SubX is a notation for a subset of x86 machine code. The Mu translator is implemented in SubX and also emits SubX code.
Here's an example program in SubX that adds 1 and 1 and returns the result to the parent shell process:
== code Entry: # ebx = 1 bb/copy-to-ebx 1/imm32 # increment ebx 43/increment-ebx # exit(ebx) e8/call syscall_exit/disp32
The syntax of SubX instructions
Just like in regular machine code, SubX programs consist mostly of instructions,
which are basically sequences of numbers (always in hex). Instructions consist
of words separated by whitespace. Words may be opcodes (defining the
operation being performed) or arguments (specifying the data the operation
acts on). Any word can have extra metadata attached to it after
metadata is required (like the
/imm8 above), but unrecognized
metadata is silently skipped so you can attach comments to words (like the
/copy-to-ebx above, or the
What do all these numbers mean? SubX supports a small subset of the 32-bit x86
instruction set that likely runs on your computer. (Think of the name as short
for "sub-x86".) The instruction set contains instructions like
51/push-ecx which modify registers and a byte-addressable
memory. For a complete list of supported instructions, run
The registers instructions operate on are as follows:
- Six 32-bit integer registers:
- Two additional 32-bit registers:
5/ebp. (I suggest you only use these to manage the call stack.)
- Eight 8-bit integer registers aliased with parts of the 32-bit registers:
- Eight 32-bit floating-point registers:
(Intel processors support a 16-bit mode and 64-bit mode. SubX will never support them. There are also many more instructions that SubX will never support.)
While SubX doesn't provide the usual mnemonics for opcodes, it does provide error-checking. If you miss an argument or accidentally add an extra argument, you'll get a nice error. SubX won't arbitrarily interpret bytes of data as instructions or vice versa.
It's worth distinguishing between an instruction's arguments and its operands. Arguments are provided directly in instructions. Operands are pieces of data in register or memory that are operated on by instructions.
Intel processors typically operate on no more than two operands, and at most one of them (the 'reg/mem' operand) can access memory. The address of the reg/mem operand is constructed by expressions of one of these forms:
%reg: operate on just a register, not memory
*reg: look up memory with the address in some register
*(reg + disp): add a constant to the address in some register
*(base + (index << scale) + disp)where
indexare registers, and
dispare 2- and 32-bit constants respectively.
Under the hood, SubX turns expressions of these forms into multiple arguments with metadata in some complex ways. See the doc on bare SubX.
That covers the complexities of the reg/mem operand. The second operand is simpler. It comes from exactly one of the following argument types:
Putting all this together, here's an example that adds the integer in
the one at address
01/add %edx 0/r32/eax
The syntax of SubX programs
SubX programs consist of functions and global variables. It's very important
the two stay separate; executing data as code is the most common vector for
security issues. Consequently, SubX programs maintain separate code and data
segments. To add to a segment, specify it using a
Details of segment header syntax depend on where you want the program to run:
On Linux, segment headers consist of
==, a name and an approximate starting address (which might perturb slightly during translation)
For bootable disks that run without an OS, segment headers consist of
==and a name. Boot disks really only have one segment of contiguous memory, and segment headers merely affect parsing and error-checking.
Segments can be added to.
== code 0x09000000 # first mention requires starting address on Linux ...A... == data 0x0a000000 ...B... == code # no address necessary when adding ...C...
code segment now contains the instructions of
A as well as
code segment, each line contains a comment, label or instruction.
Comments start with a
# and are ignored. Labels should always be the first
word on a line, and they end with a
Instructions can refer to labels in displacement or immediate arguments, and
they'll obtain a value based on the address of the label: immediate arguments
will contain the address directly, while displacement arguments will contain
the difference between the address and the address of the current instruction.
The latter is mostly useful for
Functions are defined using labels. By convention, labels internal to functions
(that must only be jumped to) start with a
$. Any other labels must only be
called, never jumped to. All labels must be unique.
Functions are called using the following syntax:
(func arg1 arg2 ...)
Function arguments must be either literals (integers or strings) or a reg/mem operand using the syntax in the previous section.
Another special pair of labels are the block delimiters
}. They can
be nested, and jump instructions can take arguments
jump to the enclosing
The data segment consists of labels as before and byte values. Referring to
data labels in either
code segment instructions or
data segment values
yields their address.
Automatic tests are an important part of SubX, and there's a simple mechanism
to provide a test harness: all functions that start with
test- are called in
turn by a special, auto-generated function called
run-tests. How you choose
to call it is up to you.
I try to keep things simple so that there's less work to do when implementing
SubX in SubX. But there is one convenience: instructions can provide a
string literal surrounded by quotes (
") in an
imm32 argument. SubX will
transparently copy it to the
data segment and replace it with its address.
Strings are the only place where a SubX word is allowed to contain spaces.
That should be enough information for writing SubX programs. The
directory provides some fodder for practice in the
giving a more gradual introduction to SubX features. In particular, you should
linux/factorial4.subx, which demonstrates all the above ideas in