# Cursor-based motions. # # To build a disk image: # ./translate_mu_baremetal baremetal/ex7.mu # emits disk.img # To run: # qemu-system-i386 disk.img # Or: # bochs -f baremetal/boot.bochsrc # boot.bochsrc loads disk.img # # Expected output: an interactive game a bit like "snakes". Try pressing h, j, # k, l. fn main { var key/eax: byte <- read-key 0 { compare key, 0x68 # 'h' break-if-!= var g/eax: grapheme <- copy 0x2d # '-' draw-grapheme-at-cursor 0, g, 0x31 cursor-left 0 } { compare key, 0x6a # 'j' break-if-!= var g/eax: grapheme <- copy 0x7c # '|' draw-grapheme-at-cursor 0, g, 0x31 cursor-down 0 } { compare key, 0x6b # 'k' break-if-!= var g/eax: grapheme <- copy 0x7c # '|' draw-grapheme-at-cursor 0, g, 0x31 cursor-up 0 } { compare key, 0x6c # 'l' break-if-!= var g/eax: grapheme <- copy 0x2d # '-' draw-grapheme-at-cursor 0, g, 0x31 cursor-right 0 } loop }