github.com/akkartik/mu # $ cd mu # $ ./translate apps/tile.mu # To run: # $ qemu-system-i386 code.img type tile { data: (handle array handle array int) } fn main screen: (addr screen), keyboard: (addr keyboard), data-disk: (addr disk) { # basic maze # 10 PRINT CHR$(205.5 + RND(1)) # GOTO 10 #? var tiles-storage: (array tile 2) #? var tiles/esi: (addr array tile) <- address tiles-storage #? set-tile tiles, 0/idx, 1 0 0, 0 1 0, 0 0 1 #? set-tile tiles, 1/idx, 0 0 1, 0 1 0, 1 0 0 # https://pbat.ch/wiki/trikuf var tiles-storage: (array tile 0x62) var tiles/esi: (addr array tile) <- address tiles-storage set-tile tiles, 0x00/idx, 1 1 1, 0 1 0, 0 0 0 set-tile tiles, 0x01/idx, 0 1 1, 1 1 0, 0 0 0 set-tile tiles, 0x02/idx, 1 1 1, 1 0 1, 0 0 0 set-tile tiles, 0x03/idx, 1 1 0, 0 1 1, 0 0 0 set-tile tiles, 0x04/idx, 0 0 0, 1 1 1, 0 0 0 set-tile tiles, 0x05/idx, 1 0 0, 1 1 1, 0 0 0 set-tile tiles, 0x06/idx, 0 1 0, 1 1 1, 0 0 0 set-tile tiles, 0x07/idx, 0 0 1, 1 1 1, 0 0 0 set-tile tiles, 0x08/idx, 1 0 1, 1 1 1, 0 0 0 set-tile tiles, 0x09/idx, 0 1 1, 1 1 0, 1 0 0 set-tile tiles, 0x0a/idx, 0 1 1, 0 0 1, 1 0 0 set-tile tiles, 0x0b/idx, 1 1 1, 0 0 1, 1 0 0 set-tile tiles, 0x0c/idx, 1 1 1, 1 0 1, 1 0 0 set-tile tiles, 0x0d/idx, 0 0 0, 1 1 1, 1 0 0 set-tile tiles, 0x0e/idx, 1 0 0, 1 1 1, 1 0 0 set-tile tiles, 0x0f/idx, 0 1 0, 1 1 1, 1 0 0 set-tile tiles, 0x10/idx, 0 0 1, 1 1 1, 1 0 0 set-tile tiles, 0x11/idx, 1 0 1, 1 1 1, 1 0 0 set-tile tiles, 0x12/idx, 1 0 1, 0 0 0, 0 1 0 set-tile tiles, 0x13/idx, 1 1 1, 0 0 0, 0 1 0 set-tile tiles, 0x14/idx, 1 1 1, 0 1 0, 0 1 0 set-tile tiles, 0x15/idx, 0 1 1, 1 1 0, 0 1 0 set-tile tiles, 0x16/idx, 1 1 0, 0 1 1, 0 1 0 set-tile tiles, 0x17/idx, 0 0 0, 1 1 1, 0 1 0 set-tile tiles, 0x18/idx, 1 0 0, 1 1 1, 0 1 0 set-tile tiles, 0x19/idx, 0 1 0, 1 1 1, 0 1 0 set-tile tiles, 0x1a/idx, 0 0 1, 1 1 1, 0 1 0 set-tile tiles, 0x1b/idx, 1 0 1, 1 1 1, 0 1 0 set-tile tiles, 0x1c/idx, 1 0 1, 0 0 0, 1 1 0 set-tile tiles, 0x1d/idx, 0 1 1, 0 0 0, 1 1 0 set-tile tiles, 0x1e/idx, 1 1 1, 0 0 0, 1 1 0 set-tile tiles, 0x1f/idx, 0 0 1, 1 0 0, 1 1 0 set-tile tiles, 0x20/idx, 1 0 1, 1 0 0, 1 1 0 set-tile tiles, 0x21/idx, 1 1 1, 1 0 0, 1 1 0 set-tile tiles, 0x22/idx, 0 1 1, 0 1 0, 1 1 0 set-tile tiles, 0x23/idx, 1 1 1, 0 1 0, 1 1 0 set-tile tiles, 0x24/idx, 0 0 0, 0 1 1, 1 1 0 set-tile tiles, 0x25/idx, 0 1 0, 0 1 1, 1 1 0 set-tile tiles, 0x26/idx, 1 1 0, 0 1 1, 1 1 0 set-tile tiles, 0x27/idx, 0 0 1, 0 1 1, 1 1 0 set-tile tiles, 0x28/idx, 1 1 0, 1 0 0, 0 0 1 set-tile tiles, 0x29/idx, 1 1 1, 1 0 0, 0 0 1 set-tile tiles, 0x2a/idx, 1 1 1, 1 0 1, 0 0 1 set-tile tiles, 0x2b/idx, 1 1 0, 0 1 1, 0 0 1 set-tile tiles, 0x2c/idx, 0 0 0, 1 1 1, 0 0 