mu/boot.subx

957 lines
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# Code for the first few disk sectors that all programs in this directory need:
# - load sectors past the first (using BIOS primitives) since only the first is available by default
# - if this fails, print 'D' at top-left of screen and halt
# - initialize a minimal graphics mode
# - switch to 32-bit mode (giving up access to BIOS primitives)
# - set up a handler for keyboard events
# - jump to start of program
# Code in this file needs to be more deliberate about the SubX facilities it
# uses:
# - sigils only support 32-bit general-purpose registers, so don't work with segment registers or 16-bit or 8-bit registers
# - metadata like rm32 and r32 can sometimes misleadingly refer to only the bottom 16 bits of the register; pay attention to the register name
# Memory map of a Mu computer:
# code: 4 tracks of disk to [0x00007c00, 0x00027400)
# stack grows down from 0x00070000
# see below
# heap: [0x01000000, 0x02000000)
# see 120allocate.subx
# Consult https://wiki.osdev.org/Memory_Map_(x86) before modifying any of this.
# Magic addresses (TODO):
# 0x9400: entrypoint for applications
== code
## 16-bit entry point
# Upon reset, the IBM PC:
# - loads the first sector (512 bytes)
# from some bootable image (look for the boot-sector-marker further down this file)
# to the address range [0x7c00, 0x7e00)
# - starts executing code at address 0x7c00
fa/disable-interrupts
# initialize segment registers
b8/copy-to-ax 0/imm16
8e/->seg 3/mod/direct 0/rm32/ax 3/r32/ds
8e/->seg 3/mod/direct 0/rm32/ax 0/r32/es
8e/->seg 3/mod/direct 0/rm32/ax 4/r32/fs
8e/->seg 3/mod/direct 0/rm32/ax 5/r32/gs
# initialize stack to 0x00070000
# We don't read or write the stack before we get to 32-bit mode, but BIOS
# calls do. We need to move the stack in case BIOS initializes it to some
# low address that we want to write code into.
b8/copy-to-ax 0x7000/imm16
8e/->seg 3/mod/direct 0/rm32/ax 2/r32/ss
bc/copy-to-esp 0/imm16
# undo the A20 hack: https://en.wikipedia.org/wiki/A20_line
# this is from https://github.com/mit-pdos/xv6-public/blob/master/bootasm.S
{
e4/read-port-into-al 0x64/imm8
a8/test-bits-in-al 0x02/imm8 # set zf if bit 1 (second-least significant) is not set
75/jump-if-!zero loop/imm8
b0/copy-to-al 0xd1/imm8
e6/write-al-into-port 0x64/imm8
}
{
e4/read-port-into-al 0x64/imm8
a8/test-bits-in-al 0x02/imm8 # set zf if bit 1 (second-least significant) is not set
75/jump-if-!zero loop/imm8
b0/copy-to-al 0xdf/imm8
e6/write-al-into-port 0x64/imm8
}
# load remaining sectors from first two tracks of disk into addresses [0x7e00, 0x17800)
b4/copy-to-ah 2/imm8 # read sectors from disk
# dl comes conveniently initialized at boot time with the index of the device being booted
b5/copy-to-ch 0/imm8 # cylinder 0
