mu/039wait.cc

167 lines
5.6 KiB
C++

//: Routines can be put in a 'waiting' state, from which it will be ready to
//: run again when a specific memory location changes its value. This is mu's
//: basic technique for orchestrating the order in which different routines
//: operate.
:(scenario wait_for_location)
recipe f1 [
1:number <- copy 0
start-running f2:recipe
wait-for-location 1:number
# now wait for f2 to run and modify location 1 before using its value
2:number <- copy 1:number
]
recipe f2 [
1:number <- copy 34
]
# if we got the synchronization wrong we'd be storing 0 in location 2
+mem: storing 34 in location 2
//: define the new state that all routines can be in
:(before "End routine States")
WAITING,
:(before "End routine Fields")
// only if state == WAITING
long long int waiting_on_location;
int old_value_of_waiting_location;
:(before "End routine Constructor")
waiting_on_location = old_value_of_waiting_location = 0;
//: primitive recipe to put routines in that state
:(before "End Primitive Recipe Declarations")
WAIT_FOR_LOCATION,
:(before "End Primitive Recipe Numbers")
Recipe_ordinal["wait-for-location"] = WAIT_FOR_LOCATION;
:(before "End Primitive Recipe Checks")
case WAIT_FOR_LOCATION: {
break;
}
:(before "End Primitive Recipe Implementations")
case WAIT_FOR_LOCATION: {
reagent loc = canonize(current_instruction().ingredients.at(0));
Current_routine->state = WAITING;
Current_routine->waiting_on_location = loc.value;
Current_routine->old_value_of_waiting_location = Memory[loc.value];
trace(Primitive_recipe_depth, "run") << "waiting for location " << loc.value << " to change from " << no_scientific(Memory[loc.value]) << end();
break;
}
//: scheduler tweak to get routines out of that state
:(before "End Scheduler State Transitions")
for (long long int i = 0; i < SIZE(Routines); ++i) {
if (Routines.at(i)->state != WAITING) continue;
if (Routines.at(i)->waiting_on_location &&
Memory[Routines.at(i)->waiting_on_location] != Routines.at(i)->old_value_of_waiting_location) {
trace("schedule") << "waking up routine\n" << end();
Routines.at(i)->state = RUNNING;
Routines.at(i)->waiting_on_location = Routines.at(i)->old_value_of_waiting_location = 0;
}
}
//: also allow waiting on a routine to stop running
:(scenario wait_for_routine)
recipe f1 [
1:number <- copy 0
12:number/routine <- start-running f2:recipe
wait-for-routine 12:number/routine
# now wait for f2 to run and modify location 1 before using its value
3:number <- copy 1:number
]
recipe f2 [
1:number <- copy 34
]
+schedule: f1
+run: waiting for routine 2
+schedule: f2
+schedule: waking up routine 1
+schedule: f1
# if we got the synchronization wrong we'd be storing 0 in location 3
+mem: storing 34 in location 3
:(before "End routine Fields")
// only if state == WAITING
long long int waiting_on_routine;
:(before "End routine Constructor")
waiting_on_routine = 0;
:(before "End Primitive Recipe Declarations")
WAIT_FOR_ROUTINE,
:(before "End Primitive Recipe Numbers")
Recipe_ordinal["wait-for-routine"] = WAIT_FOR_ROUTINE;
:(before "End Primitive Recipe Checks")
case WAIT_FOR_ROUTINE: {
if (SIZE(inst.ingredients) != 1) {
raise << maybe(Recipe[r].name) << "'wait-for-routine' requires exactly one ingredient, but got " << inst.to_string() << '\n' << end();
break;
}
if (!is_mu_scalar(inst.ingredients.at(0))) {
raise << maybe(Recipe[r].name) << "first ingredient of 'wait-for-routine' should be a routine id generated by 'start-running', but got " << inst.ingredients.at(0).original_string << '\n' << end();
break;
}
break;
}
:(before "End Primitive Recipe Implementations")
case WAIT_FOR_ROUTINE: {
if (ingredients.at(0).at(0) == Current_routine->id) {
raise << maybe(current_recipe_name()) << "routine can't wait for itself! " << current_instruction().to_string() << '\n' << end();
break;
}
Current_routine->state = WAITING;
Current_routine->waiting_on_routine = ingredients.at(0).at(0);
trace(Primitive_recipe_depth, "run") << "waiting for routine " << ingredients.at(0).at(0) << end();
break;
}
:(before "End Scheduler State Transitions")
// Wake up any routines waiting for other routines to go to sleep.
// Important: this must come after the scheduler loop above giving routines
// waiting for locations to change a chance to wake up.
for (long long int i = 0; i < SIZE(Routines); ++i) {
if (Routines.at(i)->state != WAITING) continue;
if (!Routines.at(i)->waiting_on_routine) continue;
long long int id = Routines.at(i)->waiting_on_routine;
assert(id != Routines.at(i)->id); // routine can't wait on itself
for (long long int j = 0; j < SIZE(Routines); ++j) {
if (Routines.at(j)->id == id && Routines.at(j)->state != RUNNING) {
trace("schedule") << "waking up routine " << Routines.at(i)->id << end();
Routines.at(i)->state = RUNNING;
Routines.at(i)->waiting_on_routine = 0;
}
}
}
:(before "End Primitive Recipe Declarations")
SWITCH,
:(before "End Primitive Recipe Numbers")
Recipe_ordinal["switch"] = SWITCH;
:(before "End Primitive Recipe Checks")
case SWITCH: {
break;
}
:(before "End Primitive Recipe Implementations")
case SWITCH: {
long long int id = some_other_running_routine();
if (id) {
assert(id != Current_routine->id);
Current_routine->state = WAITING;
Current_routine->waiting_on_routine = id;
}
break;
}
:(code)
long long int some_other_running_routine() {
for (long long int i = 0; i < SIZE(Routines); ++i) {
if (i == Current_routine_index) continue;
assert(Routines.at(i) != Current_routine);
assert(Routines.at(i)->id != Current_routine->id);
if (Routines.at(i)->state == RUNNING)
return Routines.at(i)->id;
}
return 0;
}