# Draw pixels in response to keyboard events, starting from the top-left # and in raster order. # # To run, first prepare a realistically sized disk image: # dd if=/dev/zero of=disk.img count=20160 # 512-byte sectors, so 10MB # Load the program on the disk image: # cat baremetal/boot.hex baremetal/ex3.hex |./bootstrap run apps/hex > a.bin # dd if=a.bin of=disk.img conv=notrunc # To run: # qemu-system-i386 disk.img # Or: # bochs -f baremetal/boot.bochsrc # boot.bochsrc loads disk.img # main: (address 0x9000) # eax <- LFB 8b # copy *rm32 to r32 05 # 00/mod/indirect 000/r32/eax 101/rm32/use-disp32 28 81 00 00 # disp32 [label] # var read index/ecx: byte = 0 31 c9 # ecx <- xor ecx; 11/direct 001/r32/ecx 001/rm32/ecx # $loop: # CL = *read index 8a # copy m8 at r32 to r8 0d # 00/mod/indirect 001/r8/cl 101/rm32/use-disp32 cc 7d 00 00 # disp32 [label] # CL = *(keyboard buffer + ecx) 8a # copy m8 at r32 to r8 89 # 10/mod/*+disp32 001/r8/cl 001/rm32/ecx d0 7d 00 00 # disp32 [label] # if (CL == 0) loop (spin loop) 80 f9 # 11/mod/direct 111/subop/compare 001/rm8/CL 00 # imm8 74 ef # loop -17 [label] # offset 0x19: # otherwise increment read index fe # increment byte 05 # 00/mod/indirect 000/subop/increment 101/rm32/use-disp32 cc 7d 00 00 # disp32 [label] # clear top nibble of index (keyboard buffer is circular) 80 # and byte 25 # 00/mod/indirect 100/subop/and 101/rm32/use-disp32 cc 7d 00 00 # disp32 [label] 0f # imm8 # print a pixel in fluorescent green c6 # copy imm8 to m8 at rm32 00 # 00/mod/indirect 000/subop 000/rm32/eax 31 # imm32 40 # increment eax eb dc # loop -36 [label] # $break: e9 fb ff ff ff # hang indefinitely # vim:ft=subx