b6/copy-to-dh 0/imm8 # track 0
b1/copy-to-cl 2/imm8 # second sector, 1-based
b0/copy-to-al 0x7d/imm8 # number of sectors to read = 2*63 - 1 = 125
# address to write sectors to = es:bx = 0x7e00, contiguous with boot segment
bb/copy-to-bx 0/imm16
8e/->seg 3/mod/direct 3/rm32/bx 0/r32/es
bb/copy-to-bx 0x7e00/imm16
cd/syscall 0x13/imm8/bios-disk-services
0f 82/jump-if-carry disk_error/disp16
# load two more tracks of disk into addresses [0x17800, 0x27400)
b4/copy-to-ah 2/imm8 # read sectors from disk
# dl comes conveniently initialized at boot time with the index of the device being booted
b5/copy-to-ch 0/imm8 # cylinder
b6/copy-to-dh 2/imm8 # track
b1/copy-to-cl 1/imm8 # sector, 1-based
b0/copy-to-al 0x7e/imm8 # number of sectors to read = 2*63 = 126
# address to write sectors to = es:bx = 0x17800, contiguous with boot segment
bb/copy-to-bx 0x1780/imm16
8e/->seg 3/mod/direct 3/rm32/bx 0/r32/es
bb/copy-to-bx 0/imm16
cd/syscall 0x13/imm8/bios-disk-services
0f 82/jump-if-carry disk_error/disp16
# load two more tracks of disk into addresses [0x27400, 0x37000)
b4/copy-to-ah 2/imm8 # read sectors from disk
# dl comes conveniently initialized at boot time with the index of the device being booted
b5/copy-to-ch 0/imm8 # cylinder
b6/copy-to-dh 4/imm8 # track
b1/copy-to-cl 1/imm8 # sector, 1-based
b0/copy-to-al 0x7e/imm8 # number of sectors to read = 2*63 = 126
# address to write sectors to = es:bx = 0x27400, contiguous with boot segment
bb/copy-to-bx 0x2740/imm16
8e/->seg 3/mod/direct 3/rm32/bx 0/r32/es
bb/copy-to-bx 0/imm16
cd/syscall 0x13/imm8/bios-disk-services
0f 82/jump-if-carry disk_error/disp16
# reset es
bb/copy-to-bx 0/imm16
8e/->seg 3/mod/direct 3/rm32/bx 0/r32/es
# adjust video mode
b4/copy-to-ah 0x4f/imm8 # VBE commands
b0/copy-to-al 2/imm8 # set video mode
bb/copy-to-bx 0x4105/imm16 # 0x0105 | 0x4000
# 0x0105 = graphics mode 1024x768x256
# (alternative candidate: 0x0101 for 640x480x256)
# 0x4000 bit = configure linear frame buffer in Bochs emulator; hopefully this doesn't hurt anything when running natively
cd/syscall 0x10/imm8/bios-video-services
# load information for the (hopefully) current video mode
# mostly just for the address to the linear frame buffer
b4/copy-to-ah 0x4f/imm8 # VBE commands
b0/copy-to-al 1/imm8 # get video mode info
b9/copy-to-cx 0x0105/imm16 # mode we requested
bf/copy-to-di Video-mode-info/imm16
cd/syscall 0x10/imm8/bios-video-services
## switch to 32-bit mode
# load global descriptor table
# We can't refer to the label directly because SubX doesn't do the right
# thing for lgdt, so rather than make errors worse in most places we instead
# pin gdt_descriptor below.
0f 01/lgdt 2/subop/lgdt 0/mod/indirect 6/rm32/use-disp16 0x7cf8/disp16/gdt_descriptor