1 set-tile tiles, 0x2d/idx, 1 0 0, 1 1 1, 0 0 1 set-tile tiles, 0x2e/idx, 0 1 0, 1 1 1, 0 0 1 set-tile tiles, 0x2f/idx, 0 0 1, 1 1 1, 0 0 1 set-tile tiles, 0x30/idx, 1 0 1, 1 1 1, 0 0 1 set-tile tiles, 0x31/idx, 0 1 0, 0 0 0, 1 0 1 set-tile tiles, 0x32/idx, 1 1 0, 0 0 0, 1 0 1 set-tile tiles, 0x33/idx, 0 1 1, 0 0 0, 1 0 1 set-tile tiles, 0x34/idx, 1 1 1, 0 0 0, 1 0 1 set-tile tiles, 0x35/idx, 1 1 0, 1 0 0, 1 0 1 set-tile tiles, 0x36/idx, 1 1 1, 1 0 0, 1 0 1 set-tile tiles, 0x37/idx, 0 1 1, 0 0 1, 1 0 1 set-tile tiles, 0x38/idx, 1 1 1, 0 0 1, 1 0 1 set-tile tiles, 0x39/idx, 1 1 1, 1 0 1, 1 0 1 set-tile tiles, 0x3a/idx, 0 0 0, 1 1 1, 1 0 1 set-tile tiles, 0x3b/idx, 1 0 0, 1 1 1, 1 0 1 set-tile tiles, 0x3c/idx, 0 1 0, 1 1 1, 1 0 1 set-tile tiles, 0x3d/idx, 0 0 1, 1 1 1, 1 0 1 set-tile tiles, 0x3e/idx, 1 0 1, 1 1 1, 1 0 1 set-tile tiles, 0x3f/idx, 1 1 0, 0 0 0, 0 1 1 set-tile tiles, 0x40/idx, 1 0 1, 0 0 0, 0 1 1 set-tile tiles, 0x41/idx, 1 1 1, 0 0 0, 0 1 1 set-tile tiles, 0x42/idx, 1 1 0, 0 1 0, 0 1 1 set-tile tiles, 0x43/idx, 1 1 1, 0 1 0, 0 1 1 set-tile tiles, 0x44/idx, 0 0 0, 1 1 0, 0 1 1 set-tile tiles, 0x45/idx, 1 0 0, 1 1 0, 0 1 1 set-tile tiles, 0x46/idx, 0 1 0, 1 1 0, 0 1 1 set-tile tiles, 0x47/idx, 0 1 1, 1 1 0, 0 1 1 set-tile tiles, 0x48/idx, 1 0 0, 0 0 1, 0 1 1 set-tile tiles, 0x49/idx, 1 0 1, 0 0 1, 0 1 1 set-tile tiles, 0x4a/idx, 1 1 1, 0 0 1, 0 1 1 set-tile tiles, 0x4b/idx, 0 1 0, 0 0 0, 1 1 1 set-tile tiles, 0x4c/idx, 1 1 0, 0 0 0, 1 1 1 set-tile tiles, 0x4d/idx, 1 0 1, 0 0 0, 1 1 1 set-tile tiles, 0x4e/idx, 0 1 1, 0 0 0, 1 1 1 set-tile tiles, 0x4f/idx, 1 1 1, 0 0 0, 1 1 1 set-tile tiles, 0x50/idx, 1 1 0, 1 0 0, 1 1 1 set-tile tiles, 0x51/idx, 0 0 1, 1 0 0, 1 1 1 set-tile tiles, 0x52/idx, 1 0 1, 1 0 0, 1 1 1 set-tile tiles, 0x53/idx, 1 1 1, 1 0 0, 1 1 1 set-tile tiles, 0x54/idx, 0 0 0, 0 1 0, 1 1 1 set-tile tiles, 0x55/idx, 0 1 0, 0 1 0, 1 1 1 set-tile tiles, 0x56/idx, 1 1 0, 0 1 0, 1 1 1 set-tile tiles, 0x57/idx, 0 1 1, 0 1 0, 1 1 1 set-tile tiles, 0x58/idx, 1 1 1, 0 1 0, 1 1 1 set-tile tiles, 0x59/idx, 1 0 0, 0 0 1, 1 1 1 set-tile tiles, 0x5a/idx, 1 0 1, 0 0 1, 1 1 1 set-tile tiles, 0x5b/idx, 0 1 1, 0 0 1, 1 1 1 set-tile tiles, 0x5c/idx, 1 1 1, 0 0 1, 1 1 1 set-tile tiles, 0x5d/idx, 0 0 0, 1 0 1, 1 1 1 set-tile tiles, 0x5e/idx, 1 0 0, 1 0 1, 1 1 1 set-tile tiles, 0x5f/idx, 0 0 1, 1 0 1, 1 1 1 set-tile tiles, 0x60/idx, 1 0 1, 1 0 1, 1 1 1 set-tile tiles, 0x61/idx, 1 1 1, 1 0 1, 1 1 1 render-tiles screen, tiles { var key/eax: byte <- read-key keyboard compare key, 0 loop-if-= } var step/eax: int <- copy 0 { render-random screen, tiles, 4/pixels-per-cell, step { var key/eax: byte <- read-key keyboard compare key, 0 