# Drawing ASCII text incrementally. # # To build a disk image: # ./translate_mu_baremetal baremetal/ex6.mu # emits disk.img # To run: # qemu-system-i386 disk.img # Or: # bochs -f baremetal/boot.bochsrc # boot.bochsrc loads disk.img # # Expected output: a box and text that doesn't overflow it fn main { # drawing text within a bounding box draw-box-on-real-screen 0xf, 0x1f, 0x79, 0x51, 0x4 var x/eax: int <- copy 0x20 var y/ecx: int <- copy 0x20 x, y <- draw-text-wrapping-right-then-down 0/screen, "hello ", 0x10/xmin, 0x20/ymin, 0x78/xmax, 0x50/ymax, x, y, 0xa/color x, y <- draw-text-wrapping-right-then-down 0/screen, "from ", 0x10/xmin, 0x20/ymin, 0x78/xmax, 0x50/ymax, x, y, 0xa/color x, y <- draw-text-wrapping-right-then-down 0/screen, "baremetal ", 0x10/xmin, 0x20/ymin, 0x78/xmax, 0x50/ymax, x, y, 0xa/color x, y <- draw-text-wrapping-right-then-down 0/screen, "Mu!", 0x10/xmin, 0x20/ymin, 0x78/xmax, 0x50/ymax, x, y, 0xa/color # drawing at the cursor in multiple directions draw-text-wrapping-down-then-right-from-cursor-over-full-screen 0/screen, "abc", 0xa draw-text-wrapping-right-then-down-from-cursor-over-full-screen 0/screen, "def", 0xa # test drawing near the edge x <- draw-text-rightward 0/screen, "R", 0x3f8/x, 0x400/xmax=screen-width, 0x100/y, 0xa/color draw-text-wrapping-right-then-down-from-cursor-over-full-screen 0/screen, "wrapped from R", 0xa x <- draw-text-downward 0/screen, "D", 0x100/x, 0x2f0/y, 0x300/ymax=screen-height, 0xa/color draw-text-wrapping-down-then-right-from-cursor-over-full-screen 0/screen, "wrapped from D", 0xa }