# enable paging
0f 20/<-cr 3/mod/direct 0/rm32/eax 0/r32/cr0
== data
# TODO: SubX doesn't understand 66 prefix
#? 66 83/or 3/mod/direct 0/rm32/eax 1/r32/?? 1/imm8 # eax <- or 0x1
66 83 c8 01 # eax <- or 0x1
== code
0f 22/->cr 3/mod/direct 0/rm32/eax 0/r32/cr0
# far jump to initialize_32bit_mode that sets cs to offset 8 in the gdt in the process
# We can't refer to the label directly because SubX doesn't have syntax for
# segment selectors. So we instead pin initialize_32bit_mode below.
ea/jump-far-absolute 0x00087d00/disp32 # address 0x7d00 in offset 8 of the gdt
== data
# padding
# 8e:
00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
== code
disk_error:
# print 'D' to top-left of screen to indicate disk error
# *0xb8000 <- 0x0f44
bb/copy-to-bx 0xb800/imm16
8e/->seg 3/mod/direct 3/rm32/bx 3/r32/ds
b0/copy-to-al 0x44/imm8/D
b4/copy-to-ah 0x0f/imm8/white-on-black
bb/copy-to-bx 0/imm16
89/<- 0/mod/indirect 7/rm32/bx 0/r32/ax # *ds:bx <- ax
# loop forever
{
eb/jump loop/disp8
}
## GDT: 3 records of 8 bytes each
== data
gdt_start:
# offset 0: gdt_null: mandatory null descriptor
00 00 00 00 00 00 00 00
# offset 8: gdt_code
ff ff # limit[0:16]
00 00 00 # base[0:24]
9a # 1/present 00/privilege 1/descriptor type = 1001b
# 1/code 0/conforming 1/readable 0/accessed = 1010b
cf # 1/granularity 1/32-bit 0/64-bit-segment 0/AVL = 1100b
# limit[16:20] = 1111b
00 # base[24:32]
# offset 16: gdt_data
ff ff # limit[0:16]
00 00 00 # base[0:24]
92 # 1/present 00/privilege 1/descriptor type = 1001b
# 0/data 0/conforming 1/readable 0/accessed = 0010b
cf # same as gdt_code
00 # base[24:32]
# gdt_end:
== data 0x7cf8
gdt_descriptor:
0x17/imm16 # final index of gdt = size of gdt - 1
gdt_start/imm32/start
## 32-bit code from this point
== code 0x7d00
initialize_32bit_mode:
== data
# TODO: SubX doesn't understand 66 prefix
66 b8 10 00 # ax <- offset 16 from gdt_start
== code
8e/->seg 3/mod/direct 0/rm32/ax 3/r32/ds
8e/->seg 3/mod/direct 0/rm32/ax 2/r32/ss
8e/->seg 3/mod/direct 0/rm32/ax 0/r32/es
8e/->seg 3/mod/direct 0/rm32/ax 4/r32/fs
8e/->seg 3/mod/direct 0/rm32/ax 5/r32/gs
bc/copy-to-esp 0x00070000/imm32
# load interrupt handlers
# We can't refer to the label directly because SubX doesn't do the right
# thing for lidt, so rather than make errors worse in most places we instead
# pin idt_descriptor below.
0f 01/lidt 3/subop/lidt 0/mod/indirect 5/rm32/use-disp32 0x8000/disp32/idt_descriptor