loop-if-= } step <- increment loop } } fn set-tile _tiles: (addr array tile), _idx: int, n0: int, n1: int, n2: int, n3: int, n4: int, n5: int, n6: int, n7: int, n8: int { var tiles/eax: (addr array tile) <- copy _tiles var idx/ecx: int <- copy _idx var tile/edi: (addr tile) <- index tiles, idx var rows-ah/eax: (addr handle array handle array int) <- get tile, data populate rows-ah, 3 var _rows/eax: (addr array handle array int) <- lookup *rows-ah var rows/edi: (addr array handle array int) <- copy _rows var row0-ah/eax: (addr handle array int) <- index rows, 0 populate row0-ah, 3 var row0/eax: (addr array int) <- lookup *row0-ah var x0/ecx: (addr int) <- index row0, 0 var src/esi: int <- copy n0 copy-to *x0, src var x1/ecx: (addr int) <- index row0, 1 var src/esi: int <- copy n1 copy-to *x1, src var x2/ecx: (addr int) <- index row0, 2 var src/esi: int <- copy n2 copy-to *x2, src var row1-ah/eax: (addr handle array int) <- index rows, 1 populate row1-ah, 3 var row1/eax: (addr array int) <- lookup *row1-ah var x3/ecx: (addr int) <- index row1, 0 var src/esi: int <- copy n3 copy-to *x3, src var x4/ecx: (addr int) <- index row1, 1 var src/esi: int <- copy n4 copy-to *x4, src var x5/ecx: (addr int) <- index row1, 2 var src/esi: int <- copy n5 copy-to *x5, src var row2-ah/eax: (addr handle array int) <- index rows, 2 populate row2-ah, 3 var row2/eax: (addr array int) <- lookup *row2-ah var x6/ecx: (addr int) <- index row2, 0 var src/esi: int <- copy n6 copy-to *x6, src var x7/ecx: (addr int) <- index row2, 1 var src/esi: int <- copy n7 copy-to *x7, src var x8/ecx: (addr int) <- index row2, 2 var src/esi: int <- copy n8 copy-to *x8, src } fn render-tiles screen: (addr screen), _tiles: (addr array tile) { draw-rect screen, 0 0, 0x400 0x300, 8 var tiles/esi: (addr array tile) <- copy _tiles var num-tiles: int var tmp/eax: int <- length tiles copy-to num-tiles, tmp #? draw-int32-hex-wrapping-right-then-down-from-cursor-over-full-screen 0/screen, num-tiles, 0x31, 0 var i/ecx: int <- copy 0 { compare i, num-tiles break-if->= #? draw-int32-hex-wrapping-right-then-down-from-cursor-over-full-screen 0/screen, i, 0x31, 0 var tile/eax: (addr tile) <- index tiles, i var start-x/edx: int <- copy i start-x <- and 0xf/tiles-per-row-minus-one start-x <- shift-left 5 # ceil(log(3 * pixels-per-cell)) start-x <- add 0x20/left-margin #? draw-int32-decimal-wrapping-right-then-down-from-cursor-over-full-screen 0/screen, start-x, 0x31 0 var start-y/ebx: int <- copy i start-y <- shift-right 4/log2-tiles-per-row start-y <- shift-left 5 # ceil(log(3 * pixels-per-cell)) start-y <- add 0x20/top-margin #? draw-int32-hex-wrapping-right-then-down-from-cursor-over-full-screen 