# Demo of an interactive app: controlling a Bezier curve on screen fn main screen: (addr screen), keyboard: (addr keyboard), data-disk: (addr disk) { var env-storage: environment var env/esi: (addr environment) <- address env-storage initialize-environment env, 5 5, 0x80 0x100, 0x200 0x140 render screen, env } type environment { p0: (handle point) p1: (handle point) p2: (handle point) cursor: (handle point) # one of p0, p1 or p2 } type point { x: int y: int } fn render screen: (addr screen), _self: (addr environment) { var self/esi: (addr environment) <- copy _self var tmp-ah/ecx: (addr handle point) <- get self, p0 var tmp/eax: (addr point) <- lookup *tmp-ah var p0/ebx: (addr point) <- copy tmp tmp-ah <- get self, p1 tmp <- lookup *tmp-ah var p1/edx: (addr point) <- copy tmp tmp-ah <- get self, p2 tmp <- lookup *tmp-ah var p2/ecx: (addr point) <- copy tmp # control lines line screen, p0, p1, 7/color line screen, p1, p2, 7/color # curve above control lines bezier screen, p0, p1, p2, 0xc/color # points above curve disc screen, p0, 3/radius, 7/color 0xf/border disc screen, p1, 3/radius, 7/color 0xf/border disc screen, p2, 3/radius, 7/color 0xf/border } fn bezier screen: (addr screen), _p0: (addr point), _p1: (addr point), _p2: (addr point), color: int { var p0/esi: (addr point) <- copy _p0 var x0/ecx: (addr int) <- get p0, x var y0/edx: (addr int) <- get p0, y var p1/esi: (addr point) <- copy _p1 var x1/ebx: (addr int) <- get p1, x var y1/eax: (addr int) <- get p1, y var p2/esi: (addr point) <- copy _p2 var x2/edi: (addr int) <- get p2, x var y2/esi: (addr int) <- get p2, y draw-monotonic-bezier screen, *x0 *y0, *x1 *y1, *x2 *y2, color } fn line screen: (addr screen), _p0: (addr point), _p1: (addr point), color: int { var p0/esi: (addr point) <- copy _p0 var x0/ecx: (addr int) <- get p0, x var y0/edx: (addr int) <- get p0, y var p1/esi: (addr point) <- copy _p1 var x1/ebx: (addr int) <- get p1, x var y1/eax: (addr int) <- get p1, y draw-line screen, *x0 *y0, *x1 *y1, color } fn disc screen: (addr screen), _p: (addr point), radius: int, color: int, border-color: int { var p/esi: (addr point) <- copy _p var x/ecx: (addr int) <- get p, x var y/edx: (addr int) <- get p, y draw-disc screen, *x *y, radius, color, border-color } fn initialize-environment _self: (addr environment), x0: int, y0: int, x1: int, y1: int, x2: int, y2: int { var self/esi: (addr environment) <- copy _self var p0-ah/eax: (addr handle point) <- get self, p0 allocate p0-ah var p0/eax: (addr point) <- lookup *p0-ah initialize-point p0, x0 y0 var p1-ah/eax: (addr handle point) <- get self, p1 allocate p1-ah var p1/eax: (addr point) <- lookup *p1-ah initialize-point p1, x1 y1 var p2-ah/eax: (addr handle point) <- get self, p2 allocate p2-ah var p2/eax: (addr point) <- lookup *p2-ah initialize-point p2, x2 y2 # cursor initially at p0 var cursor-ah/edi: (addr handle point) <- get self, cursor var src-ah/esi: (addr handle point) <- get self, p0 copy-object src-ah, cursor-ah } fn initialize-point _p: (addr point), x: int, y: int { var p/esi: (addr point) <- copy _p var dest/eax: (addr int) <- get p, x var src/ecx: int <- copy x copy-to *dest, src dest <- get p, y src <- copy y copy-to *dest, src }