# For now, not bothering reprogramming the IRQ to not conflict with software
# exceptions.
# https://wiki.osdev.org/index.php?title=8259_PIC&oldid=24650#Protected_Mode
#
# Interrupt 1 (keyboard) conflicts with debugger faults. We don't use a
# debugger.
# Reference:
# https://wiki.osdev.org/Exceptions
# enable keyboard IRQ (1)
b0/copy-to-al 0xfd/imm8 # disable mask for IRQ1
e6/write-al-into-port 0x21/imm8
fb/enable-interrupts
== data
# TODO: SubX doesn't understand db prefix
db e3/initialize-floating-point-coprocessor
== code
# eax <- cr4
0f 20/<-cr 3/mod/direct 0/rm32/eax 4/r32/cr4
# eax <- or bit 9
0f ba/bit-test 5/subop/bit-test-and-set 3/mod/direct 0/rm32/eax 9/imm8
# cr4 <- eax
0f 22/->cr 3/mod/direct 0/rm32/eax 4/r32/cr4
== data
e9 d0 16 00 00 # jump to 0x9400 [label]
== code
== boot-sector-marker 0x7dfe
# final 2 bytes of boot sector
55 aa
## sector 2 onwards loaded by load_disk, not automatically on boot
== code
null-interrupt-handler:
cf/return-from-interrupt
== data
# padding
# 201:
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
== code
keyboard-interrupt-handler:
# prologue
fa/disable-interrupts
60/push-all-registers
# acknowledge interrupt
b0/copy-to-al 0x20/imm8
e6/write-al-into-port 0x20/imm8
31/xor %eax 0/r32/eax
# check output buffer of 8042 keyboard controller (https://web.archive.org/web/20040604041507/http://panda.cs.ndsu.nodak.edu/~achapwes/PICmicro/keyboard/atkeyboard.html)
e4/read-port-into-al 0x64/imm8
a8/test-bits-in-al 0x01/imm8 # set zf if bit 0 (least significant) is not set
74/jump-if-not-set $keyboard-interrupt-handler:epilogue/disp8
# - if keyboard buffer is full, return
# var dest-addr/ecx: (addr byte) = (keyboard-buffer + *keyboard-buffer:write)
31/xor %ecx 1/r32/ecx
8a/byte-> *Keyboard-buffer:write 1/r32/cl
81 0/subop/add %ecx Keyboard-buffer:data/imm32
# al = *dest-addr
8a/byte-> *ecx 0/r32/al
# if (al != 0) return
3c/compare-al-and 0/imm8
75/jump-if-!= $keyboard-interrupt-handler:epilogue/disp8
# - read keycode
e4/read-port-into-al 0x60/imm8
# - key released
# if (al == 0xaa) shift = false # left shift is being lifted
{
3c/compare-al-and 0xaa/imm8
75/jump-if-!= break/disp8
# *shift = 0
c7 0/subop/copy *Keyboard-shift-pressed? 0/imm32
}
# if (al == 0xb6) shift = false # right shift is being lifted
{
3c/compare-al-and 0xb6/imm8
75/jump-if-!= break/disp8
# *shift = 0
c7 0/subop/copy *Keyboard-shift-pressed? 0/imm32
}
# if (al == 0x9d) ctrl = false # ctrl is being lifted
{
3c/compare-al-and 0x9d/imm8
75/jump-if-!= break/disp8
# *ctrl = 0
c7 0/subop/copy *Keyboard-ctrl-pressed? 0/imm32
}
# if (al & 0x80) a key is being lifted; return
50/push-eax
24/and-al-with 0x80/imm8
3c/compare-al-and 0/imm8
58/pop-to-eax
75/jump-if-!= $keyboard-interrupt-handler:epilogue/disp8
# - key pressed
# if (al == 0x2a) shift = true, return # left shift pressed
{
3c/compare-al-and 0x2a/imm8
75/jump-if-!= break/disp8
# *shift = 1
c7 0/subop/copy *Keyboard-shift-pressed? 1/imm32
# return
eb/jump $keyboard-interrupt-handler:epilogue/disp8
}
# if (al == 0x36) shift = true, return # right shift pressed
{
