mu/apps/color-game.mu

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# Guess the result of mixing two colors.
fn main screen: (addr screen), keyboard: (addr keyboard), data-disk: (addr disk) {
var second-buffer: screen
var second-screen/edi: (addr screen) <- address second-buffer
initialize-screen second-screen, 0x80, 0x30, 1/include-pixels
var leftx/edx: int <- copy 0x80
var rightx/ebx: int <- copy 0x380
{
compare leftx, rightx
break-if->=
clear-screen second-screen
# interesting value: 9/blue with 0xe/yellow
color-field second-screen, leftx 0x40/y, 0x40/width 0x40/height, 1/blue
color-field second-screen, rightx 0x41/y, 0x40/width 0x40/height, 2/green
copy-pixels second-screen, screen
# on the first iteration, give everyone a chance to make their guess
{
compare leftx, 0x80
break-if->
var x/eax: byte <- read-key keyboard
compare x, 0
loop-if-=
}
leftx <- add 2
rightx <- subtract 2
loop
}
}
fn color-field screen: (addr screen), xmin: int, ymin: int, width: int, height: int, color: int {
var xmax/esi: int <- copy xmin
xmax <- add width
var ymax/edi: int <- copy ymin
ymax <- add height
var y/eax: int <- copy ymin
{
compare y, ymax
break-if->=
var x/ecx: int <- copy xmin
{
compare x, xmax
break-if->=
pixel screen, x, y, color
x <- add 2
loop
}
y <- increment
compare y, ymax
break-if->=
var x/ecx: int <- copy xmin
x <- increment
{
compare x, xmax
break-if->=
pixel screen, x, y, color
x <- add 2
loop
}
y <- increment
loop
}
}