0/screen, start-x, 0x31, 0 render-tile screen, tile, start-x, start-y, 8/pixels-per-cell i <- increment loop } } fn render-tile screen: (addr screen), _tile: (addr tile), start-x: int, start-y: int, n: int { var tile/esi: (addr tile) <- copy _tile var y/ecx: int <- copy start-y y <- add 4/margin-top var rows-ah/eax: (addr handle array handle array int) <- get tile, data var rows/eax: (addr array handle array int) <- lookup *rows-ah var i/ebx: int <- copy 0 { compare i, 3 break-if->= var x/edx: int <- copy start-x x <- add 4/margin-left var curr-row-ah/eax: (addr handle array int) <- index rows, i var curr-row/eax: (addr array int) <- lookup *curr-row-ah var j/edi: int <- copy 0 { compare j, 3 break-if->= var curr/eax: (addr int) <- index curr-row, j var color/eax: int <- copy *curr color <- shift-left 1 #? draw-int32-decimal-wrapping-right-then-down-from-cursor-over-full-screen 0/screen, x, 9 0 #? draw-int32-decimal-wrapping-right-then-down-from-cursor-over-full-screen 0/screen, y, 0xc 0 draw-rect2 screen, x y, n n, color j <- increment x <- add n loop } i <- increment y <- add n loop } } fn render-random screen: (addr screen), _tiles: (addr array tile), pixels-per-cell: int, seed: int { draw-rect screen, 0 0, 0x400 0x300, 8 var tiles/esi: (addr array tile) <- copy _tiles var rand/edi: int <- next-random seed var num-tiles/ebx: int <- length tiles var y/ecx: int <- copy 0 { compare y, 0x300 break-if->= var x/edx: int <- copy 0 { compare x, 0x400 break-if->= var i/eax: int <- remainder rand, num-tiles var tile/eax: (addr tile) <- index tiles, i render-tile-without-margin screen, tile, x, y, pixels-per-cell x <- add pixels-per-cell x <- add pixels-per-cell x <- add pixels-per-cell rand <- next-random rand loop } y <- add pixels-per-cell y <- add pixels-per-cell y <- add pixels-per-cell loop } } fn render-tile-without-margin screen: (addr screen), _tile: (addr tile), start-x: int, start-y: int, pixels-per-cell: int { var tile/esi: (addr tile) <- copy _tile var y/ecx: int <- copy start-y var rows-ah/eax: (addr handle array handle array int) <- get tile, data var rows/eax: (addr array handle array int) <- lookup *rows-ah var i/ebx: int <- copy 0 { compare i, 3 break-if->= var x/edx: int <- copy start-x var curr-row-ah/eax: (addr handle array int) <- index rows, i var curr-row/eax: (addr array int) <- lookup *curr-row-ah var j/edi: int <- copy 0 { compare j, 3 break-if->= var curr/eax: (addr int) <- index curr-row, j var color/eax: int <- copy *curr color <- shift-left 1 draw-rect2 screen, x y, pixels-per-cell pixels-per-cell, color j <- increment x <- add pixels-per-cell loop } i <- increment y <- add pixels-per-cell loop } }