3c/compare-al-and 0x36/imm8
75/jump-if-!= break/disp8
# *shift = 1
c7 0/subop/copy *Keyboard-shift-pressed? 1/imm32
# return
eb/jump $keyboard-interrupt-handler:epilogue/disp8
}
# if (al == 0x1d) ctrl = true, return
{
3c/compare-al-and 0x1d/imm8
75/jump-if-!= break/disp8
# *ctrl = 1
c7 0/subop/copy *Keyboard-ctrl-pressed? 1/imm32
# return
eb/jump $keyboard-interrupt-handler:epilogue/disp8
}
# - convert key to character
# if (shift) use keyboard shift map
{
81 7/subop/compare *Keyboard-shift-pressed? 0/imm32
74/jump-if-= break/disp8
# sigils don't currently support labels inside *(eax+label)
05/add-to-eax Keyboard-shift-map/imm32
8a/byte-> *eax 0/r32/al
eb/jump $keyboard-interrupt-handler:select-map-done/disp8
}
# if (ctrl) al = *(ctrl map + al)
{
81 7/subop/compare *Keyboard-ctrl-pressed? 0/imm32
74/jump-if-= break/disp8
05/add-to-eax Keyboard-ctrl-map/imm32
8a/byte-> *eax 0/r32/al
eb/jump $keyboard-interrupt-handler:select-map-done/disp8
}
# otherwise al = *(normal map + al)
05/add-to-eax Keyboard-normal-map/imm32
8a/byte-> *eax 0/r32/al
$keyboard-interrupt-handler:select-map-done:
# - if there's no character mapping, return
{
3c/compare-al-and 0/imm8
74/jump-if-= break/disp8
# - store al in keyboard buffer
88/<- *ecx 0/r32/al
# increment index
fe/increment-byte *Keyboard-buffer:write
# clear top nibble of index (keyboard buffer is circular)
80 4/subop/and-byte *Keyboard-buffer:write 0x0f/imm8
}
$keyboard-interrupt-handler:epilogue:
# epilogue
61/pop-all-registers
fb/enable-interrupts
cf/return-from-interrupt
## the rest of this file is all data
== data 0x8000
idt_descriptor:
ff 03 # final index of idt = size of idt - 1
idt_start/imm32/start
# padding
# 406:
00 00 00 00 00 00 00 00 00 00
Keyboard-shift-pressed?: # boolean
00 00 00 00
Keyboard-ctrl-pressed?: # boolean
00 00 00 00
# padding
# 418:
00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00
# var keyboard circular buffer
Keyboard-buffer:write: # nibble
# still take up 4 bytes so SubX can handle it
00 00 00 00
Keyboard-buffer:read: # nibble
# still take up 4 bytes so SubX can handle it
00 00 00 00
Keyboard-buffer:data: # byte[16]
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
== data 0x8100
Video-mode-info:
# video mode info {{{
00 00 # attributes
00 # winA
00 # winB
# 04
00 00 # granularity
00 00 # winsize
# 08
00 00 # segmentA
00 00 # segmentB
# 0c
00 00 00 00 # realFctPtr (who knows)
# 10
00 00 # pitch
00 00 # Xres
# 14
00 00 # Yres
00 00 # Wchar Ychar
# 18
00 # planes
00 # bpp
00 # banks
00 # memory_model
# 1c
00 # bank_size
00 # image_pages
00 # reserved
# 1f
00 00 # red_mask red_position
00 00 # green_mask green_position
00 00 # blue_mask blue_position
00 00 # rsv_mask rsv_position
00 # directcolor_attributes
# 28
Video-memory-addr:
00 00 00 00 # physbase <== linear frame buffer
# 2c
# reserved for video mode info
00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
# }}}
== data 0x8200
# interrupt descriptor table {{{
# 128 entries * 8 bytes each = 1024 bytes (0x400)
idt_start:
# entry 0
00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00
# By default, BIOS maps IRQ0-7 to interrupt vectors 8-15.
# https://wiki.osdev.org/index.php?title=Interrupts&oldid=25102#Default_PC_Interrupt_Vector_Assignment
# entry 8: clock
null-interrupt-handler/imm16 # target[0:16]
08 00 # segment selector (gdt_code)
00 # unused
8e # 1/p 00/dpl 0 1110/type/32-bit-interrupt-gate
0/imm16 # target[16:32] -- null-interrupt-handler must be within address 0x10000
# entry 9: keyboard
keyboard-interrupt-handler/imm16 # target[0:16]
08 00 # segment selector (gdt_code)
00 # unused
8e # 1/p 00/dpl 0 1110/type/32-bit-interrupt-gate
0/imm16 # target[16:32] -- keyboard-interrupt-handler must be within address 0x10000
00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00
# 500:
# entry 0x20
00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00
# 600:
# entry 0x40
00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00
# 700:
# entry 0x60
00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00
# entry 0x70
00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00
# idt_end:
# }}}
== data 0x8600
# translating keys to ASCII {{{
Keyboard-normal-map:
00
# es
1b
# |<--- digits -------------->| - = backspace
31 32 33 34 35 36 37 38 39 30 2d 3d 08
# 0f
# tab q w e r t y u i o p [ ]
09 71 77 65 72 74 79 75 69 6f 70 5b 5d
# 1c
# enter (newline)
0a 00
# 1e
# a s d f g h j k l ; ' ` \
61 73 64 66 67 68 6a 6b 6c 3b 27 60 00 5c
# ^ left shift
# 2c
# z x c v b n m , . / *
7a 78 63 76 62 6e 6d 2c 2e 2f 00 2a
# ^ right shift
# 38
# space
00 20
# 3a
00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
# numeric keypad would start here, but isn't implemented
== data 0x8700
Keyboard-shift-map:
00
# es
1b
# ! @ # $ % ^ & * ( ) _ + backspace
21 40 23 24 25 53 26 2a 28 29 5f 2b 08
# 0f
# tab Q W E R T Y U I O P { }
09 51 57 45 52 54 59 55 49 5f 50 7b 7d
# 1c
# enter (newline)
0a 00
# 1e
# A S D F G H J K L : " ~ |
41 53 44 46 47 48 4a 4b 4c 3a 22 7e 00 7c
# 2c
# Z X C V B N M < > ? *
5a 58 43 56 42 4e 4d 3c 3e 3f 00 2a
# 38
# space
00 20
# 3a
00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
# numeric keypad would start here, but isn't implemented
== data 0x8800
Keyboard-ctrl-map:
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
# 10
# ^q ^w ^e ^r ^t ^y ^u tb ^o ^p
11 17 05 12 14 19 15 09 1f 10 00 00
# 1c
# carriage-return
0d 00
# 1e
# ^a ^s ^d ^f ^g ^h ^j ^j ^l ^\
01 13 04 06 07 08 0a 0b 0c 00 00 00 00 1c
# 2c
# ^z ^x ^c ^v ^b ^n ^m ^/
1a 18 03 16 02 0e 0d 00 00 1f 00 00
# }}}
== data 0x8c00
Font:
# Bitmaps for some ASCII characters (soon Unicode) {{{
# Part of GNU Unifont
# 8px wide, 16px tall
# Based on http://unifoundry.com/pub/unifont/unifont-13.0.05/font-builds/unifont-13.0.05.hex.gz
# See https://en.wikipedia.org/wiki/GNU_Unifont#The_.hex_font_format
# Website: http://unifoundry.com/unifont/index.html
# License: http://unifoundry.com/LICENSE.txt (GPL v2)
# Each line below is a bitmap for a single character.
# Each byte is a bitmap for a single row of 8 pixels.
# some unprintable ASCII chars
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
# 0x20 = space
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
# !
00 00 00 00 08 08 08 08 08 08 08 00 08 08 00 00
# "
00 00 22 22 22 22 00 00 00 00 00 00 00 00 00 00
# 0x23 = '#'
00 00 00 00 12 12 12 7e 24 24 7e 48 48 48 00 00
# $
00 00 00 00 08 3e 49 48 38 0e 09 49 3e 08 00 00
# %
00 00 00 00 31 4a 4a 34 08 08 16 29 29 46 00 00
# &
00 00 00 00 1c 22 22 14 18 29 45 42 46 39 00 00
# '
00 00 08 08 08 08 00 00 00 00 00 00 00 00 00 00
# (
00 00 00 04 08 08 10 10 10 10 10 10 08 08 04 00
# )
00 00 00 20 10 10 08 08 08 08 08 08 10 10 20 00
# *
00 00 00 00 00 00 08 49 2a 1c 2a 49 08 00 00 00
# +
00 00 00 00 00 00 08 08 08 7f 08 08 08 00 00 00
# ,
00 00 00 00 00 00 00 00 00 00 00 00 18 08 08 10
# -
00 00 00 00 00 00 00 00 00 3c 00 00 00 00 00 00
# .
00 00 00 00 00 00 00 00 00 00 00 00 18 18 00 00
# /
00 00 00 00 02 02 04 08 08 10 10 20 40 40 00 00
# 0x30 = '0'
00 00 00 00 18 24 42 46 4a 52 62 42 24 18 00 00
# 1
00 00 00 00 08 18 28 08 08 08 08 08 08 3e 00 00
# 2
00 00 00 00 3c 42 42 02 0c 10 20 40 40 7e 00 00
# 3
00 00 00 00 3c 42 42 02 1c 02 02 42 42 3c 00 00
# 4
00 00 00 00 04 0c 14 24 44 44 7e 04 04 04 00 00
# 5
00 00 00 00 7e 40 40 40 7c 02 02 02 42 3c 00 00
# 6
00 00 00 00 1c 20 40 40 7c 42 42 42 42 3c 00 00
# 7
00 00 00 00 7e 02 02 04 04 04 08 08 08 08 00 00
# 8
00 00 00 00 3c 42 42 42 3c 42 42 42 42 3c 00 00
# 9
00 00 00 00 3c 42 42 42 3e 02 02 02 04 38 00 00
# :
00 00 00 00 00 00 18 18 00 00 00 18 18 00 00 00
# ;
00 00 00 00 00 00 18 18 00 00 00 18 08 08 10 00
# <
00 00 00 00 00 02 04 08 10 20 10 08 04 02 00 00
# =
00 00 00 00 00 00 00 7e 00 00 00 7e 00 00 00 00
# >
00 00 00 00 00 40 20 10 08 04 08 10 20 40 00 00
# ?
00 00 00 00 3c 42 42 02 04 08 08 00 08 08 00 00
# 0x40 = @
00 00 00 00 1c 22 4a 56 52 52 52 4e 20 1e 00 00
# A
00 00 00 00 18 24 24 42 42 7e 42 42 42 42 00 00
# B
00 00 00 00 7c 42 42 42 7c 42 42 42 42 7c 00 00
# C
00 00 00 00 3c 42 42 40 40 40 40 42 42 3c 00 00
# D
00 00 00 00 78 44 42 42 42 42 42 42 44 78 00 00
# E
00 00 00 00 7e 40 40 40 7c 40 40 40 40 7e 00 00
# F
00 00 00 00 7e 40 40 40 7c 40 40 40 40 40 00 00
# G
00 00 00 00 3c 42 42 40 40 4e 42 42 46 3a 00 00
# H
00 00 00 00 42 42 42 42 7e 42 42 42 42 42 00 00
# I
00 00 00 00 3e 08 08 08 08 08 08 08 08 3e 00 00
# J
00 00 00 00 1f 04 04 04 04 04 04 44 44 38 00 00
# K
00 00 00 00 42 44 48 50 60 60 50 48 44 42 00 00
# L
00 00 00 00 40 40 40 40 40 40 40 40 40 7e 00 00
# M
00 00 00 00 42 42 66 66 5a 5a 42 42 42 42 00 00
# N
00 00 00 00 42 62 62 52 52 4a 4a 46 46 42 00 00
# O
00 00 00 00 3c 42 42 42 42 42 42 42 42 3c 00 00
# 0x50 = P
00 00 00 00 7c 42 42 42 7c 40 40 40 40 40 00 00
# Q
00 00 00 00 3c 42 42 42 42 42 42 5a 66 3c 03 00
# R
00 00 00 00 7c 42 42 42 7c 48 44 44 42 42 00 00
# S
00 00 00 00 3c 42 42 40 30 0c 02 42 42 3c 00 00
# T
00 00 00 00 7f 08 08 08 08 08 08 08 08 08 00 00
# U
00 00 00 00 42 42 42 42 42 42 42 42 42 3c 00 00
# V
00 00 00 00 41 41 41 22 22 22 14 14 08 08 00 00
# W
00 00 00 00 42 42 42 42 5a 5a 66 66 42 42 00 00
# X
00 00 00 00 42 42 24 24 18 18 24 24 42 42 00 00
# Y
00 00 00 00 41 41 22 22 14 08 08 08 08 08 00 00
# Z
00 00 00 00 7e 02 02 04 08 10 20 40 40 7e 00 00
# [
00 00 00 0e 08 08 08 08 08 08 08 08 08 08 0e 00
# \
00 00 00 00 40 40 20 10 10 08 08 04 02 02 00 00
# ]
00 00 00 70 10 10 10 10 10 10 10 10 10 10 70 00
# ^
00 00 18 24 42 00 00 00 00 00 00 00 00 00 00 00
# _
00 00 00 00 00 00 00 00 00 00 00 00 00 00 7f 00
# 0x60 = backtick
00 20 10 08 00 00 00 00 00 00 00 00 00 00 00 00
# a
00 00 00 00 00 00 3c 42 02 3e 42 42 46 3a 00 00
# b
00 00 00 40 40 40 5c 62 42 42 42 42 62 5c 00 00
# c
00 00 00 00 00 00 3c 42 40 40 40 40 42 3c 00 00
# d
00 00 00 02 02 02 3a 46 42 42 42 42 46 3a 00 00
# e
00 00 00 00 00 00 3c 42 42 7e 40 40 42 3c 00 00
# f
00 00 00 0c 10 10 10 7c 10 10 10 10 10 10 00 00
# g
00 00 00 00 00 02 3a 44 44 44 38 20 3c 42 42 3c
# h
00 00 00 40 40 40 5c 62 42 42 42 42 42 42 00 00
# i
00 00 00 08 08 00 18 08 08 08 08 08 08 3e 00 00
# j
00 00 00 04 04 00 0c 04 04 04 04 04 04 04 48 30
# k
00 00 00 40 40 40 44 48 50 60 50 48 44 42 00 00
# l
00 00 00 18 08 08 08 08 08 08 08 08 08 3e 00 00
# m
00 00 00 00 00 00 76 49 49 49 49 49 49 49 00 00
# n
00 00 00 00 00 00 5c 62 42 42 42 42 42 42 00 00
# o
00 00 00 00 00 00 3c 42 42 42 42 42 42 3c 00 00
# 0x70 = p
00 00 00 00 00 00 5c 62 42 42 42 42 62 5c 40 40
# q
00 00 00 00 00 00 3a 46 42 42 42 42 46 3a 02 02
# r
00 00 00 00 00 00 5c 62 42 40 40 40 40 40 00 00
# s
00 00 00 00 00 00 3c 42 40 30 0c 02 42 3c 00 00
# t
00 00 00 00 10 10 10 7c 10 10 10 10 10 0c 00 00
# u
00 00 00 00 00 00 42 42 42 42 42 42 46 3a 00 00
# v
00 00 00 00 00 00 42 42 42 24 24 24 18 18 00 00
# w
00 00 00 00 00 00 41 49 49 49 49 49 49 36 00 00
# x
00 00 00 00 00 00 42 42 24 18 18 24 42 42 00 00
# y
00 00 00 00 00 00 42 42 42 42 42 26 1a 02 02 3c
# z
00 00 00 00 00 00 7e 02 04 08 10 20 40 7e 00 00
# {
00 00 00 0c 10 10 08 08 10 20 10 08 08 10 10 0c
# |
00 00 08 08 08 08 08 08 08 08 08 08 08 08 08 08
# }
00 00 00 30 08 08 10 10 08 04 08 10 10 08 08 30
# ~
00 00 00 31 49 46 00 00 00 00 00 00 00 00 00 00
# 0x7f = del (unused)
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
# }}}
# offset 1800 (address 0x9400)
# vim:ft=subx